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Ask a Simple Question, Get a Simple Answer - NU Edition

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Are you doing this strictly for NU? If so, Mesprit, Exeggutor, Jynx, Duosion, Gardevoir, Kadabra, Metang, and Grumpig are your best bets for Psychic-types.
 
About 9 friends of mine, and myself, are creating teams of certain types, with the allowance of a 2nd type.
Example:
1)Alakazam [Psychic-type]
2)Bronzong [Psychic + Steel]

So, as long as the Pokémon has the one base type (in this case Psychic), it can be used, and as long as it is not a legendary.

So, back to the original question: What are the top 6 Psychic Pokémon in your opinion to for a well-rounded team? "Well-rounded" meaning, not all having terrible Def/Sp. Def, since most Psychic Pokémon have poor Def stats, but just enough so the Defense evens out overall.

Thanks.

This differs from person to person, but solid choices are
Mesprit (Easily the best psychic in the tier, if not the most versatile)
Metang (Steel-types are always good, even if Metang is a bit mediocre. Plus, other than Solrock and Lunatone, Metang is the only Psychic bird resist)
Natu (Bounce all the hazards)
Grumpig (Debatable, but Thick Fat and decent defenses are pretty good)
Duosion (Baby Reuniclus says hi and fuck defensive poke. Not as powerful due to the lack of Life Orb, but other than that its pretty decent)
Kadabra (Base 105 is pretty damn fast, and base 120 SpAtk is solid)
Hypno (A poor mans Lickylicky, but hey, he's psychic-type)
Musharna (Pretty damn bulky both specially and physically)
Gardevoir (Might seem outclassed by Mesprit but it has more instant power over physical bulk and can run some pretty cool sets like SubWill-o-Wisp. It also has Encore and Focus Blast over Mesprit.)
EDIT: Forgot about Jynx (A top-threat in NU) and Exeggutor (Sleep Power + A nice SpAtk stat is really cool)
 
Hypno (A poor mans Lickylicky, but hey, he's psychic-type)

i beg to differ, a fighting resist, higher speed, and access to taunt are all important qualities that set him apart from licki. plus he can do a much bettering job of countering cm duosion through seismic toss+taunt, unlike licky, who can really just dtail, which doesn't help if it gets down to a 1v1 or something
 
Who is a good receiver for Hone Claws Baton Pass Ninjask? My main plan is to pass to Zweilous, but I want a good backup. I know there are tons of good Swords Dance receivers, but I'm looking for a target who also appreciates the accuracy boost.
 
Who is a good receiver for Hone Claws Baton Pass Ninjask? My main plan is to pass to Zweilous, but I want a good backup. I know there are tons of good Swords Dance receivers, but I'm looking for a target who also appreciates the accuracy boost.

Cinccino would be a great receiver since two of its main moves (Tail Slap and Rock Blast) have p. shitty accuracy and the Speed boost is always cool too, though getting it into battle may be a bit tough.

Golem would be another good one for the accuracy boost to Stone Edge, and it has really good (read: fantastic) type synergy with Ninjask.

Generally most Rock-types will be good receivers, since Stone Edge has dumb accuracy, and any Pokemon that can go mixed that uses a high-powered special attack with low accuracy as well. For example, mixed Samurott would probably use both Hydro Pump and Megahorn, or mixed Simisage would use both Leaf Storm and and Rock Slide, making the accuracy boost welcome.
 
i have an omanyte & senperior, who would be a good stealth rock setter not is not miltank and is not golem

There are plenty of Stealth Rock users in the tier (Omanyte can do it too!). Armaldo, Regirock, Camerupt, Corsola, Cradily, Gigalith, Kecleon, Lairon, Probopass, and Bastiodon are just a few examples. Experiment and see what works best for your team!
 
I was wondering, on Persian, wouldn't Punishment be a better choice than Bite? Rarely does anything use statup moves which only boost once, eg. CM, SD etc., as such, if the opponent is at +2, Punishment get a BP of 100. Furthermore, if the opponent doesn't boost, it's essentially the same as bite, albeit no flinch hax.
 
Your last sentence is exactly why Bite is better. Persian can rarely take a hit from Pokémon with boosts (and won't be able to outspeed if they have boosted their Speed) therefore it won't often get a chance to use Punishment's boosted BP. Also the 30% flinch chance of Bite can be quite useful.
 
I was wondering, on Persian, wouldn't Punishment be a better choice than Bite? Rarely does anything use statup moves which only boost once, eg. CM, SD etc., as such, if the opponent is at +2, Punishment get a BP of 100. Furthermore, if the opponent doesn't boost, it's essentially the same as bite, albeit no flinch hax.

Bite also gets boosted by Technician so it technically has a Base Power of 90 iirc.
 
I think it's that when your opponent is at +1 punishment actually only has a BP of 80, meaning that your opponent has to be at +2 for it to be beneficial, while bite has a fixed BP along with that potentially useful flinch chance.
 
I was wondering, on Persian, wouldn't Punishment be a better choice than Bite? Rarely does anything use statup moves which only boost once, eg. CM, SD etc., as such, if the opponent is at +2, Punishment get a BP of 100. Furthermore, if the opponent doesn't boost, it's essentially the same as bite, albeit no flinch hax.

I think if it were a slow pokemon with Technician, Punishment would be a better choice. However, because Persian is one of the fastest pokemon in all of NU, it can really get good mileage out of its 30% flinch chance.

Plus, most of the targets it would want higher base power against either:
1: Are so bulky that the base power increase won't help it do much more damage (Duosion, Misdreavus, Musharna) or
2: Won't be boosting anyways (physical wall Mesprit, Kadabra, Haunter)
 
I think it's that when your opponent is at +1 punishment actually only has a BP of 80, meaning that your opponent has to be at +2 for it to be beneficial, while bite has a fixed BP along with that potentially useful flinch chance.

Like I said, rarely does anything uses boosting moves that only give +1 (talking about stuff like meditate or howl), so Punishment is basically 90BP or 100BP+ in most cases.

I think if it were a slow pokemon with Technician, Punishment would be a better choice. However, because Persian is one of the fastest pokemon in all of NU, it can really get good mileage out of its 30% flinch chance.

Plus, most of the targets it would want higher base power against either:
1: Are so bulky that the base power increase won't help it do much more damage (Duosion, Misdreavus, Musharna) or
2: Won't be boosting anyways (physical wall Mesprit, Kadabra, Haunter)


Right, I can kinda see where everyone's coming from, I guess flinch rate would come in handy in those cases. It's just that I hate relying on stuff which has <60% accuracy, always screws me over x.x
 
what are some good partners for cinccino?

Cinccino's most common counter is Tangela, or other similar physical walls, so Magmortar would be a good partner because of it's ability to switch into almost any attack Tangela has and KO it. Another option would be special Samurott to lure in physical walls and destroy them with a powerful Hydro Pump or in Tangela's case, Ice Beam.
 
Dedicated leads don't really exist anymore, but Golem with Sturdy and Earthquake / Rock Blast / Stealth Rock / Sucker Punch is a good lead that gets SR up and puts pressure on the opponent right away. Another common lead is Mesprit with Stealth Rock / Psychic / U-turn / Thunder Wave, which is a good choice to get SR up early. Another good one-despite not being that common-is Armaldo with Stealth Rock / Rapid Spin / Rock Blast / X-Scissor. You might see a similarity: get hazards up first. Spinning is rare in NU, and as a general rule of thumb, hazard users make good leads.

Other than that, there are very few mons that can lead well consistently, and you'd be better off leading off with something that matches up well against the opposing team.
 
Can anyone tell me why this keeps getting shifted to Dream World OU, I can't spot it.
Regirock @ Leftovers
Trait: Clear Body
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Earthquake
- Explosion
- Superpower

Tropius (F) @ Flying Gem
Trait: Solar Power
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- SolarBeam
- Air Slash
- Whirlwind
- Silver Wind

Charmeleon (F) @ Focus Sash
Trait: Solar Power
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- AncientPower
- Dragon Pulse
- Flamethrower
- Hidden Power [Water]

Jumpluff (M) @ Flying Gem
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Mild Nature (+SAtk, -Def)
- U-turn
- SolarBeam
- Aerial Ace
- Sleep Powder

Cherrim (M) @ Heat Rock
Trait: Flower Gift
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Synthesis
- Sunny Day
- SolarBeam
- Aromatherapy

Sawk (M) @ Choice Band
Trait: Sturdy
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Earthquake
- Giga Impact
- Poison Jab
 
Dedicated leads don't really exist anymore, but Golem with Sturdy and Earthquake / Rock Blast / Stealth Rock / Sucker Punch is a good lead that gets SR up and puts pressure on the opponent right away. Another common lead is Mesprit with Stealth Rock / Psychic / U-turn / Thunder Wave, which is a good choice to get SR up early. Another good one-despite not being that common-is Armaldo with Stealth Rock / Rapid Spin / Rock Blast / X-Scissor. You might see a similarity: get hazards up first. Spinning is rare in NU, and as a general rule of thumb, hazard users make good leads.

Other than that, there are very few mons that can lead well consistently, and you'd be better off leading off with something that matches up well against the opposing team.

Galie is the best bet for Early Spikes, and the only role it can really play is that of a dedicated lead. It's usually capable of getting at least one layer too. Other pokemon are better for spikes throughout the game, but Glalie is the best if you want them up right away.

Beedrill is also another dedicated lead, that's the best option NU has for fast Toxic Spikes [Garbodor is not fast, and IMO, is underwhelming]. Although Beedrill at least has U-Turn Utility.
 
About 9 friends of mine, and myself, are creating teams of certain types, with the allowance of a 2nd type.
Example:
1)Alakazam [Psychic-type]
2)Bronzong [Psychic + Steel]

So, as long as the Pokémon has the one base type (in this case Psychic), it can be used, and as long as it is not a legendary.

So, back to the original question: What are the top 6 Psychic Pokémon in your opinion to for a well-rounded team? "Well-rounded" meaning, not all having terrible Def/Sp. Def, since most Psychic Pokémon have poor Def stats, but just enough so the Defense evens out overall.

Thanks.

are you thinking in a particular tier or just want 'em to be psychic? Cause if you wanted them not to be NU, this doesnt go here.

NU: Try mr.mime, jynx, duosion, cant remember more :P
 
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