About 9 friends of mine, and myself, are creating teams of certain types, with the allowance of a 2nd type.
Example:
1)Alakazam [Psychic-type]
2)Bronzong [Psychic + Steel]
So, as long as the Pokémon has the one base type (in this case Psychic), it can be used, and as long as it is not a legendary.
So, back to the original question: What are the top 6 Psychic Pokémon in your opinion to for a well-rounded team? "Well-rounded" meaning, not all having terrible Def/Sp. Def, since most Psychic Pokémon have poor Def stats, but just enough so the Defense evens out overall.
Thanks.
Hypno (A poor mans Lickylicky, but hey, he's psychic-type)
Who is a good receiver for Hone Claws Baton Pass Ninjask? My main plan is to pass to Zweilous, but I want a good backup. I know there are tons of good Swords Dance receivers, but I'm looking for a target who also appreciates the accuracy boost.
i have an omanyte & senperior, who would be a good stealth rock setter not is not miltank and is not golem
I was wondering, on Persian, wouldn't Punishment be a better choice than Bite? Rarely does anything use statup moves which only boost once, eg. CM, SD etc., as such, if the opponent is at +2, Punishment get a BP of 100. Furthermore, if the opponent doesn't boost, it's essentially the same as bite, albeit no flinch hax.
I was wondering, on Persian, wouldn't Punishment be a better choice than Bite? Rarely does anything use statup moves which only boost once, eg. CM, SD etc., as such, if the opponent is at +2, Punishment get a BP of 100. Furthermore, if the opponent doesn't boost, it's essentially the same as bite, albeit no flinch hax.
I think it's that when your opponent is at +1 punishment actually only has a BP of 80, meaning that your opponent has to be at +2 for it to be beneficial, while bite has a fixed BP along with that potentially useful flinch chance.
I think if it were a slow pokemon with Technician, Punishment would be a better choice. However, because Persian is one of the fastest pokemon in all of NU, it can really get good mileage out of its 30% flinch chance.
Plus, most of the targets it would want higher base power against either:
1: Are so bulky that the base power increase won't help it do much more damage (Duosion, Misdreavus, Musharna) or
2: Won't be boosting anyways (physical wall Mesprit, Kadabra, Haunter)
what are some good partners for cinccino?
Dragon Pulse is illegal on Solar Power Charmelon.
EDIT: It's still Dream World OU
Dedicated leads don't really exist anymore, but Golem with Sturdy and Earthquake / Rock Blast / Stealth Rock / Sucker Punch is a good lead that gets SR up and puts pressure on the opponent right away. Another common lead is Mesprit with Stealth Rock / Psychic / U-turn / Thunder Wave, which is a good choice to get SR up early. Another good one-despite not being that common-is Armaldo with Stealth Rock / Rapid Spin / Rock Blast / X-Scissor. You might see a similarity: get hazards up first. Spinning is rare in NU, and as a general rule of thumb, hazard users make good leads.
Other than that, there are very few mons that can lead well consistently, and you'd be better off leading off with something that matches up well against the opposing team.
About 9 friends of mine, and myself, are creating teams of certain types, with the allowance of a 2nd type.
Example:
1)Alakazam [Psychic-type]
2)Bronzong [Psychic + Steel]
So, as long as the Pokémon has the one base type (in this case Psychic), it can be used, and as long as it is not a legendary.
So, back to the original question: What are the top 6 Psychic Pokémon in your opinion to for a well-rounded team? "Well-rounded" meaning, not all having terrible Def/Sp. Def, since most Psychic Pokémon have poor Def stats, but just enough so the Defense evens out overall.
Thanks.