Unless you're talking solely about Stealth Rock, I'd have to disagree. I, for one, don't want to rely on a grand total of four fully-evolved users of Spikes and three fully-evolved users of Toxic Spikes, none of whom are particularly bulky and have access to reliable recovery.I am aware that tiers are based on usage, it just seems a bit unbalanced to have a tier with lots of Pokemon that can set up hazards
Well Garbador has 80/82/82, a decent defensive typing, the ability to absorb Toxic Spikes, and access to moves like Gunk Shot, Clear Smog, Rock Blast with a 95 attack to back it up, and with BW2 he also gained Pain Split(a reliable healing move early in the game, when you'll be laying your hazards down), don't cut him short. Every single other layer is awful though, I do agree.Unless you're talking solely about Stealth Rock, I'd have to disagree. I, for one, don't want to rely on a grand total of four fully-evolved users of Spikes and three fully-evolved users of Toxic Spikes, none of whom are particularly bulky and have access to reliable recovery.
What's really interesting is that even without Rapid Spin, you have the ability to utilize other strategies to keep SR away. For example, CB Rampardos had a great deal of popularity a while back to power through the Sturdy SR setters thanks to Mold Breaker. You could run Taunt and flat-out stop them. You could run Magic Bounce Natu and reflect all their hazards back. Many, many Pokemon get Magic Coat, too, so you can work that around somewhere if you really wanted. Even without too many "excellent" spinners, you can certainly get around still. Plus, you could always use SD Lum Armaldo with Stone Edge and Aqua Tail to power through Golurk and Misdreavus, if spinning were that important to you. :OWell Garbador has 80/82/82, a decent defensive typing, the ability to absorb Toxic Spikes, and access to moves like Gunk Shot, Clear Smog, Rock Blast with a 95 attack to back it up, and with BW2 he also gained Pain Split(a reliable healing move early in the game, when you'll be laying your hazards down), don't cut him short. Every single other layer is awful though, I do agree.
Also with all of the great Ice, Fire, and Flying types in NU, spinning away Stealth Rocks could be important on many teams. And there are some awesome Stealth Rock users in NU, both offensively and defensively, so just about every team can fit one in. Having more than one (barely) viable Rapid Spinner who is not weak to the Rocks would be nice, that's all. Especially since NU is supposed to be the tier where the widest variety of strategies are viable.
No it does not get the boost.Serious question this time.
Does Ditto get to use the boost from Quickpowder after it transforms using Imposter? It doesn't get the boost when you use Transform, but does it at differently with Imposter?
To add a little bit to what FLCL said, the ability Imposter functions exactly like using the move Transform, meaning that the mechanics post transformation are all the same. It's like how Shadow Tag functions exactly like Mean Look, Block, and Spider Web.Serious question this time.
Does Ditto get to use the boost from Quickpowder after it transforms using Imposter? It doesn't get the boost when you use Transform, but does it at differently with Imposter?
Yeah, that works pretty well against setup sweepers. Unfortunately, Imposter does not work through subs, and it seems like there aren't as many Pokemon in NU that are good counters to themselves like in OU. I've been experimenting with a Quick Claw set, that way you can rip off support Pokemon early in the game as well, but then it makes Ditto pretty much useless as a revenge killer. I was just hoping I could use Quick Powder to do both things, never so easy though.Adding in even further, the most effective way to use Imposter Ditto is to set it up with a Choice Scarf, that way it can come in on something that has set up, outpace it, and then take it out (which could even progress to a sweep).
It got Drain Punch from a BW2 tutor.Is Drain Punch new for Garbodor or have I just been blind before? (Or is PS bugged?)
Cheers Amarillo, I feel kinda silly now :Phttp://www.smogon.com/bw/tiers/nu
This is the list of all (or most) NU-available Pokemon. This list ignores first-stage evolutions that are NU-legal but is mostly unviable.
As you can see instead of 'bw' and 'nu' you can insert the game generation and tiers, like 'dp' and 'ru' etc. A little clarification: we do not keep separate tiers for DP and HG/SS. So "HG/SS NU" doesn't technically exist, but only a general "Gen 4 NU." (Which encompasses DP, Platinum, and HGSS.)
There are a ton of them, just experiment with different Pokemon that break through one another's counters. Try stuff like Samurott + Emboar, Cinccino + Golurk, Absol + Sawk, Swellow + Gorebyss...Anyone know a good offensive core in NU that has good type coverage and not easily walled?