Ask a simple question, get a simple answer - VGC edition

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Or, if you're really stuck, you should sign up for Battling 202, where you can get an experienced VGC player to tutor you in all aspects of the metagame you wish to learn. Signups are still open for this round, so you can get some help just before the upcoming regionals!

"How to build a good team" is much more than a simple question, as it "What item does my pokemon need". B202 can cover these alot better than answers in here, or even RMT threads if finalizing a few things.
This thread should really be for questions that don't need opinions, just a straightforward answer.
 
As long as the Blaziken is obtained legitimately (it was from an event iirc), then yes it is usable; the same applies to all Pokemon (that aren't banned, obviously).
 
ok i know this is gonna be really dumb but what is so good about jirachi??

I don't even play Singles but I pay a bit of attention to Singles metagames and let a friend use Jirachi on me in Doubles IRL once. Its ability is Serene Grace, doubling the chance of side effects for all of its moves with side effects. Jirachi has a few Flinching moves, the Elemental Punches, then has pretty good defensive typing as well. The main reason it is banned from VGC is because you need an event from out of game to get one
 
Is Speed Boost Blaziken legal for this, despite only being released in Asia right now?

Simple version: if you can get it without hacking or glitches, regardless of the origin, and it's not specifically on the ban list, you can use it.

People cannot be bothered to look at the ban list.

Read the complete rules & regulations document, starting on page 11:
http://assets10.pokemon.com/assets/.../2012/pokemon_official_tournament_formats.pdf
 
If I play without attention to combos and lead synergies (Ex: Rotom + Garchomp) ( i.e. I do not have them on my team ) does that mean I will be starting on a level below others? Or can I be successful too?
 
If I play without attention to combos and lead synergies (Ex: Rotom + Garchomp) ( i.e. I do not have them on my team ) does that mean I will be starting on a level below others? Or can I be successful too?


It's not necessary, though it helps alot. For example, earthquake is a powerful move with great accuracy, however it hits you're team too, it's much better if paired with a flying or levitating pokemon. My 2009 VGC team centered around a Swampert and a Flygon, Swampert EQ'ed which didn't hurt flygon because it was immune. I'd very much recommend you using it, however imo it isn't neccesary.
 
Most of my teams are set up so that each Pokémon has an ideal partner but is still functional with most of the other team members (for instance, an Earthquake user, a Flying-type, and four Ground weaknesses would not be optimal). That way the team has synergy but isn't screwed if the setup is disrupted.

However, like all other team building advice, this is entirely subjective, and you should do whatever you feel works best for your personal playstyle.
 
Can someone finish my team, I just need a filler, but one that I would still want to bring in every once and a while...

Furret/Rotom-C/Heatran/Grumpig/Mandibuzz/???
 
I have a question.
I don't have any Play! Points right now. So should I join both TCG and VGC and earn 10 Play! Points to qualify for the Nationals?
 
Can someone finish my team, I just need a filler, but one that I would still want to bring in every once and a while...

Furret/Rotom-C/Heatran/Grumpig/Mandibuzz/???

You probably should ask here.
RMT forum isn't for incomplete teams, so this is actually probably the best place to ask.

That's an...interesting team, but if you're determined to use it, it seems that you don't have any way of dealing with Tyranitar (unless Furret or Grumpig can do something surprising, I admit I've never used either of them), so a strong Fighting-type or Garchomp or something like that might be helpful.
I have a question.
I don't have any Play! Points right now. So should I join both TCG and VGC and earn 10 Play! Points to qualify for the Nationals?
Play! Points don't have any effect for VGC this year, so you can totally ignore them.
 
Can someone finish my team, I just need a filler, but one that I would still want to bring in every once and a while...

Furret/Rotom-C/Heatran/Grumpig/Mandibuzz/???


What about a Lucario? to partner with Grumpig, it 4x Resists dark and ghost, and 2x resist bug. Also, you might want to switch something with grumpig, the only thing it excels in is bulk. You can use http://beldum.org/synergy to help build a team to, decide a team. For Example

Abomasnow/Partner is Bronzong, Resists Steel, Flying, Rock, and is Immune to Poison
Bronzong/Partner is Rotom, Immune to ground
Rotom/Partner is Drapion, Resists Dark, Ghost
Drapion/Partner is Gengar, Immune to Ground
Gengar/ Partner is Zoroark, Resists Dark, Immune to Psychic, Resists Ghost
Zoroark
afaik this team looks good, however, it would need to be changed a little.

Hope this helped
 
Battle wise, is thundurus or zapdos better for goodstuff?

While similar in typing and with somewhat similar movepools, Thundurus and Zapdos function quite differently. If you need something to stop things like Tailwind and Trick Room, Prankster gives Thundurus a +1 Priority Taunt. And as a replacement for Protect you can run Substitute which in some situations might be better than Protect. On the other hand, Zapdos is much bulkier than Thundurus and has access to a great spread move in the form of Heat Wave. It's bulk allows it to tank attacks Thundurus might not. If you didn't feel like ready that and just want a simplified answer, here you go: Choosing between Zapdos and Thundurus should be based on opinion, preference and what your team needs.
 
While similar in typing and with somewhat similar movepools, Thundurus and Zapdos function quite differently. If you need something to stop things like Tailwind and Trick Room, Prankster gives Thundurus a +1 Priority Taunt. And as a replacement for Protect you can run Substitute which in some situations might be better than Protect. On the other hand, Zapdos is much bulkier than Thundurus and has access to a great spread move in the form of Heat Wave. It's bulk allows it to tank attacks Thundurus might not. If you didn't feel like ready that and just want a simplified answer, here you go: Choosing between Zapdos and Thundurus should be based on opinion, preference and what your team needs.
I decided on Zapdos for more bulk :)
 
First of all, can I retiterate what I posted above. I really don't think this thread is the place for regularly asking for teambuilding help. What your team needs isn't a simple query as it's fairly circumstantial, and needs background. If you want help with teams and things, I can again suggest B202. Although the signups to get a tutor are over, feel free to drop in on IRC for quick questions and opinions from experienced players.

But in answer to scarf Breloom. I tried it on PO for a bit, and you get ruined by one turn sleeps. Try it, but don't get too hacked off when they wake up immediately, or you spore into a Lum berry. It's a very beatable strategy for sure.
 
What about a scarfed Breloom? It would practically guarantee spore, and sporing is mostly all he does on my team.

Even though a high speed spore is quite useful, Breloom has other viable options as well. I do use him a lot for Sporing, but having Mach Punch is quite useful as well. Seed Bomb is a dependable STAB that hits Politoed pretty hard as well. And overall, being locked into a move can lead to many problems, especially if it's a move that's able to be Taunted or blocked with things such as Flame Orb or Toxic Orb.
 
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