Hello, as many of you are aware, there have been some very significant changes regarding Balanced Hackmons in the past week, specifically, the move to a 510 ev limit and the inclusion of team preview. As a result, many have suggested that these changes will create a gigantic change in the balance of play styles for Balanced Hackmons, and with that the worry that we might be destroying something great, so before I get to the true point of this thread, I'd like to start off by saying that
THESE CHANGES ARE PERMANENT AND WILL NOT BE REVERSED
This is not a change in policy, this is a change in mechanics. Balanced Hackmons started as an emulation of what could be done on the cartridge with commercial hacking devices (at the start of generation 6 when no such thing existed we defaulted to generation 5 rules in order to keep the metagame alive, causing a lot of this confusion). As a result we spent a significant portion of generation 6 playing a metagame that could not be replicated on the cartridge. This move is meant to fix that.
I understand that a lot of you are worried about this, specifically how it will affect the composition of the metagame. Some of you have even approached me with ideas regarding a better system for removing things from the metagame that negatively affect competition... HOWEVER, I've also noticed that there has been a lot of interpretation of things that change the orientation of the metagame (specifically more towards offense and less towards stall) have been brought up in the the context of bans, obscuring the fine line that we need to walk when deciding what the policy (not the mechanics) of our metagame should be.
That is why, starting soon, this thread will be open separately from the main Balanced Hackmons thread as an incubating ground for discussion regarding what we should suspect.
Once a significant number of people have voiced legitimate concerns towards a particular pokemon, item, ability, or complex situation (I'd prefer we not have one of these but I'd be willing to consider it) the process will move on to an open vote. There had been previous discussion about a closed, group of leaders with voting powers making this call, however... after seeing a lot of people, specifically one's that I trust and respect, come to mixed opinions over BH's updated mechanics I've grown weary of concentrating power in any specific niche of players, which is why all votes will be open. If a suspected thing receives a visible majority after a certain period of time (feel free to also use this thread as a place to suggest the percentage required and the time the polls will be open for) it will be banned from the metagame. 50/50 votes indicate that that the community is split on an idea and will mean that we will do nothing in order to have as few bans as possible.
I understand that a lot of you have voiced concerns over this recent change in Balanced Hackmons and, while I won't provide a roadmap back to the way things were, I heavily encourage each and every one of you to think of the positive side effects of this change. Thanks to team preview, BH has become significantly more like the tiering system in place on Pokemon Showdown, meaning that new players will have an easier time transitioning into and mastering the metagame.
If anyone has any questions or concerns, feel free to contact me on PS, Smogon, or IRC, but please, do not use this as an invitation to complain about the changes.
THESE CHANGES ARE PERMANENT AND WILL NOT BE REVERSED
This is not a change in policy, this is a change in mechanics. Balanced Hackmons started as an emulation of what could be done on the cartridge with commercial hacking devices (at the start of generation 6 when no such thing existed we defaulted to generation 5 rules in order to keep the metagame alive, causing a lot of this confusion). As a result we spent a significant portion of generation 6 playing a metagame that could not be replicated on the cartridge. This move is meant to fix that.
I understand that a lot of you are worried about this, specifically how it will affect the composition of the metagame. Some of you have even approached me with ideas regarding a better system for removing things from the metagame that negatively affect competition... HOWEVER, I've also noticed that there has been a lot of interpretation of things that change the orientation of the metagame (specifically more towards offense and less towards stall) have been brought up in the the context of bans, obscuring the fine line that we need to walk when deciding what the policy (not the mechanics) of our metagame should be.
That is why, starting soon, this thread will be open separately from the main Balanced Hackmons thread as an incubating ground for discussion regarding what we should suspect.
Once a significant number of people have voiced legitimate concerns towards a particular pokemon, item, ability, or complex situation (I'd prefer we not have one of these but I'd be willing to consider it) the process will move on to an open vote. There had been previous discussion about a closed, group of leaders with voting powers making this call, however... after seeing a lot of people, specifically one's that I trust and respect, come to mixed opinions over BH's updated mechanics I've grown weary of concentrating power in any specific niche of players, which is why all votes will be open. If a suspected thing receives a visible majority after a certain period of time (feel free to also use this thread as a place to suggest the percentage required and the time the polls will be open for) it will be banned from the metagame. 50/50 votes indicate that that the community is split on an idea and will mean that we will do nothing in order to have as few bans as possible.
I understand that a lot of you have voiced concerns over this recent change in Balanced Hackmons and, while I won't provide a roadmap back to the way things were, I heavily encourage each and every one of you to think of the positive side effects of this change. Thanks to team preview, BH has become significantly more like the tiering system in place on Pokemon Showdown, meaning that new players will have an easier time transitioning into and mastering the metagame.
If anyone has any questions or concerns, feel free to contact me on PS, Smogon, or IRC, but please, do not use this as an invitation to complain about the changes.