TL;DR version: more arguing because why not? But really, let's just get a vote going.
For one, I don't see how it's wrong since it does. If your pokemon is reliably 2HKOed before it can even act by common offensive pokemon, it's restricted from having much participation in the given meta. And this applies to a wide variety of Pokemon, including others I didn't mention, like Zekrom. Second, it's a valid arguement as forcing the meta to revolve heavily around specific Pokemon by forcing teams to carry some sort of check in order to function instead of running stuff that'd help their team more is over-centralization, plain and simple.
Going to nitpick here, but...
252+ Atk Life Orb Mega Aerodactyl Head Smash vs. 252 HP / 252+ Def Giratina: 230-270 (45.6 - 53.5%) -- 41% chance to 2HKO
Max phys def Gira getting potentially 2HKOed does not sound like being hard-walled to me. Especially since most Gira are likely not running max physical bulk, but probably either mixed or HP/Spe. Agrron and stuff like that works though, of course, and, in counter to you "why use something that can destroy half your team" you can, and currently have to, run a check to your own offensive sweepers anyway.
Plus that argument can be applied to both -ates and the Mewtwos you suggested over Manectric and Absol. Why use Fake Boomspeed when it runs over half your team? Yet people do it, and commonly in pairs, because it's just that good.
Bulky Pokemon are not as bulky anymore, but offensive Pokemon are even less bulky now, making them easier to revenge kill or just apply your own offensive pressure to keep them from getting momentum. And while offense got toys, defense got toys too. I'll just list them...
Topsy-Turvy
Parting Shot
Safety Goggles/Grass spore immunity
Mega-Aggron, Mega Venusaur, and other bulky, defensive megas
Aegislash, Xerneas, Yveltal, and other, new bulky pokemon who can go defensive
Assault Vest (fun fact: 252 Sp.A Mega-Gengar at +2 cannot OHKO 0 HP/0 SpD AV Regen Kyogre, who can, in turn, 2HKO with 0 Sp. A Surf, or OHKO with Rocks in play, calcs below)
Nuzzle
Acc boost to Will-o-Wisp
Fur Coat (not against Moldy, but most Moldy are special anyway)
Knock Off boost
King's Shield
Spiky Shield
Electrify + LR/MD/VA
Oblivion Wing
Powder (albeit rare)
Sticky Web
Infestation
Thousand Waves
And in terms of meta changes, Bouncers and Clerics are both far less common and you can't stack PH, making it easier to apply crippling status to a sweeper and have that status stick.
Some of these help offense too, like Knock Off boost and Oblivion Wing, but the fact they still benefit defensive teams means they are notable.
Also, Moldy did become the Gen V meta for a bit, but once the new and shiny wore off, it kind of faded back into a more occasional thing. After all, from what I gather, people remember Gen V for Spore hazard phazing and PH normals, not Moldy sweepers.
first and foremost, this arguement above is basically a "it restricts using other pokemon" which first off, is wrong, and second, isnt a valid arguement when it comes to banning something.
For one, I don't see how it's wrong since it does. If your pokemon is reliably 2HKOed before it can even act by common offensive pokemon, it's restricted from having much participation in the given meta. And this applies to a wide variety of Pokemon, including others I didn't mention, like Zekrom. Second, it's a valid arguement as forcing the meta to revolve heavily around specific Pokemon by forcing teams to carry some sort of check in order to function instead of running stuff that'd help their team more is over-centralization, plain and simple.
giratina hardwalls it
Going to nitpick here, but...
252+ Atk Life Orb Mega Aerodactyl Head Smash vs. 252 HP / 252+ Def Giratina: 230-270 (45.6 - 53.5%) -- 41% chance to 2HKO
Max phys def Gira getting potentially 2HKOed does not sound like being hard-walled to me. Especially since most Gira are likely not running max physical bulk, but probably either mixed or HP/Spe. Agrron and stuff like that works though, of course, and, in counter to you "why use something that can destroy half your team" you can, and currently have to, run a check to your own offensive sweepers anyway.
Plus that argument can be applied to both -ates and the Mewtwos you suggested over Manectric and Absol. Why use Fake Boomspeed when it runs over half your team? Yet people do it, and commonly in pairs, because it's just that good.
okay rumors, im sorry for being mean to you about this, and i hope you forgive me once this is all over...
<sniping everything in between for space>
...also topshot is the ONLY new toy we got ._. enless im missing something.
Bulky Pokemon are not as bulky anymore, but offensive Pokemon are even less bulky now, making them easier to revenge kill or just apply your own offensive pressure to keep them from getting momentum. And while offense got toys, defense got toys too. I'll just list them...
Topsy-Turvy
Parting Shot
Safety Goggles/Grass spore immunity
Mega-Aggron, Mega Venusaur, and other bulky, defensive megas
Aegislash, Xerneas, Yveltal, and other, new bulky pokemon who can go defensive
Assault Vest (fun fact: 252 Sp.A Mega-Gengar at +2 cannot OHKO 0 HP/0 SpD AV Regen Kyogre, who can, in turn, 2HKO with 0 Sp. A Surf, or OHKO with Rocks in play, calcs below)
Nuzzle
Acc boost to Will-o-Wisp
Fur Coat (not against Moldy, but most Moldy are special anyway)
Knock Off boost
King's Shield
Spiky Shield
Electrify + LR/MD/VA
Oblivion Wing
Powder (albeit rare)
Sticky Web
Infestation
Thousand Waves
And in terms of meta changes, Bouncers and Clerics are both far less common and you can't stack PH, making it easier to apply crippling status to a sweeper and have that status stick.
Some of these help offense too, like Knock Off boost and Oblivion Wing, but the fact they still benefit defensive teams means they are notable.
Also, Moldy did become the Gen V meta for a bit, but once the new and shiny wore off, it kind of faded back into a more occasional thing. After all, from what I gather, people remember Gen V for Spore hazard phazing and PH normals, not Moldy sweepers.
+2 252 SpA Spooky Plate Mega Gengar Judgment vs. 0 HP / 0 SpD Assault Vest Kyogre: 238-282 (69.7 - 82.6%) -- guaranteed 2HKO
+2 252 SpA Spooky Plate Mega Gengar Judgment vs. 252 HP / 0 SpD Assault Vest Kyogre: 238-282 (58.9 - 69.8%) -- guaranteed 2HKO
+2 252 SpA Spooky Plate Mega Gengar Judgment vs. 0 HP / 252 SpD Assault Vest Kyogre: 199-235 (58.3 - 68.9%) -- guaranteed 2HKO
+2 252 SpA Spooky Plate Mega Gengar Judgment vs. 252 HP / 252 SpD Assault Vest Kyogre: 199-235 (49.2 - 58.1%) -- 98% chance to 2HKO
+2 252 SpA Spooky Plate Mega Gengar Judgment vs. 252 HP / 252 SpD Assault Vest Kyogre on a critical hit: 298-352 (73.7 - 87.1%) -- guaranteed 2HKO
And we'll assume Regenerator on Kyogre, because that's by far the best ability for it, so it won't be overly crippled by a big hit, if crippled at all.
Meanwhile...
0 SpA Kyogre Surf vs. -1 0 HP / 0 SpD Mega Gengar: 217-256 (83.1 - 98%) -- guaranteed 2HKO
+2 252 SpA Spooky Plate Mega Gengar Judgment vs. 252 HP / 0 SpD Assault Vest Kyogre: 238-282 (58.9 - 69.8%) -- guaranteed 2HKO
+2 252 SpA Spooky Plate Mega Gengar Judgment vs. 0 HP / 252 SpD Assault Vest Kyogre: 199-235 (58.3 - 68.9%) -- guaranteed 2HKO
+2 252 SpA Spooky Plate Mega Gengar Judgment vs. 252 HP / 252 SpD Assault Vest Kyogre: 199-235 (49.2 - 58.1%) -- 98% chance to 2HKO
+2 252 SpA Spooky Plate Mega Gengar Judgment vs. 252 HP / 252 SpD Assault Vest Kyogre on a critical hit: 298-352 (73.7 - 87.1%) -- guaranteed 2HKO
And we'll assume Regenerator on Kyogre, because that's by far the best ability for it, so it won't be overly crippled by a big hit, if crippled at all.
Meanwhile...
0 SpA Kyogre Surf vs. -1 0 HP / 0 SpD Mega Gengar: 217-256 (83.1 - 98%) -- guaranteed 2HKO
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