jbtc10 Ah yes, I meant to reply to that post, thank you for reminding me. Here's the difference between mew and smeargle (in relation to fighting stall). Smeargle does not need to be out to heal off his allies passive damage or prevent phasing, he just needs a single free turn to ingrain with and nothing more. For mew to taunt an enemy, he needs to be already out, putting himself at risk. This is a huge difference that should not be marginalized. Furthermore, like most BP memebers, mew has some serious 4MSS issues. Here's a list of things that mew would like to do, in rough order of importance.
1. baton pass
2. taunt
3. reliable recovery (usually roost)
4. boost defenses (barrier and amniesa)
5. boost offenses (calm mind, nasty plot, maybe SD)
6. boost speed (agility)
7. have an offensive presence (no stored power, so likely some random special attack like aura sphere)
8. random creative stuff that I'm missing.
Realistically, mew can do 1, 2, and either 3 and half of 4, or skip 3 and just do 4. If he skips out on reliable recovery, he's vulnerable to getting status'd on swap in and/or getting s-tossed to death. If he does run reliable recovery, you'd still have to justify him over other defensive passers like vap, who have their own niche and don't share weaknesses with espeon.
Basically, mew is no more broken to stall then zapdos is to offense, they still need a free turn to do what they do and are not entirely uncounterable while doing it. Furthermore, taunt is far less permanent then ingrain and is easier to work around.
As for arguing that offense has a fair/positive matchup versus BP, I am not entirely convinced. The fact is that scoli can set up against a wide variety of threats on all sides of the spectrum, defensive, offensive, physical, special, you name it, and once he gets his +2 defense and his +1-2 speed, that makes the rest of his team near impossible to check on the physical side, meaning that they will almost certainly have to rely on special attackers to check the team. A decent majority of special attackers are checked if not outright countered by sylveon, especially a speed boosted sylveon. This is the basis of my argument that BP is too powerful against offensive teams and that iron defense scoli is what is making it so.
Since I have shown calcs of prominent physical threats failing at stopping scoli from setting up, I'll be focusing on the special side (I can repost the calcs if you feel like calling me out on it)
252 SpA Thundurus Thunderbolt vs. 252 HP / 0 SpD Scolipede: 195-229 (60.1 - 70.6%) -- guaranteed 2HKO (I realize he has taunt, but that's not the point)
252 SpA Life Orb Manaphy Surf vs. 252 HP / 0 SpD Scolipede: 216-255 (66.6 - 78.7%) -- guaranteed 2HKO
252+ SpA Analytic Magnezone Thunderbolt vs. 252 HP / 0 SpD Scolipede: 285-336 (87.9 - 103.7%) -- 25% chance to OHKO
0 SpA Mega Garchomp Fire Blast vs. 252 HP / 0 SpD Scolipede: 250-296 (77.1 - 91.3%) -- guaranteed 2HKO
252+ SpA Teravolt Kyurem-B Ice Beam vs. 252 HP / 0 SpD Scolipede: 207-244 (63.8 - 75.3%) -- guaranteed 2HKO
252+ Atk Teravolt Kyurem-B Outrage vs. 252 HP / 252+ Def Scolipede: 204-241 (62.9 - 74.3%) -- guaranteed 2HKO
So on the special side, you need investment AND a super effective attack to ohko him, otherwise he just sets up his iron defense, passes to sylveon, and you've got a mon whose exceptionally bulky on both defense AND special defense, faster then most of the meta, and is ready to setup in the face of an even MORE impressive array of threats, repeatedly. This is why iron defense scoli is broken. Sylveon is not broken without the speed and free iron defense, nor is vaporeon, nor is espeon or anyone else on BP.