Guys, let's not start offending each other. I think the post by jbtc10 was very enlightening. No one in these battles was forced to use exactly a sashed crawdaunt, or a haze milotic. What a saw was a set of well constructed teams with answers to the BP playstyle. The strategy exists and it will of course affect the way that people build teams un OU. But those teams were in the top of the ladder for a reason, they actually do well besides the BP matchup. Having to consider BP when building a team is not bad per se, when the answers are varied enough and you can adapt your strategy its really not a problem.
On the other hand, the strategy is really cheap as it is and you need much more skill to beat it than to use it. The way to go in my opinion is just to make the strategy more answerable. The core of scolo, espeon, (sylveon or smeargle) is the source of the power of the strategy, just with 3 passers get all the necessary boosts + magic bounce + stored power, but is way more answerable than the 6 member team.
We have already seen that with smart teambuilding and smart play, the top BP was brought 300+ points down te ladder. Let's just make answering BP a little easier and we will be fine, even if it remains a powerful strategy. The three best proposals i have seen are: Ban Ingrain on smeargle, ban magic bounce on espeon or limit the number of passers to 4.
I still say ban Ingrain on smeargle or maybe limit the number to 3. I'm pretty sure people said 4 was still broken