If nothing else you’re kinda making me want to do one specifically relevant to TR, both displaying AI post-40 sets and the minimum speed a lot of potentially useful/desirable pokes can reach.
Are you kidding?! :D I tried so many times, but didnt even get all silver symbols and only 2 gold symbols if i remember correctly.. Subway Super Line until battle 49 is a pleasant stroll compared to that :DI'd say that getting the Silver Symbols is similar to beating the regular Lines at the Subway/Maison/Tree while getting the Gold Symbols is similar to beating the Super Lines.
That's interesting. It was the other way around for me, I had no problem getting the Silver Symbols for the most part, but I mostly found the Super lines at the Subway to be devastatingly hard to win at (I will talk a little more about this in later posts).Are you kidding?! :D I tried so many times, but didnt even get all silver symbols and only 2 gold symbols if i remember correctly.. Subway Super Line until battle 49 is a pleasant stroll compared to that :D
This was something I looked into briefly when I did my various runs. It seems that trading DOES have an effect, but it's more subtle than in the 4th gen factory, where improvements occur every 7 swaps. When I did the 3rd gen factory, I traded after every single round and did not see any changes to my opening draft until round 4, by which time my trade count was 21! After this number of trades, one of my draft in round 4 was a higher ranking set with better IVs (in level 50, set 2 high tier with IV=15 when the default set is set 1 high tier with IV=12). When I went into this round with only 5 swaps during another run, there were no changes to the opening draft (everything was set 1 high tier with IV=12).According it, the IVs of the Pokemon you get choose at the start of a round go up as you continue (it seems that trading does not affect this at all). I have no idea about if trading does give you better odds of finding "good" Pokemon or if it affects anything at all. It does according to Serebii, but considering how old their pages for the Emerald Frontier are, I can't trust them to be correct.
I can confirm that this is possible - I once had 2 Tauros sets appear in my opening draft. You aren't allowed to take both though. It seems to only happen in later rounds when any set of each Pokemon can be encountered and around the same time legendary Pokemon start to appear. It might even happen slightly earlier if you swap enough to see "better" sets in your draft (e.g. going into round 4 of level 50 and having Heracross2 as your "improved" set and Heracross1 as part of your default options) but I'm not sure. I don't remember seeing it happen with items, but I did have a moment in one streak where I had a Pokemon with Chesto Berry on my team and encountered a second Pokemon with the same item on an opponent's team. I was allowed to trade for it after the battle, thus letting me break item clause! If it is possible to see the same item on multiple Pokemon in your opening draft, you might be able to take both holders.It seems that you can actually have 2 (or possibly even 3) of the same species of Pokemon on your team at the same time. I recall once where I had the opportunity to use two different Fearow sets at the start of one round. I think the same goes for hold items as well, you can have the same hold item on two or all three of your Pokemon. I'm not completely sure about this though since I might just be remembering wrong.
- Certain Tower/Arcade/Castle opponents are capable of carrying early-round sets later on (which means they're not early-round sets by the strict definition of the word?) (thx to The Foundation, a.k.a. Peterko, for the organization). CHECK IT~!- Back when it happened, I had this to say about it:
"I almost can't believe that I made it, it is now finally over and I'm so happy about making it all the way through. It is such a big relief that I can't put it down in words. It feels like a huge burden has been lifted from me, like a thousand Golurk that stood on my shoulders and now have flown away. It wasn't all easy though, there were quite a few tough and close battles along the way. But it doesn't matter anymore, I did it. There was also a strange thing that happened towards the end. In battle #101, I got to face a trainer with a complete garbage team consisting of Bellossom, Lairon and Misdreavus instead of the usually tougher Pokemon. It was almost as if the game told me: 'Congrats, you have won 100 battles in a row, here is a super easy battle as a reward.' I have no idea why it happened but it is both strange and interesting."
So yeah. That happened on May 17th, 2014. As for that super easy battle that happened towards the end, I have no idea why that happened. I saw someone post about something similar in the Frontier thread here on Smogon, maybe it is a weird glitch or something? I don't know. Don't remember anything like that happening on D/P either.
- Before moving on, there is one more thing I want to say here. Once during my streaks (probably the first one, before I lost), the Roulette landed on the event where I got to switch Pokemon with my opponent. What Pokemon did I obtain? I don't remember the backups, but this was the lead:
651 | Dewgong | Calm | Salac Berry | Sheer Cold | Horn Drill | Rest | Sleep Talk | HP/Def/SpD
This is the kind of horrible opponent that is never fun to face. Thankfully it doesn't have a haxy hold item and it has rather low base defenses, so it isn't that bad. Walrein is much worse. But that's not the point here. Since I got to use it myself, how did it work? I don't remember the full details of the battle but I did manage to land a hit with the OHKO moves on all three of my own Pokemon (now used by my opponent), which made me win against my own team. I also think Dewgong had to use Rest once during the battle. That was a hilarious battle and I really regret not saving the Battle Video from it.
- Forget whatever I told you earlier today--on the Discord--about my wacky Cradily plans, THIS is what I need to be inspired by! A cold drill cometh...Beauty Nadia (Set 2): Ivysaur 2, Charmeleon 2, Wartortle 2, Bayleef 2, Quilava 2, Croconaw 2, Grovyle 2, Combusken 2, Marshtomp 2, Grotle 2, Monferno 2, Prinplup 2, Sudowoodo 2, Magcargo 2, Pupitar 2, Sealeo 2, Bibarel 2, Gabite 2, Machoke, Raticate 2, Masquerain 2, Furret 2, Luxio 2, Cherrim 2, Dragonair 2, Mightyena 2, Linoone 2, Kadabra 2, Shelgon 2, Metang 2, Wormadam 2, Mothim 2, Wigglytuff 2, Sunflora 2, Chimecho 2, Gligar 2, Qwilfish 2, Sneasel 2, Swellow 2, Pelipper 2, Lairon 2, Tangela 2, Misdreavus 2, Arbok 2, Persian 2, Seadra 2, Vigoroth 2, Lunatone 2, Solrock 2, Kecleon 2, Rotom 2, Fearow 2, Noctowl 2, Sandslash 2, Venomoth 2, Chansey 2, Seaking 2, Jumpluff 2, Piloswine 2, Purugly 2, Carnivine 2, Golbat 2, Primeape 2, Hitmonlee 2, Hitmonchan 2, Girafarig 2, Hitmontop 2, Banette 2, Dusclops 2, Ninjask 2, Zangoose 2, Seviper 2, Dodrio 2, Sharpedo 2, Camerupt 2, Tropius 2, Lumineon 2, Magneton 2, Mantine 2, Stantler 2, Swalot 2, Crawdaunt 2, Pidgeot 2, Xatu 2, Torkoal 2, Grumpig 2, Clefable 2, Kingler 2, Cacturne 2, Bellossom 2, Octillery 2, Huntail 2, Gorebyss 2, Relicanth 2, Electabuzz 2, Magmar 2, Omastar 2, Kabutops 2, Scyther 2, Cloyster 2
Parasol Lady Angie (Set 2): Ivysaur 2, Charmeleon 2, Wartortle 2, Bayleef 2, Quilava 2, Croconaw 2, Grovyle 2, Combusken 2, Marshtomp 2, Grotle 2, Monferno 2, Prinplup 2, Sudowoodo 2, Magcargo 2, Pupitar 2, Sealeo 2, Bibarel 2, Gabite 2, Machoke, Raticate 2, Masquerain 2, Furret 2, Luxio 2, Cherrim 2, Dragonair 2, Mightyena 2, Linoone 2, Kadabra 2, Shelgon 2, Metang 2, Wormadam 2, Mothim 2, Wigglytuff 2, Sunflora 2, Chimecho 2, Gligar 2, Qwilfish 2, Sneasel 2, Swellow 2, Pelipper 2, Lairon 2, Tangela 2, Misdreavus 2, Arbok 2, Persian 2, Seadra 2, Vigoroth 2, Lunatone 2, Solrock 2, Kecleon 2, Rotom 2, Fearow 2, Noctowl 2, Sandslash 2, Venomoth 2, Chansey 2, Seaking 2, Jumpluff 2, Piloswine 2, Purugly 2, Carnivine 2, Golbat 2, Primeape 2, Hitmonlee 2, Hitmonchan 2, Girafarig 2, Hitmontop 2, Banette 2, Dusclops 2, Ninjask 2, Zangoose 2, Seviper 2, Dodrio 2, Sharpedo 2, Camerupt 2, Tropius 2, Lumineon 2, Magneton 2, Mantine 2, Stantler 2, Swalot 2, Crawdaunt 2, Pidgeot 2, Xatu 2, Torkoal 2, Grumpig 2, Clefable 2, Kingler 2, Cacturne 2, Bellossom 2, Octillery 2, Huntail 2, Gorebyss 2, Relicanth 2, Electabuzz 2, Magmar 2, Omastar 2, Kabutops 2, Scyther 2, Cloyster 2
You are the perfect guy for inquiring as to how Gen VI Hex Maniac Mara was able to fairly reliably violate item clause in Triples. If she didn’t run both Reuniclus2 and Cofagrigus4 simultaneously, there would always be duplicate items. Every other item on the team was shared by something else, and there were only those six items spread throughout the entire tiny roster (27 pokes IIRC.) Lum, Sitrus, Maranga, King’s Rock, Leftovers, and of course the Iron Ball.I did some statistical analysis to figure out what exactly the most common leads are in post-50 battles, which differs on a per-game basis because of the different allotment of "famous trainers" available.
Ultra Sun: https://pastebin.com/raw/Dyngst4Y
Ultra Moon: https://pastebin.com/raw/VkRF7tip
The numbers are only truly accurate for singles; you can make a first-order estimate in doubles (where there are of course 2 leads per battle) by simply doubling these numbers, but it won't quite be accurate because only the first Pokemon on a team in generated truly free of constraints. Everything after that has to respect the item clause against what's already been put on the team, which skews the odds in a complicated way, which would require looking at more than just the "trainer list" sheet in order to properly take into account.
Overall odds for each game are derived by taking a weighting of nine "normal" trainers for every famous one; unless someone manages to extend a streak beyond 9990 (at which point there will be no more famous trainers) you're stuck facing them in those relative proportions, after all. Among famous trainers, Anabel only appears one-seventh as frequently as everyone else, and this is correctly captured in the odds.
From this, we can see the most significant effect of the game-exclusive trainers is that both Kiawe and Plumeria overlap on Salazzle, raising its sets' rank from 380/262 in UM all the way up to 11/7 in US (and also the addition of Kukui in the Ultra grames gives us another Magnezone user to push that past Garchomp and into the overall #1 spot). The most significant bumps from a Moon-exclusive roster are Dexio's Whimsicott/Slowbro/Espeon, but even on the Sun side those sets are still in the top 100. Sina does bump Drampa3 up from #209 to #49, but Abomasnow3 (who gets the same bump) only goes up from near-nonexistence to #401.
Finally getting back into the Battle Tree. What kept me so long from continuing? Life, job, a lot of stuff came since I published my post. After a lot of theorymon crafting in USUM I think I was able to reach the 200s mark again on USUM. Of course there are various changes: Poor Tapu Fini, she suffered the most changes on this team ever since I published it. I messed up with her EVs more than what I did with my Bank account. The biggest one is **Mega Scizor replacing Mega Metagross.** A few weeks after finishing my streak back on SM, I heavily considered using Mega Scizor since it didn't had Ground weaknesses, it simply made more sense (Specially with how lucky I got to even get 200 wins lol). I can see some people already beated me up on it now. Oh well, sometimes you miss chances of being first at something. Also, made some minor changes on Chomp, but overall she remains almost the same. Did I ever mention how much I f*cking hate Starmie-4? Every time I see it, I want to put some bleach on my eyes. Good gracious the flinch hax was not an influence yet, but I somehow see myself crashing to that and watch the rest of my team fall down to King's Rock flinching. This hasn't happened yet, and this makes me believe there is indeed a God up in the skies.Hello everyone, not exactly a new member since my old account got lost but posting in here to showcase an ended streak of 201 wins in the Battle Tree. I was inspired by my friend Collector Togami to do this, but I personally set the challenge to myself on not using Bank/Injected stuff. This is a team I have been brainstorming for a while back from when I used to farm BPs in the ORAS maison. In a nutshell, the team consists of using Garchomp as a powerful lead and the main sweeper to KO stuff around, Tapu Fini as a support/bulky win-con mon to provide status protection with Misty Surge and make Chomp´s sweep easier; she assumes her role as a bulky CM sweeper only if the situation is ideal for it, and Mega Metagross as glue to this team providing fast-paced power (despite Meteor Mash) and defensive synergy:
Garchomp (Harribel) @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 252 Spe / 4 SpD
- Fire Fang
- Dragon Claw
- Swords Dance
Tapu Fini (Ursula) @ Normalium-Z
Ability: Misty Surge
EVs: 244 HP / 252 Def / 4 SpA / 4 SpD / 4 Spe
IVs: 188.8.131.52.31.31 (Hyper Trained)
- Calm Mind
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 252 Spe / 4 HP
- Brick Break
- Bullet Punch
- Meteor Mash
- Zen Headbutt
Garchomp is the main lead because of her great match-up against the mayority of the Pokemon seen in the Battle Tree. As someone who has used Garchomp before on the XYORAS Maison, one of its main selling points compared to Dragonite and Mega Salamence would be the helpful immunity against Electric and actually beneficiating from Misty Surge directly. For those who are curious on how Misty Surge mechanics works on Garchomp: Under Misty Terrain, grounded Pokemon become immune to status, to which is the main reason why I run a Life Orb since a Lum Berry becomes now somewhat situational. Another important aspect of this comes from the fact that Outrage becomes unusable under the Terrain: If Misty Terrain is in effect, you will get locked into the move until Misty Terrain disperses and finally get confused. Since grounded Pokemon receive half the damage from Dragon type moves (regardless of whether the user of the move is grounded or not), being locked into Outrage would be disadvantageous. To add on, under Misty Terrain, Garchomp can actually survive against powerful STAB Dragon attacks while being able to retaliate back and KO Flying/Levitating Dragons without fearing the Misty Surge penalty. Grounded Dragons, like Druddigon, Kingdra or Drampa are usually defeated by Tapu Fini. This is really amazing consider that Garchomp can actually win against stuff like Latios 2 who would otherwise outspeed Chomp and KO her:
252 SpA Latios Draco Meteor vs. 0 HP / 0 SpD Garchomp under Misty Terrain: 126-150 (68.8 - 81.9%) -- guaranteed 2HKO (126, 128, 128, 132, 132, 134, 134, 138, 138, 140, 140, 144, 144, 146, 146, 150)
Wait... are you telling me that this thing can actually survive a STAB Draco Meteor now??? MOTHER OF JESUS.
Dragon Claw is not the best STAB move, but it doesn´t locks you into Outrage which means that in case you ever find yourself still under Misty Terrain´s effect, you can switch into moves and plow the opponent´s team with Earthquake if they are grounded. It will still KO most stuff like Charizard-X thanks to the LO boost (outside Misty Terrain) and it´s a great move to hit Flying types and stuff that are immune to Earthquake. A +2 LO boosted Dragon Claw is still nothing to laugh at as it still has a decent chance to KO BrightPowder Zapdos (62.5% chance to OHKO iirc). Fire Fang is for Mega Scizor/regular Scizor, Ferrothorn, x4 weak stuff, Skarmory and Grass types, and it is mainly used for coverage. The EV spread is very simple: Max Speed to creep anything sitting on the 100 speed benchmark like both Zard formes (Y is 2HKO´d by Dragon Claw while X dies to the same move) and Max Attack for more damage.
Tapu Fini is probably the heart of this team and the most important team member. For starters, we are talking about a Pokemon with base 115/130 Defenses and an acceptable base 95 SpA. Base 85 Speed is ok since it makes her outpace a lot of bulky mons in the Battle Tree. However, her meager base 70 HP really lets down her amazing bulk as well as her lack of a consistent recovery method. It took me the longest to think of a decent Tapu Fini set for the Battle Tree. Base 95 SpA imo is not enough to run a bulky/offensive set while using Protect + Leftovers as a way for recovery is less reliable than Lillie´s Bag. When I locked into all of the Z-move effects, my eyes were lit for one thing: Moves like Z-Refresh and Z-Mist gave the user 100% recovery for one turn and since Tapu Fini can´t use Chesto + Rest because of her ability, I wondered why not giving this a try? On paper, it might look shaky: It´s a one-time full recovery and once it is used, you can´t recover HP again but Tapu Fini gained access to both. On one hand, Z-Mist would not only allow Tapu Fini to recover 100% of its health but also protect her teammates from random status drops coming from Psychic/Shadow Ball/etc. Is this necessary considering that Metagross has Clear Body? On the other hand: Z-Refresh not only filled her HP bar full again but also cured her status conditions. This has been really amazing for her because, should the situation call where I need Tapu Fini to set-up Calm Mind on something that can´t really scratch her, Z-Refresh allows her to recover HP and cure status ailments outside of Misty Surge and continue to set-up or proceed to sweep. I should say something important: TAPU FINI IS NOT SUICUNE AND IT WILL NEVER DO THE SAME THING. Suicune can stall out stuff with Pressure and usually has easier time to set-up on many stuff thanks to that beefy HP. However, on Tapu Fini´s case, her job is mainly to support her other teammates with Misty Terrain. I would like to say that her role on my team is more of a dedicated team supporter rather than a bulky win-con to finish the job. I prefer to switch her out most of time just to recover the effects of Misty Terrain and at most, I do 1 or 2 CMs to get her going. The good thing is that Tapu Fini can still set-up on a lot of stuff. For example, she laughs at Mega Blastoise so hard (she resists all of his moves lol), Sharpedo 4, Vaporeon, Politoed 4 and anything else that can´t scratch her but won´t force her to use Z-Refresh more than once. In these specific scenarios, then Tapu Fini can make it to +6, otherwise, just stick to setting up a few times just to get her going on and switch out if necessary because you will never know when Misty Terrain will come at help again.
Surf (rip Scald) is her main STAB move and does great against anything vulnerable to it. Moonblast is her most powerful STAB and the chance of dropping the opponent´s SpA (In case she gets dragged into CM wars) comes in handy. It also allows her to set-up and comfortably beat most Water types. Calm Mind is there to improve her already massive Special Defense and bring her Special Attack to respectable levels. It should be worth mentioning that +2 or +3 is good enough for her to even shrug special Electric/Grass moves and at +6, she´s pretty much INVINCIBLE. The timing of using Z-Refresh is crucial mainly because using this move at the wrong moment can be costly specially if she gets a lot of damage. Would like to add as well that thanks to Misty Surge, confusion and status hax will not work on her and her teammates for 5 turn. The AI might have been improved, however, they will continue to use Confusion/hax moves most of time under its effect. Trust me, you don´t know what real hapiness is until you switch a physical attacker into a predicted Swagger and get a free pseudo-SD boost :D. Misty Terrain means that Tapu Fini doesn´t fears the occasional hax coming from the secondary effects of Flamethrower, Ice Beam, and etc. The same goes for her teammates as long as Misty Terrain is around.
Her EV spread is very simple: With max +Defense investment, Tapu Fini will not be 2HKO´d by Mega Charizard´s X +1 Flare Blitz (37.5 - 44.3%) and thanks to the accumulated recoil, Tapu Fini can actually 2HKO it with Moonblast. 4 Speed EVs are important in this set because they allow her to speed creep Suicune 3 (Suicune can´t use Rest on Misty Terrain which is crucial for her to out-muscle him after he takes damage from Garchomp). Because 8 EVs on a single stat do nothing significant, 4 EVs are distributed to her SpA and Spe to improve her overall stats.
Last but not least. Well, he is the least valuable member of the team, but Mega Metagross complements this team with his useful set of resistances. First of all, thanks to Misty Terrain, Mega Metagross doesn´t has to fear anymore the occasional Static/Flame Body hax (Mega Gross has always been an enemy of status ailments) and having a pseudo x4 Dragon resistance is always neat. Mega Metagross has the perfect combination of power, speed and bulk. Also, thanks to the new Mega Evolution mechanics, Mega Gross does not have to wait for one turn anymore to reach that sexy 178 Speed. Because this streak was pre-Bank, the moves listed above are the most useful as of right now.
Meteor Mash is like that Christmas gift-box you receive from your aunt: You expect that something good will come out of it, but what you get is nothing more than a soul-shattering disappointment. I should say that I was lucky that in most cases where a MM miss occurred, it didn´t mattered because the victory was already pocketed the same way Juventus secures a Serie A title every year. However, on the few times it did mattered, dear God... In fact my loss involves a MM miss although it was more of my fault since I played really bad. Zen Headbutt falls on the same category, but I guess that it´s kinda nice to have a STAB move that can hit Water types (Come on Game Freak, hurry up on Bank). Bullet Punch is for Archeops (nuff said) and for revenge killing purposes. Brick Break, a move that Zari recommended to me while I was theorizing on IRC, is not the 7th wonder of the world but it has the nice niche of getting rid of screens (I see you Rotom) and Aurora Veil. Against stuff that can hit hard my team, like Waterium-Z Primarina or CB Slaking, Mega Metagross is the one who usually receives the heavy damage or sacrifices himself to weaken these kind of threats and let Garchomp/Tapu Fini finish the job. He´s the least used member: Mostly, his role is more limited to a revenge killer or finisher. That´s it. No Nutella in here (at least until Bank is out). Well, if I ever give this team a try again, it will be once Bank is out since Thunder Punch / Ice Punch / Iron Head Mega Metagross would benefit this team so much better.
EV spread is very simple: Max Speed to speed tie with Lati@s, Gengar and outspeed anything below that. Max Attack for the best damage output possible and the rest goes to HP (Probably should go in Sp.Def lol).
This team is very easy to use. Usually this is what I do:
Usually one Swords Dance is more than enough for Garchomp to sweep past many Pokemon as nothing enjoys eating a +2 LO boosted Earthquake. LO Earthquake will always out-damage whatever Outrage does and under Misty Terrain, it becomes your move of choice most of the time. Dragon Claw is for flying/levitating shenanigans, and as I explained before, its damage will not be penalized against non-grounded Dragons. Also, minimizing risk is important: Don´t let Garchomp take a lot of damage other than his LO recoil. It´s preferable to straight attack the opponent knowing that I will be at an advantage rather than setting up and take the risk of eating a CH or a powerful move that will end his sweep short. Status users are almost always defeated by Tapu Fini, so use her. Switching back and forth between the three also helps if I can get a safe switch-in for Garchomp/Mega Gross or re-activating Misty Terrain. Again, I´m doing emphasis on being conservative with Tapu Fini: Only set-up multiple Calm Mind if the opponent she´s up against will never force her to use Z-Refresh more than once. Differentiating between the opponent´s sets is probably the most difficult part, so analysis of the situation in most cases is important (which I forgot of during my loss).
- If the AI leads with something that can´t threaten Garchomp, set up a Swords Dance and watch how they start to fall like flies.
- If the AI leads with something that Garchomp can defeat but can´t risk to set-up against, go for a straight attack.
- If the AI leads with a status ailment user, switch to Tapu Fini, then switch back to Chomp or Mega Metagross if necessary.
- Only attempt to set-up multiple Calm Minds with Tapu Fini only and only if the opponent can´t threaten her at all and will not force her to use Z-Refresh more than once even with some crit/flinch hax.
- If the AI potentially has Mega Gengar on his rooster, treat Garchomp the same way you would treat and love your mother.
- If the AI leads or carries something that relies on confusion moves: 1) Switch into Tapu Fini 2) Profit $$$$
Threats:This is what pretty much threatens the team mostly:
I could still go on, but these are the ones mostly on top of my head.
- Mega Gengar: Garchomp has to be in good shape in order to defeat it. Shadow Ball ends Mega Metagross and Sludge Bomb decimates Tapu Fini.
- Expert Belt Azelf: Can be difficult to handle if Garchomp is not in good health. It barely KOs Mega Metagross (18.8% chance to do so). Usually what I do, in case it leads, is use Dragon Claw on him, then switch into Mega Metagross and finish it off with Bullet Punch.
- Primarina: She can´t clean my team but the problem relies on the fact that she is guaranteed to take one member out at least. Usually I switch into Mega Metagross to take a resisted hit, Meteor Mash for some damage as he dies next turn (Hydro Vortex and/or Hydro Pump will KO him) and let Chomp finish her.
- Thundurus: Scouting which is his set is probably the most dangerous threat he poses to the team. Specs is the easiest one depending on which move he is locked into. My loss came to the Electrium-Z set which obliterated my team by himself due to my misplays.
- King´s Rock Starmie: Surprisingly and luckily enough I never faced this thing during my 201 wins, however, you don´t need rocket science to know how scary it is for my team to handle it. Yes, the worst part is that you have to rely on MM to even be able to 2HKO it. Game Freak, please gib Bank soon.
- Quick Claw/Cutsap hax: Goes without saying.
- Sheer Force Landorus: Scarf set is the most dangerous one since I lack Ground imnunities on this team. Usually the plan is to Dragon Claw straight away, let Chomp die and then, use Tapu Fini to finish the job.
Battle history:Here are some interesting battles that showcases how this team works:
- RIP Mega Blastoise: P7BW-WWWW-WWW3-PTWK
- The 100 win benchmark: ZKCG-WWWW-WWW3-PSUS
- Tapu Fini trolling Double Team Cresselia so hard: PMNG-WWWW-WWW3-UC4Y
- Trick Room Mega Slowbro at most is a mild threat, this is an example of when attacking with Garchomp is more useful than just switching Tapu Fini into and risk getting critted by Psychic: MJQW-WWWW-WWW3-UC91
- Don´t take unnecessary risks if you can´t scout an opponent´s set. On this case, should I have used Swords Dance on Garchomp and instead of Mega Scizor turned out to be Scizor 3, things could have gone ugly... TE8W-WWWW-WWW3-UCL2
- Another situation in which is acceptable for Tapu Fini to get multiple boosts: WGAG-WWWW-WWW3-UBYL
- This is what happens when you mis-use Tapu Fini. This could´ve been my loss: 5WBW-WWWW-WWW3-UBY9
- Garchomp cleaning the house: W2KW-WWWW-WWW3-TPPV
Loss:Funny enough, I forgot to record the 200th win since my original objective was to obtain the Starf/Lansat berry for myself. My original intention was to stay at 200 wins and improve the streak with ORAS Mega Metagross (Ice Punch / Thunder Punch / Iron Head). So I´ve decided this morning that I should upload a video around 200s since I missed it. Battle 201 was to easy to even consider it worthy, however, little I expected to what happened in battle 202. I choked the very same way Arsenal does every year in December. Why the hell I didn´t switch Tapu Fini into Latias since this was a rule of thumb of mine? Probably I was feeling cocky enough to finish her off with Meteor Mash but I was wrong. In the end, Thundurus 4 destroyed me. Who knows, maybe in the future I´ll try the team again once Bank is out.
Would like to thank everyone for taking their time on reading my own experience on the Battle Tree. Would like to give a shout-out to NoCheese for his Mega Metagross team in ORAS: I´ve used this team back then to farm Battle Points just to afford tutor moves, items, etc and god, it was amazing. My inspiration for this team came from using his team.
Credits goes to Serebii.net and pokeunlock.com for the sprites.
I would HIGHLY encourage you to go back and do so--when I want to unwind and de-stress from the intensity of playing other facilities (and yes, Royal counts in this conversation too), I usually journey back into PWT. Playing this place in Triples is one of the most fulfilling and exciting experiences I have ever gotten from Pokemon as a whole, and I still get those emotions from it today...to the point that I've won some of these over 50 times each, a few over 100. Reading this, in fact, has got me considering crafting some goofy, gimmicky teams to get all of the non-Rental, non-Type Expert formats over the 50-win mark (some of them are not, most notably Sinnoh Leaders and Champions). I would argue this facility is the sole reason I didn't bother even making any headway with Subway Super lines until after I had gotten my feet wet in the Maison.I love the PWT but I regret not spending more time on it since I kind of rushed through it in my games. I also only played Single which I regret as well since I would have liked to give Double a try, not to mention Triple and Rotation. I beat all the tournaments at the PWT at least once, sometimes more. I beat World Leaders 10 times (to unlock Champions) and then Champions 4 times on both of my games. I guess that's it for the PWT..
I'm an odd and unexpected person, so...I know that I gave you some new ideas along the way, such as Cradily and Dewgong, that was odd and unexpected but very positive
Apologies for yet another double post. I have no other choice since there wasn't enough room left to keep everything else I wanted to say in my previous post. Just pretend that this is a part of the same post as above.
There are a few more things I want to say given the opportunity. Mostly just for fun, but I thought I should include them here.
Up to this point, I have gone through all my experiences with the Gen 2-5 Battle Facilities in game order. But what about the actual order in which everything happened? I decided to make a timeline just for fun. Including Gen 6 and 7 as well. But not including things that aren't semi-competitive like Black Tower/White Treehollow or the Challenge Medals in B2/W2.
Here we go!
Various points 2002-2006:
I made an unknown number of attempts to beat the Crystal Battle Tower, but no success.
At some point during June-August: Ruby Battle Tower, managed to win 49 battles in a row before losing at battle #50.
November or December: Emerald Battle Frontier, I managed to beat Tucker at the Battle Dome and get my first Silver Symbol.
January-May: I obtained the other six Silver Symbols at the Emerald Frontier.
August: Got the Gold Symbols at the Pyramid and Pike.
September: Got the Gold Symbols at the Arena and Dome.
August: Pearl Battle Tower, I beat Silver and Gold Palmer for the first time in this game.
September: Got the Gold Symbol at the Palace in Emerald.
May: Made a few attempts to beat the Emerald Battle Tower with a team of Gengar, Slaking and Milotic, got to 60 wins in a row at best.
Unknown: Beat Silver and Gold Palmer for the first time in Diamond.
Unknown: Various other streaks with different teams at the D/P Tower (Single).
Unknown, but before it happened on Diamond: Won 100 battles in a row at the Tower in Pearl.
October: Won 100 battles in a row at the Tower in Diamond.
Late December: I get burnt out on Pokemon.
January-May: Made new teams for the Single line at the D/P Tower and battled with them for a bit.
June-August: Got all Silver Prints at the Platinum Frontier.
I also remember that I did some more tries to beat the Platinum Frontier later during the year but I never succeeded with anything regarding it.
This year, my burnout ended and I got back into Pokemon in early March thanks to B/W.
March-April: Played Emerald a little and continued at the Battle Dome, increased my streak to 15 tournaments won in a row.
Otherwise not much. The only other thing I remember doing during this year was that I tried to beat the B/W Subway a little with various bad teams, but I had no success.
Unknown point during either Spring or Summer: SoulSilver, battled at the Tower and managed to beat Gold Palmer on my first try, to my own big surprise.
July-August: Beat the Single and Double lines at the Subway in B/W.
February-March: Beat the regional tournaments, World Leaders, and Champion Tournaments at the PWT in Black 2.
April: Beat Super Single in the Battle Subway in Black 2.
May: Beat some of the tournaments at the PWT in White 2.
July: Beat the rest of the tournaments at the PWT in White 2 (not including the Type expert tournaments).
September: Beat most of the Type Expert Tournaments at the PWT in B2/W2 (had already beaten some of types at earlier points).
October-November: Continued a little more at the Subway in B/W, finished some previously unfinished streaks.
November-December: Continued at the Subway in B2/W2, this time for real. Beat Super Single in White 2 and Super Double in both games.
December: Started at the Maison in X.
December: Started on the Battle Institute in B2/W2.
January: Completed the Battle Institute in B2/W2, ended up having done a total of 50 battle tests on both games.
January-September: Beat the Maison in X/Y, got all five trophies and won 200 battles in a row on both of my games.
March-May: Got my 4 Gold Prints at the Platinum Frontier, also won 100 battles in a row at the Tower.
May: Battled at the Battle Institute in X, got Master Rank and all the Medals that can be obtained from there.
May: Won 56 Battles in a row at the Tower in Ruby & Sapphire.
June-July: Battled a bit more at the Subway in B2/W2 in order to get some more medals from it (as well as more BP).
September: Beat the Battle Institute in Y, got Master Rank and all the Medals that can be obtained from there.
October-November: Got back to the Emerald Battle Tower, lost against Gold Anabel once, then beat her on my next attempt.
November: Continued at the Super Triple line in the Maison in Y (had an unfinished streak of 300 before), got up to 863 wins in a row before losing, which is the highest I have ever gotten in any battle facility to date.
Various points this year: Tried to beat the Battle Factories in Emerald and Platinum, but no success.
February: Beat the Battle Institute in Black, got Master Rank at Single thanks to my Garchomp.
April: Battled at the Subway with my new team on White, also got Master Rank at the Battle Institute with it.
Various points this year: Tried to beat the Battle Factories in Emerald and Platinum, but still no success.
January-July: Battled at the Maison in OR/AS, got all five trophies and won 200 battles in a row on both games.
August: Battled at the Battle Institute in OR/AS, got Master Rank and all medals you can get from it on both games.
November-December: Went back to the Maison in AS, played it alongside Moon.
January-March: Continued on the Maison in AS, got up to 500 in a row on Super Single (ongoing) a few days before I started playing Sun.
January-August: Beat the S/M Battle Tree, got all three Stamps and won 200 battles in a row on both games.
September: Beat the Master Rank at the Battle Royal Dome in S/M.
November: Continued at Super Double in the Tree in S/M, got to 300 in a row (ongoing) on Moon and lost at #275 on Sun.
2018 (so far):
June-July: Started battling at the Battle Tree in Ultra Moon. Managed to accomplish one of my four major goals for the Tree in that game.This thought occurred to me as I was working on this project. How done am I actually with all the battle facilities in previous generations? The answer is, I'm not quite done with any of these generations yet. Let's take a look at what I have left to do.
Gen 2: I have yet to complete anything in the Crystal Battle Tower, haven't even won 7 battles in a row there on any mode.
Gen 3: Still haven't beaten the Emerald Factory. I could also try to win 100 battles in a row at the Battle Tower in all three games, but I don't think I will.
Gen 4: Haven't beaten the Platinum Factory either. I also have almost the entire HG/SS Frontier left but I don't think I ever will try to beat it.
Gen 5: Haven't beaten the Super Multi line on any of my games, then I also need to win 200 battles in a row on Black, White and White 2.
The only games that I have truly completed in terms of Battle Facilities are D/P, X/Y, OR/AS and S/M. If everything goes according to my plans, US/UM will be among them in the future as well. But what about the rest of Gen 2-5, apart from D/P? Am I ever going to be done with the Battle Facilities in them? Maybe. We'll see what the future can do to redeem the things that are still incomplete in the past.Just for fun, I thought I should add how many ongoing streaks I have across all of my games. I will not include old and unknown streaks, very short streaks, Open Level in Gen 3, Battle Factories or Super Multi. But I will include Gen 6 and 7. All formats are Single unless otherwise specified.
Ruby Battle Tower
Sapphire Battle Tower
Emerald Battle Tower, Arena, Dome, Pyramid and Palace
Diamond Battle Tower (Double)
Pearl Battle Tower (Double)
Platinum Battle Tower, Hall, Castle and Arcade
SoulSilver Battle Tower
Alpha Sapphire Battle Maison, Super Single and Super Double
Moon Battle Tree, Super Double
How many? The answer is... 17! Okay, maybe not as many as I thought but it still feels like a lot. I guess I have a tendency to leave streaks unfinished since I usually don't battle in order to get high streaks, or streaks at all.Another thing just for fun. I wanted to make a list of my best streaks ever, across all games from Gen 2-7. I decided to include all streaks where I have gotten at least 100 wins in a row. From the highest to the lowest.
1. 863, Super Triple, Battle Maison, Y
2. 500, Super Single, Battle Maison, Alpha Sapphire (ongoing)
3. 300, Super Double, Battle Tree, Moon (ongoing)
4. 276, Super Double, Battle Subway, Black 2
5. 274, Super Double, Battle Tree, Sun
6. 255, Super Triple, Battle Maison, Omega Ruby
7. 204, Super Triple, Battle Maison, X
8. 200, Super Double, Battle Maison, Alpha Sapphire (ongoing)
9. 197, Super Double, Battle Subway, White
10. 184, Super Double, Battle Maison, X
11. 181, Super Single, Battle Tree, Moon
12. 170, Single, Battle Hall, Platinum (ongoing)
13. 151, Super Single, Battle Maison, X
14. 142, Super Double, Battle Subway, White 2
15. 133, Double, Battle Tower, Diamond (ongoing)
16. 130, Super Rotation, Battle Maison, Omega Ruby
17. 125, Super Single, Battle Subway, White
18. 105, Double, Battle Tower, Pearl (ongoing)
18. 105, Single, Battle Tower, Platinum (ongoing)
20. 103, Super Rotation, Battle Maison, X
21. 102, Super Double, Battle Maison, Omega Ruby
That's 21 times in total where I have gotten over 100 wins in a row. And 8 times where I have gotten 200 wins in a row or more. That's more than I thought. I'm quite happy about that. 7 of these streaks are still unfinished too.I know these subjects have been discussed earlier in this thread and at other places too. I wanted to say something about them as well. I think this is the best place given the opportunity.
First of all, hax. Do you get haxed in battle facilities? The obvious answer is... Yes! Of course you do! If you play hundreds to thousands of battles in the facilities, you are going to get haxed at some point. For example, OHKO moves have a 30% chance of hitting, so if the opponent uses them 10 times against you, they should statistically hit 3 times. Likewise there's the chance of getting flinched, frozen, paralyzed, confused, Hax items like Bright Powder activating... and so on. It just happens. Sometimes it causes you to lose but if your team is well-built enough it should be able to handle a bit of hax. I personally find it much easier to make hax-proof teams in Gen 4 and forward, I also find it easier to handle hax in Double and Triple compared to Single.
But you already knew that. What actually I wanted to say is this. The question is not whether you get haxed in battle facilities (since you do), but rather if you get haxed unfairly. Do your opponents hit with their OHKO moves more than 3 out of 10 times? Does it seem like their hax items are triggered more often than they should? Do they flinch/paralyze/freeze you more often than they should? Do their low-accuracy moves seem to always hit?
I don't know about everyone else but it has felt like this for me at various times in the games. I can't prove that it actually is this way though. But based on my own experiences and memories, I feel that it was more likely that I got haxed (unfairly) and lost because of that in the earlier generations than what it is in the newer ones. In Gen 3-4, and 5 to an extent, it felt like I lost to hax far more often than in Gen 6-7. While in Gen 6-7, it often felt like I lost because of things like misplay, my opponents having good strategies or my own teams not being good enough. Overall, it feels like most of my losses in the newer generations weren't caused by hax. I have still lost to hax a few times in Gen 6-7 but it doesn't feel like it happened anywhere near as often as in Gen 2-5.
Still, it wasn't completely unfair in the earlier generations either since I have haxed my opponents in many situations too. Like as in my Gold rematch against Anabel in Emerald or my first Gold Battle against Palmer in Pearl. So I guess it might not always be as unfair as it may seem at times.
That's how I feel about hax in battle facilities. If anyone has different experiences and opinions on it, that's okay. Feel free to share them.
Next, counterteaming. This has been discussed in this thread before and here's my thoughts on it. I remember hearing about this way back in Gen 3. I think I read somewhere that the last 2-3 trainers in every round in the Emerald Battle Tower would have teams specifically designed to counter your team. But I don't really think it is that way. I can't say I have ever felt like I have been counterteamed in either Emerald or any of the games past it. The only time that comes close would be in the Subway in Black, which I talked a little about earlier. I first used Waterfall on Dragonite but ran into a lot of Pokemon like Scizor and Forretress, so I changed Waterfall to Fire Punch, only to not see those kinds of Pokemon as much afterwards. And that's extremely minor when you put it in comparison to everything else. I can't think of any other time where it has felt like I have been counterteamed.
Jumpman16 said this earlier in the thread:
"I can say with the confidence and experience of some 30,000 battles in the Maison alone that at no point did I ever remotely feel like I was being counterteamed. But, of course, I'm preaching to the choir here in this thread.
If you think you're being counterteamed, you should probably patch up that hole in your team."
A statement I completely agree with, based on my own experiences.
That's all I had to say regarding that. Not sure if I managed to write down my thoughts on these subjects how I really wanted to express myself, but that's how it will have to be.
Before the end of this, I want to say some final things.
Last year, I asked if I am good at battle facilities. The answer I got then, and have now, is yes. Maybe I'm not the very best Battle Facility battler ever. I'm not Jumpman16, turskain, Josh C., GG Unit, Eppie, ReptoAbysmal, Peterko, Bozo or anyone else who has been at the top places on the leaderboards for various facilities throughout the years. Neither am I someone who has inspired tons of other people to try their skills at various battle facilities throughout the years. I used to think that just because I wasn't as good as these people and didn't have a noteworthy place on any leaderboard, I wasn't good at battle facilities at all. But that was wrong. I'm not the very best, but I don't need to be. I'm me, with my own goals and experiences. I should stay that way, there's no need to change since what I have done in the past and what I am currently doing is working when it comes to reaching my own goals.
Despite having written all of these long posts, I wouldn't say that I am super obsessed with battle facilities like several other people in this thread. Don't get me wrong, I really like battling at them and I think they are tons of fun. They are usually among the most fun things to do in the Pokemon games. The thing is, there are so many other things in the games that I really like as well, sometimes I haven't been able to spend as much time in the battle facilities as I would have liked to. And that's something I regret. In fact, the only ones that I have been able to spend all the time I wanted on are the OR/AS Maison and the S/M Tree. Maybe also the D/P Tower. I also regret never trying the Wi-Fi lines in any of my Gen 4/5 games, I can't try it anymore now that Wi-Fi for these generations has been shut down. But in the end, it's all okay. I had a lot of fun along the way even if I didn't invest all the time I really wanted in all of the battle facilities. And I want to say this too: I think it is actually a good thing to be super obsessed with battle facilities. I think it is only for the better to be obsessed with one specific thing in the Pokemon games as opposed to trying to complete everything there is, which is what I usually do.
This whole project became very big but I just had a lot to say about all of this. I really hope I didn't forget anything. There's always a chance that I did but I am quite sure I remembered to include the most important things I wanted to say. If you read all of these posts all the way from the beginning to the end, thank you! I hope you got something out of it. And even if you didn't read everything but just parts of it, I still hope you enjoyed it. As for me, I have to say that writing this was a lot of fun! I really enjoyed writing all of this. Working on this project also brought back many memories from my adventures in the battle facilities in the previous generations. It was a trip down memory lane for sure. I am usually not a huge fan of nostalgia when it comes to Pokemon, but I guess this is one big exception. Once more, I want to give a special thanks to Smuckem for giving me the idea to this in the first place, and encouraging me to write it. I know that I gave you some new ideas along the way, such as Cradily and Dewgong, that was odd and unexpected but very positive. I also want to thank the Battle Tree community on the whole. I have always felt that the Battle Facility communities here on Smogon have been really great, both in the past and the present, it lives on with the current Tree community. I have never been very active in these communitites myself but it feels like that has been changing in recent years. We are a great community. Keep on being awesome, everyone!
And now... this project is over. It feels a bit sad that I will never get to write something like this again but I suppose once in a lifetime is enough. This project also required a lot of time so now that it is over, I can focus on other things. I'm really happy that I got to create it. I guess you could say that this is my Magnum Opus... for now, if nothing else. As a bit of trivia, I should say that I have included a few easter eggs in these six posts. Can anyone find them? Not that it matters as it was just for fun, but I thought I should at least mention it.
Now that we're almost at the end, I guess I should give an update on how far I have gotten in the Ultra Tree. I have started a little on Ultra Moon, managed to accomplish one of my four major goals there. Here's a Battle Video if anyone wants a teaser: 5EGW-WWWW-WWWP-8XVC. I posted the details for this team on Discord earlier this month. But I feel that I gave away too much about this team, I would have liked to kept it more secret instead of revealing everything. Because of that, I have decided to not say anything about my future teams for the Ultra Tree until I am done with it. As for Ultra Sun... I haven't started on the Tree there yet.
It will probably be a while until I get around to completing the Ultra Tree for real. There are some other things I want to do in US/UM as well and I have planned to do a few of them first, then complete the Tree at a later point. If I were to make a guess, I will probably be done with the Ultra Tree at some point next year. Once I am done with it, I will get back here and make a post about my teams, like I did with S/M last year and like I have done with X/Y and OR/AS in the Maison thread. Also, if I should ever be completely done with the facilities in previous generations (the Crystal Tower, Emerald/Platinum Factory or the Gen 5 Subway), I'll post about that here on the forums too. Likely in this very thread or its successor, depending on when any of this should happen.
As for future games and generations, I have some thoughts to share on them as well. I have no interest in the newly announced Let's Go Pikachu/Eevee for the Switch and I will not buy them. They will be the first main series Pokemon games that I will skip completely. The good thing about this is that I can focus more on US/UM and get several things done in them before the next main series games that I am interested in are released. One of the main things I have left in US/UM is of course the Tree. My plan is to be done with the Ultra Tree before Gen 8 is released, I think I should be able to make it.
Regarding Gen 8 (which I'm assuming is what the 2019 games are unless it ever gets stated otherwise somewhere), I'm looking forward to it with cautious optimism. But when these games are out, I will play them differently compared to how I have played Pokemon games up to this point. I don't have as much free time as I used to, real life takes up a lot of it. That's just how it is to grow up, I guess. Sadly, my interest in Pokemon is not at its peak anymore, like it was during 2011-2014. Though I still like the Pokemon games and I will continue to play them as long as I enjoy them. But, starting from Gen 8, I will not be the super ultra hardcore completionist that I currently am since I simply just don't have time to do everything in the games anymore. Maybe I won't even buy both games from a pair anymore, chances are I'll stick with just one from then on. For Gen 8, I will mainly focus on the things I like the very most in the games such as completing the Pokedex, training Pokemon (as long as there are good training spots) and of course, battling in Battle Facilities. All other things will be secondary. Maybe I'll even skip some things completely if I don't have time for them or if I don't find them interesting or enjoyable enough. Technically I am already doing this (mostly) but I will do it on a larger scale in future games. As for US/UM, I have already started on them and I am going to do all the things in them that I have planned to do. Doesn't matter how long it takes, I will get all of it done. There's no need to rush anything either since I'm not sure if there are any other 3DS games I am going to play after I am done with US/UM, and the next new main series Pokemon game that I get will be for the Switch.
That's it. I wanted to end this in some sort of epic or cool way, but I decided not to. Instead, I'll just end this regularly.
This is all I had to say... for now. Everyone, keep having fun in the Battle Tree and other Facilities, do your best to reach your goals! I am going to do that, I hope all of you will too. Until next time we meet. See you all later!