I'm talking about singles, but thanks, I appreciate your help!There's just one Alolatales team on the leaderboard, wherefore each of its teammates features on 100% of Aurora Veil teams; that said, if you're looking to make your own, the greatest value from Veil, I'd imagine, arises from buying turns for a powerful set-up move.
You'll want to make sure to have (all sets of) opposing potential weather setters addressed; more generally, double-targets from two faster leads and the usual disruption (Fake Out, faster Taunt...) should be planned for (which paperquagsire's team addresses with its own lead Fake Out). Since opposing Blizzard will always hit you, having at least one team member that can resist Ice and auto-defrost (or Tapu Fini, which incidentally learns Psych Up and merely overlaps a Poison weakness with A-Tales, which is one of the least worrisome offensive types in the Tree imo) should also help you.
I'd be quite wary of Aurora Veil in Singles, simply because there's only so many turns you can take advantage of the defense boosts. A Focus Sash can help ensure that Aurora Veil goes up, but then you only have 3 turns at most to take advantage of it. On the contrary, if you have Light Clay to extend the amount of time you have Aurora Veil, you run the risk of not even having it go up due to any quick, strong attack, and leaving your backline to struggle, if they are reliant on Aurora Veil. But, it would give you up to 7 turns of Aurora Veil, best case scenario.I'm talking about singles, but thanks, I appreciate your help!
This team is a half-baked idea because it’s hard to make Aurora Veil work in Singles, mainly because when the opponent rarely switches you can get longer-lasting team support that isn’t weather dependent by just throwing a stat-lowering move on something with better stats/typing. I think this team could get on the leaderboard at least.I'm talking about singles, but thanks, I appreciate your help!
I originally had the theory that for Explosion/EQ/similar moves, the AI would consider KO on its own partner as KO so would priorize it even if it actually hits the partner.There's also one more AI behavior I'd like to learn about, which is Earthquake and other spread move usage. For me, I mainly want to know about Earthquake, if anyone knows anything. It's basically already known that the AI will use spread moves when their partner is immune to that move, such as Earthquake next to a Flying type, but I'm more curious about instances when the partner isn't immune to it. I've seen several battles where the AI went straight for an Earthquake, despite hitting their ally for a decent chunk of health, just so they could KO my Gengar or Pikachu, depending on what team I'm using. It's really inconsistent and I honestly have no idea how I can test this, or even figure things out. If someone knows anything, please let me know, as it would help me and probably a few other people here as well.
Faked streak, nicknames cannot be more than 12 characters longReporting a streak of 109 wins in UltraSun.
I got intriguied by watching Eisenherz run a typical Driflbim combination on his stream, so was intrigued to see if it was possible to come up with something comparable. The initial variants also featured Rain Dance so the team comp was mostly rain oriented or at least benefitting from Rain, but I realized I didn't really enjoy that playstyle much.
I've been through a few iterations, I think this is the most solid and I will try it again most likely in same version with minor adjustments, because it does look promising, and ultimately the loss was a combination of my misplay and a tiny bit of bad luck with a speed tie loss + flinch.
Smaug's Brother (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 6 HP / 252 Atk / 252 Spe
- Flare Blitz
- Thunder Punch
- Dragon Claw
It's one of those "good on paper much less on practice" ideas.Has actually anyone thought about using Ribombee as Tailwind setter?
I gave it a little thought before - Powder to block opposing Fire-moves seems interesting, but it's targeted at a single foe and can only block one Fire attack in a turn, not two. With Shield Dust Tailwind, Powder, and utility for the last two moves, I see potential for a unique support mon that matches up well against opposing Fire-types in spite of its typing. But I have no ideas for how to utilize this niche in an effective way - including Scizor on the same team sounds redundant and not that useful, and it doesn't seem to have much offensive presence aside from Helping Hand. And when being holed into a passive support like that, it's hard to escape comparisons to Whimsicott and Illumise which can have similar utility, but with Prankster.Has actually anyone thought about using Ribombee as Tailwind setter?
Maybe like this:
Ribombee @ Focus Sash
252 SAtk/ 252 Spd
Together with say Fake Out support there really isnt much that can prevent Tailwind from going up because of Ribombees great ability Shield Dust.
No secondary effects like Paralysis from Thunderbolt etc, no frost at all and no flinching so even enemy Fake Outs arent a problem. To really challenge Tailwind going up (aside from maybe some special cases i havent thought of yet) there need to be two Mons that outspeed/have Priority and flinching immunity. These Pokemon exist but there really arent many. The only thing that can cause troubles beeing alone is Crobat as it has Hypnosis, Taunt, SE attacks and Inner Focus. Sleep from Crobat is the only status that Ribombee can get before moving iirc.
Aside from that it does nice damage with its STABs hurting many Dragons and Psychic Types, helping to prevent TR in some cases.
And now be honest: Who didnt want to try out the unique move Pollen Puff in Doubles? For sure there are nice combinations with Dragonites Multiscale, Sturdy users, Water Spout or just some other powerful Mons.
Paired with a semi bulky Fake Out Mon with mediocre Speed who can take care of Ribombees few problems at Tailwind setting and especially Crobat
this may be an effective combination.