Update:Teambuilding:
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Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect
- Iron Head
- Zen Headbutt
-Ice PunchStomping Tantrum
With incredible bulk, huge attack, great speed, and a good ability before as well as after mega evolving, Mega Metagross is a monster. Its bulk allows it to live non-STAB super effective moves easily, sometimes it can even survive STAB super effective moves. If you get hit super effectively by Mega Metagross, you are gone. Period. With the Psychic and Steel, Mega Metagross is both good at offense and defense. The ability to check Psychic and Fairy is also great too.
Iron Head instead of Meteor Mash because it has higher accuracy. This is extremely important, you don't want to spam a move with 90% accuracy in Battle Tree unless you are an NPC in Battle Tree. A miss can change the game drastically in your opponent's favor so Iron Head is a good choice since it has 30% flinch, boosted by Tough Claws, and hit nearly as hard as Meteor Mash without missing.
Zen Headbutt because it is STAB and it gets rid of Poison type pokemons that are threats to Koko. However, since it only has 90 accuracy, I avoid using it as much as possible.
Ice Punchis an amazing coverage move because it OHKO menacing threats such as Landorus, Salamence, Charchomp, Dragonite. Overall, it is mostly to kill Dragons, Flying, and Ground.
Stomping Tantrum over Ice Punch so that it doesn't automatically lose to Heatran and opposing Mega Gross. Plus, Ash-Gren and Lando have Ice type attacks already.
However, Mega Metagross gets walled completely by Steel type and bulky Water type (even though I have Zen Headbutt for Water pokes), so I decided to build the rest to counter these types.
Therefore, I opted to go for Tapu Koko again as it is a reliable lead to get rid of Water type and Dragon type pokemons.
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Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Thunderbolt
- Dazzling Gleam
- Grass Knot
Even though its SpA stat is not impressive, thanks to its ability to bring electric surge, its electric attacks gain 50% power and hits pretty hard. With the powerful Z move plus Terrain, Tapu Koko 90% of the time OHKO everything that doesn't resist it. So, I almost always have a free kill every first turn.
Thunderbolt and Dazzling Gleam are quite standard and there is nothing much to talk about really.
Grass Knot instead of HP Ice because it hits those heavy Ground pokemons harder. And especially, it hits x4 effectively to the threat Rhyperior since Eearthquake OHKOs me and it has Lightning Rod to deny Thunderbolt/Gigavolt Havic.
So, the common thing between Mega Metagross and Tapu Koko is that they both are weak to Ground and Steel type pokemons. Therefore, the third pokemon will be chosen to defeat Ground and Steel pokemons, which is none other than Mr. Lando - I.
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Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Protect
- Earth Power
- Sludge Bomb
- Hidden Power [Ice]
Yep, you heard it right. It's Landorus Incarnate form instead of Therian. Here's why. As great as Therian's Atk stat and its ability Intimidate is, my pokemon will be affected by the its spammed STAB move Earthquake. As a result, I went for Incarnate form instead as its STAB move Earth Power hits harder for it is a single targeted move and it doesn't hit its teammate. Second of all, Landorus and Tapu Koko will be my lead, so I don't want to get Intimidated by my opponents if I'm using Therian. With Life Orb Sheer Force, Incarnate hits harder than Therian for sure.
Earth Power: The favorite STAB move that I spam most of the time. With Life Orb, Sheer Force it hits much harder than Koko's terrain boosted Thunderbolt. This stab move checks Steel type easily.
Sludge Bomb: Thanks to Life Orb and Sheer Force, Sludge Bomb is basically a STAB move now so it most of the time can easily OHKO grass type that Koko's Thunderbolt has a hard time dealing with and. Sludge Bomb can be use to kill Fairies too.
HP Ice: Again, the same reason as Ice Punch, it is to deal with threats like opposing Landorus, Garchomp, Ssalamence, etc.
It seems like the core Mega Metagross - Tapu Koko - Landorus I is pretty solid. Now I need to find the final member that can support my team even further. For example: Taking Ice moves to protect Landorus, getting rid of Ground type that kills Koko and Metagross and destroy trick room setters that are usually Ghost or Psychic type. Hmmm, I wonder what can it be...Greninja.
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Greninja @ Focus Sash
Ability: Protean
EVs: 252 SpA / 252 Spe / 4 HP
Timid Nature
IVs: 0 Atk
- Protect
- Scald
- Dark Pulse
- Ice Beam
The reason I used Protean Greninja instead of Ash-Greninja is because...I don't have one LOL. If I had had one, I would've used it, but oh well.
Greninja-Ash @ Focus Sash
Ability: Battle Bond
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Protect
- Scald
- Dark Pulse
- Ice Beam
Scald and Dark Pulse are its main STAB.
Ice Beam because it is too good of an attacking move, duh. Couldn't think of a better attacking move for it.
So here is the full team with the lead in the order that I lead with:
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Strategy:
Contrary to the trend of using Trick Room team in this thread, I want my team to beat everything down with sheer power alone. Most of the time, these pokemons have the potential to OHKO 1 or even 2 pokemons on first turn. So, the strategy is to use Pokemon with high speed and high Atk/SpA to OHKO pokemons that are a threat to my team and leave pokemons that cannot deal much damage to my pokemon alone. With the Z move Gigavolt Havic from Tapu Koko, most pokemons will drop immediately turn 1 if they don't resist it; even if bulky pokemons survives, their attacks are not putting my pokemons in danger anyway since they have no attacking investment. So thanks to Koko, the match up is usually 4 vs 3 after turn 1, or even 4 vs 2 if Landorus can OHKO the other pokemon, which happens quite a lot actually considering Life Orb Sheer Force Earth Power hits like a truck. The mission of Metagross and Greninja in the back is to take out pokemons that the duo Lando-Koko cannot get rid of or just simply take a hit for them.
I know that the strategy sounds simple but it works effectively. The strategy is basically making your team outnumber your opponent's so that you can have the advantage and the important thing is to gang up on the one threat to the team if necessary. The idea of using Koko turn 1 to use Z move to OHKO pokemons is from me getting set up by bulky Pokemons to activate Trick Room and stuff. As a result, I want to lead with something incredibly fast and can hit hard, which is Koko and Z move to OHKO setup users or threats. With said pokemons out of the way turn 1, what my teammates have to do is to simply deal damage to pressure my opponen
The duo Lando-Koko works extremely well together as a lead as they cover each other's weakness:
- Tapu Koko is weak to Ground type? Landorus is immune to it and fires off an attack to that Ground-type Pokemon while Koko protects and finish it turn 2, or Koko can simply Grass Knot/Dazzling Gleam it and let Landorus finish it off if it's a slower pokemon.
- Tapu Koko's main STAB Thunderbolt/Gigavolt Havic cannot hit Grass effectively? Landorus's Sludge Bomb can usually OHKO that grass pokemon.
- Tapu Koko's is weak to Steel type? Landorus OHKOs it.
- Tapu Koko is weak to Poison type? Landorus crushes it.
- Landorus is weak to Water type? Koko OHKOs it.
- Landorus cannot hit Flying type super well? Koko OHKOs it.
The problem is Landorus is weak to Ice type so the priority is to kill that Ice type immediately before anything; if there are two Ice types or there are a threat bigger than that Ice type pokemon, I will switch out Landorus into Metagross to take the Ice move attack or simply just protect with it. Since Ice pokemons are usually bulky, I'm not confident that Landorus can OHKO them so if there are two threats on the field, switch out Landorus or protect with it depending on the situation.
I never switched Greninja in as it is super fragile and it has a Focus Sash and I don't wanna break it. Greninja is like a bonus to the core Mega Metagross - Tapu Koko - Landorus, so I only switch it in when a pokemon faints.
Weakness of the team and threats:
Since the team is hyper offense, their investments are all in speed and power. Consequently, they are quiet fragile as there is no investment in bulk; however, their natural stat is not to be taken lightly as they can take hits too, especially the monster Metagross.
Long story short, the weakness of my team is facing faster pokemons that can hit hard first and Trick Room teams.
Here is the biggest threat to the team:
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Ah yes, the pokemon that I hate facing the most as it is the biggest threat to my team. First and foremost, Mega Alakazam is ridiculous OP with 150 Speed and 175 SpA and Trace ability and Blue seems to always want to mess me up by bringing it. If it is Mega Alakazam, my pokemons are gonna drop. As it mega evolves, Trace ability usually traces my Sheer Force thus makes Psychic even more powerful that can OHKO my Landorus or Tapu Koko every single time. With that being said, when it mega evolves, 1 of my pokemon will die; what even worse is that if Koko dies, Landorus cannot revenge kill it every time with Earth Power. here is the cal to it:
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 0 HP / 0 SpD Alakazam-Mega: 220-259 (87.6 - 103.1%) -- 25% chance to OHKO
Yep, with only 25% chance of killing it, Mega Alakazam will likely take out another pokemon of mine next turn. However, if it attacks and kills Landorus, my Koko can revenge with Gigavolt Havic, but losing Landorus is a huge loss to my team. Predicting the attack and protect with either Landorus or Koko doesn't work either as it is too risky. If my prediction fails, I sure will lose.
Normal Alakazam, on the other hand, wouldn't be so bad...if it doesn't have the stupid Focus Sash. Having the ability to survive an attack from Koko and fire back with Psychic and the attack from Alakazam's partner means my opponent has a free attack against me and that is not good at all.
Switching when there is Alakazam on the field is not always a good idea either because they have a free attack as well.
Other threats are: Ferrthorn, Crobat, Salazzle, Choice Scarf Garchomp, Mega Sceptile, Blissey, Cresselia,... and a lot more and I'm not gonna explain all of them again as I don't want to spam another wall of text.
im really interested in the ways you deal with lunala and the worst teams it appeared onOther others are: Ferrthorn, Crobat, Salazzle, Choice Scarf Garchomp, Mega Sceptile, Blissey, Lunala,... and a lot more and I'm not gonna explain all of them again as I don't want to spam another wall of text
It probably would make the page take really long to load while also being hard to read from a phone. This is also related to the person who was asking for a viability rankings list: the streak number is a pretty weak indicator of a team or Pokemon’s strength when a great team can lose through sloppy play or a team that’s not that good can have one extremely lucky run or someone can just BS a streak entirely and get it listed.Speaking of the leaderboard: I'm new to this thread but the leaderboard is some ugly wall of text. Wouldn't it look better with some nicer formatting and maybe some icons? Example:
#01. GG Unit, (2005*) -Etc with all the other links and such
I don’t know how one can ‘keep’ encountering it when it only shows up in the first what, 30 battles and would have to be a lead to make any difference if one was playing correctly. Also +6 Signal Beam from uninvested Venomoth does 110% minimum to Hippowdon (assuming perfect IVs, which it wouldn't have early on), so either you need to teach your friend how to breed Pokemon so they're not using one with a bad IV and a reducing nature or they were messing up in more ways than they're telling you because as others have mentioned, there are plenty of ways around it even if using a suboptimal team.Having a debate at the moment for super singles with my friends, as they keep having near misses, since their plus 6 set up Pokemon from Durant strats get the board cleared thanks to Whirlwind and Roar.
My very best friend is trying to run the same Venomoth as me with Durant and he's encountered Whirlwind Hippowdon, after the Mimikyu red card has been used up and i'm like. i'm very sorry. i don't have any good advice for this one.
I told him just use taunt with mimikyu. Thief until it dies or gets gust out again. If Durant comes out, entrainment it for extra idle turn. On the idle turn switch to moth and protect. If it gets gusted again just start using iron head on Durant and hope for a flinch. or switch back to moth and protect and keep this going until it runs out of whirlwind pp. if moth stays active, put up a sub. protect again and pray its not going to gust you out again. if it goes for earthquake... GREAT. you now have 2 free turns of attacks.
But then the issue came down to. Then what happens after hippo goes down. If Durant is active and choiced into iron head, it can't use entrainment on next pokemon, unless you double switch. If mimikyu has fainted then what? The next Pokemon might have a move that ohko your set up Pokemon on the switch.
My friend says hes so annoyed that he's gonna try and run Guillotine as Durants last move. Just to try and get rid of Hippowdon and Skarmory.
Or drop Mimikyu all together in favour of a Moody Smeargle with ingrain.
Does anybody here actually have a viable strategy for Whirlwind/ Roar when using Durant in Super Singles?
You have yet to witness Sina's true horrible powers...Well I just lost my super amazing, super singles run to Sina. SINA of all people. Wow!!
Believe it or not, Punishment only has 5 PP, and then the set is harmless. Shunting the entire supply of that onto subs was another available option, and even prevents the possibility of them winning with the critical KO from full health.Sina sends out Mandibuzz and I try to use sub and it uses Punishment. The sub is immediately broken. I go for a protect to try and stall a turn of hail, and it uses punishment again.
I use signal beam. Mandibuzz lives on 1 HP. Punishment OHKOs me.
And that's the end of the run. RIP. Strangely after doing damage calculations...
0 Atk Mandibuzz Punishment (200 BP) vs. 252 HP / 4 Def Venomoth: 118-141 (66.6 - 79.6%) -- guaranteed 2HKO after Black Sludge recovery.
If i hadn't of used Substitute I may of had a chance to win this. If I had full HP, it would of been a guaranteed 2hko on my Venomoth. i had 133 HP remaining after the sub/ hail/ black sludge, which put me in the 75% health range. The Mandibuzz just got the higher end of the roll percentage here.
I noticed her Drampa carries Quick Claw and Fire blast. That is absolutely terrifying for any Durant team. thankfully in my battle i was able to remove the item before it did any harm.You have yet to witness Sina's true horrible powers...
I had no idea that punishment even had 5 pp. wow. i could of protect/ sub spammed until it had all been used up. looking at Mandibuzz 4's other moves, it doesn't have anything that even does damage.Believe it or not, Punishment only has 5 PP, and then the set is harmless. Shunting the entire supply of that onto subs was another available option, and even prevents the possibility of them winning with the critical KO from full health.
Strictly speaking of game mechanic, the poke struggles every other turn. I have no idea how the AI would react, thoughWhat happens if Torment is used on a pokemon with a choice item? Will it switch out or struggle?
I've been on discord since the day I posted my 1000th streak, and I have not edited anything, have I? Except for the Lunala to Cresselia thing because I was in a rush editing the first write up. Okay I honestly didn't know Alakazam FS couldn't appear after 49. I have seen it many times during my runs since I have tried more than 6 runs. That's why I kept in mind Focus Sash Zam is a threat to the team. I quitted using Catalogue on Serebii after the the 100~ wins on this run anyway so I didn't know a lot about all the details.Burning Abyss
There is no Focus Sash Alakazam in the Battle Tree that can appear at any point past battle 49 (not even Blue can bring it, Zam4 is Choice Specs), which I find simply unbelievable that you wouldn't have noticed over 1000 battles it if you singled it out as threat #1 to your team and the only one you could possibly lose to, as you claimed last time you appeared here. I'm far from the only one to have noticed.
I saw you on Discord, so before you edit that out of your writeup (there's enough other red flags but this one is undeniable), I think I should mention it here as well.
Eh to be honest, we all been there.Okay I honestly didn't know Alakazam FS couldn't appear after 49. I have seen it many times during my runs since I have tried more than 6 runs. That's why I kept in mind Focus Sash Zam is a threat to the team. I quitted using Catalogue on Serebii after the the 100~ wins on this run anyway so I didn't know a lot about all the details.
I didn't realize that Mamoswine didn't show up with Ice Shard later on (or so they said) but apparently those mistakes mean my streak is completely invalid and utterly bullshit lmaoEh to be honest, we all been there.
For example I've ran countless post legend attempts while playing around Fake Out when Incineroar shown up, only to eventually realize Incin34 don't have Fake Out at all.
(Not that my experience counts anything considering I've never had streaks worthy of note anyway, but that stuff happens to everyone)
It's the sheer volume of mistakes, along with the sets such as electrium Z Koko and backline sash ash-Greninja that most people agree wouldn't work as well as the normal sets most people run. Also you have no battle videos besides 450 vs plumeria which didn't showcase any of the strengths or weaknesses of your team. I also find it very hard to believe that your battle video won't upload to be honest, and also that you went 1000 battles without any other noteworthy battles that would be worthy of saving and uploading to show here. I would love to believe your team is legit, but all the signs point towards it being bullshit.I didn't realize that Mamoswine didn't show up with Ice Shard later on (or so they said) but apparently those mistakes mean my streak is completely invalid and utterly bullshit lmao
Lol. First of all, the fact that you think my streak is bullshit because you think "Oh you don't use this move on this pokemon. My sets are superior to yours. Should've used this move" is completely bullshit.It's the sheer volume of mistakes, along with the sets such as electrium Z Koko and backline sash ash-Greninja that most people agree wouldn't work as well as the normal sets most people run. Also you have no battle videos besides 450 vs plumeria which didn't showcase any of the strengths or weaknesses of your team. I also find it very hard to believe that your battle video won't upload to be honest, and also that you went 1000 battles without any other noteworthy battles that would be worthy of saving and uploading to show here. I would love to believe your team is legit, but all the signs point towards it being bullshit.
I'm saying that because every fake streak out there lacks battle videos. As for your sets, convince me why Ash-Gren is better than protean and why Electrium-Z is better than Specs Koko.Lol. First of all, the fact that you think my streak is bullshit because you think "Oh you don't use this move on this pokemon. My sets are superior to yours. Should've used this move" is completely bullshit.
Second of all, I only used to saving milestones and that reptile dude said "Don't save battles for the sake of saving..." or something along the line so I didn't save much anyway.
If me not being able to upload my videos makes you think my streak is bullshit, I just saved 10 consecutive battles from 1021 to 1031 last night and I will update them when i get home. (They now let me upload the videos)