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Ok and can you tell me something about the new AI?
Because in the list there are Teams with Aron. And yeah I know myself from Battle Subway, getting TR off is the critical point. But what I read is that Aron lvl 1 is a 100% magnet, so why does it not work here anymore ? (at least I assume it, as Aron is not getting a high streak)
Also back in the Battle Subway where I only battled I even had a pseudo-lvl-1-Endeavour Team. Normally you would say: Ah lvl-1-endeavour is dead, but I had my TR Leads:
And the AI is ALWAYS targeting Sunkern x) Even when he would have ghost moves, he goes for Sunkern. The only downside of Sunkern lvl 50 was that a full-hp-endeavour is not dragging HP to like 10, but Gallade is strong enough to kill most foes with close combat anyways after.
This was just my team what made me set all my pokes at min speed, because it was also working like the GEN IV Endeavour TR.
(Only 2 times in like 200x Staraptor targeted Gallade with brave bird ...)
There's mainly 2 reasons for which level 1 baits aren't AS perfect anymore.
The AI got changed to simply prefer 1hkos. If the AI can 1hko both lead, you can't predict which one it'll go for.
The AI also has some semblance of planning, as in if one of its pokes can 1hko one of yours, it often will not double target.
In fact if the AI has a lead that can 1hko your setter, there's the possibility it will go for the KO for the setter while the other will try to KO the bait.
To this you add the fact that there's a lot more strong spread move users, Mold Breaker is a thing, there are megas and Zmoves, status spammers are everywhere, etc.
The AI also has its own TR specialists, several < 30 base speed pokes like Escavalier or Mega Abomasnow which will underspeed your own pokes, as well as scary Quick Claw users (exp Drampa-3 / Incineroar-4), hail setters, sand setters, etc etc, which can still kill your bait level 1 at same time as your setter.
So the level 1 sturdy bait is not a guaranteed "AI will target this for 3 turns while I am free to do whatever".
Which is why there's only a handful of comps (In fact I believe only a couple) featuring Aron or similar baits.
The AI also has its own TR specialists, several < 30 base speed pokes like Escavalier or Mega Abomasnow which will underspeed your own pokes, as well as scary Quick Claw users (exp Drampa-3 / Incineroar-4), hail setters, sand setters, etc etc, which can still kill your bait level 1 at same time as your setter.
Believe it or not, none of the Scientists or Breeders can have Abomasnow. Kind of strange considering they DO use Frost Rotom and some other things really not geared for TR, like Chandelure. I was initially impressed that a lot of the things I liked to use were popping up. But I digress.
If you do encounter a mega it’ll more than likely be Slowbro, because it’s the only mega to show up in every single Set3/4 user to focus on TR. Steelix, Aggron, Camerupt and Audino appear on a couple of them. Those two hikers are a rare exception in that they run every setter in the tree (which is more than the individual Scientists and Breeders can have) and most rock/grounds, so you can potentially see mega Garchomp or Tyranitar with TR afoot.
Yeah, I’ve... spent some time looking into this since the original SM. If the Gen 8 male looks acceptable my IGN will prolly be Stein; otherwise it’s back to Mara, the OG.
Unrelated question: previous gens, most pokes not considered legends were simply divided amongst "Set A" and "Set B" and the trainers with no overlaying theme just had really large rosters of 80+ potential enemies to choose from. Going off of TRE's dump, a lot of pokes, among them Abomasnow, appear on extremely few teams. Abomasnow for example has five Set3 appearances and only four Set4 appearances, one of which being Sina, whom I can never face because I'm playing UM.
Other random pokes are not quite as rare, such as Manectric appearing on 11/8 teams respectively, but this is still much less common than previous gens where everything was drawn from two pools. It could reasonably be assumed that this was done because of the widespread use of Set3s past battle 40, but I'm wondering if there's maybe Set A through F/G/Whatever or if that system was done away with entirely. It does feel like there are more specialized trainers compared to last gen, but I'm going entirely off of confirmation bias here. If I happen to face three fire types and a grass, I naturally assume it was a sun or primary elements team, regardless if that's really the case.
Also back in the Battle Subway where I only battled I even had a pseudo-lvl-1-Endeavour Team. Normally you would say: Ah lvl-1-endeavour is dead, but I had my TR Leads:
And the AI is ALWAYS targeting Sunkern x) Even when he would have ghost moves, he goes for Sunkern. The only downside of Sunkern lvl 50 was that a full-hp-endeavour is not dragging HP to like 10, but Gallade is strong enough to kill most foes with close combat anyways after.
This was just my team what made me set all my pokes at min speed, because it was also working like the GEN IV Endeavour TR.
(Only 2 times in like 200x Staraptor targeted Gallade with brave bird ...)
You MUST come onto the Subway thread and talk more about this sometime: Sunkern has never been featured on any leaderboards, I don't think Gallade has ever made the Subway leaderboard, and this just sounds insane.
As loudly as I cry for Triples to return, doing random doubles in the tree is still pretty fun... a different beast from the Subway, that's for sure. I had already lost my streak at 21; laughably pitiful in any context but my loss was more RNG fuckery than anything else. I rolled three ice types in the batch, so I decided to try a little hail team, but a combination of two fire types and a little shithead named Mawile got a Quick Claw proc, killing the only poke able to destroy both it and Arcanine, and I was checkmated. I'll give the team a second chance because the loss felt extremely BS driven even if ice teams are among the least viable :/
Since rolling four pokes and using only those four would only seem to make me that much more likely to fail right away, I roll six flunkies on top of the setter and mega, as well as a couple from the alt box, and from those pick six for the battle box. If the team isn't playing to my liking, I quit after five rounds and try using a different group among the six chosen.
If nothing else, it was the first time I got to try Alolan Golem, and I love it. Eats bulky waters for breakfast and in stark contrast to many electric types, it has a pretty good movepool outside its STAB.
I like to chronicle these just to remember what I rolled and lost to, so hopefully the next attempt will at least make it to 30. What a sorry file this one made :P
You MUST come onto the Subway thread and talk more about this sometime: Sunkern has never been featured on any leaderboards, I don't think Gallade has ever made the Subway leaderboard, and this just sounds insane.
XD yes well it was the best TR Team in my eyes when I was playing the Subway - sure I will post it, but I think I should at first try to get a long streak with it, so it will be connected to a number. I also saw no (Pseudo-Lvl-1-)Endeavour Team so I guess it's kind of unique and it's strong enough for sure to get some place I hope.
Tree actually allows level 1 mons, there's a couple on the leaderboards, one with Aron, and I believe Turskain beein experimenting with lvl 1 Togedemaru atm
I just lost in battle 48 with this stupid team. I went in without all of the team members EV'd fully appropriately and just kept going until I lost...I wanted to see how far I could get using Butterfree. I lost to a Trick Room team when I used Fake Out on the lead Rotom and Cresselia set up TR. I knew it was probably a mistake; should've either used Fake Out on Cresselia or put it to sleep instead of setting up the unnecessary Tailwind. I didn't save the video.
Pretty much all the battles before the loss were very easy, so I rarely had to bring in my back line. I'm going to re-EV Butterfree so it's not wasting EVs on speed and replace Medicham with an Adamant one that has a bunch more bulk (and a bit more power) and Psycho Cut bred onto it. Struggle Bug can be helpful sometimes, but I've found it to be a luxury more than anything, so any suggestions for a useful replacement are welcome. (I'm also going to take the SpA EVs off Butterfree.) I also plan on replacing Swords Dance with Protect on Garchomp and Rock Slide with either Stone Edge or a different-type move like Poison Jab...suggestions welcome there too, and on a different item potentially. The SpD investment for Kartana is almost not even worth it, but I'm using the Focus Sash on Butterfree anyway.
The back-line EV spreads are meant to outspeed everything but that one Aerodactyl set with Tailwind up. The team has some obvious drawbacks. If Tailwind somehow fails to get up when necessary or TR goes up it's a bad situation, but the combination of Fake Out and nearly fully accurate Sleep Powder should make such situations very rare.
I'm mainly posting to see if anyone has any ideas that haven't occurred to me, including for different things to use in the back. It would be cool to get something like Butterfree on the leaderboard, so I want to optimize the team before I go back in.
Haha thanks. The combination of Tailwind and almost 100% accurate Sleep Powder is actually pretty solid. I would definitely give Kartana the Focus Sash but it feels pretty necessary for Butterfree because it's so damn frail. The other factor is that I'm trying to take advantage of not having to max out Kartana's speed...either I put the available EVs into SpD and use the AV or I get kind of a negligible benefit from them. (Of course, I could always replace Kartana with something else.)
I'm heading out but maybe I'll check out the discord later...honestly I don't know the Tree sets that well and don't bother to do calcs, etc., like the more serious people in the thread, but trying to get overlooked stuff like Butterfree on the board is a pretty fun challenge.
Well, I'm afraid that if you aim to get Butterfree (or really anything) on the leaderboard, knowledge of sets and mechanics and proper teambuilding are not an option.
Luck can only get you so far when passing battle 50 you start to run into plenty of megas and full legendary team comps.
The lead. It can often sweep teams with or without Swords Dance using its extremely strong STAB moves and a juicy priority move in Extreme Speed. I thought Mega Lucario would be especially fun to play around with in USUM with the addition of Meteor Mash to its movepool, and Mickey here proved me right.
The bug. I got it while shiny hunting in Ultra Wormholes, and I knew I wanted to use it for some sort of competitive purpose. I randomly picked it out of my PC box when assembling this Battle Tree team and it did not disappoint. Yanmega is just a fast, hard-hitting monster that can easily outspeed opponents with Speed Boost. Its coverage is somewhat mediocre, but it thrived when paired with its two teammates.
Barney (Garchomp) @ Dragonium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Fire Fang
The purple dinosaur. Barney here has great typing synergy with Lucario and Yanmega, so I decided to throw it on the team. It functions as a sweeper that can take a hit or two when I need it to. For the first half or so of my Battle Tree run, this guy was holding a Firium Z. But after finding myself rarely using Inferno Overdrive, I swapped it to Dragonium Z which has been far more useful.
This team got me way higher in the tree than I ever would have expected. Shoutout to Mega Salamence for destroying the team in three moves and ending my 78-win streak.
Well, I'm afraid that if you aim to get Butterfree (or really anything) on the leaderboard, knowledge of sets and mechanics and proper teambuilding are not an option.
Luck can only get you so far when passing battle 50 you start to run into plenty of megas and full legendary team comps.
Yeah...I know some, but definitely haven't memorized many sets, etc. If I check stuff as I go that obviously helps. I went in for another run without bothering to make any changes and lost on 53 to an Infernape whose Fake Out was faster than Medicham's. In retrospect I should've gone for Delphox with the Fake Out and that would've given me a better chance, but my team is pretty vulnerable to this lead combination regardless (as well as other faster Fake Out users). I may also switch out Kartana for something sturdier, but I think this lead pair can definitely manage a longer streak.
If you rely so much on fake out, Mega Lopunny could be a better option that can also hit ghost types, while providing several utility options for your 4th move slot.
So, I'm trying to work out a team for singles. After a bit of experimenting, I've become fond of Dragonite. After a bit of research, I concluded Aegislash would be a good complement to Dragonite. That leaves me with a third pokemon. A normal-type would cover Aegislash's weakness to ghost pretty well, but I don't have any competitive normal types bred. A couple of possibilites that come to mind or Porygon-Z or Porygon-2, Mega-Loponny, and Mega-Kangaskhan. Does anyone have any particular reccomendations?
Here's what I'm currently working with, for reference (Also, am I barking up the wrong tree borrowing the Aegislash set from the sample set for Ubers)?
Dragonite @ Lum Berry
Ability: Multiscale
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
-Outrage
-Earthquake
-Roost
-Dragon Dance
first off let me say that your aegislash set is terrible. uninvested gyro ball will not be 2hkoing things you really want to get rid of (rotom-frost, opposing kangaskhan) and with no setup on aegislash, you can't take advantage of the massive amount of setup opportunities it gets. change it to a more standard adamant swords dance set. as for your third slot, pretty much any water works there. kangaskhan is something a lot of people have stayed away from after the nerfs, but by all means give it a spin if you want to, although having minimal status protection and 3 physical mons leaves you wide open to burns from stuff like flame body chandelure/moltres/magmortar.
first off let me say that your aegislash set is terrible. uninvested gyro ball will not be 2hkoing things you really want to get rid of (rotom-frost, opposing kangaskhan) and with no setup on aegislash, you can't take advantage of the massive amount of setup opportunities it gets. change it to a more standard adamant swords dance set. as for your third slot, pretty much any water works there. kangaskhan is something a lot of people have stayed away from after the nerfs, but by all means give it a spin if you want to, although having minimal status protection and 3 physical mons leaves you wide open to burns from stuff like flame body chandelure/moltres/magmortar.
Yeah, the brief tests I've done with it so far have proven decidedly lackluster. You reccomend a water-type for the third pokemon; Would calm mind suicune work well?
You've got to smile when you defeat a trainer, move on to defeat a second, and face the original trainer again immediately. Surely we are not beholden to the same standards here. Or maybe the AI is like that dude who was the first to claim he nailed 200 wins and "hyper offense bro, while you were busy running calcs and switching i was just pickin moves n winning, you should try it"
Also amuses me that I've faced nothing but Scientists four battles in a row. I love TR but cmon you fucks are getting stale
...make that four scientists, heidi the only uncorrupted aether employee and three dancers jesus they need to look at some stock college campus photos and learn something
Edit 2: Not a lofty goal, but I managed to reach 50 while completely at the mercy of RNG for my teams. I'm hoping I can at least drag this out to 100. Rolling for my box of alts in addition to six regular pokes has helped immensely in scraping together a usable team, though I tend to have some poor luck in getting a lot of repeat types, at least with the batches today (played 21-50.)
Slowking was getting movelocked into less ideal things, so a change was in order. Not that it mattered as the following team embarassingly ate shit and bye bye went streak.
41-42: Aromatisse/A-Marowak/Empoleon/M-Mawile
43-50: Aromatisse/Landorus-T/Empoleon/A-Marowak (Boss: Blue M-Gyarados/Machamp/Exeggutor/Tyranitar)
First two battles saw way too many EQ users for a team with that many ground weaknesses, so Lando immediately got pulled off the bench. Luckily I went most battles without seeing a single water or ice user in the lead, and by "most" I mean "almost none." Fortunately I kept Empoleon for exactly that.
I love Alolan Marowak but wish it could have been even 5 base slower, because this poor girl was losing multiple speed ties with base 30 negative natured pokes, Wishiwashi and Slowking among the ones that actually mattered, and it of course bit the dust on those occasions. Thankfully Landorus hits only 38 speed, so while I couldn't sub it in, it finished the jobs.
Deserved to lose battle 46 as I twice opted to Hydro Pump an Armaldo4 when Flash Cannon would have easily OHKO. Pump is there because the set sometimes runs a Waterium Z, but had an Expert Belt this time for better overall use. Anyway, not killing the Armaldo allowed it to pick off Aromatisse and Marowak, and I only won due to a combination of Intimidate, Kingdra having neutered itself (apparently Blizzard at -2 barely even inflicts half Lando's HP) and Empoleon just having an amazing defensive typing.
Apart from that shitshow I brought upon myself, this hasn't been terribly difficult! Helps that the enemy megas haven't been leading, either. Eager to roll my new Bronzongs to try them out, as I've become really sold on Heatproof @ Colbur...
Meant to eat Flare Blitz, Overheat, Arcanine's Burn Up or Z equivalent, and Honchkrow3's Black Hole Eclipse which has frequently been a death sentence for the setter if it isn't anticipated and reacted to accordingly. No Levitate because most STABless quakes do shit damage to that spread and the only really scary ones belong mainly to Rhyperior4 (not a OHKO), and the Sand Force fellows, the worst being Garchomp4 (if it doesn't KO, it's GG if its ally targets also.) The Heatproof will also go some way in cutting Flare Blitz if the enemies manage to get sunlight up by any means. This spread also survives Gengar4 Shadow Ball but like Garchomp, it's moot if it got double targeted.
Edit 4: went out in the absolute lamest way possible, by losing the battle immediately after a glorious nail biting victory. And like always, hindsight is 20/20; I could have turned things around had I attempted something differently.
Battles 51-60:
Nothing terribly noteworthy; I like Golisopod running shotgun on some of these teams because First Impression easily OHKOs a lot of dark and grass types. I've also found myself enjoying Drill Run on this guy. Unfortunately he was getting ejected from battle often due to doubling up, when he had better damage options than the latter two.
Battles 61-69:
Regirock is a major boon when it shows up for its retarded bulk, Gravity, and its WP overcompensates nicely for its specially defensive build.
The nail biter I ended up winning was against a M-Gengar/Chandelure/Magmortar/A-Muk. While Slowbro can take as little as 68~ from Mega Gengar Shadow Ball, it definitely wasn't going to survive one from both leads, and I couldn't just switch either backup into it. Both Chandelure and Abomasnow have Protect so I knew I'd be relying on it. Gengar crits Slowbro because why not, so now I have to hope Regirock is ignored for a while, because it's the only thing that would be attacking. Thankfully, this played out in my favor. Two Stone Edges to get rid of Gengar, one for Chandelure, one for Magmortar.
Muk entered battle with Abomasnow at critical HP and, not knowing which set but wanting to get an easy Flash Fire for Chandelure (who up to this point took no damage aside from hail) I took the gamble of sending it in when it just might take a Shadow Sneak or worse. To my delight, Muk Crunched Reggie for pitiful damage and Magmortar activated FF, paying for it with his life. I was going to detonate Reggie regardless; since Chandelure would survive a critless Crunch, I passed on Protect and it picked Muk for the sliver of HP remaining from Reggie exploding.
Aaaaaand then we have 69. Lead Garchomp3 and Dragonite3. Slowbro and Abomasnow can survive CB Outrage but not if they take an EQ first, which they did. After that abysmal first turn in which I learn the enemy sets, I send in Abomasnow. What I SHOULD have done was tried to blow Regirock up; at +2 it OHKOs both of them, and because Gravity had been used, Garchomp would remove Multiscale if it were active. At worst, Dragonite targets Reggie instead, who dies, and I get a shot at maybe Dragonite confusing itself and protecting Chandelure the next turn.
But I don't protect Abomasnow, who's targeted by the second Outrage as well, so now I've lost my setter and mega and have two EQ weak pokes against three enemies (Regirock Stone Edged Dragonite for the KO) and one of those users is Chomp3, who's movelocked. Salamence entered next and Chomp would not crit it during my Protect turn, leaving Chandelure by itself. I forfeited. Not as stupid a decision as the Armaldo from earlier, but yeah, I have a bad habit of not exploring ALL my options, and here's where it got me :P
I'll try again tonight after the midnight rollover, because I don't want to risk losing again beforehand and being prevented from getting my PP Max and other items. Dunno how far past 100 I'll want to get before I'm proud enough to upload all my vids and ask it to be added to the FP.
So, having bred another Aegishlash, I'm struggling to figure out which moves it should have to round out my super singles team. Here are the two other pokemon I'm using (Any alterations you can suggest are appreciated).
Suicune @ Chesto Berry
Ability: Pressure
Level: 50
EVs: ? HP / 252 Def/ ? Spe (This was from a giveaway from a while back, so I'm not 100% on the EV spread. Open to suggestions as to how to improve it)
Bold Nature
-Calm Mind
-Scald
-Icy Wind
-Rest
Ideally for a singles aegislash you are looking into KS, SwD, then eithery ou go shadow sneak + sacred sword, or can use sub over swd if you fear status.
Sacred Sword is kind of very optimal because it allows to ignore Stockpile/Curse boosts
For Aegi you want an imperfect speed IV to underspeed Magnezone4, which can have sturdy and the rest of your team can't switch into it. Suicune and Aegi don't mesh well since they both want leftovers but you can go for chesto cune. Icy wind on Suicune is more for certain teams than others, and your team would make better use of Substitute. Aegi wants Swords Dance because it sets up on like half the tree lol. Don't use sub on aegi unless you're running a fully special set, which you aren't. As for suicune's EV spread, pretty much go max HP/def (or near max) with some amount of speed(check the tree speed tiers. some suicune are EV'd to outspeed certain threats at -1 but icy wind is kinda redundant when you have a priority user and a speed booster). i'd recommend at least 12 speed EVs to hit 107, but you could also go for 28 to hit 109 (there is a lot of nasty stuff at 106 including the rotoms, and excadrills are at 108)
lol won battle 69 and went on to lose #73 shortly thereafter; a first turn Rock Slide flinch was pivotal to my demise. The battle would have been easily winnable were it not for the offender, Hippowdon2. Had it just Cursed like a good boy, I would have kept Landorus alive to deal with the two Slowthings that appeared and not taken needless damage or KOs too soon. Aggravatingly, I lost a 1-1 with Carbink at 5 HP and Hippowdon at a sliver itself, thanks to its Sitrus Berry. At least I got several nice replays from this streak. Hopefully another patch doesn't release and kill them before I can record.
I've begun forgoing using a Mega if I feel the other three pokes can get along well enough. It seems to have helped, or at least not resulted in a struggle or loss of power.
Battles 1-10:
Battles 11-20:
Battles 21-30:
Fun Fact: Colburproof Bronzong worked as nicely as I'd hoped. AI doesn't seem to notice it as it was targeted by multiple fire attacks with Lurantis still right next to it. First time I used Contrary Lurantis and while it isn't retarded, I didn't expect it to be so strong at just +1. Netted itself many OHKOs, both with and without boosts (unexpectedly large number of Leaf Blade crits.)
Battles 31-40:
Battles 41-50:
Fun Fact: At this point in time, Mawile has the most alternate sets out of any flunky (total of four.) This one took advantage of Gravity.
Battles 51-60:
Fun Facts: Crabominable was not even sent out until the final battle versus Grimsley. Its one turn was spent destroying Honchkrow with Ice Hammer. This was also the only battle Porygon2 fainted. Several teams were versus Grass/Fire and Legend users, which Dragalge and Blastoise easily handled with some offensive support from P2.
Only worrysome opponent was a Volcarona who put Quiver Dances under its belt and was healed nearly to full by a Comfey. It boosted more while I hurriedly slaughtered Comfey and Typhlosion before TR wore off. It never got off an attack because it suffered paralysis the turn TR needed to be reset and the next Water Pulse to hit it was a crit. Blatant cheating! The facilities are a lie! Everything is a lie!
Battles 61-70:
Fun Facts: Played two battles with Telepathy Oranguru, and after a Rock Slide flinch and a Fake Out, immediately quit and subbed it out for Inner Focus. The first battle also featured yours truly using Thunderbolt like a retard with Marowak present, forgetting it would be redirected. Fortunately it had negligible consequences.
Battles 71-73:
Occasionally I did opt to use something I haven't seen in ages, over something I'd have been more inclined to use otherwise. Passing on Alolan Exeggutor to use Tangrowth is one such example. Conkeldurr in the losing battle was my Sheer Force LO variant because I had been really itching to try it. The streak ended too prematurely to really go batshit insane, sadly.
Now that I think of it, are Hikers Vivek and Stellan, the TR-meets-Rock/Ground team, the only hikers you can possibly face past 40? It seems that way.