It's in the OP of this thread.Does anyone have a link to the BDSP discord? I don't have it anymore so I can't challenge anyone if I wanted to.
I feel like I missed a significant piece of Pokémon history with this metagame. Never played, finally bought SP a couple months ago and still haven't played, but the discussion here is truly great. Sounds like it was a fun fresh metagame in its prime.
Breloom @ Lum Berry
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Spore
- Stun Spore
- Bullet Seed
- Force Palm
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 204 SpD / 56 Spe
Careful Nature
- Swords Dance
- Roost
- Facade
- Taunt
Suicune @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Calm Mind
- Hydro Pump
- Ice Beam
- Scald
I believe the Sharp Beak set originated from Lily around the time of the first BDSPPL. But wrt to Staraptor itself, base 100 speed is a weird speed tier for it mostly because it misses out on some threats it wants to beat without a scarf. Scarf is still a decent lead to start the game off to scout and it crucially outspeeds scarf tom. Regen cores are usually what makes Raptor difficult to fully utilize so yes roost can alleviate these issues. It's a bit of a give and take but adamant on non scarf sets means it's outspeed by something like Roserade which could sleep it. I think part of its decline has to do with some of its favorite targets to snipe like Zam having declined over time.
What are people's opinions on Staraptor recently? I ask because I feel like it's a mon that you don't often hear brought up in discussions and when it does it's often just a quick remark or two. Personally I've always found Staraptor to be a rather weird mon, it's something you don't really think about in the teambuilder, both as a member of your team and as an opposing threat, but it always has the potential to cause some major damage when it does show up both due to sheer strength and because most of the defensive metagame currently has a rather poor time switching into its attacks.
Regarding the Choice Scarf set, which is what most people's "go-to" Staraptor set is, it has definitely fallen off quite a bit in my eyes recently. While it is devastatingly powerful for a scarfer, it's often worn down way too quickly by hazards and recoil damage for it to make any meaningful impact most of the time I find. Most teams I feel are able to "cheat" their matchup versus Scarf Staraptor for this reason, which really hampers what I believe Scarf Staraptor is best at; trading 1 for 1 against offense and hopefully more (maybe I've got the wrong idea on raptor there but idk). Scarf can still work on the right team and in the right matchup but overall it has taken a hit I find.
Sky Render (Staraptor) @ Sharp Beak
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Adamant Nature
- Brave Bird
- Double-Edge/Facade
- Close Combat
- Roost
I've been using this set recently and I find that it's probably the best Staraptor set in the metagame right now. Xilefi was the one who first told me of this set, though I don't know where he got it from so yea. You lose the speed of Choice Scarf but the power boost to Brave Bird from Sharp Beak let's you muscle past usual defensive answers to Staraptor while also just generally being harder to switch into than before. Roost helps alleviate Staraptor's longevity issues and can usually be used on something that's being forced out by Staraptor or on moves like Clefable's Protect. Not being bound by a choice lock is very helpful too since it lets you break past Flying resists more easily, especially since most people expect Scarf Staraptor when they see it on preview, so they'll be more willing to keep in their/Defensive
/
in on a Staraptor which just clicked Brave Bird into them. Lum Berry is maybe a possible item on this set instead of Sharp Beak if you don't want to risk being immediately crippled by Flame Body/Static, though the damage drop on Brave Bird means defensive checks like Slowbro and Physdef Gliscor will once again give you trouble.
Choice Band is the worst set in my opinion mostly due to the fact that the above set pretty much accomplishes the same goal of breaking past defensive cores while not immediately deleting itself whenever it clicks an attack into something bulky. If you absolutely need the sheer immediate damage of Band though, it could work.
I've been noticing that recently a lot of teams have been usingand/or
as their Flying resists, which Staraptor loves because Close Combat and Double-Edge do serious damage to them and they both lack recovery outside of leftovers, making them easy to wear down over time. The decrease in popularity of Choice Scarf on Rotom-Wash also helps Staraptor since it doesn't have to rely on Choice Scarf itself as often in order to outspeed and threaten Rotom with Double-Edge. This in conjunction with the fact that usually solid defensive checks to Staraptor such as Slowbro, Physdef Gliscor, and Jirachi have declined in usage, while Grass types threatened by Staraptor like Tangrowth and Roserade increase in popularity, making it far easier for Staraptor to break through the defensive cores of many teams. Of course Staraptor's total lack of defensive utility makes it a hard mon to fit onto teams and to use to its fullest extent compared to other breakers, but I still find Staraptor to be a solid mon in the metagame, albeit one that can be overlooked at times.
Apologies if this post is a bit of mess, it was mostly just me rambling about my thoughts on Staraptor in a rather unorganized way. Like I said at the beginning, I'm curious about what others think of Staraptor right now, so if you have anything you'd like to share I'd love to hear it!
Starmie's list of switch-ins is very sparse, basically limited to Gastrodon, Blissey, specially defensive Rotom-Wash, specially defensive Celebi, and specially defensive Mew. I looked through the teams in my builder (which consist of not only my own teams but also teams taken from other players) and found that the majority of the offensive teams (which comprise the best and most common team style in the metagame) get absolutely drowned by Starmie. The defensive and balanced teams tend to pack Blissey, which checks 90% of special attackers anyway, but I realized that the majority of teams had physically defensive Rotom-Wash so that it can more easily burn the physical attackers that it's checking. I then checked the samples and what I found was shocking
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Scizor | 49 | 72.06% | 51.02% |
| 2 | Clefable | 33 | 48.53% | 54.55% |
| 3 | Gliscor | 27 | 39.71% | 62.96% |
| 3 | Heatran | 27 | 39.71% | 40.74% |
| 5 | Latias | 26 | 38.24% | 53.85% |
| 5 | Garchomp | 26 | 38.24% | 46.15% |
| 7 | Rotom-Wash | 24 | 35.29% | 41.67% |
| 8 | Weavile | 17 | 25.00% | 35.29% |
| 9 | Roserade | 12 | 17.65% | 83.33% |
| 9 | Infernape | 12 | 17.65% | 66.67% |
| 9 | Starmie | 12 | 17.65% | 41.67% |
| 12 | Crawdaunt | 11 | 16.18% | 59.09% |
| 13 | Skarmory | 9 | 13.24% | 66.67% |
| 13 | Tangrowth | 9 | 13.24% | 33.33% |
| 15 | Lucario | 8 | 11.76% | 62.50% |
| 16 | Magnezone | 7 | 10.29% | 57.14% |
| 16 | Mew | 7 | 10.29% | 42.86% |
| 18 | Milotic | 6 | 8.82% | 83.33% |
| 18 | Blissey | 6 | 8.82% | 58.33% |
| 18 | Celebi | 6 | 8.82% | 25.00% |
| 21 | Suicune | 5 | 7.35% | 70.00% |
| 21 | Togekiss | 5 | 7.35% | 60.00% |
| 21 | Dragonite | 5 | 7.35% | 40.00% |
| 21 | Azumarill | 5 | 7.35% | 40.00% |
| 21 | Alakazam | 5 | 7.35% | 40.00% |
| 21 | Nidoking | 5 | 7.35% | 0.00% |
| 27 | Tyranitar | 3 | 4.41% | 66.67% |
| 27 | Raikou | 3 | 4.41% | 33.33% |
| 27 | Azelf | 3 | 4.41% | 33.33% |
| 27 | Staraptor | 3 | 4.41% | 33.33% |
| 31 | Slowbro | 2 | 2.94% | 50.00% |
| 31 | Mismagius | 2 | 2.94% | 50.00% |
| 31 | Mamoswine | 2 | 2.94% | 50.00% |
| 31 | Crobat | 2 | 2.94% | 50.00% |
| 31 | Breloom | 2 | 2.94% | 50.00% |
| 31 | Gastrodon | 2 | 2.94% | 50.00% |
| 31 | Volbeat | 2 | 2.94% | 0.00% |
| 31 | Qwilfish | 2 | 2.94% | 0.00% |
| 31 | Kingdra | 2 | 2.94% | 0.00% |
| 40 | Aerodactyl | 1 | 1.47% | 100.00% |
| 40 | Blastoise | 1 | 1.47% | 100.00% |
| 40 | Jirachi | 1 | 1.47% | 100.00% |
| 40 | Feraligatr | 1 | 1.47% | 100.00% |
| 40 | Moltres | 1 | 1.47% | 100.00% |
| 40 | Poliwrath | 1 | 1.47% | 100.00% |
| 40 | Salamence | 1 | 1.47% | 100.00% |
| 40 | Machamp | 1 | 1.47% | 0.00% |
| 40 | Cresselia | 1 | 1.47% | 0.00% |
| 40 | Bronzong | 1 | 1.47% | 0.00% |
| 40 | Rhyperior | 1 | 1.47% | 0.00% |
| 40 | Ludicolo | 1 | 1.47% | 0.00% |
| 40 | Slowking | 1 | 1.47% | 0.00% |
| 40 | Quagsire | 1 | 1.47% | 0.00% |
Code:+ ---- + ------------------ + ---- + ------- + ------- + | Rank | Pokemon | Use | Usage % | Win % | + ---- + ------------------ + ---- + ------- + ------- + | 5 | Garchomp | 26 | 38.24% | 46.15% | | 8 | Weavile | 17 | 25.00% | 35.29% | | 9 | Starmie | 12 | 17.65% | 41.67% |
Nobody watch this replay.(6) igiveuponaname vs (11) Skitty (Skittyrox)
https://replay.pokemonshowdown.com/smogtours-gen8bdspou-735471
Rotom-Wash @ Choice Specs Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Volt Switch - Hydro Pump - Trick - Nasty Plot / Thunderbolt | Rotom-Wash @ Leftovers Ability: Levitate EVs: 252 HP / 248 SpD / 8 Spe Calm Nature IVs: 0 Atk - Volt Switch - Hydro Pump - Discharge / Rest / Thunder Wave - Protect / Sleep Talk / Thunder Wave |
Quagsire @ Leftovers Ability: Unaware EVs: 252 HP / 252 Def / 4 SpD Relaxed Nature - Scald / Counter / Curse - Toxic - Recover - Earthquake | Quagsire @ Leftovers Ability: Water Absorb EVs: 252 HP / 4 Def / 252 SpD Sassy Nature - Scald / Haze / Yawn - Toxic - Recover - Earthquake |
SpDef Rotom-W is a great set, though I personally prefer a spread of 248 HP / 52 SpA / 200 SpD / 8 Spe (also with a Calm nature) so that you can break +1 Suicune's Substitute with Volt Switch. It also just generally improves its damage output against most things. I also very much still like Will-O-Wisp on this set, as Rotom is such a great spreader of burns since Fire-types don't like switching in on it thanks to the STAB Hydro Pump and theburn can still shore up its uninvested physical bulk.Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 248 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Discharge / Rest / Thunder Wave
- Protect / Sleep Talk / Thunder Wave
10. 3atk Slack Off ApeAgain huge shoutout to Skitty (Skittyrox) for bringing this set out. Infernape as popped out again as a fantastic breaker of common balance and fat cores. But the problem of it is its frailness and how it gets worn down so easily by hazards and Life orb Damage. However, LO Infernape is such a threat that will forces switches as the fact that it can switch moves will make u pivot around it. Letting Slack off come into play. Slack off over Rocks makes Infernape last longer in those 50+ games and still there as a breaker that its harder to deal with. Amazing call by Skitty.
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Infernape @ Life Orb
Ability: Blaze
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Overheat
- Close Combat
- U-turn
- Slack Off
6. Choiced Lucario
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Lucario @ Choice Scarf / Choice Band
Ability: Justified / Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Close Combat
- Meteor Mash
- Crunch
- Copycat / Extreme Speed
Choiced Lucario has exceed in now Bulky offense teams which prefer to run this as a breaker or a revenge killer. Even if the roles of a Scarfed and CB set are different, i put them in the same slot to explain how Lucario has made its way into compositions that aren't HO. Lucario has such amazing dual STAB combination that in can fit on Bulky Offense or Offense just fine. CC is very spammable when Clefable its scared to come in, Crunch hits Latias and Starmie for solid damage. CB prefers Extreme speed, whereas Copycat its a good alternative for combining with U-turn users like Scizor and Gliscor. You can also slot Sleep Talk there if u are afraid or Rose for sure.
yoinking this from the other thread real quick since it gives me a reason to talk about a Mismagius set that I think can be cool on occasionTaunt Mismagius
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A thing that I noticed was that many Blissey in this tier can't actually hurt Mismagius, since, because Gengar isn't in the tier, a coverage move to hit Ghost-types isn't necessary. However, if you use Taunt with Mismagius, then it kinda just sits there. I wasn't sure what the best way to exploit this was, but I tried Calm Mind to set up and take advantage of Mismagius's teammates; Nasty Plot is just better, though, since it requires fewer turns to become actually threatening.