I agree. Blaze can run a FAR better SD set, but Infernape still runs a very strong Nasty Plot setIMO, infernape should be used as a lead, or you can go with NP. leave the physical attacking to blaziken.
I agree. Blaze can run a FAR better SD set, but Infernape still runs a very strong Nasty Plot setIMO, infernape should be used as a lead, or you can go with NP. leave the physical attacking to blaziken.
On the other hand, if Blaziken can get a single free turn (oh hey Nattorei everywhere), then it's faster than Infernape. Infernape is a better revenge killer and a somewhat better special sweeper thanks to NP and a better special movepool, but I'd choose Blaziken for physical or mixed sweeping any day.I still prefer Infernape. It has more speed off the bat, and Close Combat is more reliable than Hi Jump Kick. If you undervalue those two things, perhaps you should try playing with Infernape and notice how he outspeeds and forces out tons of shit that would otherwise outspeed and KO Blaze.
blaziken might be better as far sweeping goes but you make infernape look useless. he is one of the best SR users these days thanks to encore and good base speed, and the same double STAB blaziken got. i think that to use infernape as a offensive pokemon is just being outclassed by blaziken these days, instead one should abuse the fact he is capable of supporting the team while not being a useless setup folder after that.
always fun to run fire punch\mach punch\SD\thunderpunch iron fist infernape though. idk why, its just fun lol.
I still prefer Infernape. It has more speed off the bat, and Close Combat is more reliable than Hi Jump Kick. If you undervalue those two things, perhaps you should try playing with Infernape and notice how he outspeeds and forces out tons of shit that would otherwise outspeed and KO Blaze.
Prediction, especially with Team Preview. If you know they're going to Protect or switch to a ghost, that's a free turn of set up. Half the time I face a team with Burungeru, I end up sweeping entirely because of that, because apparently nobody realizes that Blaziken can use Shadow Claw.I don't see why everyone assumes I'm referring to accuracy when talking about reliability. The fact that a ghost can switch in or a random Protect costs you 50% of your health is huge. Meanwhile, Infernape can spam Close Combat, not giving a shit if you switch in Burungeru because of the entry hazard damage it might be taking and finishing it with Grass Knot.
Blaziken's really better used as a late-game sweeper anyway, when you know your opponent's play style and have taken out or weakened its counters (for example, if I'm running Blaze Kick over Flare Blitz, I need to be sure to take care of Gliscor first).when using SD blaziken i always find myself spamming flare blitz instead of HJK. its just too dangerous to use until you make sure to remove all ghosts on the enemy team and i know no ghost capable of surviving a +2 flare blitz\shadow claw, and by the time i allow myself to use HJK the enemy team is damaged enough to be dealt with without the use of HJK.
when using SD blaziken i always find myself spamming flare blitz instead of HJK.
That doesn't get very good coverage, though; you're going to have a hard time getting through most fire resists, particularly bulky waters. Shadow Claw doesn't hit most things very hard and Fire/Rock gets a lot of redundant coverage. Fire would actually be the better STAB to drop, since both Fighting/Rock and Fighting/Ghost are good combinations.If high jumP kick is predicted that much would it be worth it to not run it at all and run like flare blitz/swords dance/shadow claw/ stone edge
and they would probably work real well on a sun team seing as blazikens fire attack gets an extra boost, water is weakend, and venesaur has chlorophyl nowYeah, Blaze works well as a late game sweeper as everyone has said. He'll be strong enough to live through priority hits (in the sun, he can tank an azumarill aqua jet) and his raw power can easily mop up weakened teams. Admittedly, I ignore intelligence and throw out Blaziken early game, doing as much damage as I possibly can before getting him out of there. Then I use either a shaymin, doredia, latias, or jirachi to healing wish back into blaziken late game. Eventually it got to the point where Blaziken was the only sweeper on the team, and the victories netted from him were oh so satisfying.
Now, I've gone back to using him to make room for Venusaur. The combined resistances to all priority attacks in the game (save for e-speed, quick attack, and shadow sneak) are nice, but the shared weaknesses to psychic and flying are crippling at times.
Garchomp dies to HJK, and most of the others die if you have the appropriate coverage move. Possibly not Multi Scale Dragonite, but I haven't done the calcs, and that's not an issue with SR support.I don't think Blaziken can worth staying in on any dragon except Haxorus and Hydreigon...
Mostly since Haxorus is outsped and Hydreigon has a typing disadvantage. IMO HP Ice seems pointless, but it should still be put there, since it allows for Blaziken to kill Gliscor.
If you're adding HP Ice and removing Stone Edge, how does that possibly free up a slot for Protect?Pointless? Hardly. On a Swords Dance set, it isn't needed, but the mixed set can make good use of it. It hits the Lati twins, Mence, Garchomp, Landorus, Dragonite, etc. Blaziken can 2hko most of those on the switch but it can't OHKO them all, which HP Ice helps with. Since it lessens the need for Stone Edge, you can run Protect as well, which is nice.
Garchomp dies to HJK, and most of the others die if you have the appropriate coverage move. Possibly not Multi Scale Dragonite, but I haven't done the calcs, and that's not an issue with SR support.
If you're adding HP Ice and removing Stone Edge, how does that possibly free up a slot for Protect?
Blaziken @ Life Orb
Adamant, 252 Atk, 252 Spd, 4 HP
-HJK
-Flare Blitz
-Stone Edge
-Protect
Basically, it's really hard to get a SD boost when using Blaziken because it's hard to get the first Speed Boost. With Protect, you can guaranteed get one (usually two) boosts and start smashing walls. In my opinion, Blaziken's better as a wall breaker than a sweeper, leave the sweeping to something else. If you predict a counter, you will usually 2KO anything not named Slowbro. HJK is your main attack because of the high power and no recoil, but if Team Preview shows a ghost I will usually Flare Blitz or Stone Edge, depending on how bulky the Ghost is. Jellicent will lose if it comes in on a Stone Edge, Gengar cannot take a hit at all, and Dusclops is so rare that it's barely a factor. Not many common pokemon can beat this set, and it usually dies to recoil taking out 2 or 3 pokemon.
Fire Blast / Hi Jump Kick / HP Ice / Protect.
HP Ice would take the place of HP Electric, and since it already covers Mence and Nite, Stone Edge isn't as necessary. Chandelure and Gyara are relatively rare this gen, and Protect allows you to revenge much more prominent threats such as SDGarchomp and LOTerakion.