Glalie is a goddamn cancer
Adding those two probably wouldn't be terrible. But that results in you doubled up on dragon, ghost, and steel-types, which would make decisions in team select easier for your opponents.
Thanks for all of your excellent tips and feedback!
Having two dragons with 4x weakness to ice is definitely bad, and I am reluctant to remove Garchomp, but Mamoswine with Fissure sounds very interesting. I've never really used Fissure (and I generally avoid moves with low chance to hit), but it sounds like it could be a gamechanger in battle spot, and I could possibly breed for stealth rock too. Really love the icicle spear too as it can even OHKO focus sash Garchomp and take out Mimikyus disguise.
I already have a decent Tapu Koko that I used in the Battle of Alola competition and could definitely bring it right in as a fast revenge killer, but I'm not sure what item to use for it in battle spot. Scarf? Zap plate? Life orb?
Mega Gyarados is definitely strong and I seem to meet it very often (and always have a hard time with it, so Tapu Koko might fit right in just for that), and it completely wrecks Mimikyu which I see often too.
Edit:
I'll try adding these 3 and test it on Showdown:
(Keeping Mimikyu, Celesteela, P2 and removing Garchomp)
Mamoswine @ Assault Vest
Ability: Thick Fat (Can you get this in Sun & Moon?)
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Ice Shard
- Icicle Spear
- Fissure
Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Ice Fang
- Dragon Dance
- Crunch
Tapu Koko @ Choice Scarf
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam
- Grass Knot
Hey guys it's me again.
I've started playing some BSS on SuMo, and there's the team I'm having a bit of success.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 258 HP / 252 Atk / 8 SpD
Adamant Nature
IVs: 0 SpA
- Earthquake
- Dragon Claw
- Iron Head
- Poison Jab
I tried this in different versions (Mega Garchomp with Swords Dance, Rocky Helmet but I hadn't Outrage), and this looks like the better setup for him. Thanks to Scarf he's able to outspeed a lot of common threats, and with such a vast movepool I'm usually able to "semi-predict" some switch-ins (like Poison Jab on something if he got Tapu Koko in party).
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Grass Knot
- Volt Switch
This guy hits like a truck. He's usually faster than most pokemons, giving me some good "tempo" with Volt Switch and 1-2OHKO moves.
Celesteela @ Leftovers
Ability: Ultraboost
EVs: 252 HP / 4 SpD / 252 Def
Careful Nature
IVs: 0 Atk
- Leech Seed
- Protection
- Heavy Slam
- Flamethrower
This walls very well most pokemons. It has some problems with SpA Tapu Fini and the likes, but other than that, I feel pretty confident switching into this most of the time. Leech Seed + Protection give enough time to get some damage on Pokemons that would normally kill it (managed to kill a Vikavolt thanks to Leech Seed on Switch-In, and then Protection-Flamethrower spamming against his Thunderbolt).
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP/ 252 Atk / 4 SpD
Adamant Nature
IVs: 0 SpA
- Aqua Jet
- Waterfall
- Play Rough
- Belly Drum
To be honest, I haven't used this one a single time yet. Usually I prefer Tapu Koko to kill opposing Fairy-weak Pokemons, and I'm not very experienced on Belly Drum setup (and other setups generally).
Planning on changing this one for now.
Gyarados @ Gyaradosite
Ability: Intimidate -> Mold Breaker
EVs: 4 HP/ 252 Atk / 252 Spe
Jolly Nature
IVs: 0 SpA
- Earthquake
- Waterfall
- Crunch
- Dragon Dance
First mega-evo, usually I use this against physical teams (for Intimidate), but I seem to not find any window to use DD and setup fast enough to wipe the opposing team. Most of my losses came probably because I mismanaged this Pokemon.
M-Gengar (Gengar) @ Gengarite
Ability: Cursed Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Destiny Bond
- Taunt
- Sludge Bomb
This is my main mega-evo, it usually gets atleast 2 opposing Pokemons thanks to Bomb/Ball and Destiny Bond. Taunt is used to prevent Toxic, Thunder Wave, Roost and other non-damaging moves.
It hits very hard almost everything. And this goes against most SpA Teams.
For now I'm like 13-5 with this team, started from 1460 or something (tried another team first and failed miserably).
As said earlier, Azumarill feels like out of place. I had Alolan Golem in his place, but it felt unnecessary, as I always use Tapu Koko for Electric moves.
Is there any Pokemon that could fit better in this spot? I already have the Steel-Fairy-Dragon core with Garchomp-Celesteela-Tapu Koko, and I think Gyarados and Gengar cover most of the weaknesses already.
Maybe a strong fire type? Or something like Alolan Muk for more utility (Minimize-Knock Off and Black Sludge)
Most problematic pokemons were Porygon2 (don't know if he goes for Shadow Ball or Ice Beam until I switch with M-Gengar), but usually Destiny Bond or Sludge Bomb+Taunt take care of him (Destiny for Shadow Ball Pory, and Sludge Bomb for Ice Beam/Thunderbolt Pory). Some versions of Tapu Lele also give some trouble, as it has insane speed and insane damage output.
Other than that, the biggest problem I face is myself, I'm not very experienced and I'm still making very level 0 errors.
Any suggestions for the team?
Thanks in advance! :)
I think you should consider swapping Shadow Ball and Thunderbolt's placemant on Porygon-Z's moveset so it becomes Electric-type. You need Adaptability Thunderbolt to OHKO Celesteela, and non-STAB +1 Shadow Ball OHKOes Marowak-A so this will help you effectively handle that core. This means that Silvally-Electric is basically useless as PZ does its job now. I'd replace that for something that beats Porygon2 as you're pretty weak to that; Assault Vest Buzzwole (or specially defensive Bulk Up) looks nice for that.Hello! I played a bunch of BSS yesterday and laddered all the way to 1,659 with a 29-18 record. I wanted to know if there is any adjustments that i could make to my team? Here's the team:
Porygon-Z @ Normalium Z
Ability: Adaptability
EVs: 44 Def / 212 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Conversion
- Thunderbolt
- Ice Beam
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Dragon Claw
- Earthquake
- Stone Edge
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 Spe
Relaxed Nature
- Leech Seed
- Substitute
- Heavy Slam
- Earthquake
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
-Psychic
-Shadow Ball
-Moonblast
-Focus Blast
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
-Substitute
-Dragon Dance
-Waterfall
-Crunch
Silvally @ Electric Memory
Ability: RKS System
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Multi-Attack
- Flame Charge
- Crunch
So change the Rocky Helmet on Garchomp, get rid of Silvally, and add Buzzwole? What's a good set for Buzzwole ?I think you should consider swapping Shadow Ball and Thunderbolt's placemant on Porygon-Z's moveset so it becomes Electric-type. You need Adaptability Thunderbolt to OHKO Celesteela, and non-STAB +1 Shadow Ball OHKOes Marowak-A so this will help you effectively handle that core. This means that Silvally-Electric is basically useless as PZ does its job now. I'd replace that for something that beats Porygon2 as you're pretty weak to that; Assault Vest Buzzwole (or specially defensive Bulk Up) looks nice for that.
Helmet Chomp is something a lot of people fall for. It's inferior to Sash / Scarf and should only be used if you already have Sash and Scarf users on your team. I'd also change Dragon Claw for Outrage for POWER
Swap out Slowbro for Buzzwole, destroys Gyara and EQ users, and gives you something to beat Porygon2 withHi all!
I was trying to make a Porygon-Z + Mimikyu team since I really like the potential of both, so I came up with this team.
Aegislash @ Leftovers
Ability: Stance Change
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Substitute
- King's Shield
Glue to the team, offers really good defenses to switch into almost anything neutral and strike back with a pretty good coverage. Also checks most fairies.
Mimikyu @ Lum Berry
Ability: Disguise
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Shadow Sneak
- Destiny Bond
- Swords Dance
One of the stars of the team. Lum berry is an amazing item since lots of oppoents are going to try to WoW or TWave it. Play Rough is for nuke and SS for revenge killing things that Porygon-Z couldn't 0HKO. Destiny Bond is helpful sometimes, but Mimikyu's speed isn't as awesome as Gengar's, so I might replace it for SClaw or WoW.
Porygon-Z @ Normalium Z
Ability: Adaptability
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Conversion
- Shadow Ball
I find Porygon-Z simply amazing. If the opponent doesn't kill it before setting up, it becomes really difficult to stop. 180 TBolts are no joke even for pokemon that resists the BoltBeam combo like Magnezone. Shadow Ball is for A-Wak, but sometimes I change it for Hyper Beam just in case I need to nuke something fast.
Garchomp @ Choice Scarf
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Stone Edge
- Poison Jab
Another glue pokemon, it is the most recent addition, mostly used to check fast mons and to switch into electric moves.
Muk-Alola @ Assault Vest
Ability: Poison Touch
Level: 50
EVs: 252 HP / 172 Atk / 84 SpA
Brave Nature
- Knock Off
- Poison Jab
- Fire Blast
- Shadow Sneak
I find Assault Vest A-Muk really great to check the tapus, which seems to be everywhere. Knock Off works wonders against switch ins and against Porygon2. Poison Jab instead of Gunk Shot because of accurancy and because of having a 50% chance of poison. Fire Blast + 84 SpA Evs allow it to 2HKO all Scizor builds and deal a huge amount of damage to other steel types that try to come into a Poison Jab. Shadow Sneak to have a second way of revenge killing, just in case I couldn't bring Mimikyu.
Slowbro @ Slowbronite
Ability: Regenerator
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Calm Mind
- Slack Off
Finally, Slowbro is my check to physical attackers like Physical Mega Mence, Garchomp, M-Khanga or the now rare Talonflame. I'm not really into Calm Mind so I might replace it with T-Wave or any coberture move like Grass Knot or Flamethrower, I'm not sure yet. However, I really like its bulk, and it being usefull pre-mega as a pivot is quite valuable too.
Any thoughts? Mega Gyarados can be really painful sometimes, and I also find difficult to switch into EQ users.
I tried Tapu Bulu for some time instead of Chomp, the scarfed set with Wood Hammer/Horn Leech/Superpower/Mega Horn. It didn't work well, though, I didn't feel it had much coberture.A Tapi Bulu could address the issues you mention with both Gyra & EQ. Not sure how it would fit in though.
Maybe Toxic over Ice Beam on Mega Bro?
Swap out Slowbro for Buzzwole, destroys Gyara and EQ users, and gives you something to beat Porygon2 withYour Aegislash doesn't make sense to me. Sub + Lefties is best used on a Toxic set, you'd be much better off dropping Sub for Hidden Power Ice and perhaps Weakness Policy to improve your Mega Salamence matchup.Buzzwole @ Fightium Z / Assault Vest
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Leech Life
- Superpower
- Ice Punch
- Thunderpunch
You need All-Out Pummeling to OHKO Porygon2, otherwise AV is cool to be more bulky. Ice Punch disposes of Garchomp (and Mega Salamence if you predict it switching in or that they'll get greedy and Dragon Dance on your switchout).
Your Mimikyu is best off running a Focus Sash. People are desperate to break the Disguise and opt for that over statusing it. Destiny Bond doesn't seem right to me, use Shadow Claw instead.
If you want to keep AV on Muk then just use Fightium Z on Buzzwole (which is what I recommend).I really like the Buzzwole idea. If I go for Assault Vest should take out it from A-Muk, but I think I could make it work with Figgy + Gluttony or with Black Sludge instead. I don't have a good Buzzwole, though, so it'll take some time until I get a decent one. Is Fightium that necessary? Knock Off from Muk already take care of Porygon2 pretty well.
About Aegislash, I use Sub to punish switch ins mostly. I tried WP in gen 6 and didn't convince me because an EQ usually kills it or makes it so frail it cannot stand another hit, and the sword has not enough speed for Autotomize to be worth IMO. However, HP Ice sounds interesting, or I could hatch a Quiet one with SSneak.
I like your Mimikyu recommendations, I'll change it. DB is not worth it, Mimikyu doesn't have enough speed. Shadow Claw will change my pairing against Steel, Poison and Fire type pokemon, which is nice. I'm not too convinced on Focus Sash, I have faced some trainers that always try to WoW me and non-SE moves 2HKO Mimikyu always, but I can give it a shot, thanks!
Welcome to Battle Spot! Just a few things I'd like to point out on your team:So I'm normally a 6v6 singles OU player but I've been having fun with battlespot lately on cartridge and I just built this team and would like some feedback. I have about a .500% record with it and it seems to perform well when I predict right. Any feedback and suggestions would be awesome
Metagross @ Metagrossite
Ability: Tough Claws
EVs: 252atk/4def/252spe
Nature: Jolly
-Meteor Mash
-Zen Headbutt
-Earthquake
-Bullet Punch
I built this team around Mega Metagross because it's just a great Pokémon. Super powerful, decent bulk, great coverage, and no set up required. I was originally running Hammer Arm over EQ but I changed it for Aegislash and Magnezone, plus it's nice not to have the speed drop. I miss hammer arm at times but for now EQ is working out
Mandibuzz @ Rocky Helmet
Ability: Overcoat
EVs: 248HP/136def/108Spd/16Spe
Nature: Impish
-Taunt
-Toxic
-Roost
-Foul Play
I use Mandibuzz as kind of my physical and blanket wall to some extent. Taunt shuts down set up sweepers and prevents Aegislash and Porygon2 from poisoning me letting me win those matchups. Foul Play takes care of most physical attackers. Toxic and Roost help me outstall other bulky Pokémon when paired with taunt. Rocky helmet is nice for residual damage. Mandibuzz can come in on EQs and Ghost type moves aimed at Mgross easily
Tapu Fini @ Leftovers
Ability: Misty Terrian
EVs: 248HP/248Def/12Spe
Nature: Bold
-Surf
-Moonblast
-Calm Mind
-Aqua Ring
I love Tapu Fini, as a 6v6 singles players bulky waters are always a staple of my team. On BSS I wanted to bring one and Fini is a great Pokémon with a ton of options. Fini switches into predicted status moves, takes care of Ice Types that Mandibuzz and Garchomp (mainly Mamoswine which also bothers metagross) don't like and is just an incredibly bulky Pokémon in general. I try to use Fini as a wincon when all it's checks are gone by switching in, setting up an aqua ring and proceeding to calm mind. After a calm mind or two with the passive aqua ring and Leftovers recovery Fini becomes a powerful special attacker and a hard Pokémon to knock out
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 4HP/252Atk/252Spe
Nature: Jolly
-Earthquake
-Poison Jab
-Dragon Claw
-Swords Dance
I try to lead with Garchomp and get a swords dance up as often as possible. He breaks through teams and is another wincon along with Tapu Fini and Mgross. He fits on pretty much every team and with a sash up he can lure and counter a lot of threats. Earthquake is the mandatory main STAB, Dragon Claw is my secondary STAB over outrage because I don't like being locked into a dragon type move especially with all these fairies running around, and Poison Jab is for the Tapus and other fairy types running around
Porygon2 @ Eviolite
Ability: Download
EVs: 244HP/12Def/252Spa
Nature: Quiet
-Ice Beam
-Discharge
-Recover
-Shadow Ball
I've always wanted to use Porygon2 and it seemed to fit on this team. Shadow Ball so for Gengar, Aegislash, Mimikyu, Mgross, etc...Discharge and Shadow Ice Beam is classic bolt beam coverage and a paralysis chance with Discharge
Silvally @ Electric Memory
Ability: RKS System
EVs: 4Def/252Atk/252Spe
Nature: Adamant
-Flame Charge
-Multi-Attack
-Swords Dance
-Crunch
I saw this set here and thought it looked really fun and I wanted an electric type for Pelliper, Rain, and a Celesteela check. This Pokémon either does really well for me or absolutely nothing. I like it but I'm thinking about replacing it
Any feedback and help would be awesome! Thanks guys
Mandibuzz tears apart Celesteela + Marowak so Silvally is kinda useless. I would change Mandibuzz to a SpD set and swap Silvally out for something that actually handles Mega Salamence etchttp://pastebin.com/q5zBUir7 Team finally built. Any advice?