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Bug Reports v2.0 (READ OP BEFORE POSTING!!)

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a lot of pokemon in random battle have Hidden Power Dark, and I don't think this is supposed to be the case. probably a bug that has to do with IVs, but im not sure
 
pumpkaboo bug.png
I'm getting this bug in teambuilder, when i select Pumpkaboo-Super, it only shows 4 moves for selection, with other moves appearing as illegal. Every other mon is alright, including other Pumpkaboo forms.

This is mostly visual though, as when i select another move, the team still shows up as valid, even if the move is appearing as illegal.
 
/rank command seems to be broken right now. Whenever you type it, it won't pop up the thing we all expect it to pop up.

Edit: /nick also seems to be broken.
 
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/rank command seems to be broken right now. Whenever you type it, it won't pop up the thing we all expect it to pop up.

Edit: /nick also seems to be broken.
I think the login server was lagging for a bit, anyway whatever it was Zarel had fixed it about half an hour later.
 
I'm getting this bug in teambuilder, when i select Pumpkaboo-Super, it only shows 4 moves for selection, with other moves appearing as illegal. Every other mon is alright, including other Pumpkaboo forms.

This is mostly visual though, as when i select another move, the team still shows up as valid, even if the move is appearing as illegal.

Fixed on next update.
 
http://replay.pokemonshowdown.com/doublesou-312328113 (I must warn you though that the replay is different from how events actually unfolded.)

I am getting the same bug as the previous poster, I will try to give as much information as I can.

Playing Doubles OU on the official server with no custom styles. Both my Pokemon were knocked out during turn 3, so I choose to send out Togekiss and Ditto. Togekiss is sent out fine.

Then this error appears: http://pastebin.com/HE0QEv2g (The last line present before this was Go, Togekiss!)

Only I can see this error. No sprite for Ditto appears. So I can only see my Togekiss on the field. Ditto was sent out normally and the game was fine for my opponent. I could not select any moves or switch. Thus one of us had to forfeit to end the game.

I am not sure if rejoining would fix the issue as my opponent was very understanding and forfeited. Shout-out to him, EastMemphisManiac.
 
Mewtwo is currently able to use Unnerve in VGC 2016 on Showdown, but Unnerve Mewtwo has never been released in Generation VI, thus making it incompatible with the blue Pentagon rule. Mewtwo should only be able to use Pressure.
 
For gen3, the recommended EV spread takes into account what the attacks are in ORAS for. After I make a CM Ho-oh and just want to click a simple button of max spa max speed, I instead got this as recommended evs:

ho-oh recommended spread.PNG


Pretty needless to say, those aren't the evs that should be recommended, and I think its calculating the recommended evs for ORAS with the same set, regardless of the physical special split.
 
not sure if this is a bug or thats how it works on cart
7aa2440800.png
basically i clicked explosion as my opp sacked a mon to rocks and it said explosion failed but golem still died
 
not sure if this is a bug or thats how it works on cart
7aa2440800.png
basically i clicked explosion as my opp sacked a mon to rocks and it said explosion failed but golem still died
This is not a bug. It's exactly how it's supposed to be. The same thing would've happened if the opposing mon was a Ghost-type, making it immune to Explosion.
 
I just had a 1st gen random battle and I encountered two bugs:

1) Turn 38: "The opposing Drowzee used Rest! But it failed!". Its life was not full at that moment.
2) Turn 41 and onwards: Dewgong was attacking first despite being paralyzed. There were no speed modifiers.

This is the replay: https://replay.pokemonshowdown.com/gen1randombattle-312553492
The battle was quite long (and awesome)

Both of those are accurate replications of Gen1 on-cart bugs.

1) Drowzee's HP was 255 below maximum, which makes healing moves fail (same with 511 below)
2) Squirtle's paralysis was removed by Rest, but when this happens, the speed drop is not removed until it switches out.
 
I'm not sure if this is actually a bug, but i cannot use hidden power fighting on my lengendary Pokémon in ou anymore as they do have "less than three perfect IVs". Screenshot:
http://prntscr.com/9lcwbp
Well legendary Pokemon obtained in gen 6 games always have three perfect IVs, so that is the reason as to why you get the message. I am not sure about how this was in earlier generations though (quite sure it was 2 perfect IVs in gen 5 though), so if there in earlier generations is not 2 or 3 guaranteed perfect IVs, this could be a bug. If your Pokemon had other moves which it only could get in gen 6 though it is not a bug.
 
There is no description for "Giga Impact". The description as per /dt is:

"user cannot move next turn"

But that isn't shown and can be quite misleading! Good thing I checked /dt before pressing it!
Indeed, when the tooltips were last overhauled, recharge moves, but also charge moves, moves that can target anywhere in a Triples battle, moves that are unavailable while Gravity is in effect, moves blocked by Heal Block and moves unavailable in a Sky Battle do not seem to be shown.

EDIT: Recharge moves will be fixed in due course. Unavailable moves don't get tooltips, so no point supporting them. Same goes for Sky Battles I guess. That just leaves long distance moves.
 
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Encountered a bug with Taunt.

Upon the Pokemon being taunted, they cannot use a status move. This is correct. If you do use a status move after they taunt, you will not be able to use it. However, this appears:
s6czFSh.png

It won't show that move that has been taunted. The move there was Baton Pass, but it doesn't appear. This could be pretty trippy, while it doesn't affect any gameplay, it is a bug nonetheless.
 
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