He's feeling down in the dumps.
Zygarde here really did revert back to normal when it switched out; it just appeared as if it was still Dynamaxed (which is still a glitch, but only a visual one).In this battle in Nat Dex AG at turn 20, the Zygarde switches out of Dynamax and then later switches in with the gigantic Dynamax model. This might be because the Necrozma DM was also Dynamaxed, but I'm not sure. It might also have to do with the turns of Dynamax, as Zygarde switched out after two turns of Dynamax, and Necrozma was on his second turn of dynmax. My last theory is that it has to do with flags not being removed/ where they are removed, like that the game keeps track of what used dynamax when in an index or table, and switching out doesn't remove the flag to stop dynamaxing but the flag is tied to the individual turn of Dynamax so it normally doesn't matter, but since it switched in on the same turn of the opposing Dynamax that it left, either the dynamax model was called, or it's previous Dynamax was called, which would be way worse. IDK this is just speculation but this is definitely not how it's supposed to work.
On another hand, it could be because Zygarde Dynamaxed after it was complete form, so it was another form using another form, so the game may have not known how to react, as it's the only pokemon that changes form mid match that can Dynmax.
https://replay.pokemonshowdown.com/gen8nationaldexag-1100871019
This is the wrong place to report bugs in OMs. I would suggest posting them in the Shared Power thread. I'm not sure if that's where it goes, but I'm pretty sure people watching that thread are much more likely to know the correct place than I am.https://replay.pokemonshowdown.com/gen8sharedpower-1101527955
In Shared Power, Rattled is not activating on Intimidate except when the original user is out - afaik, Rattled isn't banned or complex banned in any way. The intended effect here is that Rattled should activate on anyone (when active) in Shared Power when they get Intimidate'd.
This is a bug in Shell Trap whereby it applies the Max or Z-Move effect to Shell Trap if a Max or z-Move triggers it. Should be easy to fix though.Hi, this is my first post, so sorry if I mess something up.
I just got what I can only assume is a bug in this battle: https://replay.pokemonshowdown.com/gen8hackmonscup-1101486710
On turn 47 (the last turn), opponent clicks Shell Trap, I hit his mon with Max Steelspike, and then instead of getting hit by Shell Trap, I get hit by G-Max Wildfire, except it (presumably) has the power of Shell Trap. Shell Trap had worked normally twice before in the battle. What happened here?
The Weezing has Neutralizing Gas, which negated Corrosion. It literally announced it when the game started.Salazzle with corrosion is unable to poison Weezing.
https://replay.pokemonshowdown.com/gen8randombattle-1101665038
Ninjask at +6 speed moved first with baton pass whilst in trickroom.
https://replay.pokemonshowdown.com/gen8ubers-1101756330
Max speed ninjask at +6 reaches 1840 speed which is fast enough to move first in trick room.Trick Room Pokedex Page said:For 5 turns, the Speed of every Pokemon is recalculated for the purposes of determining turn order. During the effect, each Pokemon's Speed is considered to be (10000 - its normal Speed), and if this value is greater than 8191, 8192 is subtracted from it. If this move is used during the effect, the effect ends.
Did you go for Trick Room? You are a -Speed Mew (with 31 Speed EVs for some reason). I ask because Trick Room is a negative priority move, so it will almost always go last, regardless of speed.A 172 (according to my opponent) non scarfed jellicent outspeed my 212 mew. https://replay.pokemonshowdown.com/gen8ou-1101777523
Turn 9
It couldn’t have been a speed tie either because my 196 mamoswine outspeed it later in the game.
Did you go for Trick Room? You are a -Speed Mew (with 31 Speed EVs for some reason). I ask because Trick Room is a negative priority move, so it will almost always go last, regardless of speed.
[Invalid choice] Can't move: You sent more choices than unfainted Pokémon.