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I got a spikes kill when the opponent switched in Muk, and they then switched in Metagross. After Metagross came on the field, my Clefable didn't move at all. No text saying it was paralyzed or anything, just didn't get a turn. Are Pokemon allowed to move at all (for example, I used softboiled) after they get a spikes kill?
Just a heads up, if you want to share a battle, you'll need to click "upload and share replay". If you just share the battle link like you just did, the battle will be lost as soon as the battle window expires. Thankfully, it hadn't expired yet: https://replay.pokemonshowdown.com/gen3randombattle-1097778271
I got a spikes kill when the opponent switched in Muk, and they then switched in Metagross. After Metagross came on the field, my Clefable didn't move at all. No text saying it was paralyzed or anything, just didn't get a turn. Are Pokemon allowed to move at all (for example, I used softboiled) after they get a spikes kill?
In Gen 8, metronome into gen 8 starter moves fails. But in this hackmons replay, it works as normal.
SHOWDOWN REPLAY:
file:///Users/adkirmse/Downloads/snipe%20shot%20should%20fail.html (Turn 2)
In Gen 8, metronome into gen 8 starter moves fails. But in this hackmons replay, it works as normal.
SHOWDOWN REPLAY:
file:///Users/adkirmse/Downloads/snipe%20shot%20should%20fail.html (Turn 2)
That looks like a client crash. Can you show me what the JavaScript console says? It'll be in Ctrl+Shift+I -> "Console" tab -> Copy/paste the red text.
That looks like a client crash. Can you show me what the JavaScript console says? It'll be in Ctrl+Shift+I -> "Console" tab -> Copy/paste the red text.
https://pastebin.com/si2cxG0K
I did refresh the browser so that it fixed the issue before I copied the JS console, not sure if that affects anything but.
https://pastebin.com/si2cxG0K
I did refresh the browser so that it fixed the issue before I copied the JS console, not sure if that affects anything but.
In all cases, be sure to read the first post of the thread you're posting in!
Rules
Before reporting a bug,
Check the lists of Not Bugs and Known Bugs below.
Look up the relevant Pokemon/moves/Abilities/items on the PSdex and the first post of the Smogon Research thread. If neither source explains the behaviour you saw, consider asking about it in the Help room. If no one there can explain it, feel free to post the bug here.
Make sure your opponent's Pokemon isn't Zorua or Zoroark.
Depending on the situation, save a replay (the View attachment 115618button, or alternately the "/savereplay" command) or take a screenshot to include in your post.
Make sure no one has reported this bug on, say, the last page or two of the thread. No one expects you to go through the whole thread, but it's kind of ridiculous when three posts in a row report the same problem.
Make sure this bug exists on the official server, with no custom styles enabled.
If you are posting a large screenshot, please put HIDE tags around it. [HIDE]a screenshot[/HIDE]
NOT BUGS
- Air Lock and Cloud Nine do not actually end weather or prevent weather from beginning, just stop its effects while the Pokemon is active.
- Hypnosis, Sand Attack, Glare, Eerie Impulse, and Gastro Acid can hit Dark, Flying, Ghost, Ground, and Steel types, respectively. The only Status move that checks type immunity is Thunder Wave.
- Sheer Force prevents the user's Life Orb recoil and Shell Bell recovery, as well as the target's Color Change, Emergency Exit, Pickpocket, Wimp Out, Red Card, Eject Button, Kee Berry, and Maranga Berry from activating only when using moves that have a secondary effect removed by Sheer Force.
- Speed Boost does not activate on the turn you switch in: yes, this is different from most other abilities/items that activate at the end of a turn.
- If Fake Out didn't cause a flinch, your opponent probably had Shield Dust or Inner Focus, or your Pokemon had Sheer Force.
- Wish doesn't take effect if the Pokemon in its place faints the turn it would've healed it.
- Wonder Guard is not an immunity: Shedinja is not immune to Ground: it takes damage from Spikes. Shedinja is not immune to Poison: it is still affected by Toxic
- That Pokemon taking incorrect hazard damage is probably a Zoroark (which is a Dark, not a Bug, lolololol)
- Payback boosts damage for moving second, whether or not damage was taken. Also, since Gen 5, its power is not doubled if the opponent switches.
- Pursuit will deal double damage immediately before any switch-out, as long as Pursuit has not been used at regular priority yet. This includes U-turn and Volt Switch, but not Baton Pass.
- Sucker Punch fails if the target uses a faster priority move.
- Illusion, Air Balloon, Destiny Bond, Wonder Guard, etc only take effect if the damage was from a move, not an indirect effect such as entry hazards, Poison damage, etc.
- Destiny Bond lasts until the move user makes another move (or would've made another move, if not for confusion or Truant or a similar effect).
- Focus Sash and Sturdy affect all move damage (including static damage moves like Final Gambit, Seismic Toss, SonicBoom, and Counter).
- Outrage/Thrash/Petal Dance can be stopped during effect and not cause confusion if Protect/Detect is used on the second turn of a three-turn duration.
- If the user faints from Iron Barbs/Rough Skin/Rocky Helmet damage, Rapid Spin does not remove hazards, and Knock Off does not remove the target's item.
- Since Gen 5, a Flying-type Pokemon holding Iron Ball takes neutral damage from Ground-type moves regardless of its other type(s), unless another effect is also grounding it.
- Roost removes the user's Flying type for the rest of the turn only if the user was successfully healed.
- A status condition remains on a Pokemon even if it later gains a typing that makes it immune to that status condition.
- Doom Desire/Future Sight do not get boosts from the user's item or Ability if the user is not active when the move hits.
ALSO NOT BUGS (XY Mechanics)
- Arceus is affected by Trick or Treat and Forest's Curse.
- The turn a Pokemon Mega Evolves, its place in turn order is decided before Mega Evolution actually happens. Thus, Mega Banette's Prankster will only be effective after the first turn, while a Chlorophyll Venusaur will still be likely to move first under sun the turn it Mega Evolves. This idea also applies to previous gens: e.g. in Doubles, if a Pokemon is paralyzed by a foe, its turn order won't be affected that turn.
- Ghosts cannot be trapped by any means.
- When used by a Poison type, Toxic has a No Guard-like effect, never missing even during semi-invulnerable turns.
- Powder moves, as well as the Effect Spore Ability, don't affect Pokemon with the Grass type, the Overcoat Ability, or Safety Googles.
- Sound moves, as well as the Infiltrator Ability, bypass substitutes.
EVEN MORE NOT BUGS (SM Mechanics)
- Dark types are immune to Status moves used by opposing Pokemon with Prankster.
- Unlike Gen 6, turn order is now decided after Mega Evolution, so, for example, Mega Pinsir will act on its 105 base Speed the turn it Mega Evolves rather than the turns after.
- Terrains only benefit grounded Pokemon. For example, Celesteela would still be hit by priority moves under the effects of Psychic Terrain.
NOT BUGS 3.0 (SS Mechanics)
- Weight-based moves (Heavy Slam, Low Kick, etc.) fails when used against a dynamaxed target.
- Heavy-Duty Boots is a held item that negate all hazards, so Pokémon using this won't take Stealth Rock damage or get poisoned by Toxic Spikes.
There are three types of damage: Move damage, residual damage, and direct damage.
Most abilities, moves, and items that affect damage will only affect one type of damage: either move damage or residual damage. There are zero effects that apply to direct damage. The only effect that applies to both move and residual damage is Heatproof.
Examples of move damage:
- damage dealt, during a move that hits, to the target(s) of a Physical or Special move
- includes static damage: Final Gambit, Seismic Toss, SonicBoom, and Counter
- does not include the secondary target of Flame Burst (which would be residual damage)
Examples of direct damage:
- hurting yourself in confusion
- damaging yourself during Substitute, Curse, Belly Drum, or Struggle (but not the damage to your opponent, if applicable)
- does NOT include other forms of recoil (which would be residual damage)
Examples of residual damage:
- all other damage
- includes recoil, poison/burn, Leech Seed, weather, hazards, damage from abilities, damage from items...
Things that affect move damage only:
- Wonder Guard
- Sturdy, Focus Sash, Focus Band, Endeavor
- Illusion, Balloon, Destiny Bond
Things that affect residual damage only:
- Magic Guard
- most other effects only affect specific types of residual damage, such as: Poison Heal (poison damage), Rock Head (recoil damage)
In Gen 8, metronome into gen 8 starter moves fails. But in this hackmons replay, it works as normal.
SHOWDOWN REPLAY:
file:///Users/adkirmse/Downloads/snipe%20shot%20should%20fail.html (Turn 2)
I don't think ripen is working as it should. We all know it doubles the effectiveness of berries, however according to Bulbapedia ALL berries have their effectiveness doubled whenever relevant, this includes type berries (i.e. yache berry) and berries that raise stats (i.e. starf berry). This is consistent with what happens in Sword/Shield, however showdown and the damage calculator do not show this. Here's a replay of choice band Weavile using ice shard against a variety of Appletun, testing how ripen affects all the different berries. I'm using choice band Weavile as an example as ice shard does enough damage to proc berries, but never enough damage to kill (if we don't consider crits):
252 Atk Choice Band Weavile Ice Shard vs. 252 HP / 252+ Def Yache Berry Appletun: 156-186 (36.7 - 43.8%) -- guaranteed 3HKO
According to the damage calc, ice shard should be doing ~40% to Yache Berry Ripen Appletun, notice how Ripen isn't even mentioned in the calc which suggests Ripen is not affecting the calc in any way. In the replay, ice shard is doing the same damage to both Ripen and Gluttony Appletun when this shouldn't be the case. The Ripen Yache Berry Appletun should be taking half the damage it is taking (so around 20%). What makes this bug very interesting is that sometimes Ripen does actually work as intended. Here's a replay showing the same choice band Weavile against 6 Yache Berry Ripen Appletun with identical stats:
The first 4 are all taking the right damage, then the 5th Appletun is taking the wrong damage. On turn 12 the game is acting as if the Appletun is still holding a Yache Berry, and it's still doing the completely wrong damage.
TLDR: Something is making ripen inconsistent with type berries. The damage calculator is not doubling the effectiveness of type berries when it should be doing.
https://replay.pokemonshowdown.com/gen8nationaldexag-10991219
When a pokemon using weather ball is dynamaxed, weather ball turns into max strike. When using max strike with a weather change on the battlefield, it says that breakneck blitz has transformed into max flare due to the weather.
https://replay.pokemonshowdown.com/gen8nationaldexag-10991219
When a pokemon using weather ball is dynamaxed, weather ball turns into max strike. When using max strike with a weather change on the battlefield, it says that breakneck blitz has transformed into max flare due to the weather.
Protective pads, according to Bulbapedia, should prevent the Perish Body ability from going off. This isn't the case with showdown at the moment it seems, so either the behavior is implemented incorrectly or Bulbapedia is lying.
I don't know if I'm being dumb as I don't know much about battles but I thought after Dynamaxing and you're holding a choice item that you're allowed to select a new move? I know this is in Hackmons and it might be because I used the G-Max move already in my set but seems a bit odd.. Keldeo is wearing Scarf
Not really able to test damage boost by Choice Band right now, but this is what happens re: locking you into a move:
While Dynamaxed and holding Choice Band, you aren't locked into any move at all and can pick any of your moves freely.
If you locked yourself into a move with Choice Band before Dynamaxing, you get locked back into it once Dynamax wears off.
https://replay.pokemonshowdown.com/gen8nationaldexag-10991219
When a pokemon using weather ball is dynamaxed, weather ball turns into max strike. When using max strike with a weather change on the battlefield, it says that breakneck blitz has transformed into max flare due to the weather.
Protective pads, according to Bulbapedia, should prevent the Perish Body ability from going off. This isn't the case with showdown at the moment it seems, so either the behavior is implemented incorrectly or Bulbapedia is lying.
-Psych Up does not copy the stats of a Pokemon using Protect/Max Guard (gets blocked) despite Bulbapedia stating that it goes through Protect (Gen 8, VGC 2020), and their pic is from Gen 8 so it's probably been tested in-game already: https://bulbapedia.bulbagarden.net/wiki/Psych_Up_(move)
-Psych Up does not copy the stats of a Pokemon using Protect/Max Guard (gets blocked) despite Bulbapedia stating that it goes through Protect (Gen 8, VGC 2020), and their pic is from Gen 8 so it's probably been tested in-game already: https://bulbapedia.bulbagarden.net/wiki/Psych_Up_(move)