Bug Reports v3 [READ ORIGINAL POST before posting]

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https://replay.pokemonshowdown.com/gen8metronomebattle-1057011599

Turn 6: Protective Pads Silvally kills Wandering Spirit Sableye with Shadow Claw and this text appears:
runMinor@https://play.pokemonshowdown.com/js/battle.js?ccb4d9d7:2672:21

This also happens in the replay along with the text "Wandering Spirit" animating over Sableye.

1580698694705.png

EDIT:
https://replay.pokemonshowdown.com/gen8metronomebattle-1057014819
Turn 6 this happens again with a nonlethal hit on Mega Gengar, so I guess it's just about Protective Pads vs Wandering Spirit.

EDIT 2: https://replay.pokemonshowdown.com/gen8metronomebattle-1057020826
Got Imprisoned in Metronomes (auto struggle), but my 2nd mon was able to dynamax. Turn 1 was a failed Max Strike and rest were Max Guards. Old, still bugged, but slightly different. The guards didn't happen before iirc.
 
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https://replay.pokemonshowdown.com/gen8randombattle-1057655868

Turn 6 Umbreon uses yawn on my sandaconda then he attacks
Turn 7 i use rest then Shed Skin triggers, waking me up but right after that i fall asleep because of yawn
I checked dexpokemon showdown and says for both shedskin and yawn that they trigger at the end of the turn
Is it right that shed skins occurs before yawn? Because that makes no sense at all.
Tried to search for someone else who had my same luck but i found nothing.
 

DaWoblefet

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https://replay.pokemonshowdown.com/gen8randombattle-1057655868

Turn 6 Umbreon uses yawn on my sandaconda then he attacks
Turn 7 i use rest then Shed Skin triggers, waking me up but right after that i fall asleep because of yawn
I checked dexpokemon showdown and says for both shedskin and yawn that they trigger at the end of the turn
Is it right that shed skins occurs before yawn? Because that makes no sense at all.
Tried to search for someone else who had my same luck but i found nothing.
Shed Skin, Hydration, and Healer all can only potentially activate their effects before Yawn happens at the end of the turn. This is accurate behavior.
 
https://replay.pokemonshowdown.com/gen8ru-1058166029

Turn 14, +1 Solar Blade from a Naughty Shiftry only does 51% to a max impish Gigalith, where calc states '+1 252+ Atk Shiftry Solar Blade vs. 252 HP / 252+ Def Gigalith: 338-398 (90.3 - 106.4%) -- 43.8% chance to OHKO after Leftovers recovery'.

It charged in one turn due to power herb, is this interaction broken?
 

Greybaum

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https://replay.pokemonshowdown.com/gen8ru-1058166029

Turn 14, +1 Solar Blade from a Naughty Shiftry only does 51% to a max impish Gigalith, where calc states '+1 252+ Atk Shiftry Solar Blade vs. 252 HP / 252+ Def Gigalith: 338-398 (90.3 - 106.4%) -- 43.8% chance to OHKO after Leftovers recovery'.

It charged in one turn due to power herb, is this interaction broken?
Solar Blade has its power halved under sand (also hail and rain)
 
showdown has Gmax wildfire effect messd up, the fire sea hurts the opponent four times, instead of showdown wearing effect off on last fourth turn and not doing any damage
just had fourth turn of fire sea happen to me ingame and it threw me off
 
Hi all,
Was building a trick room team for VGC 2020, I noticed however the macho brace cannot be used:
"<Pokemon> item Macho Brace is unreleased."

In the sword and shield game, the macho brace is available to buy:

macho.jpg


Could this item please be added to the released list of items.
 
The custap berry is unreleased?
IN NATIONAL DEX!?!??
Isn’t the whole point of nat dex is that you can use all the items & pokemon that were removed? (In this case, the item is in the game data but unavailable as of now, BUT YOU CAN GET IT IN SUN/MOON.)
By that logic, all the mega stones & z-crystals would be “unreleased”.
Seriously, this makes no sense and should be fixed.
Note: I was in a crabby mood when I wrote this. Please excuse my rudeness.
The list of items considered to be "released" in National Dex formats consists of whatever items are available in Galar, plus all Z-crystals, plus all items that have in-battle effects that call out a specific species (which includes all Mega Stones along with stuff like Griseous Orb and Thick Club). No other items are re-added into circulation, regardless of how recently they were made available in another game.
 
- Clefable's moves Teleport, Wish are incompatible.
- Clefable has a Hidden Ability - it can't use moves from before Gen 5.
This happened when trying to validate for NatDex. It shouldn't be the case because the new nursery mechanics should let me use this combination, since Wish is an egg move. The second message appears only when I try to use Teleport and Wish together, not with Teleport alone. It seems to happen with any combination of a VC exclusive move and an egg move available in gen 8 (for example, Teleport + Belch Slowbro).
 
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Some time during a short battle my opponent's Toxapex had 1 Toxic PP left according to the mouse-over window even though in reality he had 0 Toxic PP left. At turn 97 Spite hit Toxapex and only took 3 PP from Toxapex. Here a link to the battle replay: https://replay.pokemonshowdown.com/gen8nationaldex-1061104365

On the following image of the linked battle Toxapex is shown using Struggle despite the mouse-over window saying he still has 1 Toxic PP left.
 
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Feliburn

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Slurpuff used Play Rough!
(The opposing Drifblim lost 100% of its health!)
[The opposing Drifblim's Aftermath]
Slurpuff was hurt!
[The opposing Drifblim's Aftermath]
Slurpuff was hurt!

The opposing Drifblim fainted!
Slurpuff fainted!

Aftermath activated twice, the Slurpuff was at 49%

Woble edit: https://replay.pokemonshowdown.com/gen8ru-1062081848 at turn 23
 
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This happened when trying to validate for NatDex. It shouldn't be the case because the new nursery mechanics should let me use this combination, since Wish is an egg move. The second message appears only when I try to use Teleport and Wish together, not with Teleport alone. It seems to happen with any combination of a VC exclusive move and an egg move available in gen 8 (for example, Teleport + Belch Slowbro).
Bumping as this also happens in standard metagames now. The builder also doesn't validate Teleport Clefable with Magic Guard despite this combination being available if transfering from Let's Go.
 

Kalalokki

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I was playing with the newly available celebi and I found that natural cure wasn't working as previously.
https://replay.pokemonshowdown.com/gen8monotype-1062137731
On turn 5 a poisoned celebi does not heal when switching out, neither did it on turn 10.
I did a quick search and did not find anything related to a change in the mechanics so this should be a bug.
Neutralizing Gas was active the first time, but the second time looks like a bug with how its ability was still suppressed by a Neutralizing Gas that wasn't there
 
directly related to the slurpuff post above.

https://replay.pokemonshowdown.com/gen8nu-1062206003

Lapras used Liquidation!
It's super effective!
(The opposing Stunfisk lost 63% of its health!)
Lapras was hurt by the Rocky Helmet!
Lapras was hurt by the Rocky Helmet!
The opposing Stunfisk fainted!
Lapras fainted!


cost me the game. rocky helmet triggered twice when i was at 27% and he had one mon left. i think it may be related to multi hit moves being stored somehow? i missed a gear grind on the same stunfisk earlier in the game so maybe the data from the 2-hit move carried over? very odd.
 
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