Bug Reports v4 -- POST BUGS HERE https://www.smogon.com/forums/ps-bug-report-form/

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Hello dear Showdown Team,

I believe that the damage calculation and/or how the move transform works is incorrect. With my understanding, a pokemon using transform copies the stats (except HP) of the opposing pokemon. However I observed that the damage dealt by a transformed pokemon differs from the damage that the pokemon it copied would deal. More precisely a Ditto Lv. 100 transformed into an Arceus Lv. 69 deals significantly more damage than the original Arceus Lv. 69.
I found this to happen in the last turns of the following random battle
https://replay.pokemonshowdown.com/gen4randombattle-2004542923

and reproduce it in the following battle
https://replay.pokemonshowdown.com/gen4customgame-2004626559

with the following team on both sides:
Arceus Ditto (Ditto) @ Leppa Berry
Ability: Limber
- Transform

Arceus L69 (Arceus)
Ability: Multitype
Level: 69
IVs: 0 Atk
- Judgment
- Protect

Dummy (Deoxys-Defense)
Ability: Torrent
EVs: 252 HP / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Splash

Arceus L100 (Arceus)
Ability: Multitype
IVs: 0 Atk
- Judgment
- Protect


I thought I was getting something wrong and I kinda still think I do, but I can't figure it out and no one in the Help room could help me with that either. It does not seem to make sense.

I appreciate if someone looks into it.

BUG STATUS: NOT A BUG - See this post https://www.smogon.com/forums/threa...-before-posting.3663703/page-138#post-9881500
 
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Hello dear Showdown Team,

I believe that the damage calculation and/or how the move transform works is incorrect. With my understanding, a pokemon using transform copies the stats (except HP) of the opposing pokemon. However I observed that the damage dealt by a transformed pokemon differs from the damage that the pokemon it copied would deal. More precisely a Ditto Lv. 100 transformed into an Arceus Lv. 69 deals significantly more damage than the original Arceus Lv. 69.
I found this to happen in the last turns of the following random battle
https://replay.pokemonshowdown.com/gen4randombattle-2004542923

and reproduce it in the following battle
https://replay.pokemonshowdown.com/gen4customgame-2004626559

with the following team on both sides:
Arceus Ditto (Ditto) @ Leppa Berry
Ability: Limber
- Transform

Arceus L69 (Arceus)
Ability: Multitype
Level: 69
IVs: 0 Atk
- Judgment
- Protect

Dummy (Deoxys-Defense)
Ability: Torrent
EVs: 252 HP / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Splash

Arceus L100 (Arceus)
Ability: Multitype
IVs: 0 Atk
- Judgment
- Protect


I thought I was getting something wrong and I kinda still think I do, but I can't figure it out and no one in the Help room could help me with that either. It does not seem to make sense.

I appreciate if someone looks into it.
The pokemon's level itself is one of the main multipliers in the damage formula, so a level 100 mon will do more damage than a level 69 mon with the exact same stats.
 
Hello guys, I would want to report something that I noticed when I was explaining how the !is command works in PS!:

!is boosts spe doesn't show Salac Berry or Booster Energy, items that actually do boost Speed under certain conditions:
1701801084421.png


At the same time, !is boosts atk surprisingly shows items like Kee Berry - which boosts Def - and Throat Spray - which boosts SpA-:
1701800818587.png


BUG STATUS: NOT A BUG - /itemsearch (/is for short) searches the TEXT DESCRIPTIONS of items, not the actual effects. Spelling out the stat names results in the command working more closely to what you expected. Regardless, due to it being a text based description search, it won't always give you correct information.
 
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When doing a randombattle in gen 9, I was using ursaluna and I used bloodmoon on illumise. The move after, they used encore, and somehow I was able to use bloodmoon twice in a row. The next turn I could only use struggle.
This is the replay
https://replay.pokemonshowdown.com/gen9randombattle-2005810048-fzij21gkg0futoqvd48ndpzkmj2ge3zpw

View attachment 577061

Not a bug, Blood Moon isn't unable to be used twice in a row, it's unable to be selected twice in a row. When encore is used, it forces it into using Blood Moon instead of the selected move, and then the turn after it attempts to select blood moon and fails, causing struggle
 
I had Lurantis with contrary and I had sticky web on my side. I swapped to Lurantis and the graphics should that their speed increased, which is correct, but their speed got decreased. It showed and increase but was actually decreased. It should have been increased. This caused me to lose the game. Here is the replay. It happens near the end. https://replay.pokemonshowdown.com/gen9randombattle-2006161598-wxff5jrdqugukghoqhbinb7h5e1vb43pw

BUG STATUS: NOT A BUG
:furret: it was paralyzed too, which still decreases speed below Crabominable's
 
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Challenge Cup (at least 2v2) force monotype challenges (using @@@ force monotype=[type] currently fail to exclude formes of potential type-matching Pokemon from team generation. Here are some replays of using force monotype=ice. In 3 forme clause is used and in 4 same-type clause is used (although isn't that rule rather redundant with monotype existing?)

1. https://replay.pokemonshowdown.com/gen9challengecup2v2-2006267288
2. https://replay.pokemonshowdown.com/gen9challengecup2v2-2006276119
3. https://replay.pokemonshowdown.com/gen9challengecup2v2-2006270432
4. https://replay.pokemonshowdown.com/gen9challengecup2v2-2006271136
 
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Screenshot_20231207-075330-539.png
Screenshot_20231207-072119-116.png
Not exactly sure how this is happening but it happens sometimes when I close the user list :smogduck:
Edit: It does go away whenever chat updates or I click away from it

Edit2 (to not double post):
Screenshot_20231209-012148-843.png
Screenshot_20231209-012203-911.png
It says I'm in a battle room when I'm not, nor am I in a battle on a different device or tab. This doesn't seem to be a visual bug either because going onto a different acc and checking my name shows that im still there.
As well for the og post it feels like it happens anytime I click on someones name now.
 
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Bug: Teambuilder

1702195883670.png


These are the only 2 teams I had loaded into UUbers, however, when I was looking for a UUbers match with the top team (Screens Bulky Onslaugh), it got switched to my PU team for some reason, I was forced to forfeit the match given the large power discrepancy.

https://replay.pokemonshowdown.com/gen9ubersuu-2008551965-zjjsqgsqo3pzilpo4i19nicetwubq6zpw

PS: I will also add the copy button for the replay link didnt actually copy the link into my buffer as it used to, but I am aware there have been recent issues with replays.
 
Max flare is shown to have 100 bp, but it should have 10 bp.
Screenshot 2023-12-05 8.30.19 AM.png


BUG STATUS: NOT A BUG, I know it doesn't make sense, but max flare does have 100 bp in the move data of the actual games (Karthik).
 
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Bug: Ladder Elo

Description:
Elo updated twice in a single game after the game ended. Normally, it is updated once. With each update, the score for AlteredOne (myself) increased and the score for 90-Year-Old decreased, so it was not a purely visual bug. I double-checked my profile, and my elo indeed increased as if I won two games even though I only won one.

Replay:
https://replay.pokemonshowdown.com/gen9vgc2023regulationebo3-2008754710

Screenshot 2023-12-10 at 1.19.48 PM.png
 
https://replay.pokemonshowdown.com/gen3ou-2010568439-2vcv2ce47p7el86p3f26xyhs2ni0jo4pw

Turn 27 - Swampert Surf OHKOs Magneton, even though 252+ only does 70.9 - 83.8% to 0/0 Magneton.
Swampert needs to be in Torrent range to OHKO Magneton with Surf, but client shows Swampert at 34%.

There is no mathematical way for Torrent to activate at 34% regardless of rounding and HP EVs.
  • 0 HP Swampert's min 34% HP is 115/341, and Torrent is not active.
  • 252 HP Swampert's min 34% HP is 136/404, and Torrent is not active.
Funnily enough, for both cases, even if you lose an additional HP and hit 33%, TORRENT STILL SHOULD NOT BE ACTIVE.
  • 0 HP Swampert's max 33% HP is 114/341, and Torrent STILL is not active.
  • 252 HP Swampert's max 33% HP is 135/404, and Torrent STILL is not active.
Unless for some absurd reason you can have a lower absolute HP at 34% than 33%, there should be no reason why Torrent would be active at 34%. Too bad it cost me the game.
 
https://replay.pokemonshowdown.com/gen3ou-2010568439-2vcv2ce47p7el86p3f26xyhs2ni0jo4pw

Turn 27 - Swampert Surf OHKOs Magneton, even though 252+ only does 70.9 - 83.8% to 0/0 Magneton.
Swampert needs to be in Torrent range to OHKO Magneton with Surf, but client shows Swampert at 34%.

There is no mathematical way for Torrent to activate at 34% regardless of rounding and HP EVs.
  • 0 HP Swampert's min 34% HP is 115/341, and Torrent is not active.
  • 252 HP Swampert's min 34% HP is 136/404, and Torrent is not active.
Funnily enough, for both cases, even if you lose an additional HP and hit 33%, TORRENT STILL SHOULD NOT BE ACTIVE.
  • 0 HP Swampert's max 33% HP is 114/341, and Torrent STILL is not active.
  • 252 HP Swampert's max 33% HP is 135/404, and Torrent STILL is not active.
Unless for some absurd reason you can have a lower absolute HP at 34% than 33%, there should be no reason why Torrent would be active at 34%. Too bad it cost me the game.
Torrent isn't exactly 33% it's ⅓, ie 33 point infinitely repeating 3s.
 
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