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I believe that the damage calculation and/or how the move transform works is incorrect. With my understanding, a pokemon using transform copies the stats (except HP) of the opposing pokemon. However I observed that the damage dealt by a transformed pokemon differs from the damage that the pokemon it copied would deal. More precisely a Ditto Lv. 100 transformed into an Arceus Lv. 69 deals significantly more damage than the original Arceus Lv. 69.
I found this to happen in the last turns of the following random battle https://replay.pokemonshowdown.com/gen4randombattle-2004542923
I thought I was getting something wrong and I kinda still think I do, but I can't figure it out and no one in the Help room could help me with that either. It does not seem to make sense.
The pokemon's level itself is one of the main multipliers in the damage formula, so a level 100 mon will do more damage than a level 69 mon with the exact same stats.
The pokemon's level itself is one of the main multipliers in the damage formula, so a level 100 mon will do more damage than a level 69 mon with the exact same stats.
Hello guys, I would want to report something that I noticed when I was explaining how the !is command works in PS!:
!is boosts spe doesn't show Salac Berry or Booster Energy, items that actually do boost Speed under certain conditions:
At the same time, !is boosts atk surprisingly shows items like Kee Berry - which boosts Def - and Throat Spray - which boosts SpA-:
BUG STATUS: NOT A BUG - /itemsearch (/is for short) searches the TEXT DESCRIPTIONS of items, not the actual effects. Spelling out the stat names results in the command working more closely to what you expected. Regardless, due to it being a text based description search, it won't always give you correct information.
Not a bug, Blood Moon isn't unable to be used twice in a row, it's unable to be selected twice in a row. When encore is used, it forces it into using Blood Moon instead of the selected move, and then the turn after it attempts to select blood moon and fails, causing struggle
I had Lurantis with contrary and I had sticky web on my side. I swapped to Lurantis and the graphics should that their speed increased, which is correct, but their speed got decreased. It showed and increase but was actually decreased. It should have been increased. This caused me to lose the game. Here is the replay. It happens near the end. https://replay.pokemonshowdown.com/gen9randombattle-2006161598-wxff5jrdqugukghoqhbinb7h5e1vb43pw
BUG STATUS: NOT A BUG it was paralyzed too, which still decreases speed below Crabominable's
Challenge Cup (at least 2v2) force monotype challenges (using @@@ force monotype=[type] currently fail to exclude formes of potential type-matching Pokemon from team generation. Here are some replays of using force monotype=ice. In 3 forme clause is used and in 4 same-type clause is used (although isn't that rule rather redundant with monotype existing?)
Not exactly sure how this is happening but it happens sometimes when I close the user list
Edit: It does go away whenever chat updates or I click away from it
Edit2 (to not double post):
It says I'm in a battle room when I'm not, nor am I in a battle on a different device or tab. This doesn't seem to be a visual bug either because going onto a different acc and checking my name shows that im still there.
As well for the og post it feels like it happens anytime I click on someones name now.
Arceus received damage equivalent to a failed stomping tantrum from Koraidon.
Koraidon had been forced out by Roar when it failed the Substitute. It came back in and did 150 base of damage when it should have been reset to 75 base power.
These are the only 2 teams I had loaded into UUbers, however, when I was looking for a UUbers match with the top team (Screens Bulky Onslaugh), it got switched to my PU team for some reason, I was forced to forfeit the match given the large power discrepancy.
PS: I will also add the copy button for the replay link didnt actually copy the link into my buffer as it used to, but I am aware there have been recent issues with replays.
Description:
Elo updated twice in a single game after the game ended. Normally, it is updated once. With each update, the score for AlteredOne (myself) increased and the score for 90-Year-Old decreased, so it was not a purely visual bug. I double-checked my profile, and my elo indeed increased as if I won two games even though I only won one.
Turn 27 - Swampert Surf OHKOs Magneton, even though 252+ only does 70.9 - 83.8% to 0/0 Magneton.
Swampert needs to be in Torrent range to OHKO Magneton with Surf, but client shows Swampert at 34%.
There is no mathematical way for Torrent to activate at 34% regardless of rounding and HP EVs.
0 HP Swampert's min 34% HP is 115/341, and Torrent is not active.
252 HP Swampert's min 34% HP is 136/404, and Torrent is not active.
Funnily enough, for both cases, even if you lose an additional HP and hit 33%, TORRENT STILL SHOULD NOT BE ACTIVE.
0 HP Swampert's max 33% HP is 114/341, and Torrent STILL is not active.
252 HP Swampert's max 33% HP is 135/404, and Torrent STILL is not active.
Unless for some absurd reason you can have a lower absolute HP at 34% than 33%, there should be no reason why Torrent would be active at 34%. Too bad it cost me the game.
Turn 27 - Swampert Surf OHKOs Magneton, even though 252+ only does 70.9 - 83.8% to 0/0 Magneton.
Swampert needs to be in Torrent range to OHKO Magneton with Surf, but client shows Swampert at 34%.
There is no mathematical way for Torrent to activate at 34% regardless of rounding and HP EVs.
0 HP Swampert's min 34% HP is 115/341, and Torrent is not active.
252 HP Swampert's min 34% HP is 136/404, and Torrent is not active.
Funnily enough, for both cases, even if you lose an additional HP and hit 33%, TORRENT STILL SHOULD NOT BE ACTIVE.
0 HP Swampert's max 33% HP is 114/341, and Torrent STILL is not active.
252 HP Swampert's max 33% HP is 135/404, and Torrent STILL is not active.
Unless for some absurd reason you can have a lower absolute HP at 34% than 33%, there should be no reason why Torrent would be active at 34%. Too bad it cost me the game.
Didn't I just lay out how there's no way for 1/3rd HP to show up as 34%..... How is that relevant to the topic when 114/341 (33.43%) and 135/404 (33.41%) both show things are rounded correctly...
Didn't I just lay out how there's no way for 1/3rd HP to show up as 34%..... How is that relevant to the topic when 114/341 (33.43%) and 135/404 (33.41%) both show things are rounded correctly...
That’s got to be the most inconsistent thing ever, especially given the Damage Calc clearly doesn’t follow the same logic…. Why have an official calc when I can’t even input the information in the battle to get a right answer
I recently started encountering a bug in the teambuilder where the Pokémon in my teams would automatically be removed after I click on the team. So far I’ve only had this happen on mobile, so my teams on PC are safe. It doesn’t seem to matter weather I’ve uploaded the teams to the server or not, nor does it matter the format.