Bug Reports v4 -- POST BUGS HERE https://www.smogon.com/forums/ps-bug-report-form/

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If you have the water Tauros on your team, it won't let you use the team unless you nickname the Tauros something shorter. Not sure if this is intended or not.
 
if you write "to" in the teambuilder items specifically, 2 toxic orbs pop up
 

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Assuming this is the most suitable thread, I'm going to list some suggestions here regarding Pokémon cries (see the database). It's not strictly speaking bugs, rather a desire for optimizations and standardization with the cartridge:
• I guess it's been noticed before, but the gen 9 Pokémon cries volume is much lower than everything else. Is this a deliberate choice?
• to stay on S/V, Oinkologne-F, Maushold-Four, Palafin-Hero, Tatsugiri (Droopy and Stretchy) and Gimmighoul-Roaming (which doesn't exist yet) have a different cry than their base form, which isn't yet the case on Showdown;
• when Morpeko is fainted in his Hangry form, it has his specific cry, which isn't the case on Showdown;
• same thing for Wishiwashi in his School form, while it keeps his base cry on Showdown when it's fainted;
• when Zygarde performs his Power Construct, it makes its final cry when transforming, which isn't the case on Showdown;
• when Greninja does his Battle Bond (in gen 7 of course), it does his cry again;
• finally, I guess it's been proposed before, but the cries of Gigantamax forms haven't been implemented on Showdown. Was this option denied at the time of S/S?
 
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Not sure if this was ever encountered before or if this is considered a bug but I’ve been trying to play games and anytime I search for one, this message pops up instead of opening a small tab like normal and when selected, it just takes me to the same page with infinite loading. Not exactly sure how to replicate it, but I’m on safari iphone.
 

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https://play.pokemonshowdown.com/battle-gen9randombattle-1785208836
in turn 3 of this game, I was using tera blast with a +4 attack eiscue, however it did damage like it was special, it should have done
+4 0 Atk Eiscue Tera Blast vs. 22 HP / 0 Def Luvdisc: 231-272 (99.5 - 117.2%) -- 93.8% chance to OHKO , but instead it only did 17.7%, which lines up with 0- SpA Eiscue Tera Blast vs. 22 HP / 252 SpD Luvdisc: 38-45 (16.3 - 19.3%) -- possible 6HKO
You need to provide a link to a replay of the match, rather than the match itself, as Showdown quickly wipes unused rooms to save space (which it has already done with your match). That said, it's likely that the Eiscue was not terastallized at the time. Tera Blast will only become physical when its user is terastallized. Otherwise, it's always a special Normal move.
 
https://replay.pokemonshowdown.com/gen9customgame-1785257190

Bulbapedia Body Press said:
Defense stat stage-modifiers are applied (rather than Attack stage-modifiers), but otherwise Attack modifiers are used (including held item, Ability, and burn). For example, Huge Power or a held Choice Band will increase the stat used in calculation, whereas Fur Coat or a held Eviolite will not. In contrast, Slow Start will decrease the stat used in calculation.
Ok so according to Bulbapedia, Fur Coat doesn't factor into increasing Body Press's damage, but the replay showed that Fur Coat does boost Body Press damage. Which one is supposed to be the incorrect one here?
 
I'm sorry for not having a replay, as this battle happened a day ago and this is the first time I'm using this system so I didn't know I needed to save a replay, but I am posting a screenshot of the chat.

Gardevoir's Intimidate ability activated before the same Gardevoir's Trace ability activated to copy Intimidate.

Intimidate before Trace.png

BUG STATUS: CONFIRMED - Mechanics (Client)
This post has a replay of the same bug
 
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Have not seen this reported yet. I found this out during one of the Lunar New Year tournaments in THP. [Gen 9] National Dex AG is EXTREMELY janky when it comes to handling custom bans.

e.g if you run /tour create natdex ag, elim and then /tour rules -allpokemon, +electrode -> What this SHOULD do is ban every single pokemon except electrode. This is not the case. It bans every pokemon obtainable in S/V. Pokemon in the National Dex that are NOT obtainable in S/V are still usable, e.g Zapdos.

BUG STATUS: NOT A BUG
NatDex formats have the rule +Past to work how they do. This will take priority over the less specifc -All Pokemon ban. This is how the rules system is intended to work as it stands; you would need to use a different base format for the intended result. :furret:
 
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My own broadcast commands aren't appearing for me in battles. Nobody I spoke to in the help room was able to replicate this and apparently everybody else can see the outputs of the commands, but I can't. I'm using Chrome 109.0.5414.120 on Windows 10, if that helps at all.
Weirdly, I can see the output of such commands when I do them privately with "/".
 
Bug: Pickpocket Pokemon holding the item Red Card, when hit by a contact move, should have its item consumed, steal the opponent's item, then switch the opponent out to a random teammate.
Evidence:
Bulbapedia claims this is how the interaction should work.
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https://replay.pokemonshowdown.com/gen8ou-1787693357
In gen 8, Pickpocket Grimmsnarl does not steal the opposing Azumarill's heavy-duty-boots.

https://replay.pokemonshowdown.com/gen9ou-1787689989
In gen 9, Pickpocket Tinkaton does not steal the opposing Azumarill's heavy-duty-boots, either.

https://replay.pokemonshowdown.com/gen9ou-1787689989
Same thing applies to the way I found the bug, in a ladder battle.

I don't have ingame proof of the intended functionality of the mechanic.
Causes:
I think the most likely cause is that the Red Card switch occurs before the item stealing happens and so ending the opponent's turn, despite the fact that both should occur near-simultaneously.
 
There is a frustrating bug regarding open team sheets in VGC. Somehow you can smuggle in "Hidden Power Type" into the sheet, which appears when open team sheet is selected. This was frustrating because given the time constraints, scanning the text for "Type: Fighting" and assuming that willowisp was a free turn, given the assumed tera type of fighting.

This is what I saw in match: https://pastebin.com/zg4t431J
Here is the game in question: https://replay.pokemonshowdown.com/gen9vgc2023series2-1788014558-pxmuc7t1j1ntw4h4omoysvwqoop3v14pw

BUG STATUS: CONFIRMED - Chat (Server)
 

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when i typed /challenge doubleshackmonscup@@@bla bla bla, it defaulted to gen8doubleshackmonscup, which doesnt exist, only realised after i checked the formats that current gen one exists. Just a small bug, but just pointing it out :)
extension of this, but for natdex/nationaldex, defaults to gen 8 national dex. Same for Pure Hackmons/ph
 
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https://replay.pokemonshowdown.com/gen9nationaldexag-1788736101

The main problem that if Shedinja has Air Balloon and changes type for Electric - practically nothing can defeat it. And with Substitute it's even worse. Wonder Guard doesn't have immunity for rock and Electric even, but Cloyster couldn't do nothing

STATUS: NOT A BUG National Dex banned Shedinja for a reason. All mechanics are working as intended. There is nothing to do policy wise either as it'd not be AG anymore (Irpachuza).
 
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If you use revival blessing on the same turn a pokemon switches in, the secondary effect of pursuit may be ignored if the pokemon that switched in follows up by using pursuit: https://replay.pokemonshowdown.com/gen9natdexdraft-178952
Turns 8-10 are the interaction. We did some additional testing and I don't believe that pursuit's priority is being lowered, just that the secondary effect is ignored (like in the case of sheer force). If anyone has any other additional ideas for testing the interaction I'd love to hear them, or if there are any other experiences with the bug (We only tried with Rabsca and Tyranitar so I don't know how it works for other pursuit trappers + revival blessing users).
 
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