https://replay.pokemonshowdown.com/gen9crossevolution-1842134451 Skill Swap isn't supposed to work on Orichalcum pulse
This has been tested before, it is indeed how it works in game:https://replay.pokemonshowdown.com/gen9randombattle-1843496898
turn 10, Toxic Debris applies before Rapid Spin hazard removal effect resulting in the layer of Toxic Spikes being removed
to be checked if this is how it works in the game
This is correct behavior, it's the same reason why if Salazzle forcibly switches in a Steel or Poison type with Dragon Tail Corrosion will trigger and allow Toxic Spikes to poison it on switch in.Mold Breaker phazing causes a Levitate mon to be affected by grounded entry hazards. In this reply we have Mold Breaker Spidops and Levitate Clodsire. When Clodsire hard switches in, it correctly bypasses Spikes and Webs, but when dragged in by Circle Throw, it is affected by them.
https://replay.pokemonshowdown.com/gen9almostanyability-1843827168
I don't know about cartridge mechanics, but on PS! Fissure deals damage equal to the Pokémon's maximum HP (Bulbapedia says that it should be its current HP but fortunately for Shedinja there is no difference between the two). So congratulations, you just dealt 1 damage to Shedinja's substitute.https://replay.pokemonshowdown.com/gen9nationaldexag-1844741868 (Turn 5)
Gravity is up, tera electric balloon shedinja is behind a substitute, facing a no guard Machamp (natdex ag moment, I know)
Machamp clicks fissure. Unless there is some mechanic I am not aware of, the expected result here would be Shedinja's sub being destroyed, but instead the sub stays up and Shedinja loses its balloon.
The charge effect is doubling the power of Electric-type moves. You're thinking of the move Charge, which gives the charge effect AND gives a sp def boostHello I'm not sure if this is a bug or if I am just mistaken in my calculations, but I believe Bellibolt is not getting a SpD raise when it is charged. I was doing some testing in 1v1 and recognized that my calcs weren't lining up right based on how Charge should act (again if im not misunderstanding). This change happened in gen IV, but I think Bellibolt and Kilowattrel are the first mons who can really use this to their advantage, so it may have been overlooked.
Generation IV-VIII
If the user's next move is Electric-type, its power will be doubled instead of the damage dealt (resulting in virtually the same effect).
Charge now also raises the user's Special Defense stat by one stage.
Context: these calcs shown below are me calculating the damage Iron Moth does to 252 HP / 12 SpD Bellibolt after trading Acid Spray with Soak.
252 SpA Iron Moth Overheat vs. -2 252 HP / 12 SpD Bellibolt: 345-407 (81.7 - 96.4%) -- guaranteed 2HKO - Without counting Charge boost
252 SpA Iron Moth Overheat vs. -1 252 HP / 12 SpD Bellibolt: 260-306 (61.6 - 72.5%) -- guaranteed 2HKO - Counting Charge boost (Charge again raises SpD by 1 stage)
But as seen in the replay below, Bellibolt still receives damage equal to the first calculation:
https://replay.pokemonshowdown.com/gen91v1-1846021458
Once again, I hope I am just misunderstanding the calculation as that will be a lot easier for everyone, but if not please fix whenever it's most convenient! Ty!
This is just a guess, but perhaps it had Leftovers?https://replay.pokemonshowdown.com/gen9pu-1845861334
For an unknown reason, my opponent's Flapple was revealed to have Ripen as soon as it switched in - it didn't consume a berry or anything
This bug makes things so misleading. Really makes playing Gen 1 and Gen 2 not as smooth as the other gens because of the need of whipping out a calculator as a workaround for it when it's a very close matchups and I don't always have the brainpower to remember this very specific rule. Because of this, I decided to just stop playing these metas, what a shame.Just a visual bug, but the red text that shows your speed after paralysis isn't showing up in gen 1 or 2. The speed drop still happens (as seen in this replay) but the indicator isn't visible. Worth noting it's only for paralysis, as regular speed drops still show the red text.
View attachment 344658
View attachment 344660
Speed drops are still seen as normal for some reason.
View attachment 344661
BUG STATUS: CONFIRMED - MECHANICS (CLIENT) (DaWoblefet)