Damm man i was gonna mention this too it happened exactly a week ago, but well that's true and i'm unsure if this can make u leave toursJoined back this game after losing it normally to grab replay, and it asks me if I wanna forfeit it when i attempt to close it again
both room and replay because i'm not sure which is the most relevant one when it comes to this issue?
https://play.pokemonshowdown.com/battle-gen5lc-1830377610-mlxd117vx20qkf2hs4c5kk2ksg9l52tpw
https://replay.pokemonshowdown.com/gen5lc-1830377610-mlxd117vx20qkf2hs4c5kk2ksg9l52tpw
I can also do this over and over if I join and leave again if it helps finding out the issue
View attachment 502976
That's just how Healing Wish works. If the user doesn't swap to a heal-able mon after using it, it'll be stored until the next time the user swaps to a heal-able mon.https://replay.pokemonshowdown.com/gen9almostanyability-1831398511
For some reason healing wish activated several turns later on an armarouge well after the hatterene died and was switched out.
It looks like on showdown it is identical to the cart when I just tested it here. And I think it has always been that way if I'm not mistaken?Apologies if this is in the wrong spot, buuuuut...
While playing on cart tonight, I noticed an interaction that works incorrectly on PS. Namely Rapid Spin/Mortal Spin vs Glimmora's Toxic Debris.
How it works on Showdown: Rapid Spin hits Glimmora, gets Speed up, removes hazards, Toxic Debris activates and spreads a layer of Toxic Spikes, Glimmora faints (if Rapid Spin does enough to KO).
How it works on cart: Rapid Spin hits Glimmora, Speed up happens, Toxic Debris activates and spreads a layer of Toxic Spikes, Glimmora faints (if Rapid Spin does enough to KO), all hazards on your side are removed.
I hit my record button on my Switch a bit too late and wasn't streaming the battle, so the full interaction wasn't recorded. But if anyone wants to hmu to help re-record it for proof, I'll be glad to upload video evidence of this.
Edit: Video being uploaded now. Will update again once it is finished.
Edit 2: Video is up.
They must have patched it a while ago, I remember seeing it from my own view and from Joey's videos where he'd complain about it not working the way we see it now. I wonder when it got fixed.It looks like on showdown it is identical to the cart when I just tested it here. And I think it has always been that way if I'm not mistaken?
https://replay.pokemonshowdown.com/gen9ou-1832003270-fek4szmuz85ktp9ktmdur52h85ypqo3pw