Wow, sorry for vanishing everyone, I had a lot of other things to work on and kinda forgot about this. Won't happen again!
In any case, here's all the textures done (male, female, male shiny, female shiny:
I had to get creative with the eye! Painting the eye directly onto the main texture sheet made it vanish from certain angles (because the hole in the mask sinks in slightly) so I put it on an alpha plane that's suspended within the socket!
I still think the current placement is a bit too low. Anatomy-wise I feel it should at least be higher than the canine thumb, and I feel the main design supports this notion. Rn, it's as if you had the smoke coming out from just above the wrist joint.
Well, actually, right now it's
below the wrist joint (that part of the foreleg where it tilts forward slightly is intended to be the wrist.) But really, I keep feeling like I have it too
high, since the main art design has it coming directly off the paws, but I can't do that without rishing it clipping through the floor. >< Moving it up just looks weird:
But if you like, I can remove the mist geo when I give you the OBJ for rigging and then play around with different rendering options with QxC4eva later. Speaking of! You said you had Max, right? Is that your software of choice, or just something you have access to? Cause... I kinda told QxC4eva I'd try my hand at animating Kitsunoh. So if I could have the rig in a Max file that'd be super convenient.
And I'm fairly certain it's smoke, not fire owo. That's why in the main design it follows the paws' movement or billows so much. Fire wouldn't behave like that.
Ahh, I know, I don't mean literal fire, I just meant I like how that animator made the tail look fiery. ^^; But I'm not taking that animation into account--I just like Arkeis's sprite too much for that!
Also,
Quanyails is it alright if I download DJTHED's Kerfluffle mesh and play around with it? I'd like to do texturing and rigging with it. :D