Well that was kind of a predictable response wasn't it
Anyway. Easy bits first (or, not easy, but say, less controversial). I am going to move Substitute from Required to Allowed. Hopefully this will satisfy everybody. On the one hand, if you want it on your movepool, you can have it. If you don't want it, you don't have to include it. I could honestly go either way on this move and to be perfectly honest I am so little concerned by its relative importance that, really, I'm prepared to put this up to the discretion of the movepool creators, and naturally, the taste of the masses.
Second... Quiver Dance and Dragon Dance. Largely I'm placing these two together because, well, they're really quite representative of the same thing. The Metagame versus the Concept. This is something that has cropped up in some form or another in every CAP, and here, I find it hard to arbitrate between them, as I'm sure you all know. Both sides make excellent points... too many excellent points. I am not even convinced any more that they defy the concept, nor that they are remotely necessary to grant Aurumoth a niche in OU. My nature on this point has always been to favour the concept, wholeheartedly. And yet, such an approach has in the past led to Kitsunoh and Krilowatt as often as it has led to Fidgit or Necturna. Is conservatism correct in this instance? Honestly... I don't know. And I'm prepared to admit that I don't know.
So all I can do is to fall back on the old British tradition of "fair play, old bean". I have two decisions I could make. One of these decisions will lead to half of the people in this thread being able to make the movepools they want to. The other will lead to all of the people in this thread being able to make the movepools they want to. It's not scientific or rigorous, but then, I do not want to unfairly limit movepool diversity by making a decision that I myself am not sure of. Ergo... I will Allow Quiver Dance and Dragon Dance.
Kindly don't see this as a slight or any other such unfortunate gesture, as it is little more than pragmatism on my part. Please rest assured that I will do my utmost to ensure that only those movepools that have a cohesive, competitive vision for this CAP that correlates to my own - a Pokemon that can sweep, that can support, that can act as a bulky attacker, each with its own modicum of risk attached, and crucially, that can run each of these sets with equal viability - will be selected for the final poll. I realise the risk I myself am taking with this decision and hope that the trust I place in the CAP Community to shatter existing preconceptions is not groundless.
There is no reason to discuss any of the above moves any further. I would be lying if I said I was happy with this state of affairs, but again I would be lying if I thought that any other decision would result in a better one - and I do not wish to trust to the roulette of the bold vote. If said vote would result in a difference in this decision, well, we shall see it played out between final, fully cohesive movepools, rather than the vague ideas we have at present. That's my final word on the matter and I would encourage you all not to grumble. There's little good it will do.
Next on the agenda:
The Waste of Time
Trick / Switcheroo
Circle Throw
Dragon Tail
Roar / Whirlwind
Gravity
Taunt
Encore
Block / Mean Look / Spider Web
Perish Song
Magic Coat
Endeavour
Destiny Bond
Rapid Spin
Knock Off
Haze
--------------
So I stuck all of these in one big pile and to be perfectly honest I don't have any real opinion on most of them. They're all rank outsiders as far as VGMs go, and unlikely to be anything more than movepool filler - so I may well find myself disallowing more than a few if there is no legitimate reason to have them.
And if you think of any other moves... well, I don't particularly want to hear about it, but if you think it will generate good discussion then feel free to chuck it into the ring.
Anyway... discuss.
Anyway. Easy bits first (or, not easy, but say, less controversial). I am going to move Substitute from Required to Allowed. Hopefully this will satisfy everybody. On the one hand, if you want it on your movepool, you can have it. If you don't want it, you don't have to include it. I could honestly go either way on this move and to be perfectly honest I am so little concerned by its relative importance that, really, I'm prepared to put this up to the discretion of the movepool creators, and naturally, the taste of the masses.
Second... Quiver Dance and Dragon Dance. Largely I'm placing these two together because, well, they're really quite representative of the same thing. The Metagame versus the Concept. This is something that has cropped up in some form or another in every CAP, and here, I find it hard to arbitrate between them, as I'm sure you all know. Both sides make excellent points... too many excellent points. I am not even convinced any more that they defy the concept, nor that they are remotely necessary to grant Aurumoth a niche in OU. My nature on this point has always been to favour the concept, wholeheartedly. And yet, such an approach has in the past led to Kitsunoh and Krilowatt as often as it has led to Fidgit or Necturna. Is conservatism correct in this instance? Honestly... I don't know. And I'm prepared to admit that I don't know.
So all I can do is to fall back on the old British tradition of "fair play, old bean". I have two decisions I could make. One of these decisions will lead to half of the people in this thread being able to make the movepools they want to. The other will lead to all of the people in this thread being able to make the movepools they want to. It's not scientific or rigorous, but then, I do not want to unfairly limit movepool diversity by making a decision that I myself am not sure of. Ergo... I will Allow Quiver Dance and Dragon Dance.
Kindly don't see this as a slight or any other such unfortunate gesture, as it is little more than pragmatism on my part. Please rest assured that I will do my utmost to ensure that only those movepools that have a cohesive, competitive vision for this CAP that correlates to my own - a Pokemon that can sweep, that can support, that can act as a bulky attacker, each with its own modicum of risk attached, and crucially, that can run each of these sets with equal viability - will be selected for the final poll. I realise the risk I myself am taking with this decision and hope that the trust I place in the CAP Community to shatter existing preconceptions is not groundless.
There is no reason to discuss any of the above moves any further. I would be lying if I said I was happy with this state of affairs, but again I would be lying if I thought that any other decision would result in a better one - and I do not wish to trust to the roulette of the bold vote. If said vote would result in a difference in this decision, well, we shall see it played out between final, fully cohesive movepools, rather than the vague ideas we have at present. That's my final word on the matter and I would encourage you all not to grumble. There's little good it will do.
Next on the agenda:
The Waste of Time
Trick / Switcheroo
Circle Throw
Dragon Tail
Roar / Whirlwind
Gravity
Taunt
Encore
Block / Mean Look / Spider Web
Perish Song
Magic Coat
Endeavour
Destiny Bond
Rapid Spin
Knock Off
Haze
--------------
So I stuck all of these in one big pile and to be perfectly honest I don't have any real opinion on most of them. They're all rank outsiders as far as VGMs go, and unlikely to be anything more than movepool filler - so I may well find myself disallowing more than a few if there is no legitimate reason to have them.
And if you think of any other moves... well, I don't particularly want to hear about it, but if you think it will generate good discussion then feel free to chuck it into the ring.
Anyway... discuss.