At the start my favourite idea was SS+Weather Ball, but neither looks like it could pull that off without being really fanboyish, so I'm going with Technician, seeing as this gives some interesting new optiions to put on its movepool.
Considering that we are making an OU pokemon intended to be viable with prior intent of doing so efficiently, I am not sure I agree with using an ability to waste space.
Also, Rock Head Head Smash on a pokemon with 130 speed sounds a bit scary. I used Metalkid's calculator, but max ATK Choice Banded CAP 5 ohko's blissey 100% of the time with Head Smash.
Mold Breaker would definitely suit this pokemon as an ability however.
Electivire was FAMOUS for hitting things neutral and 13 types super effective omgwtf etc. And yet it's dropping in usage every month because it doesn't even matter half of the time. Swampert is getting hit by 100 BP attacks coming off of base 123 Attack, and it's laughing. Hell, Hippowdon is hit super effective by Ice Punch and it still lols.Also, Mold Breaker still sounds really broken on something this fast that can hit every Pokemon for neutral with 3 moves: Rock Move, Earth Power, HP Ice. That's scary if you ask me. This means: Levitating Pokemon can no longer wall it, Pyroak can't outstall it etcetera. I personally believe that Mold Breaker is a broken ability, and should stay on the two Pokemon that currently get it. They only have it because their stats and stabs are sub-par.
In the case of this CAP, there are still plenty of pokemon that probably won't even give a shit if this can hit them for neutral. Unless we give it every single special move under the sun and boosting moves, there's still going to be plenty of things that just don't care. In fact I can't really think of that many Pokemon that are specifically destroyed by Mold Breaker attacks, other than Bronzong (who probably isn't even OHKOd by Earth Power). It may, very well, be a good ability choice, but broken is probably a massive stretch.
Adaptability is too much for a pokemon with a decent attacking type. I wouldn't mind seeing Adaptability on a Steel or Poison pokemon, because those types rarely get an SE hit. The current Adaptability pokemon is Pory-Z, and it can't hit ANYTHING for SE damage. Rock is a very nice attacking type since it is SE on lots of common stuff (Bug, Flying, Ice, Fire). Save Adaptability for the upcoming CAP Steel pokemon.
Hint, hint...
Hope, hope...
Not poll-jumping, but project-jumping...
And the fact that many Rock-weak Pokemon are not OU confirms exactly how good Rock is as an attacking type.
break the mold said:An OU viable pokemon that goes completely against the stereotypes of its typing.
Mold Breaker is basically an ability that keeps certain defensive abilities from powering down your attacks. There are very few Pokemon in OU that are going to be counters without Mold Breaker and not counters with the ability. There are only 4 (unless you count the Rotom forms as individual Pokemon) Pokemon with Levitate that you should be seeing regularly, two of which are already frail and outsped. In fact, the only one of the group that would logically be absorbing hits from this thing on a regular basis is Bronzong.I fail to see why you would need Mold Breaker, since the only thing you gain coverage on is Bronzong /sarcasm. Mold Breaker is one of the most broken abilities in the game because of how much it affects. With it, Bronzong, Claydol and Rotom can't switch in easily. Scarfgar also has to make sure it has enough special attack to KO it in Sandstorm, which I doubt it will. It will then be KO'd by an Earth Power. So really, why do we need this? Imo, give it a decent ability like Pressure or Levitate, and give it a good movepool.
You guys, what about [c]Serene Grace[/b]? The other form of AncientPower abuse! :D
What options does Technician give? It means you use Ancient Power, which gets 135 BP with STAB factored in, in addition to a 10% chance of raising stats. That's not really new, that just sounds a little bit broken, because it also would get base 90 (Well, 88.5 if you want to keep max speed) Hidden Power, and presumably more low powered moves to play around with too. Technician would boost Grass Knot's power as long as it was in the 60 group or below. See where I'm going? The Pokemon that have it don't have the stats or the movepool we're giving this.
Earth Power has 90 power already, Ice beam, Flamethrower and T-bolt 95, Grass Knot normally 80+, Focus blast 120, Aura Sphere 90, etc. There isn't much that Technician can give that its move pool can't. Only thing I can currently think of is a CB Rock Blast set (Which could be insane, even with base 60 attack). I'm perfectly fine with not giving this thing T-bolt and stuff, and I'd be very happy not to give it NP.
Why not? We could go two ways with this. One way is a decent ability and a useless ability, like my Pressure/Rock Head example. This would allow us more freedom with the movepool. On the flipside, we could give this an amazing ability, but then the movepool would be restricted. Choose wisely, I know what mine is.
Also, Mold Breaker still sounds really broken on something this fast that can hit every Pokemon for neutral with 3 moves: Rock Move, Earth Power, HP Ice. That's scary if you ask me. This means: Levitating Pokemon can no longer wall it, Pyroak can't outstall it etcetera. I personally believe that Mold Breaker is a broken ability, and should stay on the two Pokemon that currently get it. They only have it because their stats and stabs are sub-par.
Most levitaters don't like his stab, or HP Fire. There isn't much else that cares about mold breaker, cept maybe Shednja
Also, about new moves: we'll need to set things straight. We'll first need to agree in a policy review thread whether or not we are allowed to create new moves in any CAP. If the majority don't want new moves, I won't even bother creating one.
I looked at this and thought that it'd be a great idea. The whole idea of this CAP is to Break The Mold, making it have Limber would allow it to continue Breaking The Mold with it's high speed.Another way to go would be through a status immunity. By far, Paralysis and Sleep are the most used status effects in the game. You can play around Sleep by activating sleep clause and letting someone other than your Rock sweeper get hit by sleep. However, Paralysis is much different. Another ability I think would be well suited to it is Limber.
With the Paralysis immunity it would give it another reason to switch in on Togekiss (not only is it immune to Twave, but it resists Body Slam and the paralysis chance is negated), as well it could switch in on other common Thunder Wave users like Jirach and Celebi.
We can always make a new move that allows it to take advantage of its Special Attack stat. But we can't make a new move that lets it get a few free switches now and again.