CAP ASB Adventure Battles (Closed for Maintenance)

Here's my Pokemon for the upcoming chapter!


Togekiss [Serenity] (F)
Nature: Bold (Defense increased by *, Attack decreased by *)

Type:
Fairy/Flying


Abilities:
Hustle/Serene Grace/Super Luck (H)


Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (44):
Sky Attack
Extremespeed
Aura Sphere
Air Slash
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Baton Pass
After You
Yawn
Encore
Ancientpower
Follow Me
Bestow
Wish
Safeguard

Nasty Plot
Extrasensory
Substitute
Mirror Move
Foresight
Morning Sun

Body Slam
Counter
Heat Wave
Heal Bell
Endure
Tailwind
Tri Attack
Magic Coat

Roost
Psyshock
Protect
Reflect
Light Screen
Hyper Beam
Flamethrower
Fire Blast
Shadow Ball
Shock Wave
Thunder Wave
Grass Knot
Defog
 

Don, Louise, Lee, Alexis, and Alina
[15 Points]
HP: 90 [15 Points]
Ranks: 2/3/1/3 [25 Points]
Speed: 55
Abilities: Sturdy/Solid Rock [30 Points]
Nature: Quirky
Item: Simple Backpack [10 Points]
Total Cost: 95
 
Open invitation to Chapter One after Ullar left ASB.

Grand Admiral Thrawn (M)
Types: Fighting (5) / Normal (5)
Abilities: Anticipation (5) / Analytic (5) / Stall (5)
Nature: Modest (10)

Stats:
HP:
100 (30)
Atk: 0 (-) (-5)
Def: 2
Spa: 5 (+) (30)
Spd: 2
Spe: 55
Size: 3
Weight: 4
Total: 10

Moves: (46)
Aerial Ace
Amnesia
Bulk Up
Calm Mind
Cut
Detect
Double Kick
DoubleSlap
Dragon Dance
False Swipe
Follow Me
Foresight
Foresight
Fury Attack
Fury Cutter
Fury Swipes
Growl
Headbutt
Karate Chop
Leer
Low Kick
Meditate
Mega Punch
Nasty Plot
Pound
Protect
Quick Attack
Quiver Dance
Rage
Retaliate
Rock Smash
Sacred Sword
Secret Sword
Seismic Toss
Sharpen
Sing
Slam
Slash
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle
Work Up

Togekiss (F)
Types: Fairy / Flying
Abilities: Hustle / Serene Grace / Super Luck(DW)
Nature: Timid
Stats:
HP:
100
Atk: 1 (-)
Def: 3
Spa: 5
Spd: 4
Spe: 92 (+) (+10% Acc)
Size: 3
Weight: 3
Total: 20

EC: 9/9 max
MC: 0
AC: 5/5 max

Moves: (92)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Dazzling Gleam
Defog
Detect
Double Edge
Double Team
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fly
Focus Punch
Follow Me
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Heat Wave
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Mirror Move
Morning Sun
Mud Slap
Nasty Plot
Ominous Wind
Pluck
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Smash
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Thunder Wave
Toxic
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zen Headbutt
 
Last edited:
Eyyo going with swf



Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Psychic/ Dark
Ability: Analytic/ Stall/ Battle Armor

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 47 (-)
Size Class: 3
Weight Class:4

Item: Longsword (Rented)
Attacks:
Base moves:
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle

Dark:
Beat Up
Faint Attack
Fake Tears
Sucker Punch
Taunt
Thief

Psychic:
Confusion
Kinesis
Psywave
Telekinesis
Zen Headbutt

Sword moves:
Aerial Ace
Cut
Fury Attack
Fury Cutter
Fury Swipes
Sharpen
Psycho Cut
Night Slash

Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover


Alakazam* (Houdin) Male
Nature: Timid (-Atk, +Spe, +22% accuracy)
Type: Psychic
Abilities: Synchronize/ Inner Focus/ Magic Guard (unlocked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120x1.15) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Mega Evolution:

Ability- Trace
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173 (+)
+30% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: 9/9
MC: MAXED (7 CC)
AC: 5/5

Attacks: (106/ 106 total moves)
Physical:
Bide
Body Slam
Counter
Dig
Double-Edge
Drain Punch
DynamicPunch
Facade
Fire Punch*
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Ice Punch
Iron Tail
Knock Off
Mega Kick
Mega Punch
Natural Gift
Psycho Cut
Rage
Return
Secret Power
Seismic Toss
Skull Bash
Slash
Submission
Take Down
Thief
ThunderPunch
Zen Headbutt

Special:
Charge Beam
Confusion
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Fire)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Psywave
Round
Shadow Ball*
Shock Wave
Signal Beam
Snore
Tri Attack
Zap Cannon

Status:
Ally Switch
Attract
Barrier
Calm Mind
Captivate
Confide
Curse
Disable
Double Team
Encore*
Endure
Embargo
Flash
Foresight
Gravity
Guard Swap*
Guard Split
Hypnosis
Kinesis
Light Screen
Magic Coat
Magic Room
Metronome
Mimic
Miracle Eye
Nightmare
Power Trick
Protect
Psych Up
Psycho Shift
Rain Dance
Recover
Recycle
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport*
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wonder Room
 
Last edited:
Sorry for lack of updates. A lot has been going on, and I've been trying to keep up with it. At any rate, I might as well update the queue...

Current Signups:
To Defy the End: Chapter 1:
Someoneelse (Group: Canis Majoris (Awaiting Ref)), Evasun_ (Group: Flame Emblem (Awaiting Ref)), Dogfish44 (Group: EspyOwner (Awaiting Ref)), starwarsfan (Group: waterwarrior (Awaiting Ref))

Also, a few quick notes: I cannot handle everything on my own here. As such, I am looking for the following:
  • Refs
  • New Adventures
  • New Items?
  • Other suggestions?
If you are interested in reffing, please PM me a request with a couple links where you reffed battles with heavy flavor. If you have an idea for adventure, also please PM me, and I'll either make advice or approve it for further development (Rivaled Explorations will take a LOT of time before we're ready for them). If you have any item ideas, or any other suggestions, PM me.

If you are currently a ref, also, do not be afraid of helping clear the queue!
 
All right. Due to myself being unable to do everything, I'm hiring Leethoof as a referee for Adventure Battles. He'll be able to take challenges at will, now.

Also, I'm going to manage the queue a little: Evasun_ has not been seen on Smogon in over a month, so I'm putting his challenge on hold until he posts here again to take it off hold. This way, we don't waste people's time starting something that won't be completed. Flame Emblem is free to start another group or wait until Evasun returns.

A little bit of good news: The Shrine of Ruin is almost ready to be released.

Current Signups:
To Defy the End: Chapter 1:
Evasun_ (Group: Flame Emblem (ON HOLD)), Dogfish44 (Group: EspyOwner (Awaiting Ref)), starwarsfan (Group: waterwarrior (Awaiting Ref))
 
I'm down to wait, as I'm taking a rather extended break from CAP ASB myself. If invited or Evasun returns, I will happily drop everything and jump in; I do plan on getting back into CAP ASB.
 
It's time to flex my minmaxing skills.


Trainer M Avnomke
Stats: 100/4+ (5 Insomnia)/3 (4 Vital Spirit)/0-/3 (4 Vital Spirit)/55 (+33% accuracy Insomnia) 3/4 15 (18 Insomnia+Vital Spirit) (80 points)

(10 points)

Abilities:
Hustle: (0 points)
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Vital Spirit: (5 points)
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Insomnia: (5 points)
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.

Attacks:
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle

Beat Up
Faint Attack
Fake Tears
Sucker Punch
Taunt
Thief

Detect
Double Kick
Foresight
Karate Chop
Low Kick
Rock Smash
Seismic Toss
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Since Espy has been absent for a fair while, I think I'm teaming up with Avnomke for Chapter 1?

Point Breakdown:
Typing: Poison (10) / Steel (20)
Nature: Adamant (10)
Abilities: Light Metal (15), Infiltrator (10)
Stat Changes: HP +10 (15), SPA -1 (-5), Spe +5 (5)
Item: Expert's Poison Kit (20)


Bio: Clare was once a great thief, appearing in a cloud of smoke and disappearing in another flash. However, those days for her are over, and she now travels as an explorer... although finding another treasure would be rather nice. Fast on her feet, Clare is great at setting up an ambush, and she can still break through most security measures.

Nature: Adamant (+Atk, -SpA)
Type: Poison / Steel
Abilities: Light Metal / Infiltrator

Stats:
HP: 90
ATK: 3 (+)
DEF: 2
SPA: 0 (-)
SPD: 2
SPE: 60
Size Class: 3
Weight Class: 3

Item: Expert's Poison Kit (Temporary)

Attacks:
Base Moves
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle

Poison
Block
Poison Gas
Poison Sting
Sludge
Toxic Spikes

Steel
Harden
Iron Defense
Iron Head
Metal Burst
Metal Sound

Item-Based
Acid
PoisonPowder
Rage Powder
Smokescreen
Toxic
Venoshock

Commands
Bodyblock
Chill
Dodge
Shift
Take Cover



Nimbus (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Dragon

Abilities: Shield Dust / Static / Overcoat [DW]

Stats:
HP: 110
Atk: Rank 1 [-]
Def: Rank 5
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks [86]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
 
Accepting

Trainer M Avnomke
Stats: 100/4+ (5 Insomnia)/3 (4 Vital Spirit)/0-/3 (4 Vital Spirit)/55 (+33% accuracy Insomnia) 3/4 15 (18 Insomnia+Vital Spirit) (80 points)

(10 points)

Abilities:
Hustle: (0 points)
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Vital Spirit: (5 points)
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Insomnia: (5 points)
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.

Attacks:
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle

Beat Up
Faint Attack
Fake Tears
Sucker Punch
Taunt
Thief

Detect
Double Kick
Foresight
Karate Chop
Low Kick
Rock Smash
Seismic Toss

Medicham M Zen
Stats: 90/2(5 Pure Power)/3/1-/3/92+ +10% accuracy 3/3 15(18 Pure Power)
Mega: 90/4(8 Pure Power)/3/2-/3/115+ +16% accuracy 3/3 19(23 Pure Power)



Abilities:
Pure Power:
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy:
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

MC/EC/AC
0/6/5

Attacks:
Acupressure
Attract
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Captivate
Confide
Confusion
Counter
Detect
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power (Ghost)
High Jump Kick
Hyper Beam
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power Swap
Power Trick
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate
Return
Reversal
Rock Tomb
Rock Slide
Rock Smash
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up
Zen Headbutt
 
Last edited:
Open invitation for chapter one~




Matt

Fighting/Normal [10 Points]
HP: 100 [30 Points]
Ranks: 3/4/0/3 [30 Points]
Speed: 55
Abilities: Stall, Regenerator, Analytic (15 points)
Nature: Adamant (+1 Attack, -1 Sp.Attack)
Item: Simple Backpack [10 Points], Electric Shield [5 points]
Total Cost: 100



Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle


Detect
Double Kick
Foresight
Karate Chop
Low Kick
Rock Smash
Seismic Toss

DoubleSlap
Follow Me
Foresight
Protect
Quick Attack
Retaliate
Work Up

Bodyblock
Chill
Dodge
Shift
Take Cover



Looking into Itsumo, Matt wishes to locate Walker not just due to being worried about him, but also in order to find out what he knows about the Spiritomb and look into a way of saving his Banette.






<Azumarill> [Natara] (F)
Nature: Adamant (+ Attack, - Sp.Attack)


Type: Water/Fairy

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

About: A very jolly and happy Azurill caught by Athenodoros, Nate Natara is extremely easy to like, becoming friends with the usualy quiet and reserved Chuck in a few minutes, their oppositive natures made them bond with easy. Despite the sex changed caused by an unknown mutation (1/3 of each FEMALE Azurill become MALE upon evolving, not the oppositive), Natara is just as happy.
Natara is generaly seen as the team's little brother sister (alongside Mordecai) and is sure to bring joy and happiness wherever she goes.


Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.

Huge Power (Passive): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Sap Sipper (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats

HP: 110
Atk: Rank 3 [6 Huge Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]


EC: 9/9
MC: 0
AC: 5/5

Attacks:
Splash (*)
Charm (*)
Tail Whip (*)
Bubble (*)
Slam (*)
Water Gun (*)
Bounce (*)
Helping Hand (*)
Bubblebeam (*)
Water Sport (*)
Rollout
Tackle
Defense Curl
Aqua Ring
Aqua Tail
Superpower
Ice Punch
Double-Edge
Play Rough

Attract
Bounce
Brick-Break
Bulldoze
Covet
Dig
Dive
Double Team (*)
Endure
Facade
Fling
Focus Punch
Giga Impact
Knock Off
Light Screen
Protect
Rain Dance
Rest
Sleep Talk
Substitute (*)
Toxic
Waterfall (*)

Encore (*)
Refresh (*)
Body Slam (*)
Aqua Jet
Perish Song
Scary Face
Foresight
Soak
Supersonic
Amnesia
 
Last edited:
Taking Matezoide above!

Michael Helix (Male)
Out-of-Battle Theme: Dormir - Mizumi no Kioku
In-Battle Theme: Nekomata Master - The Sky of Sadness
Michael is a trainer hailing from the Tannia Region, a region of progress but also of ideals, much like Unova. He was that region's Fire Gym Leader before he retired and gave it to Amber as he journeyed through Unova, leaving all of his previous Pokemon behind.
His first capture in Unova, an Eevee who he named Jet, was proven to be invaluable: He trained his singlestick skills with the Pokemon who by then had evolved into Flareon, and he has proven to be a master of defenses and offenses when needed. With a chilling glare and an imposing appearance, Michael is truly an intimidating opponent to face in not only singlestick, but actual battles, even if he is around 60 years old.

Nature: Careful (+Special Defense, -Special Attack) (10)
Type: Steel (20)
Abilities:
Intimidate: (Trigger) (5)
Simple: (Passive) (5)
Truant: (Passive) (-10)
Stats:

HP: 90 (15)
Attack: Rank 3 (15)
Defense: Rank 4 (30)
Special Attack: Rank 0 (-, -5)
Special Defense: Rank 4 (+, 15)
Speed: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 15
Attacks:
General:

Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle
Steel Type:
Harden
Iron Defense
Iron Head
Metal Burst
Metal Sound
Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover



<Mollux> [Will] (Male)
"I live for myself, and no one else. Don't tell me what to do."
Desperation Theme: Glaring Radiokids - chilblain
Will, despite being a fire type, is careless and cold-hearted. It doesn't seem like the snail is interested in anything, even battling.
Nature: Bold (+Defense, -Attack)
Type: Fire/Poison
Abilities:
Dry Skin: (Passive)
Illuminate: (H) (Toggle) (Unlocked)
Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 5
DC:5/5
Attacks:

Level Up:

Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Moonlight
Recover
Toxic Spikes
Gunk Shot
Eruption
Heat Wave
Inferno
Final Gambit
Water Gun
Belch
Acid Armor

Egg:
Aqua Ring
Stealth Rock
Heal Pulse
Heal Bell
Rapid Spin
Fire Spin
Sleep Talk
Venom Drench
Trick
Helping Hand
Charm
Gastro Acid

TM:
Toxic
Protect
Venoshock
Substitute
Will-O-Wisp
Thunderbolt
Thunder
Double Team
Sludge Bomb
Solar Beam
Thunder Wave
Infestation
Swagger
Dazzling Gleam
Light Screen
Hidden Power (Water)
Rain Dance
Hyper Beam
Explosion
Sludge Wave

Tutor:
Knock Off
Iron Defense

Moves to Max: 24
 
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I'm getting no response from Leethoof, so I'm removing Leethoof from being an Adventure Battle Ref. You had a chance, but your continued unreliability is something I do not want for adventure battles.

Also, due to Avnomke's trainer getting an unusually high stat total due to ability abuse, I am removing Vital Spirit from the list of avaliable abilities. If you want your trainer to stay awake in the future, Insomnia will still be avaliable. Regardless, this does not affect ongoing adventures.

I have also added the raid move Comet to avaliable moves, in anticipation of it being avaliable soon.

I have removed the increased energy cost of using the Arceus Amulet. This is to prevent headaches for everyone involved, making it simpler for refs to do their job. This does not affect ongoing adventures.

I have clearified usage of the Antidote and Burn Heal so that they can only be used on Pokémon.

I am also going to release a couple more items shortly, and likely alter the Item Carriers. I will see about implementing Dual Wielding shortly thereafter.

UPDATE: I have overhauled the Item Carriers! Do you see yourself as a healer trainer? A trainer chasing after a Pokémon? Or a trainer focused on combat? There are now three different versions of Item Carriers avaliable for purchase!

NOTICE: Still seeking referees and designers for adventures!

Current Signups:
To Defy the End: Chapter 1:
Evasun_ (Group: Flame Emblem (ON HOLD)), Matezoide (Group: Canis Majoris (Unaccepted))
 
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Dammit, now I have to find a different way to break ABs :P
(Expect a probably less broken trainer profile here in a bit)
 
Well, I think it's time I actually started reffing this again for a change. Taking Matezoide and Canis.

EDIT: Well. Not yet. I just realized that Electric Shield isn't a thing, Mat. Did you mean Steel Shield?

Queue:
To Defy the End, chapter 1:
Evasun w/ Flame Emblem (ON HOLD)
Matezoide w/ Canis Majoris (ON HOLD)
 
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Mind if I join in?
Fighting/Steel (25 points)
HP: 80 (0 points)
Stats: 3/2/1/3/55 (25 points)
SC/WC: 3/3 (3/4 without Light Metal)
Abilities: Light Metal / Defiant / Simple (40 points)
Nature: Serious
Item: Long Sword (10 points)

0 points, listed for my reference
Moves are color-coded by type, with STABs bolded

Physical:
Aerial Ace
Cut
Double Kick
False Swipe
Fury Attack

Fury Cutter
Headbutt
Iron Head
Karate Chop
Low Kick

Mega Punch
Metal Burst
Pound
Rage

Rock Smash
Sacred Sword
Secret Sword
Seismic Toss

Slam
Stomp
Strength

Struggle
Tackle

Special:
Snore

Status:
Amnesia
Bulk Up
Calm Mind
Detect
Dragon Dance
Foresight
Growl

Harden
Iron Defense
Leer
Meditate
Metal Sound
Nasty Plot
Quiver Dance
Sing
Sharpen
Swords Dance
Tickle



Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover

Points used: 100
 

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