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CAP 12 CAP1 - Part 9 - (Sprite Submissions)

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I did the backsprite and possible shinies.
Tomo2.png

I don't know whether to go with the first or second pose yet.

I like the original pose alot better.

love the shiny, curious of see how it would look with black fur tho.

Great work i really really like it.
 
TomohawkSet-1.png


Fixed some minor issues, changed some of the face on the front, slight lengthening of the snout and more emphasis on mouth. Female ears on back are now correctly behind the tail instead of in front which is incorrect considering the front. Now for some choices:

tomoeye.png


Original eye is on the right, a new version on the left. Which one is better? Find the slit-like to be more intimidating but the larger eye to be more focused.

Also, shinies!

tomoshinycon.png


A collection of themes from left to right, dark, wacky, muted and complementry colours.

Not much left to do here so might as well get all the minor editing done in one last push rather than drag it out.
 
nb44xz.png


Far smaller, and other changes too. Females are on the bottom; it's a bit subtle but I kinda like it. I'll get to work on backsprites soon.

Also, wow! I guess people like my shiny colour scheme because everyone's using it..
 
Wyverii, I prefer the new eye and the muted shiny, which looks really cool, imo. The new eye is indeed more intimidating and makes the sprite as a whole look more fierce. Regarding the shinies altogether, all but the third look a little too "wacky." If I had to make a second choice, I would say the dark one, as you could play on some day/night thematic flavor stuff with that one.
 
I made a bunch of changes to my sprite. Thanks for the feedback, everyone -- MofoAmbulance in particular. Several people commented about the legs, but you gave some very clear commentary as to why they looked wonky. Anyway, here's the current WIP:

tomohawk9.png


Redid the legs and lower parts of the sprite completely, made the head bigger, and made the hands and claws more prominent. I've still got work to do on it, but I'm dropping it for today. I'll come back later, and see what I think. Working with pixels at such detail for long stretches of time, makes it hard to get a fresh perspective.

Great! This is much better. Glad to know my crit helped! All I can say now is that I compared it to a bunch of other 5th gen sprites, and the outline isn't quite dark enough in comparison at the moment. If you were to just darked the outlines a tad it'd be perfect!
 
No Energy! Keep going, it looks really good, the scaled down version is looking nice. The face is looking a smidge squished up, that's my only crit.
 
I did the backsprite and possible shinies.
Tomo2.png

I don't know whether to go with the first or second pose yet.

Personally I think the first pose is the best sprite in this thread so far. The shading, position and proportions make it appealing and natural . The second pose is a step down in comparison, though its more "intimidating" aspects are nice, and could be combined with the first pose.
 
Updated:

-sprites-

Unless you guys have criticisms, I'll start on the backsprites.

Hmmm. This has been mentioned before in this thread many times but: aren't 5th gen. sprites supposed to be neutrally posed? Either way, it IS a cool sprite. Although I think it is a bit small. But then again, I know nothing about art.
 
Hmmm. This has been mentioned before in this thread many times but: aren't 5th gen. sprites supposed to be neutrally posed? Either way, it IS a cool sprite. Although I think it is a bit small. But then again, I know nothing about art.
Also, the proportions seem a bit off. The wings look especially small compared to the body. But I might be wrong about that.
 
Final Submission

Seeing as how there were no complaints to my last post....
This is my final submission:
Entry-7.png

Shiny:
shiny-2.png

Thanks very much for all the help guys!
 
Here's an updated version of my sprite:

sheettomohawkduo.png


I tried to round out the wing tips a bit, and make them look more like feathers and less like spikes (thanks for the suggestion, Bubbly!). I also darkened the outlines on my sprite and tweaked the colors overall, to get them more in line with other BW sprites.

There have been several comments in this thread about outlines and sprite size compared to BW sprites. I have noticed that most BW sprites with light interior colors (Tomohawk has lots of white and light browns/tans), have light outlines on the side facing the light source, and dark outlines away from the light source. I think many spriters are getting one side or the other wrong, myself included. My outlines facing the light source were OK, but the shaded outlines were way too light. On many other people's sprites in this thread, it appears that their shaded outlines are nice and dark (although as Wyverii said earlier, they should not be true black). But their light outlines are way too dark. I might be wrong here, and I fully acknowledge that I tend to outline my sprites too lightly while I am in the WIP phases. Thanks to commenters for pointing it out.

As for sprite size, I struggled with how much of the 96x96 box to fill. In BW very few sprites take up all the space, except for huge legends like Zekrom and Reshiram. I will note that Braviary is pretty damn big in sprite terms, mainly because of the outstretched wings. In general, flying pokemon take up a lot of sprite space due to wingspan. So for this sprite, I think it is key to look at Tomohawk's body size for general sizing in the sprite. Some of the spriters in this thread that are not using outstretched wings should probably use less overall sprite real estate for your sprites. If you have outstretched wings, then it should probably take up more space.

For a size comparison, here's my Tomohawk sprite alongside the Pidgeotto and Fearow BW sprites.

flyingspritecomparison.png


Both of these ingame pokemon are about 3 feet tall and weigh 70-80lbs, which is roughly the size I envision Tomohawk to be, although that will be decided later by the TL. I've always assumed that flying pokemon measurements are the size of the pokemon standing on the ground with wings folded. I don't want to start a debate on how to properly "measure a pokemon", because none of us really know, and it doesn't matter much anyway, since pokemon sprites are NOWHERE NEAR drawn to scale in terms of their relative size to each other. I just wanted to show two other ingame pokemon sprites with their wings outstretched, to see how they look in comparison to my sprite interpretation of Tomohawk. I think they look decent together, but I'm sure opinions will vary widely.
 
-sprites-

Personally, I think it would look better if the feathers were a bit sharper. IMO, the rounded feathers make this bobhawkthing look a bit too fluffy, as if it were meant to take hits more than throw them. In the original design, the feathers are sharper, and I think it looks better. Making the claws a bit sharper wouldn't hurt.

As for the shiny, the feather palette is amazing, but it contrasts a bit too much with the dark blue body. The body color is nice too, but it doesn't go well with the light feather coloration. Both colors are great, just not with each other. I don't know, just something about it makes my eyes hurt.


This is great, although I think the face might be a bit too square-ish. However, the face isn't a problem with the fixed eye. I prefer the new eye, as it looks like the Pokémon is facing it's opponent rather than staring blankly into space.

For your first shiny, I would say a darker blue for the feathers would go great with the orange body. As for the alternate shinies, the 3rd alternate looks great, though darker colors would make it even greater
 
I did the backsprite and possible shinies.
-sprites-
I don't know whether to go with the first or second pose yet.
I agree with the several who've said the first pose. I think it has a lot more character and captures the personality of the art better than the second.

Bynine, I think your sprites could stand to be smaller still, actually. D:

EnergyStorm, I think yours is looking about as good as it's gonna get. Size seems reasonable and it still looks pretty good.

Doug: I really like how yours is coming. I was a little iffy on it before, if I'm being perfectly honest, but I think the darker outlines and other changes implemented are making it quite nice.
 
I made some minor outline tweaks and added shinies:

Tomohawk-2.png


This type of shiny is my own personal style. Intead of changing the colors, I swap the places of the existing ones.
 
@Mysticuno

As for the shiny, the feather palette is amazing, but it contrasts a bit too much with the black body.

Its body is dark blue, not black.
 
I like DJD's and Wyverii's stance the best at the moment.

Also Wyverii, I love your Muted shiny best. Any shiny color scheme that comes close to these guys is automatically scoring voting rights in my book. White lions are the most beautiful creatures alive imo, and I'd love a shiny color scheme were the body is somewhat like theirs. Hence why I like the muted shiny best.
 
I didn't really like how the head and chest looked on my sprite, so I've tried to fix it up.

tomohawkfront16normalma.png


My previous sprite looked like it was wearing a football helmet, IMO. So, I went back to Cartoons design, and tried to get more in line with the shapes he is using for the hood/beak/whatever. I also wanted to create a little more space under the hood to show the shape of the nose and face a little better.

I also redid the chest feathers completely. The old chest was not really planned out much at all, from a shading perspective. I realized I needed to think a bit about how to create a better perception of depth and layers to the chest feathers, since IMO the chest feathers are a big part of why Tomohawk looks bulky enough for its stats. I'm very happy with the chest feathers now.

Hard at work on the backsprite now. Should be much easier than the front, since there's not much hard stuff to render, like the legs, paws, face, and chest on the front.
 
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