Those are awesome! Could you do Bolderdash? :DDDDDD
Wooot! I fixed some shading issues and added a wee bit of texture to make it more rocky, but I'm trying to keep it a tad bit smooth since it is, after all, a "pebble". If I made its body super-textured it'd just look messy and complicated, as opposed to most 5th gen Sprites.
It's always been to my understanding that it had 2 eyes, and the other one was out of our point of view because of the positioning of the body...Now, I've got to say something. Uh, Toast. I appreciate the backsprite attempt but you kind of took my sprites and downgraded the shading by a lot. Also, rebble only has one eye.
Well, Rebble (again, to my understanding), was a large pebble (since it's the first form and it's rather small), so I accordingly made the shading smoother. To be honest, your spriting and work is AMAZING; incredible in fact, but the shading on both Rebble and Bolderdash are really really complicated and more complex than they should be, especially by 5th gen sprite standards.I know you're probably trying for the simpler look but rocky Pokémon have a habit of having very harsh shades for that rugged texture however you've made it look very soft in both rebble and boulderdash. You also added an extremely soft shade to buffer the mid and dark, something that softens it even further! The extra shade is also pillowed around many areas in both sprites. This isn't very natural looking and is counter to the gen 5 look that you were probably going for in the first place.
Well, I can try to fix that then.Back sprites don't mirror the fronts correctly. Rebble's arm should be pointing forward by a lot more and boulderdashes left arm should be further away from the body like in the front.
That's a simple coloring problem, I could easily fix that then.Finally, the evolution set there doesn't in fact get darker as it goes along as stated, actually the first two evolutions use the same colour set and strata gets even lighter.
....Maybe you should just focus on nohface and leave the strata line alone for now.
I actually kind of agree. But rather than plastic more like clay - it's unfortunate that it is such a similar colour to wood. I honestly think the sprite looks fantastic right now regardless and I know you were trying to cut down on the textures though, so take this with a grain of salt.IDK why, but it still seems like the front sprites have plastic cannons...
but aside from the cannons, it looks great! having said that, it will not be complete without animations...
I'm putting a lot of effort into them since they don't have Backsprites at all, and Wyverii is still working on Pyroak. Speaking of Pyroak, none of the Pyroak line have backsprites either, outside of Pyroak himself, so those are still a big issue too. I'm just trying my best to get things done for CAP so that everyone can be happy with it, not just one or two people. I'm sorry if it seems like I'm just trying to do things on my own or ignore things, because I'm not. :xLastly, I'm a little concerned with how you're putting so much effort into Stratagem's line. Wyverii already did the majority of work for the sprites, and had plans to finish the rest out. We really should be focusing on Nohface, as that actually needs to be voted on by the community.