Cinccino

IMO the only reason you should even consider technician on this Pokemon is if you're running Wake Up Slap. Otherwise go with Skill Link.
 
Best fully evolved, easy to get pokemon ever (except for Musharna).
Chillacino is good but is totally outclassed by Arceus...
and Darkrai...
and Chuck Norris...
And Musharna who outclasses all of the above...
 
The problem with this pokemon is something no one's mentioned, which is the fact that if a nattorei switches in on a technician sweep slap, there geos 62.5% hp. 72.5% if life orbed.

So maybe technician would be better there, more damage for less hits?
 
The problem with this pokemon is something no one's mentioned, which is the fact that if a nattorei switches in on a technician sweep slap, there geos 62.5% hp. 72.5% if life orbed.

So maybe technician would be better there, more damage for less hits?

Yes. When I was running this thing and that happened I always felt really really sad as I watched my Chillachino nearly one shot itself. Oddly enough this has caused me MANY tied games as I use Chillachino as a clean up sweeper and most of the time, nattorei just happens to be the last one on my opponents team standing (because it never freaking dies).
 
No. Skill Link is Chillachiino's best niche here, and if Nattorei is going to be a problem for her, a teammate should be used, simple as that. It's really not worth sacrificing a good opportunity to be threatening when Ambipom also has Technician and Chillachiino can sweep teams by it's lonesome with Skill Link. Chillachiino can't do much specifically if it's forgoing her best ability for something it might not see in every battle.

I recommend using Nattorei bait, which really isn't that hard.
 
You barely lose anything by going to Technician though. It still has the power that Skill Link has, along with Wake-Up Slap to get past steels, and, as a bonus, you don't eat as much damage from nattorei.
 
I think there's already enough gambling with its STAB accuracy, I very much prefer the life orb u-turn set + 3 skill link abilities.

If only it had icicle spear to reliably hit Nattorei..
 
Manaphy has better things to do than HP Fire, which eats up 1 Speed IVs. Quite crucial as Manaphy is in the vital base 100 tier.

Scarfzandora with Flamethrower > Manaphy with HP Fire. Period.
 
I guess using team preview, one could be more wary of Nattorei switch ins.

It'd a pity Chillachino doesn't get Nitro Charge, it'd be wonderful with technician, and speed boost is always nice.
 
All 2-5 turn moves have an average possibility of 3 hits
All of them have 25 base power.

Skill Link BP
-125 (187.5 STAB)
Technician theorectical BP
-1.5(25x3) 112.5 (173.75 STAB)

Skill Link appears to be about 12.5/112.5=11% more powerful compared to technician. But both has it's merits

Skill link:
-Consistent
-Better chance at sub breaking
Technician
-High risk/high return
-Better against nattorei

I would rather trap/kill a nattorei rather than utilizing technician in fear of it.
 
Having used Chilachino for quite some time I can safely say I vastly prefer Technician over Skill Link and thats without Wake Up Slap. Technician Bullet Seed is incredibly deceptive in its power and from what I've seen 3-4 hits can easily instant KO most grass weak walls/sponges.

What is absolutely glorious is King's Rock, forget LO or Choice items. King's Rock activates much more frequently than you'd give it credit and can be run on both the Technician and Skill Link sets. Combine it with Sweep Slap and nothing really ever gets away unscathed.

Only time it ever fails to KO is if its 2 hits, realistically Chilachino is rarely ever going to KO anything with Technician Wake Up Slap since I've seen even Tyrannitars survive it.
 
Only time it ever fails to KO is if its 2 hits, realistically Chilachino is rarely ever going to KO anything with Technician Wake Up Slap since I've seen even Tyrannitars survive it.

Just for claritys sake, Chillachino LO Technichian Wake Up Slap does 112.3% - 132.2% to ScarfTar and 99.5% - 117.1% to BandTar, so it easily OHKOs the most common versions you'll see. Its not really a necessary move though, seeing as Bullet Seed does 78.9% - 93.6% and Chillachino outspeeds even ScarfTar meaning it can't switch in. Furthermore Nattorei isn't even 2HKOd and OHKOs in return with Gyro Ball.

Also Kings Rock is much better and more consistent on Skill Link sets, obviously, given the higher average Hit Rate.
 
Is that with Adamant Chilachino? Since I tend to run Jolly as the extra speed is needed to beat out some stuff like Starmie and SpecLatios or at least force them out if they're smart. Either I've been fighting some super bulky Tyranniboah's and supportTar's or the damage drop from Jolly is more significant than I thought. Given though as pointed out, Bullet Seed still gets the job done fairly well.

I know one thing for sure though is I find the LO recoil isn't worth it as the squirrel is very prone to passive damage, hyper stall is actually extremely effective in Gen 5.
 
Just a note: Technician Sweep Slap with 3 hits is stronger than Skill Link Sweep Slap with 5 hits.

It is not as simple as adding or multiplying base powers, as I pointed out in the Ice Breath thread a while ago. 3 hits with 1.5x base power are stronger, but I don't have time to do calcs, as I have to go to class in a minute. Quite literally a minute, actually.
 
A 90 BP Fighting move coming from a modest 100 base attack isn't going to do much to the common steels. Better off running support.

Whats wrong with 90BP? Lots of common, competitively used moves are ~90BP. Just because it doesn't get Close Combat doesn't make it useless. Far from it. In fact, that move alone is a deciding factor for many in running a Technician set over a Skill Link one.

Also, is it just me or is the idea of support, on an offensive pokemon like Chillchino, somewhat.... stupid? Don't sweepers such as itself use whatever options are open to them in order to round out their move coverage and allow SE hits on the majority of pokemon?

I don't know, the whole attitude of "if its not 120BP coming from 145 Base Stat, its useless" I just don't understand.
 
ya, true enough I suppose. I guess I'm just used to using very, very modest Pogeys.

I read somewhere though that you can't get any 5th gen Dream World abilities in Black or White. Is that true? 'cause then this little guy's gonna be stuck with Technician, at least for a while.
 
ya, true enough I suppose. I guess I'm just used to using very, very modest Pogeys.

I read somewhere though that you can't get any 5th gen Dream World abilities in Black or White. Is that true? 'cause then this little guy's gonna be stuck with Technician, at least for a while.
Correct, with the exception of Darmanitan & Musharna (and their pre-evos if you get females), no 5th gen Pokemon have access to their DW abilities until possibly the 3rd game (or remakes!) or Nintendo decides to just hand them out via events.
 
Scarf Sazandora is actually a terrible Nattorei lure. Nearly all Sazandora, Scarf or not, run a fire move, so Nattorei will almost never switch in on it because nearly every Sazandora can OHKO.

Secondly, you need to predict perfectly, which you don't need to do with Manaphy.

Thirdly, a lot of the base 100s aren't as used anymore. Stuff like Landlos outspeeds anyway, you still beat Genosekuto, and I haven't seen many Salamence / Jirachi / Celebi around.
 
It is not as simple as adding or multiplying base powers, as I pointed out in the Ice Breath thread a while ago. 3 hits with 1.5x base power are stronger

Fine, I can't wait to hear the explanation because I really don't understand how it isn't as simple as it seems.

Skill Link - 25 (BP) x 1.5 (STAB) x 5 (hits) = 187.5

Technician - 25 (BP) x 1.5 (STAB) x 1.5 (Technician) x 3 (hits) = 168.75
 
Tech vs. Skill Link: (I used Mien's awesome multi-hit thread for this)

Tech average BP (including crits): 126.279375 (not including the ridiculously unlikely 225 and 250 BPs since I'm lazy)
Skill Link average BP (including crits): 132.7775 (not including the ridiculously unlikely 225 and 250 BPs since I'm lazy)

I'd say Skill Link is better IMO; it has a higher average and a higher reliability. TBH I don't give a crap about Tech Wake-up Slap since you're not going to be hitting anything for much damage, as I've already posted here a while back. In fact other than a few Steel-types (Nattorei, pure steels, Rock/Steels, Steel/Psychics, and a few others I'm too lazy to think of), Rock Blast (Skarm) or Bullet Seed (T-tar) (nvm I'm retarded) hit harder.
 
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