Infernape @ Focus Sash
Ability: Blaze
EVs: 64 Atk / 192 Spd / 252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Fake Out
- Fire Blast
- Stealth Rock
not a bad lead, but i'm wondering if azelf might have served me better. i'm glad i had it though, as forretress was a common sight as a lead during the playtest. stealth rock was pretty important to my team, with is balanced, but leans toward offense.
Beej is a penis @ Leftovers
Ability: Guts
EVs: 252 Atk / 216 Spd / 40 SDef
Adamant nature (+Atk, -SAtk)
- Earthquake
- Pursuit
- Sucker Punch
- Ice Shard
originally, i used this set with a toxic orb; i later switched it to leftovers. it became somewhat bulkier, but i think it was better off with the orb. anyway, you wouldn't believe the amount of salamences i surprised with ice shard. pursuit + sucker punch kicks ass. this set was supposed to cover my team against rotoms but those fucking substitute rotom-w were everywhere and colossoil often died before getting the job done. 40 sdef evs guarantees colossoil will survive a a modest rotom-w hydro pump or a timid LO latias surf (including stealth rock damage). my team was built mostly around this guy, and he's an important electric absorber for my team. when i sacrificed it too early, i sometimes had trouble with LO jolteon. i used adamant because my team has plenty of lucario checks, but i think i was swept by a porygon-z once.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 216 Def / 36 Spd / 4 SAtk
Bold nature (+Def, -Atk)
- Grass Knot
- Recover
- Thunder Wave
- Reflect
celebi was insanely popular during the playtest. mine runs reflect to keep colossoil away, and it helps a ton against bounce gyarados. has a lot of trouble with steels, and sadly my team doesn't pack many fire attacks. celebi was definitely the defensive pivot of my team; it handled almost all the threats that it was asked too and wasn't really afraid of pursuit at all.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 244 HP / 252 Def / 12 Spd
Bold nature (+Def, -Atk)
- Surf
- Wish
- Protect
- Ice Beam
meh. this didn't do as well as i could have hoped; celebi was more useful most of the time. when i was building this team, i think i put this guy here because i was expecting gyarados to be common. however, celebi almost always handled gyarados, so i think a steel-type might have been more useful than this (maybe a wish jirachi). still, it came in handy a couple of times, such as against various scizor and heatran.
Gyarados @ Leftovers
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spd
Adamant nature (+Atk, -SAtk)
- Bounce
- Dragon Dance
- Waterfall
- Taunt
excellent pokemon in this metagame. my evs are a bit weird; i ran just enough speed to outrun jolly tyranitar and starmie at +1 and put the rest in HP. skarmory was everywhere, so i quickly switched earthquake out of this set for taunt. this tore up teams that depended on celebi/skarmory/toxic vaporeon to stop gyarados, and taunt even caught a couple of substitute rotom-w off-guard. mostly though, this pokemon was used to clear the way for...
Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Extremespeed
- Swords Dance
- Crunch
jolly lucario was quite useful; in the early stages of the playtest, most colossoil were adamant. they gradually switched to jolly, so this became less useful; i generally had to preserve lucario until after colossoil was out of play. i definitely think jolly was the better nature choice during this playtest.