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Creative (and good) Movesets Mk II (READ THE OP FIRST)

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Scyther (M) @ Focus Sash
Trait: Swarm
EVs: 252 Atk / 252 Spe / 4 HP
Jolly
- X-Scissor
- Reversal
- Night Slash
- Swords Dance

Use Swords Dance because you are already faster than your opponent. Take a big hit. Use either STAB Swarm Swords Danced X-Scissor or Reversal to decimate your opponent. Night Slash is good filler with the whole Fighting and Dark combo.

Why add calculations when you can try it first hand?
this would work if scyther actually worked in OU. as is there are like a bajillion superior swords dancers that don't actually die to everything like scyther does

as for terrakion, i distinctly recall, when SR was revealed as a BW2 tutor, some people mentioning lead terrakion. i would certainly expect SR terrakion if it was in the lead position because that discussion has remained strong in my mind, but i agree that few people would. it's nice because it's got a lot of offensive pressure (even the most offensive deoxys d just doesn't hit all that hard really), so defensive teams are hesitant to stay in on it and you can often use the free switch to nab a hazard. obviously you could have used the free switch to sd as well, but as we should all know, stealth rock is the best move in the game lol
 
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Trait: Levitate @ Life Orb
252 Hp / 228 SpA / 28 Spe
Modest Nature
-Draco Metoer
-Surf / Hidden Power [Fire] / Psyshock
-Recover
-Thunderwave


Anyone who knows me knows that i absolutely love Latias and if anyone has seen my
"The Goldenteam" rmt they will know that i use Tinkerbell Celebi i noticed Latias could run quite a similar set and i decided to use it for fun. It actaully works quite nicely. Much like Celebis set as Latias acts like a bulky hit and run attacker. You usually go for Thunderwave or Draco Meteor first. To dish out damage or cripple the opponent. If they send in a pokemon to take advantage of Draco Metoers recoil then you can cripple that pokemon with Thunderwave. Thunderwave is such an amazing move on Latias because no one really ever expects it. Recover helps Latias recover health and Life Orb recoil. The second attacking move is up to you really and it just depends on the coverage of your team. Part of the reason of this sets succes is the increase of Genesect as Genesect switches in to pick up his download boost and U-Turn you hit it with a Thunderwave stopping it from being a reliable revenge killer. The evs maxmimise bulky and power with 28 speed evs to outspeed adamant Gyarados and Breloom before they can substitute and spore respectivly

Also as you guys probally already know Scyther isn't to good in OU especially if it is not using the only thing that gives it an advantage over Scizor Evolite. The only pokemon viable in ou with a 4x Stealth Rock weakness is Volcarona :)
 
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Trait: Levitate @ Life Orb
252 Hp / 228 SpA / 28 Spe
Modest Nature
-Draco Metoer
-Surf / Hidden Power [Fire] / Psyshock
-Recover
-Thunderwave


Anyone who knows me knows that i absolutely love Latias and if anyone has seen my
"The Goldenteam" rmt they will know that i use Tinkerbell Celebi i noticed Latias could run quite a similar set and i decided to use it for fun. It actaully works quite nicely. Much like Celebis set as Latias acts like a bulky hit and run attacker. You usually go for Thunderwave or Draco Meteor first. To dish out damage or cripple the opponent. If they send in a pokemon to take advantage of Draco Metoers recoil then you can cripple that pokemon with Thunderwave. Thunderwave is such an amazing move on Latias because no one really ever expects it. Recover helps Latias recover health and Life Orb recoil. The second attacking move is up to you really and it just depends on the coverage of your team. Part of the reason of this sets succes is the increase of Genesect as Genesect switches in to pick up his download boost and U-Turn you hit it with a Thunderwave stopping it from being a reliable revenge killer. The evs maxmimise bulky and power with 28 speed evs to outspeed adamant Gyarados and Breloom before they can substitute and spore respectivly
Huh. You know, I recently saw a Latios with Thunderwave on the ladder, and it did a fair bit of damage to my team. Makes me wonder why no one has really popularized it before. It was running 3 attacks + twave, with a Life Orb, and its quite smart when you think about it. Something tries to set up on Latios after a DMeteor, and it can paralyze them, ruining any attempts at a sweep. Anyhow, I'd use this, its very practical.

EDIT: Just ran a few calcs, Draco Meteor hits pretty hard, doing around 50% to bulky Deoxys D. Counters obviously change with the moves used. I'm none to fond of the damage that Surf deals, though, as it seems that HP Fire hits counters much harder, and Psyshock is boosted with STAB, so it can do some damage if you don't want to drop your stats.
 
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Trait: Levitate @ Life Orb
252 Hp / 228 SpA / 28 Spe
Modest Nature
-Draco Meteor
-Surf / Hidden Power [Fire] / Psyshock
-Recover
-Thunder Wave


The only pokemon viable in ou with a 4x Stealth Rock weakness is Volcarona

I like this; it can fare as a bulkier utility that has power. Ferrothorn takes his easily with Surf/Psyshock, while Twave add damage to Gyro Ball, and with Hidden Power Fire Heatran doesn't care. It's still not a bad set by any means. I think I'll use it. But, like most creative sets, this Latias likes team support, such as MixMence (to take out Ferrothorn with Fire Blast and Heatran with Earthquake).
Do you have any damage calcs for Draco Meteor vs Tentacruel (assuming Psyshock isnt chosen).

It's been awhile since I gave feedback on a set.
 
@BlackLight Surf is good if you are on a rain team to dish out more damage. I use the Latias in conjuntion with T-wave Ferrothorn on a rain team but your right Hidden Power [Fire] is good to smack steel switch ins that dont mind T-wave. Psyshock is also good on rain teams to deal with Tentacruel. Surf has its uses though in beating Heatran.
 
Yes, I've seen that Latias set before, and it's pretty darn good if you rely on bulk/priority/revenging to handle common Latias. The only thing I really noticed is that T-Wave is not really all that necessary on Latias, because it doesn't help it do anything, really. Common switch ins such as Ferrothorn, Blissey, or Tyranitar don't really gaf about paralysis, because they are already slow as molasses. Ferrothorn in particular becomes a big threat if you use Surf, abusing it's drop of speed from T-Wave to 2HKO you with Gyro Ball. I only see T-Wave being useful in CM wars, but most CM Wars include Substitute, rendering T-Wave useless in that regard. Volcorona is really the only one you'll actually be harming, but then again since your SpA is quite low it'll easily get to something like +2 and OHKO with Bug Buzz. Opposing Dragons like Salamence or Dnite migh not appreciate T-Wave, but none of them will stay in on you anyway, and they all commonly carry Lum berries.

I have with me a semi-common Landorus-T set that may or may not be as rare as I thought but nevertheless it should allways be considered on defensive oriented teams:

Landorus-T @ Leftovers / Intimidate
Adamant nature, 200 HP / 64 Atk / 244 Def
U-Turn / Stealth Rock / Earthquake / Stone Edge

This Landorus has a lot of bulk- compareable to the behemoths of Forretress and Skarmory. It can also hit like a truck- because even without maximum investment, boy does an EQ hurt. It's great for support cores- packing a lot in one bundle: Stealth Rock, U-Turn, and Intimidate. It's the perfect physical pivot- with a base speed that's low enough to bring in frail threats for free but fast enough to eliminate counters. EdgeQuake is your offensive combo, hitting much of the metagame- Terrakion, Volcorona, Tornadus-T, Heatran- they all fall. U-Turn also does considerable damage to psychic/dark types- it cleaves off hefty chunks from Lati@s, Ttar, and Reuniclus, all the while giving you plenty of momentum. Move over, Scarf set.
 
Latios could also run a similar "Tinkerbell" style set if you need somethign to hit a bit harder, although it would be less useful as a pivot.

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Latios @ Life Orb
Naive | 60 Atk | 192 SpA | 252 Spe
Draco Meteor
HP Fire
ThunderWave/Recover
Earthquake

This is a similar idea except combined with the ability to crush Jirachi and Heatran while retaining the ability to kill Scizor, Ferro and Forretress. I'm no master of EVs but these just let it grab the 2HKO and 1HKO on Specially Defensive Jirachi and Heatran respectively after rocks with Earthquake.

This is kind of offensive annoyance is done better by Hydreigon generally - Latios just packs the suprise factor and speed.
 
Electrolyte said:
Yes, I've seen that Latias set before, and it's pretty darn good if you rely on bulk/priority/revenging to handle common Latias. The only thing I really noticed is that T-Wave is not really all that necessary on Latias, because it doesn't help it do anything, really. Common switch ins such as Ferrothorn, Blissey, or Tyranitar don't really gaf about paralysis, because they are already slow as molasses. Ferrothorn in particular becomes a big threat if you use Surf, abusing it's drop of speed from T-Wave to 2HKO you with Gyro Ball. I only see T-Wave being useful in CM wars, but most CM Wars include Substitute, rendering T-Wave useless in that regard. Volcorona is really the only one you'll actually be harming, but then again since your SpA is quite low it'll easily get to something like +2 and OHKO with Bug Buzz. Opposing Dragons like Salamence or Dnite migh not appreciate T-Wave, but none of them will stay in on you anyway, and they all commonly carry Lum berries.

I have with me a semi-common Landorus-T set that may or may not be as rare as I thought but nevertheless it should allways be considered on defensive oriented teams:

Landorus-T @ Leftovers / Intimidate
Adamant nature, 200 HP / 64 Atk / 244 Def
U-Turn / Stealth Rock / Earthquake / Stone Edge

This Landorus has a lot of bulk- compareable to the behemoths of Forretress and Skarmory. It can also hit like a truck- because even without maximum investment, boy does an EQ hurt. It's great for support cores- packing a lot in one bundle: Stealth Rock, U-Turn, and Intimidate. It's the perfect physical pivot- with a base speed that's low enough to bring in frail threats for free but fast enough to eliminate counters. EdgeQuake is your offensive combo, hitting much of the metagame- Terrakion, Volcorona, Tornadus-T, Heatran- they all fall. U-Turn also does considerable damage to psychic/dark types- it cleaves off hefty chunks from Lati@s, Ttar, and Reuniclus, all the while giving you plenty of momentum. Move over, Scarf set.

I wouldn't call that set particularly creative, it's ripped straight from the analysis. However I can definitely attest to the effectiveness of Bulky Landorus-T. Being able to directly switch into Terrakion and Scizor is amazing, because you're guaranteed Stealth Rock or momentum, whichever is more helpful in that situation. The main problem with this set is that lack of Recovery, but if you're using this on a defensive team like you said, you should also be carrying a Wish passer such as Jirachi or Blissey. I also think a Bulk Up set could work pretty well on a defensive team, as it provides the appreciated offense and helps to break through things such as Dragonite and Ferrothorn which stall teams often have trouble with.

Ames said:
Latios could also run a similar "Tinkerbell" style set if you need somethign to hit a bit harder, although it would be less useful as a pivot.

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Latios @ Life Orb
Naive | 60 Atk | 192 SpA | 252 Spe
Draco Meteor
HP Fire
ThunderWave/Recover
Earthquake

This is a similar idea except combined with the ability to crush Jirachi and Heatran while retaining the ability to kill Scizor, Ferro and Forretress. I'm no master of EVs but these just let it grab the 2HKO and 1HKO on Specially Defensive Jirachi and Heatran respectively after rocks with Earthquake.

This is kind of offensive annoyance is done better by Hydreigon generally - Latios just packs the suprise factor and speed.

Mixed Latios is very interesting, being able to beat Jirachi as it switches in would be very satisfying. I don't really feel Thunder Wave is necessary on this set. Latios is very frail, and does not support the bulk to freely use Thunder Wave essentially giving your opponent a free turn to hit you should they not get fully paralyzed. I think another coverage move over Thunder Wave would be beneficial, as you have more sweeping potential and Latios becomes a lot harder to wall. I don't really think there's anything you'd need to Thunder Wave anyway that you wouldn't want to straight up kill. Latios is already very fast, so a lot of the attempts to beat it are through revenging with Scarfers or priority, which Latios cannot do anything about. The special walls that want to switch in on Latios do not mind a Thunder Wave either, as at least it blocks them from becoming Poisoned.
 
Speaking of Latios:

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Latios @ Life Orb
Levitate
Timid 4 HP / 252 SpA / 252 Spe
- Memento
- Draco Meteor
- Hidden Power Fire / Surf
- Psyshock / Surf

This is a fun idea I came up with during WCoP but we never got to make good use of. It performs similarly to your standard Life Orb Latios (sans the longevity and ability to repeatedly check rain threats that Recover allows for of course), but serves a somewhat different purpose. It was originally conceived for use on sun teams as an offensive presence that could also create easy set-up opportunities for the like of Volcarona or Venusaur or Sawsbuck. It also got around one of the previous issues of using Draco Meteor with Latios, which was that the SpA drop made it much easier for things to set up on Latios. With Memento Latios can neutralize that set-up attempt, or simply go on an attacking spree and then kick things off for a partner when Latios is on its last legs. In this sense I think it would fit well on a DragSpam team too.
 
Here's an original set I have on my Drifblim.

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Drifblim (M) @ Ghost Gem
Trait: Unburden
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Shadow Ball
- Thunderbolt
- Hidden Power [Fighting]
- Substitute

Reaches 516 speed after unburden which is enough to outspeed all scarfers up to 108 speed (loses to any scarfer with 108 by 1 due to HP Fighting). As for it's place in NU, it always outspeeds Timid Electrode and Jolly Ninjask before a speed boost.
 
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Latios @ Life Orb
Levitate
Timid 4 HP / 252 SpA / 252 Spe
- Memento
- Draco Meteor
- Hidden Power Fire / Surf
- Psyshock / Surf

This is an excellent set and I'm going to start using it right away. You mentioned it could work "well" on Sun teams, but I think that's a bit of an understatement. The set-up opportunities this thing could give for Volcarona, Venusaur, etc. make it an asset for extremely offensive Sun. I think Memento's going to catch a ton of people off-guard on the ladder, too. I'll be giving this a try as soon as I find a team to fit it on. Thanks for posting this set, Tobes!
 
Here's a set for mew I used for a while.

Mew@choice scarf
Trait:synchronize
Nature:Timid
Evs: 252 spe, 252 spatk, 4 def
Ivs: 30 atk, 30 def
Moves:
Psychic/psyshock
Ice beam/blizzard/aura sphere/focus blast
Thunder bolt/thunder/shadow ball
transform

You probably looking at this and asking. "why on earth would I use this when imposter ditto is available or use a harder hitting scarfer?" Well, unlike imposter ditto, this set can use it's own move pool as well as a decent lure to have thunderus-t give you a free heal thanks to it's own volt absorb on nasty plot or specs sets. This also offers solid coverage and a ton of options for moves at the cost of power. Unlike other special attacking scarfers that tend to be predictable as well as have a con to there most hard hitting attack. Scarfed mew does not have an identical problem. It can have a consistent strength which lends it to finish a battle if it has to.

Psychic takes priority over psyshock since it needs all the power it can get. However, psychock is still an option for specially based teams that need to get around the pink blobs. The next two slots are up for grabs from a number of options. Ice beam allows it to kill dragons and can use blizzard on a hail team for more power. Thunder bolt completes the bolt beam combo and can opt for thunder on a rain team. Aura sphere/focus blast and shadow ball can take place of the bolt beam combo should you like the perfect coverage. Choosing between aura sphere vs focus blast is again power over accuracy. Transform is used in the last slot should be used against setup sweepers or when you can change for a free immunity however transform should be used sparingly if not when in a pinch so it can use it for a surprise factor. The Ivs given allow it to use hp Ice when transformed
 
Why use Mew over Genesect? Genesect has better offenses and typing, download, and coverage that is just as great. Mew can speed tie with MoxieMence, +1 Volcarona (and beat a weakened one I guess with Psyshock), and yeah those are pretty much it's only advantages other than transform, which is useless for revenge killing since you will get murdered as you Transform. The idea is cool, I'd just like to know why this is better than Genesect or even Jirachi for that matter as a scarfer.
 
Why use Mew over Genesect? Genesect has better offenses and typing, download, and coverage that is just as great. Mew can speed tie with MoxieMence, +1 Volcarona (and beat a weakened one I guess with Psyshock), and yeah those are pretty much it's only advantages other than transform, which is useless for revenge killing since you will get murdered as you Transform. The idea is cool, I'd just like to know why this is better than Genesect or even Jirachi for that matter as a scarfer.

Granted it isn't as great as genesect but it is easier to fit on teams than genesect. Ironically it could also transform before genesect and get away with it since most likely it will try to u-turn or use bug buzz if it packs the move. Another is benefit is synchronize which would punish attempts to status it.

Transform has has it's pros and cons. Swords dancers are put into a corner when there move does almost nothing and are now in a situation where they have to die or someone else has to in order to revenge kill. Though it is a gamble against dragon dancers since it could be ruined by an opponents outrage.

So I guess when it comes down to it. Scarf mew plays with thinking either using an opponents boost against them on something slower and potentially ties, or waiting until it can come in for the kill. It can change it's own pace for the situation. That's why it is pretty effective in the case against jirachi and possibly genesect.
 
What does this set do other than live stuff? Surely Mamoswine can do this better (not living, but the actual set) and hit harder?

Living stuff is kinda of important. This piloswine is about twice as bulky as Mamoswine. It's earthquake and Ice attacks are strong enough. It's not like Mamoswine actually sweeps anything other than pokemon that are weak against it's attacks
 
Transform has has it's pros and cons. Swords dancers are put into a corner when there move does almost nothing and are now in a situation where they have to die or someone else has to in order to revenge kill. Though it is a gamble against dragon dancers since it could be ruined by an opponents outrage.
I'm trying to think of a Swords Dancer whose attack will do "almost nothing" to Mew after it Transforms. The most common are Terrakion, who does over 50% to itself with Stone Edge at +2 (and 81-96% at +2 with Rock Gem), and Scizor, who will be at an advantage because you're locked into a move while it's free to use Roost to stall out your 5 PP. There's Gliscor too, but your Acrobatics is weak as hell (because you're holding an item), and Ice Fang isn't that strong against most Pokemon, even at +2. Transform just doesn't seem remotely effective against anything besides Thundurus-T (and if it runs max speed, it will know you're Scarfed and can only hurt it with HP Ice) and Heatran. Against Heatran, you'd have to lock yourself into Earth Power to hurt it, which is usually a no-no.

I'm just not seeing the pros of Transform.
 
If Mamoswine isn't sweeping anything that isn't weak to its attacks, then neither is Piloswine, who doesn't hit as hard and isn't as fast. Living an attack doesn't help you beat the other Pokemon when you can't kill it in one hit and it outspeeds you.
 
I'm trying to think of a Swords Dancer whose attack will do "almost nothing" to Mew after it Transforms. The most common are Terrakion, who does over 50% to itself with Stone Edge at +2 (and 81-96% at +2 with Rock Gem), and Scizor, who will be at an advantage because you're locked into a move while it's free to use Roost to stall out your 5 PP. There's Gliscor too, but your Acrobatics is weak as hell (because you're holding an item), and Ice Fang isn't that strong against most Pokemon, even at +2. Transform just doesn't seem remotely effective against anything besides Thundurus-T (and if it runs max speed, it will know you're Scarfed and can only hurt it with HP Ice) and Heatran. Against Heatran, you'd have to lock yourself into Earth Power to hurt it, which is usually a no-no.

I'm just not seeing the pros of Transform.

I was thinking of SD lucario with crunch when I typed that but I can see that transforming into swords dancers aren't a good Idea.
 
If Mamoswine isn't sweeping anything that isn't weak to its attacks, then neither is Piloswine, who doesn't hit as hard and isn't as fast. Living an attack doesn't help you beat the other Pokemon when you can't kill it in one hit and it outspeeds you.

Pilowine can kill some of the big threats. Pilowine can kill Terrakion one on one. Mamoswine can't. Pilowine can also kill Infernape, Dragonite, Ninetails, Tyranitar and much more.
 
None of those Pokemon are switching in on Mamoswine at all, and Tyranitar will never face Mamoswine 1 on 1. Mamoswine can kill all of those Pokemon on the switch (Icicle Crash OHKOs Dragonite through Multiscale!) and can run a power boosting item over Eviolite. And all of the Pokemon you mentioned are Pokemon that you should be able to deal with on any team anyway.

I'm just not seeing why you sacrifice 30 base Attack and Speed points for a little bulk when it doesn't really make you any better.
 
I'm finding this guy to be particularly useful to my HO team.

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Tornadus (M) @ Flying Gem
Trait: Prankster
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Bulk Up
- Acrobatics
- Superpower
- Tailwind

There are two main reasons I like this set on my team.

First is it tends to bring in a lot of Chanseys and Ferrothorns and a +1 Superpower 2KOes both of them(OHKO depending on how many hazards I have on the field). This opens up sweeps for my Volcarona, Haxorus, and Dragonite. It does massive damage to many physical walls courtesy of the flying gem boosted Acrobatics, which helps let my other sweepers break through.

The second reason I like this so much is because of that priority Tailwind. I cannot count how many times I have been saved by this. Fast choice scarvers like Salamence and Terrakion can often be the bane of my team, but tailwind is absolutely invaluable against them. It also works very well against chlorophyll sweepers on sun teams. Imagine this scenario, which I find to be quite common: You have this Tornadus, and Haxorus at half health in hold along with a +1 Volcarona out while opponent sends out his Scarf Moxie Mence and his dugtrio in the wings Dugtrio(in reversal range). His Scarf Moxie Mence wins the speed tie KOing my Volcarona and nabbing +1. I send out Tornadus, and use the Prankster Tailwind as he KOes Tornadus. I sned out Haxorus and am able to maim both of them with a 252 Adamant Outrage. Had I not had tailwind, I would've been screwed.

Anyways, go try out this set and give some feedback on it!
 
Yea, BU Acrobat Tornadus just got even better with Superpower. I personally prefer Taunt for it's stallbreaking capabilities, but in a more offensive metagame that we currently have I certainly see Tailwind being a lifesaver.
 
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Feraligatr @ Liechi Berry
Trait: Torrent
EVs: 252 Atk / 252 Hp / 4 Spd
Adamant Nature (+Atk, -SpAtk)
- Swords Dance
- Aqua Jet
- Substitute/Waterfall
- Crunch/Super Power

Probably the best abuser of pinch berries that I have found. Unfortunately the boost isn't a 50% to everything.. but only a +1 to your over-all attack, which makes it only marginally better than life orb. You can also use splash plate but it's slightly underwhelming when it counts. The speed is to outdo Std bulk up breloom by 1 point :)

Kinda wish Terrakion had endure for dat dere Endure/CloseCombat/SwordsDance/StoneEdge + Custap berry for a double ko :P
 
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Infernape @ Life Orb
Trait: Blaze
EVs: 8 Atk / 248 SAtk / 252 Spd
Naive Nature (+Spd, -SpDef)
- Fire Blast
- Close Combat
- Grass Knot
- Stone Edge / Hidden Power [Ice]

This is specially biased mixed Infernape and honestly, I don't understand why it's usage is so much lower than the physically biased Infernape. The only Pokemon that can switch in on all of it's attacks are Vaporeon/Tentacruel/Lati twins (even Gyara is 2hkoed by GK). Anyway the major selling point of this Nape is the incredible difficulty sun teams have dealing with boosted fire blasts (repeatedly), especially when Infernape hits blaze. Fire blasts from Infernape in sun are incredibly scary..

Stone edge for Volcarona/Chandelure and friends or HP ice to reliably ohko Gliscor/Landorus, especially on a switch.

A true wallbreaker thank's to an invested Grass Knot allowing it to deal with 2 of it's biggest counters (Jellicent and Slowbro) and a true stall breaker, unlike the u-turn physically biased variant.


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Throh @ Leftovers
Trait: Guts
EVs: 252 Hp / 8 Def / 248 SpDef
Careful Nature (+SpDef, -SpAtk)
- Circle Throw
- Rest
- Sleep Talk
- Empty / Bulk Up / Filler

Such a shame Throh has such a limited movepool, but this set really does do some damage in OU, especially with wish support. Rest and sleep talk abuse guts, however both inner focus and moldbreaker have their uses! The last slot can be empty to increase the chance of selecting circle throw when asleep or you can go with bulk up to try a snowball sweep. Otherwise Throh has some options such as payback to hit Gengar and Jellicent or knock off to disable items. Remember to try and remove ghosts before revealing the set or Gengar sets up easily!

I was surprised when this set worked on a stall team, especially with Genesect being unable to do much more than simply wear Throh out.
 
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Celebi @ Flame Orb
Trait: Natural Cure
EVs: 240 HP / 224 SDef / 44 Spd
Calm Nature (+SDef, -Atk)
- Recover
- Perish Song
- Trick
- Hidden Power [Ice]

I already posted this in the analysis of celebi. This celebi is amazing, it's very good support for rainstall. It can burn genesect, tyranitar, scizor or similiar stuff also it can block reuniclus (too bad for stall team with it ability) and hit dragonite, salamence and other dragons type with hp ice. I suggest you to try it.
 
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