I find it odd that there is no thread on this. There are many like it, but I intend for this to be like a database for these movesets.
Many claim that creativity is dead. But this is just plain wrong. I guarantee that at least one pokemon on every team has some sort of creative aspect to it. This is a place to disprove the death of creativity. Post any creative sets here. But there are a few rules.
Many claim that creativity is dead. But this is just plain wrong. I guarantee that at least one pokemon on every team has some sort of creative aspect to it. This is a place to disprove the death of creativity. Post any creative sets here. But there are a few rules.
- Don't post something if it is simply just underated, but not particularly creative. I don't care how underated you claim Butterfly Dance Venomoth is, it's not particularly creative. I understand that it is underated, but this is for custom sets that can't be found elsewhere.
- Make it good. Sometimes people post creative movesets that just plain aren't good. Remember, a creative moveset doesn't have to be on a bad pokemon or with a bad move. So don't post your physical Alakazam here saying "but what about the suprise factor?"
- Creative =/= Gimmick. Not every set here has to be a gimmick, and to be honest, Gimmicks aren't really too good or useful. All we want are just creative movesets that will break away from the standards, but will still be usable.
- If you are going to post here, you have to contribute something useful. Don't just say "lolz specs machamp sux". Put some substance into your post. In fact, most post should either be sets or comments on sets.
- Please post complete sets. If you say "I like Amnesia Zuruzukin", please include a spread, item, moveset, and comments.
- YOU MUST COMMENT ON THE SET ABOVE YOU. If there isn't a set above you, look back to the last set posted. This may seem annoying at first, but it is to be sure that there aren't just sets flooding in, and that we can get comments on our sets. If you post something and notice that something has been added while you were typing, you aren't going to be forced to edit your post, but it would be nice.
- The best sets, that are truly creative and useful and have gotten good comments, will be edited into the OP.
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Crobat @ White Herb
Inner Focus/Slip Through
Jolly/Adamant Nature
252 Attack / 148 Speed / 108 HP
-Curse
-Acrobat
-Cross Poison / Super Fang / Steel Wing
-Roost / Super Fang / Taunt
The idea is to use Curse and use your White Herb, so you'll be at +1 Attack and Defense while having a boosted Acrobat at the same time. Steel Wing when you can't hit something with Acrobat, or you can use Cross Poison for STAB, although it doesn't hit anything worthwhile really. You can also use Super Fang to hit anything resisting Flying. Roost lets you stick around, and Taunt can be useful after the White Herb is used up.
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Sableye @ Leftovers
Ability: Mischievious Heart
EV's: 252 HP / 128 Def / 128 SDef
Nature: Bold
Moveset:
--Torment
--Protect
--Recover
--Toxic / Taunt
Torment just got real. Try Tormentran, but with priority on everything and with a recovery move. You can alternate between healing and protect (heal on the weaker move). Taunt is a third option to make sure that the opponent can't set up on you, and it really shuts down mono-attackers. Honstely, this thing would make the opponent cry
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Gengar @ Leftovers
252 spA/252 spd/4 def
Timid Nature
--Shadow Ball
--Focus Blast
--Substitute
--Disable
This looks like a spin off of sub split gengar, but the application is enormous. Gengar's typing is excellent for something such as this and it really allows him to open new options for you. You sub up after switching in your gengar or against an opponent you think may have an SE attack. Then you disable it. With 350 speed, you'll outspeed most slower threats. Things like Machamp and Conckledurr only carry payback for ghosts, and as they are slower than you, it's an easy disable. Other ghosts who are much slower than gengar will also fall for the same tricks. Disable also hinders walls such as Blissey, Mandibuzz/Barujina, etc. This even annoys pokemon like rankurusu, who usually only carry psychic and fighting attacks.
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Garchomp @ Brightpowder
Sand veil
252 HP / 252 Spe / 4 Def
--Dragon Tail
--Roar / Swords Dance
--Rest
--Sleep Talk
This may at first look like crap, but trust me it is the most effective set. I use it on a sand semi stall team with entry hazard support. As sleep talk is neutral priority you have a 2 in 3 chance of your opponent not being able to move (priority moves and faster pokes aside). This set really wears most teams down, acts as a status absorber, and a phazer. it really works well is always a surprise, everyone thinks I'm a noob using a silly set until they realize whats going on. Also you get the evasion hax of sand veil and brightpowder. Between the evasion hax and the speedy phazing, it's going to be quite hard to hit Garchomp. Swords Dance is there to power up the Dragon Tails, but it should be noted that there is only a 1/3 chance to select Dragon Tail as supposed to the 2/3 chance with Roar.
The new Jirachi sets with Doom Desire work wonders.
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Jirachi @ Leftovers
Modest
252 HP / 252 SpA / 4 Spe
--Doom Desire
--Wish
--Protect
--U-Turn
U-Turn supports both Doom Desire and Wish by scouting switches and passing Wishes. U-Turn lets you see what they send in to take the Doom Desire, like a Blissey, and you can send in Roopushin for example. Either they take the DD and your Drain Punch or switch to something else that can't take both. Creates big offensive pressure and allows you to keep momentum. Protect makes it easier to heal yourself, which isn't hard with 404 HP and great typing.
Rain King
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Nidoking @ Life Orb
Ability: Encourage
Nature: Modest
EV: 4 HP / 252 SpA / 252 Spe
- Earth Power
- Thunder
- Ice Beam / Fire Blast
- Surf
Nidoking is incredibly powerful with LO and Encourage and can be abused in the rain. Thunder not only gets perfect accuracy, but is also boosted by Encourage. Although Surf isn't boosted by Encourage, it gets a strong boost from the Rain. This thing can also take out common rain counters like Nattorei with its Encourage boosted Fire Blast. Although the rain may weaken it, it is still powerful enough to deal a ton of damage to Nattorei. Ice Beam is nice for taking out pokemon like Hippowdon. Can also work well in the sun with Fire Blast/Ice Beam/Earth Power/Thunderbolt.
This is a playtested and incredibly destructive set I've been playing on my rain team:
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Toxicroak @ Leftovers
Careful Nature (+SDef, -SAtk)
244 HP, 8 Att, 4 Def, 252 Sp. Def
~Substitute
~Bulk Up
~Drain Punch
~Payback
All I can say is HOLY CRAP! This set is well beyond the reaches of beastly, it becomes a word of it's own pwnzonic....awesome new terms aside this set has worked well beyond my expectations on my rain team, while it may lack in raw stats, it's great resists and few weaknesses have made it shine as the star of my team. it recovers roughly 19% of it's HP between Dry skin and Lefties each turn, combined with bulk up and increasingly difficult to break subs, not even beginning to mention the recovery properties of drain punch, this poke can really dominate a match. It's only troubles remain ground types, sub helps here, it allows him to get a free hit on a ground type before he skedaddles off to a water pokemon. As you can guess the things he's weak to are incredibly vulnerable to the rest of the team, and pokemon like nattorei and burungeru seek to become his bitch time after time. Sub blocks status and allows me to set up on numerous special attackers, bulk up makes his meh attack and defense eventually reach awesome levels (which is not that hard to do). Drain punch is stab and gains crucial health back before and after set up. Payback is for coverage and only a few things resist the combonation Fighting Dark. The Ev's aren't super specific, but definately serve their purpose. 244 HP provides a leftovers number, 8 attack makes his attack 250, and even thousand at plus six, 4 defense because +1 with this spread puts it at 250, not too shabby. 252 Sp. Def. reaches 251 SP. Def. This makes his subs rather hard to break for a plethora of special attackers, and allows him to set up on plenty of things. Definately a set I'd recommend to anyone running rain, causes a lot of ragequits.
Already posted this in the bulky boosters thread, but some more feedback would be nice. Would a Barujina set be worth playing? Due to its insane bulk it can set up on almost anything.![]()
Barujina @ Leftovers
Overcoat
Modest
252 HP/252 Sp Atk/4 Def
-Taunt/Roost
-Nasty Plot
-Dark Pulse/Air Slash
-HP Fighting/HP Ground
Basically, go for the STAB of your choice plus its corresponding Hidden Power. Evs and moveset might need a bit of work. TBH, I still think Barujina is one of the best defensive pokemon, but her offensive movepool is pretty lacking. But she has the bulk to set up multiple times, making it quite easy for her to tank through teams at +6.
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Sturdymence (Salamence) (M) @ Leftovers
Trait: Intimidate
EVs: 232 HP / 84 Def / 176 SAtk / 16 Spd
Modest Nature
- Draco Meteor
- Flamethrower
- Dragon Tail / Hydro Pump
- Roost
Had monstrous success with this thing. It really is sturdymence. Mence doesn't need too much speed this gen, just enough for Loom. Dragon Tail is a strong phazing move that works well with hazard support. Hydro Pump also works well, as it can nail a lot of pokemon who think that they can counter Salamence, like Hippowdon and Balloon Heatran. Roost is for recovery, which Salamence will need. This set is an excellent counter to Breloom and the Firemoth, as well as pretty much every fighting pokemon (save Terakon and CM Virizion). Draco Meteor as immense power, 2HKOing Burungeru with Stealth Rock and OHKOing Roobushin most of the time (who you don't give a fuck about).
Subsplit Starmie
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Starmie @ Life Orb
Natural Cure
Timid
4 Def / 252 SpA / 252 Spe
--Substitute
--Pain Split
--Thunderbolt / Hydro Pump
--Ice Beam / coverage move
I searched all over the internet for this set, and nobody had thought of it. It emulates gengars subsplit set with higher speed and a different set of resistances. Natural cure is great, obviously, and the last slot can be customized for whatever you want your star to do. Starmie has BoltBeam coverage, although neither has STAB. So instead, you can opt for Hydro Pump and any coverage move or any move that takes out a specific pokemon, like HP Fire for Scizor.
@ Black Sludge![]()
EV's: 252 HP, 56 Attack, 200 Sp.Def
Nature: Careful
Ability: Poison Point
Moves: Earthquake
Dragon Tail
Toxic Spikes
Stealth Rock
This Nidoqueen plays pretty much as a defensive lead, setting up hazards then shuffling the opponents team via Dragon Tail. Earthquake is mainly chosen to KO a fair number of the pokemon that absorb my toxic spikes. The EV's allow me to take some rather strong Special Attacks (Specs Latios usually does 80%-88% with Draco Meteor, one of the strongest attacks Nidoqueen is likely to face) whilst the 56 Attack EV's mean I can do some damage while shuffling the team.