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Gallade (Rhydon) @ Choice Band
Ability: Justified
EVs: 172 HP / 180 Atk / 68 Def / 88 Spe
Adamant Nature
- Close Combat
- Earthquake
- Ice Punch
- Shadow Sneak
After cross-evolving, Rhydon-Gallade reaches a terrifying Attack stat of 220, which essentially means that even resisted switchins will be reluctant to even think about trying to capitalize on its hypothetically easy to wall STAB combination. Here's an example of just how terrifying this Attack stat is:
180+ Atk Choice Band Rhydon-Gallade Close Combat vs. 252 HP / 252+ Def Fur Coat Vullaby-Persian-A: 159-187 (40.3 - 47.4%) -- guaranteed 3HKO after Leftovers recovery
Not even your average Fur Coat abusers can comfortably stomach a Close Combat from this monster - the only exceptions are Tangela and some bizaare niche Pokemon like Pumpkaboo-S. With the given EVs, Rhydon is still able to consistently 2HKO Wailmer-Toxapex with Earthquake. Notably, however, it outspeeds and 2HKOs fully physically defensive Onix-Vaporeon, lives a +6 Adamant Munchlax-Arcanine Extreme Speed after Stealth Rock with the given EVs while maximizing Attack and HP, blows past stall teams with little to no resistance, is generally bulky enough to take both physical and special hits, and as an added bonus, easily nets revenge kills on fast and frail evolutions, such as Ninjask and Accelgor. It primarily acts as a wallbreaker that is able to deal a tremendous amount of damage to nearly everything in the metagame, while not dragging the team down against offensive teams by virtue of its access to bulk and priority. Nearly all stall teams that don't pack a specific check fear its Earthquake/CC/Ice Punch combo.

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Gardevoir (Haunter) @ Leftovers
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
IVs: 0 Atk / 2 Def
- Shadow Ball
- Sludge Bomb
- Energy Ball
- Calm Mind
While this Pokemon only has a base Speed of 125 which leaves it prone to being outsped when matched up against offensive teams, the utility it brings is hard to understate. Trace allows it to accomplish a myriad of tasks, such as countersweeping weather teams, being an annoyance against stall due to being able to Trace Regenerator and Pressure, and it also acts as a soft Tangela check by virtue of its Poison-type. Even without considering all that, it doesn't drag the team down outside of that role due to its respectable offenses and being able to faze incoming resists with Sludge Bomb poisons. The IVs listed don't detract from the overall effectiveness of the set but allow Rhydon's Shadow Sneak to KO full HP Ditto.

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Butterfree (Magneton) @ Choice Scarf
Ability: Compound Eyes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Hurricane
- Energy Ball
- Volt Switch
For the most part, this set should be self explanatory. It deals with Scyther and some Tangela variants where other common Choice Scarfers would struggle, and notably it also pressures Wailmer. In general, it can threaten opposing teams with Thunder and Hurricane, gain momentum with Volt Switch, and surprise common Ground-type switchins with Energy Ball. Highly useful against offensive teams due to its very high speed tier only surpassable by base 190s or above.

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Hitmontop (Honedge) @ Life Orb
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Mach Punch
- Shadow Sneak
- Bullet Punch
- Swords Dance
Honedge acts as the team's primary revenge killer, having some of the strongest priority in the game outside of Extreme Speed Munchlax variants. It can generally act as a soft check against Butterfrees and Frosmoths with its priority, but needs them to be weakened in order to do so. Other than that, it provides a good switchin to any passive Pokemon lacking Will-o-Wisp or Scald.

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Steelix (Scyther) @ Leftovers
Ability: Sheer Force
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Iron Head
- U-turn
- Stealth Rock
- Roost
Scyther's Steel/Flying-type allows it to act as a blanket switchin to many of the physical attackers in the metagame. Its Sheer Force-boosted Iron Head can pressure passive Pokemon even uninvested due to its inherently high Attack Stat, and it's also the team's only hazard setter. While I usually don't use it as a lead, it can effectively get hazards in on many of the Pokemon it switches into, especially opposing Scyther.

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Gyarados (Vullaby) (F) @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Brave Bird
- U-turn
- Defog
- Roost
Hazard removal is pretty crucial for this team, because with the exceptions of Haunter or Scyther, every team member struggles to deal with either Stealth Rock or Toxic Spikes, meaning that Vullaby's ability to switch in on most physical attackers and simultaneously threaten them with Brave Bird and hazard removal is critical to the team's success. It has good synergy with Scyther-Steelix, and its high base Attack stat means that most offensive Pokemon will be uncomfortable switchng in for fear of taking a significant chunk of damage from Brave Bird or taking chip damage off of U-Turn and then being subsequently pressured by a switchin. Overall Vullaby is extremely important to the team and should be kept alive at all costs against teams that heavily utilize entry hazards.