Pet Mod Crossover Chaos Expanded - Part II


vote for your three favorite submissiongs before may 16th!!!
The Black Knight (ToadBrigade)
Ariella Lu (self-vote)
Black★Rock Shooter (Pika Xreme)
EDIT: Okay, forget rigging the votes. I'm tired of the guilt that comes with it. (My votes are in their original state now; I promise.)
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Slate #12
Council of Nice Hats

Congratulations to ToadBrigade, myself, and Gravity Monkey for winning with the Black Knight, Black Rock Shooter, and Shizuo "Doesn't Have Black In His Name" Heiwajima! Gravity Monkey has earned the title Christmas Comeback Crisis.

This is for characters who regularly wear hats (niceness optional). They don't have to always be wearing them, but it has to be a significant portion of the time - don't think you can sneak a character in for wearing a hat once or twice. Helmets, masks, etc. also count. Niceness of hat optional. Show your character fits the slate like so: **Oddjob**

This theme was suggested by Ninetales Dragons over Discord, and the slate ends on May 25th. Have fun! (Or don't.)​
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"I'm not a self-conceited bastard. I'm a self-conceited monster."

Pokémon: Chopper
Ability: Healer/Adaptability
H. Ability: Protean
Moves: Growth, Tri-Attack, Hyper Voice, Chatter, Growl, Double-Team, Confuse Ray, Bounce, Double-Edge, Crunch, Ice Beam, Freeze-Dry, Ice Punch, Icicle Crash, Flamethrower, Heat Wave, Fire Blast, Fire Punch, Flare Blitz, Thunderbolt, Thunder, Thunder Punch, Close Combat, Mach Punch, Horn Leech, Hammer Arm.
Stats: 90/90/90/90/90/90 (Normal Form)
Stats: 75/150/75/150/75/150 (Kung Fu Point)
Stats: 150/75/150/75/150/75 (Guard Point)
Stats: 120/120/120/120/120/120 (Monster Point)
New Item: Rumble Ball - One use item, changes Chopper into another form of your choice.
Reasoning: Normal because he was a normal deer with a Human-Human fruit. Healer because he’s a doctor. Adaptability and Protean because his entire fighting style is changing forms. Growth is because he grows using the rumble ball. Horn Leech and Hammer Arm are for Horn and Arm point, respectively. Kung Fu Point is the offensive form. Guard Point is the defensive form. Monster Point is the ultimate form.

"Don't ever think there's any perfect society made by humans. If you think that way, you'll overlook the enemy. Don't be fooled by appearances."
Image result for one piece smoker

Pokémon: Smoker
Type: Fighting
Ability: Justified
H. Ability: Logia - Non super effective physical attacks have no effect. Super Effective attacks nullify this ability for a turn.
Moves: Power-Up Punch, Superpower, Close Combat, Helping Hand, Counter, Force Palm, Protect, Laser Focus, Double-Edge, False Swipe, Mach Punch, Return, Facade, Toxic, Belch, Baton Pass, Quick Attack, Fake Out, Encore, Endeavor, Stockpile, U-Turn, Smoke Screen, Haze, Bulk Up, Knock Off, Taunt, Lunge, Fake Out, Agility, Hyper Beam, Smog, Clear Smog, Feint, Extreme Speed, Lock-On, Pain Split
Stats: 110/100/80/80/80/90

Reasoning: Smoker the White Hunter is a Marine officer and the Base Commander of G-5 Marine Base. Fighting and justified because they have the most fair and reasonable sense of justice in One Piece. Lugia because of his Smoke-Smoke Fruit, a fruit that allows the user to create, control, and transform into smoke at will. Moves are varied but mostly STAB, Normal, and Poison moves.

"Juvia lives for the ones that she loves! You've got to as well. If you have love in your life, then you must keep on living!"

Pokémon: Juvia Lockser
Franchise/Origin: Fairy Tail
Type: Water
Ability: Drizzle/Rivalry
H. Ability: Logia - Non super effective physical attacks have no effect. Super Effective attacks nullify this ability for a turn.
Notable moves: Waterfall, Surf, Scald, Hydro Pump, Rain Dance, Aqua Ring, Soak, Nasty Plot, Life Dew, Water Pledge, Water Pulse, Water Spout, Whirlpool, Ice Beam, Blizzard, Giga Drain, Thunder, Moonblast, Attract, Thunderbolt, Protect, Frost Breath, Acid Armor, Draining Kiss, Thunder Wave, Icy Wind, Charm, Play Rough, Body Slam, Hyper Beam, Aurora Beam.
Signature Move: Water Lock | Water | Special | 90 BP | 20PP | Traps target and deals ⅛ of the target's health every turn.
Stats: 120/45/135/105/135/60

Reasoning: Juvia Lockser is a Mage of Fairy Tail and is a former S-Class Mage of the now-disbanded Phantom Lord guild. And lover/stalker of Gray Fullbuster. Water type for obvious reasons. Drizzle because ever since her younger years, Juvia has had the ability to conjure rain, although she has no control over it, the rain appearing to merely be dictated by her emotional state. Until her fight Gray, she never even saw the sun, period. Rivalry because she is obsessed with Gray to the point of considering anyone who shows affection towards him a rival. And when Meredy threatened him, Juvia's resulting murderous intent scared even Erza. Logia because her body functions remarkably similar to a logia user. Movepool is full of Water attacks and Ice attacks from her connection and Unison Raid with Gray. Acid Armor from her liquid body. Attract, Draining Kiss, Charm, Play Rough, and Body Slam all represent things she wants to do to Gray.
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I’m pretty confused on how Chopper Ball changes forms. Maybe have it work so that it depends on whether Attack/Sp. Attack vs Defense/Sp. Defense is higher?

Cookie Butter

formerly the someone
is a Pre-Contributor
Pokémon: Hector Barbossa
Franchise/Origin: Pirates of the Caribbean
Type: Dark/Fighting
Ability: Defiant / Analytic / Treasure Mastery (Ignores harmful effects of items. Same as Wario from CCV2)
Notable moves:
Physical: Thief, Sucker Punch, Night Slash, Knock Off, Fling, Beat Up, Pursuit, Slash, Thrash, Frustration, Double-Edge, Guillotine, Low Kick, Sacred Sword, Brick Break, Close Combat, Shadow Bone, Shadow Claw, Poison Jab, Cross Poison, Dive, Razor Shell, Aqua Jet, Aerial Ace, Gunshot, Bone Rush, Bone Club, Anchor Shot, Wood Hammer, Power Whip, Wrap, Bind
Special: Surf, Whirlpool, Air Slash, Hurricane, Grass Knot, Thunder, Thunderbolt
Status: Trick, Switcheroo, Swords Dance, Nasty Plot, Curse, Taunt, Torment, Snatch, Memento, Moonlight, Rain Dance, Defog

Changes form in Isla de Muerta, similar to Rotom changing forms in Rotom's Room.
Form: Hector Barbossa-Cursed
Type: Dark/Ghost
Ability: Defiant / Cursed Body / Magic Guard

G-Max Move: G-Max Black Pearl Crash (Variable BP | Dark | Physical | Sets Tailwind for 5 turns)
Signature Move: Gunshot (Steel | Physical | 80 BP | 15 PP | Identical to Snipe Shot excluding typing and category. It's also blocked by Bulletproof.)
Signature Item: Sword of Triton: If held by Hector Barbossa, his Water- and Flying-type moves have 1.5x power and he will take half damage from Anchor Shot or attacks from the undead (currently only Ghost-types, Parasect and Sayaka Miki).
Stats: 140/110/75/70/75/80 (550)

  • Type: Dark because he's a treacherous pirate. According to the screenwriters, his character was conceptualized to be a "dark trickster" and counterpart to Jack Sparrow. Also (Bobsican will absolutely love this) his type in Kingdom Hearts card game is "Dark/Villains." Fighting because he's a very skilled swordsman. "When he pulled his sword out, even big guys cower away." In Cursed form, Ghost because he becomes immortal with the Aztec curse, but in reality he is unable to feel anything like an undead, and when under moonlight, his appearance changes to that of a zombie/skeleton.
  • Abilities: At first, Barbossa had the opposite of Treasure Mastery, as he didn't believe in the Aztec gold curse and suffered because of it. However, as the series went on, Barbossa became an expert on many treasures, mythical weapons and other items. Partly because he didn't want to suffer the same fate as with the gold, and partly because those items could be used by him to achieve his goals. As for the other abilities, Defiant because, well, he is defiant and insolent. Analytic because of his cunning genius and skill in battle, second only to Jack Sparrow, probably. Cursed Body is quite obvious. Magic Guard because of his immortality and inability to feel pain, cold, burns, hunger, etc. or be affected by poison. This is due to the curse which is kinda magical.
  • Moves: Most of them are obvious stuff that a trickster and swordsman would have. Some weirder choices are bone moves, this is due to both his cursed skeleton form and the ability to control dead matter with the Sword of Triton. He also has Poison moves from the time he poisoned his sword to battle someone. The last 5 moves listed under Physical, his entire Special movepool and Rain Dance+Defog come from the Sword of Triton again, which is able to control the ship's anchor, ropes and wood to perform attacks, and also control the sea's water and wind (Blackbeard, another user of the Sword of Triton, shrinked then bottled an entire ship and a storm).
  • Cursed Form: Comes from the first movie. See Type section.
  • Gigantamax Form: One of the Sword of Triton's many abilities is shrinking things and returning them to normal size. Barbossa's Gigantamax is his own ship, the Black Pearl, which he kept in a bottle for some time. The Gigantamax move effect comes from the Sword of Triton's ability to create wind for ships to sail.
  • Item: See Moves section. One thing of note is Blackbeard, another user of the Sword of Triton, killed his own crew and controlled them with the Sword of Triton as zombies, so controlling "dead matter" extends to dead people too, not just dead trees in the form of wood.
  • Stats: HP is high because of his incredible ability to survive, even somehow escaping a takeover of his ship in the middle of the ocean, after cutting his own leg off. Low SpA because all his Special moves come from his signature item, and the sword already increases the damage of most of those.

Pokémon: Blackbeard
Franchise: One Piece

Ability: Mold Breaker | Dark Aura
Moves: Seaquake, Liberation, Black Hole (see Zeromus), Dark Matter (see Magus), Dark Pulse, Fling, Pursuit, Earthquake, Earth Power, Shadow Ball, Shadow Punch, Nasty Plot, Taunt, Gravity
Stats: 120 HP/130 Atk/70 Def/85 SpA/120 SpD/45 Spe (570 BST)

Seaquake |
| 90 BP | 16 PP | 100% | Can hit airborne targets. Super effective on Water-type.
Liberation |
| 16 PP | This fails unless the user hit one or more Pokemon with a Dark-type Special move last turn. The Pokemon that were hit with the move are switched out.

Blackbeard @ Leftovers
Ability: Mold Breaker
EVs: 36 HP / 220 Atk / 252 SpA
Adamant Nature
- Seaquake
- Dark Matter
- Liberation
- Taunt
Reasoning: Blackbeard ate the Yami Yami no Mi, which allows him to create and control darkness. He sucks things into the darkness, and he can send them back out afterwards with Liberation. He also uses the darkness to negate Devil Fruit powers.
Blackbeard takes the abilities of Whitebeard's Gura Gura no Mi, allowing him to create vibrations. These vibrations in turn create massively powerful quakes. Quakes can even be generated in the air or sea.

Pokémon: Sabo
Franchise: One Piece

Ability: Flame Body | Tough Claws
Moves: Fire Punch, Fire Lash, Flamethrower, Fire Blast, Overheat, Dragon Claw, Dragon Pulse, Close Combat, Brick Break, Knock Off, Earthquake, Dig, Bullet Punch, X-Scissor, Night Slash, Will-O-Wisp, Dragon Dance, Recover
Stats: 68 HP/115 Atk/68 Def/115 SpA/82 SpD/92 Spe (540 BST)

Sabo @ Life Orb
Ability: Tough Claws
EVs: 252 Atk / 252 Spe / 4 SpD
Jolly Nature
- Dragon Dance
- Earthquake
- Close Combat
- Fire Punch
Reasoning: Sabo ate the Mera Mera no Mi, allowing him to create, control, and become fire. He generates large quantities of fire. If he is dispersed, he can reform. Sabo fights with dragon style martial arts, using dragon-themed attacks, like claws, which he reinforces with Haki. One of his attacks involves plunging claws into the ground and breaking it up. Sabo also uses a pipe as a weapon.

Pokémon: Waldo
Franchise: Where's Waldo?

Ability: Where's Waldo? (Uses Substitute on switch-in.) | Technician
Moves: Slow Mo Key, S'more Keys, Fake Out, Wood Hammer, Storm Throw, Circle Throw, Seismic Toss, Bounce, Dragon Tail, Outrage, Dragon Claw, Waterfall, Avalanche, Growth, Teleport, Will-O-Wisp, Rain Dance, Hail
Stats: 117 HP/80 Atk/80 Def/58 SpA/58 SpD/127 Spe (520 BST)

Slow Mo Key |
| 8 PP | 100% | Lowers the target's Speed by 3 stages.
S'more Keys |
| 24 PP | 100% | Heals the user and their allies of 15% health, 2-3 times.
Waldo @ Leftovers
Ability: Where's Waldo / Technician
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- S'more Keys
- Fake Out
- Circle Throw / Dragon Tail
- Will-O-Wisp / Substitute
Reasoning: Waldo is always hiding, usually in large crowds that sometimes feature lookalikes. He constantly moves from place to place without being noticed. He makes use of a large variety of items. His cane is one of them, which he can use to throw others, or bounce on like a pogo stick. He can use a flute to control a dragon. The new Where's Waldo? series features Wanderer Keys with different abilities, including a Grow Key, a Weather Key, a Pepper Key, and a Wave Key. There's the Slow Mo Key that slows things down, and S'more Keys that create marshmallows, chocolate, and graham crackers.

Pokémon: Bob the Builder
Franchise: Bob the Builder

Ability: Technician | Builder (The user's screens reduce damage by 65% instead of 50%. The user's screens last 8 turns instead of 5.)
Moves: Yes We Can, Chip Away, Iron Head, Metal Burst, Hammer Arm, Brick Break, Rock Smash, Rock Slide, Stone Edge, Rock Blast, Rock Throw, Rock Tomb, Wood Hammer, Knock Off, Night Slash, X-Scissor, Bulldoze, Iron Defense, Reflect, Light Screen, Amnesia, Stealth Rock
Stats: 105 HP/100 Atk/120 Def/60 SpA/60 SpD/60 Spe (505 BST)

Yes We Can |
| 16 PP | 100% | The target, if Rock-, Grass-, or Steel-type, is healed of 75% of their health.

Bob the Builder @ Leftovers
Ability: Builder
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Reflect
- Light Screen
- Knock Off
- Stealth Rock

Bob the Builder @ Choice Band
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Wood Hammer
- Bulldoze
- Hammer Arm
- Rock Tomb
Reasoning: Bob builds and fixes all kinds of structures, commonly working with wood, metal, bricks, and stone. He builds walls when he constructs buildings, like sheds. He makes use of tools like hammers and saws.
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Pokemon: Jotaro Kujo
Type: Fighting/Ghost
Abilities: Iron Fist/Scrappy/Keen Eye
Signature Move: Star Finger
- Type: Ghost
- Classification: Physical
- Power: 90
- Accuracy: 100
- PP: 10 (max 16)
- Effect: If this move is used, the user cannot be immobilized by paralysis or infatuation. Has a high critical hit ratio.
Stats: 75/139/115/60/75/121 (Total: 585)
Notable Moves: Close Combat, Mach Punch, Bullet Punch, Shadow Punch, Meteor Mash, Comet Punch, Hammer Arm, Dizzy Punch, Mega Punch, Sky Uppercut, Focus Punch, Sucker Punch, Knock Off, Parting Shot, Focus Energy, Laser Focus, Calm Mind, Bulk Up, High Jump Kick, Jump Kick, Rock Smash, Brick Break, Zen Headbutt, Scary Face, Circle Throw, Storm Throw, Low Kick, Seismic Toss, Stone Edge, Earthquake, Aerial Ace, Acrobatics, Beat Up, Bulldoze, Taunt, Torment, Revenge, Reversal, Quick Guard, Leer, Fling, Superpower, Throat Chop, Thief, Detect, The World (see DIO)
Overview: Protagonist of the third part of Jojo's Bizarre Adventure, Jotaro is a delinquent high school student who gets involved in a race against time to save his mother from dying due to the presence of a certain evil vampire. Luckily for Jotaro, he has the power to take down anything that stands in his way, with his own Stand power, Star Platinum. Star Platinum is incredibly fast, powerful, and durable, with its preferred method of taking foes down being a good old fashioned pair of flying fists. Iron Fist and most of Jotaro's punching moves (and Close Combat) come from how Star Platinum fights. Jotaro also gets Scrappy, as his Stand allows him to punch ghosts. Keen Eye and Laser Focus come from Star Platinum's enhanced eyesight, and Jotaro's delinquent nature gives him many Dark type moves as well. Jotaro also gets Star Finger, a move where Jotaro focuses all of his energy into the tips of his fingers to unleash a simple yet effective attack. Finally, in the climax of Stardust Crusaders, Jotaro gains the power to use The World, as it turns out that Star Platinum and The World are the same type of Stand, which is also why the two have similar stats and the same two types (though in opposite order from each other).

Pokémon: Scrat
Franchise of Origin: Ice Age
Type: Normal
Ability: Disasquirr*
Notable moves: Bite, Crunch, Karate Chop, Return, Hyper Voice, Stomp, Body Slam, Ancient Power
Signature move: Bury Acorn
- Normal
- Status (no base power, no accuracy, self inflicted)
- 24 PP
- Effect: The user buries an acorn. If the user is Scrat, this move will always fail.
Stats: 150 / 50 / 150 / 20 / 150 / 80

Disaquirr: If the user of this ability uses Bury Nut and it fails, one of the following moves will be used:
Avalanche, Eruption, Lava Plume, Blizzard, Earthquake, Bulldoze, Hurricane, Surf, Aeroblast, Draco Meteor, Thunder, Thunderbolt, Earth Power, Icicle Crash, Magma Storm, Stone Edge, Nature Power, Precipice Blades, Rock Slide, Steam Eruption, Water Spout, Weather Ball, Muddy Water

Reasoning: Scrat's character is that he always fails on storing his acorn and that triggers a big disaster. Disasquirr and Bury Acorn are there to reflect that. Scrat's high bulk is because Scrat is always being severely damaged but never dies. Hyper Voice is because he screams a lot, Bite and Crunch are because of his big mouth, Karate Chop is because he beat the shit out of some piranhas with karate-like moves, Body Slam and Return are basic moves that anyone with a body should probably be capable of doing, Stomp is because he stomps on the acorn to bury it, and ancient power is because he is from the ice age

Not the most competitive sub but I enjoyed making the concept of how this one works
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Sugar, Spice and One for All
is a Forum Moderatoris a Community Contributoris a CAP Contributor

Pokemon: Wanda
Franchise: Fairly Odd Parents

Ability: Levitate
Notable Moves: Moonblast, Wish, Healing Wish, Dazzling Gleam, Psychic, Swift, Explosion, Play Rough, Telekinesis, Transform, Teleport, Signal Beam, Simple Beam, Hyper Voice, Disarming Voice, Parting Shot, Imprison, Extrasensory, Encore, Disable, Taunt, Mirror Coat, Recover, Psyshock, Outrage, Rage
Stats: 140 / 39 / 65 / 141 / 75 / 70 (530 BST)
Justification: Wanda is from Fairly Odd Parents, and serves as Timmy Turner's fairy godmother. As a fairy, she has access to reality warping abilities with her Magic Wand.

Boi has a Base, Mega AND Gigantamax form baby! (cuz he gets bigger lol)

Pokemon: **Overhaul**
Franchise: My Hero Academia

Ability: Regenerator / Poison Touch | Healer
Notable Moves: Poison Jab, Knock Off, Gunk Shot, Close Combat, Toxic Spikes, Spikes, Earthquake, Superpower, Stone Edge, Taunt, Nasty Plot, Dark Pulse, Snarl, Sludge Bomb, Confess*, Torment, Beat Up, U-turn, Bulk Up, Purify, Recover
Confess - Dark | Status | 8 PP | Forces the opponent to reveal their item and moveslots
Stats: 104 / 129 / 83 / 67 / 76 / 101 (560 BST)
Justification: Overhaul is a character from MHA and is the main villian of the first half of season 4. His quirk, Overhaul, allows him to disassemble and / or reassemble anything he touches, and his abilities reflect the various ways he uses the quirk throughout the series. Confess is a specifically a reference to when Overhaul fused with a character whose quirk has the same moniker. Spikes and Toxic Spikes represent how Overhaul reforms the ground into spikes to fight Lemillion and Deku. taunt references his tricky nature and what he does to his opponents constantly. Superpower because quirks are superpowers yadda yadda.


Pokemon: **Mega Overhaul**
Franchise: My Hero Academia

Ability: Mold Breaker
Stats: 104 / 169 / 113 / 97 / 96 / 81 (660 BST) [+40 Atk, +30 Def, +30 SpA, +20 SpD, -20 Spe]
Justification: Just like the Mega, Overhaul in the series trades speed for bulk and power when he obtains this form, which he gets by fusing with one of his lackeys by using his quirk on his unconscious body.


(size to Deku for comparison)
Name: Gigantamax Overhaul
G-Max Move: G-Max Life Drain | 130 BP | -- Accuracy | Heals the user of 100% of damage dealt to the foe. | Poison
Justification: Overhaul's final form used (briefly) against Infinite 100% Deku in the climax of the Overhaul arc. His G-Max move references the quirk of the person he fused with (who basically absorbs the vitality of his foes to get stronger).


Pokemon: **Geten**
Franchise: My Hero Academia

Ability: Snow Cloak / Ice Body | Slush Rush
Notable Moves: All Ice type moves, Surf, Earthquake, Superpower, Taunt
Stats: 75 / 95 / 76 / 130 / 84 / 100 (560 BST)
Justification: WIP
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