Pet Mod Crossover Chaos Expanded - Part II

Crocodile (Ninetales Dragons)
Kili Surtr Muspelheim (self-vote)
Zeeky H. Bomb (KirbyRider1337)
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Slate #16
Men of Mensa

Congratulations to ToadBrigade, Ninetales Dragons, and an extremely corrupt leader for winning with Red Riot, Darkness, and Storm! ToadBrigade earned the title Cross Epoch.

This slate will give a bonus to characters known for their high intelligence. (Actually being a Mensa member (or a man) is completely optional.) Not sure what else there is to explain. Mark your character as fitting the slate like this: **Reed Richards**

The slate ends on July 20th. Have fun!​
Resubbing who knows "LOTS OF THINGS... LOTS OF THINGS..."

Pokémon: Bill Cipher
Type: Ghost/Psychic
Ability: Prankster / Analytic
(His ultimate form only has Bad Dreams.)
Moves: Telekinesis, Psychic, Psyshock, Psychic Fangs, Fire Fang, Thunder Fang, Ice Fang, Crunch, Shadow Claw, Shadow Ball, Dark Pulse, Mind Reader, Foresight, Taunt, Torment, Miracle Eye, Future Sight, Signal Beam, Thunderbolt, Ice Beam, Flamethrower, Thunder, Blizzard, Fire Blast, Sludge Bomb, Dazzling Gleam, Moonblast, Flash Cannon, Energy Ball, Solar Beam, Charge Beam, Thunder Wave, Will-O-Wisp, Toxic, Confuse Ray, Outrage, Protect, Double Team, Stealth Rock, Gravity, Stone Edge, Rock Tomb, Water Pulse, Growth, Minimize, Swagger, Mega Punch, Fire Punch, Ice Punch, Thunder Punch, Hyper Beam, Mean Look, Nasty Plot, Nightmare, Dream Eater, Hypnosis, Wake-Up Slap, Confuse Ray, Double Team, Trick Room, Wonder Room, Magic Room, Foul Play, Trick, Moonlight, Embargo, Iron Defense, Expanding Force, Poltergeist
Stats (Base form): 80/100/60/150/110/80 [BST 580]
Stats (With physical form; Holding the Dimensional Rift turns him into this form upon switch-in.): 80/110/100/190/120/80 [BST 680]

Reasoning: A Dream Demon from whatever Multiverse Gravity Falls lays in. (which may or may not include our own universe... oh dear) The dude's clearly nuts, and is quite the big-time prankster with a VERY dark sense of humor. Ghost/Psychic because he haunts dreams and knows "LOTS OF THINGS", to quote the thing itself. (Also he’s incorporeal pre-Weirdmageddon) He's focused on Special Attack because he's the master of Dreams, and come Weirdmageddon he can VERY CASUALLY rearrange people's faces. Still, while he's nowhere even CLOSE to his full power in the Dream World, he telekinetically yanked out a deer's teeth before returning them to the deer in question. Considering he's extremely powerful in the Dream World, he has all those moves on hand. However, once Weirdmageddon breaks out, Bill's immense power leaks into the Real World, and Weirdmageddon probably would've wrecked Earth if not for that barrier which stopped his progress. He even casually vaporized Time Baby, of all people! And Bad Dreams in his ultimate form because Weirdmageddon was caused via breaking a hole between dream and reality, and that he's still, well, a Dream Demon. Also he can apparently morph his eye into a mouth and at some point in Weirdmageddon became a giant red pyramid thing with two mouths (both across the entire body) in order to pursue Dipper and Mabel.
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One more doggone attempt with this "movepool weirdness," as it were.
Bookworms epitomize intelligence (as wizards, the intelligence class of D&D, use spellbooks), and I can’t think of anything else to fit this theme.

Firill freaking Crest.png

Pokémon: Firill Crest
Type: Dragon/Flying
Ability: Queenly Majesty
Moves: Arceus' Gen V movepool
minus Judgment, Perish Song, Future Sight, Dream Eater
plus Air Slash, Attract, Captivate, Aeroblast, Flame Burst
Z-Move: Aeroblast Quartet - Flying, Special, 50 BP | Hits 4 times. High critical hit ratio. | Base: Aeroblast | Z-Crystal: Darkmaterium Z
Stats: 90/70/80/125/100/90 | 555 BST
Reasoning: Firill Crest is one of a handful classified as Type: Dragon (or D for short), an existence that can control dark matter—the essence of dragons—and transmute it into anything in the expanse of their imagination, knowledge, and capacity (hence her movepool resembling that of Arceus (creation material, therefore creator's movepool; what's not to get?), specifically from Gen V because the first volume of the Unlimited Fafnir light novel was published mid 2013). She is capable of flight via creating air, and her signature technique is Aeroblast Quartet, hence her Flying typing and access to Aeroblast. Another technique of hers is Flare Burst Octet, thus Flame Burst. Finally, she is royalty, as revealed in volume 4 of the light novel, so she gets Queenly Majesty.
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resubbing a nazi wwii-era german parrot

"I am the smartest criminal parrot in the world! You think I wouldn't have a backup plan!? Hahahahaha!"
Pokémon: Professor Pericles
Origin: Scooby-Doo: Mystery Incorporated
Type: Dark/Flying
Ability: Disguise / Analytic
Stats: 79/97/61/71/101/113 (522)
Notable Moves: Dual Wingbeat, Knock Off, Thief, Foul Play, Poltergeist, Thunder Wave, Discharge, Roost, Attack Order, Machine Gun (see Austin in CCv2), Nasty Plot, Venoshock, Parting Shot
Reasoning: A parrot who was a member of the Mystery Inc. that came before the one we all know and love, who later became a criminal mastermind. Since he was a part of the old Mystery Incorporated, he gets stats similar to Shaggy, who is part of the new one - they're also prime due to him, and other animals who were part of mystery-solving groups in the show's lore (Scooby included) being descended from extradimensional beings. Dark/Flying because criminal bird (see Honchkrow). Disguise because... well, he is a Scooby-Doo villain at the end of the day. Analytic because he's very smart and used to solve mysteries. Dual Wingbeat and Roost because wings. Knock Off and Thief because he does that. Foul Play, Poltergeist, and Electric moves from him managing to get a guard to shock himself with his own tase while still inside his cage, Poltergeist also because he has disguised himself as a ghost. Attack Order and Machine Gun from his Kriegstaffebots. Nasty Plot and Parting Shot because he does those things. Venoshock from the mutated cobra venom he implanted in Mr. E's spine.

also have a dragon and an archer

"They shall see me and remember who is the real King under the Mountain! "
Pokémon: Smaug
Origin: The Hobbit
Type: Dragon/Fire
Ability: Levitate / Heavy Metal / Hoarder*
*Hoarder: If the user's item is stolen or knocked off (but not if it is consumed), boosts Attack, Special Attack, and Speed by 1.5x.
Stats: 90/100/130/100/90/90 (600)
Notable Moves: Dragon Claw, Dragon Rush, Dragon Pulse, Flare Blitz, Flamethrower, Fire Blast, Roost, Dazzling Gleam, Power Gem, Flash Cannon, Light Screen, Pay Day, Taunt, Parting Shot, Coil
Reasoning: A dragon who tends to get a high rank on "richest fictional character" lists. Dragon because he's a dragon. Fire because he breathes fire and is apparently hot enough to melt things just moving around. Levitate and Roost because he flies. Heavy Metal and (part of) Power Gem from his "diamond waistcoat" of jewels and gold that protects his underbelly. Hoarder because if you steal anything from his treasure hoard he gets very upset. Light moves because he glows, and in the cartoon his eyes are searchlights. Pay Day because holy fuck that's a lot of gold. Taunt and Parting Shot because he does that. Coil because Tolkien's illustrations of him show him as being serpentine.

(Fits slate bonus because of his incredible memory of his hoard, as well as having talents in manipulation and, to a lesser degree, deduction.)

"Love arrow, shoot!"
Pokémon: Umi Sonoda
Origin: Love Live! School idol project
Type: Fighting
Ability: Long Reach / Dancer / Intimidate
Stats: 70/120/70/70/70/120 (520)
Notable Moves: Arrow Shot (see Orion in CCv2), Sacred Sword, Close Combat, Sing, Snow halation (see SiIvaGunner), Feather Dance, Quiver Dance, Swords Dance, Coaching, Slash, Night Slash, Leaf Blade, Solar Blade, Dazzling Gleam, Outrage, Waterfall, Surf, Rock Climb
Reasoning: Physical trainer and lyricist for µ's, as well as Honoka's second in command. Fighting-type because she knows marital arts and is in fact the heir to her family's dojo. Long Reach and Arrow Shot because she does archery. Intimidate and Outrage because she's both noted in supplementary materials and shown in-story to be pretty scary when she's mad. Dancer, dancing moves and Sing because idol singer, Snow Halation because she sings that. She has 120 speed because her official stats rate her Reflexes with 5 stars. Slashing moves and Close Combat because she, like Honoka, does kendo in the manga. Dazzling Gleam also for the same reason as Honoka. She gets a bit of Water coverage because her given name means "ocean". Rock Climb because she got very enthusiastic about climbing a mountain that one time.

(For slate bonus: Her official stats rate her Studies with 5 stars.)
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Pokémon: Diane Chambers
Franchise: Cheers

Ability: Bar Waitress (If the user would be hit by a Water- or Poison-type move, they will redirect it to a target of their choice.) | [HA] Studious (The user alternates between having their Special Attack and Special Defense raised by 1 at the end of each turn, starting with Special Attack.)
Moves: Hyper Voice, Psychic, Psyshock, Sludge Wave, Yawn, Calm Mind, Trick, Life Dew, Taunt, Destiny Bond, Will-O-Wisp
Stats: 64 HP/60 Atk/72 Def/100 SpA/120 SpD/56 Spe (472 BST)

Diane Chambers @ Choice Specs
Ability: Bar Waitress
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Trick
- Taunt
- Life Dew
- Psychic
Reasoning: Diane worked as a waitress at Cheers, serving alcoholic drinks (Bar Waitress, Life Dew, Sludge Wave). She also spent a lot of time studying various subjects (Studious) and earning degrees on them. She talks for long periods of time about things only she cares about, which bores everyone in the bar (Yawn, Hyper Voice). Like all the characters, she makes witty remarks (Taunt). She gets a few Psychic attacks and higher Special stats from intelligence. She gets Trick from tricking Sam on multiple occasions, Will-O-Wisp from using a lighter, and Destiny Bond from her obsessive engagement to Sam.

Pokémon: Study Girl
Franchise: Lofi Hip Hop Radio

Ability: Studious (The user alternates between having their Special Attack and Special Defense raised by 1 at the end of each turn, starting with Special Attack.) | Soundproof | [HA] Insomnia
Moves: Hyper Voice, Psychic, Psyshock, Psycho Cut, Night Slash, X-Scissor, Dazzling Gleam, Flash, Yawn, Calm Mind, Spikes, Hot Cup of Coffee (see Rio Futaba)
Stats: 220 HP/75 Atk/40 Def/75 SpA/100 SpD/40 Spe (530 BST)

Study Girl @ Leftovers
Ability: Studious
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Hot Cup of Coffee
- Psychic
- Yawn
- Spikes
Reasoning: Study Girl spends almost all of her time studying (Studious). She can study for years without any breaks (Insomnia, high HP). She gets a few Psychic attacks and higher Special Defense from intelligence. She is always listening to music on her headphones (Soundproof, Hyper Voice). On her desk she has scissors (Psycho Cut, Night Slash, X-Scissor), other sharp utensils (Spikes), and a lamp (Flash, Dazzling Gleam). In another one of the lofi videos, she studies in a chair, sometimes yawning (Yawn) or drinking coffee (Hot Cup of Coffee).

"You just said six times five was thirty, so why the hell is your answer even less?!"
Pokémon: Pannacotta Fugo
Franchise: Jojo's Bizarre Adventure
Type: Poison/Dark
Ability: Anger Point/Purple Haze
Signature Ability: Purple Haze | All poison-type moves bypass Substitute and ignore the opponent's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
Moves: Acid Spray, Clear Smog, Close Combat, Coil, Dark Pulse, Darkest Lariat, Foul Play, Fire Blast, Fire Punch, Flamethrower, Gunk Shot, Haze, Hex, Killer Infection, Knock Off, Lash Out, Outrage, Poison Jab, Pursuit, Sludge Bomb, Sludge Wave, Stomping Tantrum, Sucker Punch, Toxic, U-turn, Work Up
Signature Move: Killer Infection | Poison | Status | BP: - | Acc: - | PP: 8 | Badly poisons all Pokemon on the field, including the user (regardless of user and target's type).
Stats: 70/100/65/128/85/95 (BST: 533)
Reasoning: Pannacotta Fugo was a former child genius, boasting an IQ of 152 and studying law in university at the age of 13. After attacking a professor (for reasons the anime and manga conflict on), he is expelled, but soon meets Bruno Bucciaratti and is recruited into Passione, a powerful mafia consisting almost entirely of stand users. His stand, Purple Haze, can release a powerful virus that almost instantly melts anyone within a 30ft range, even the user (hence why Killer Infection poisons the user). This virus is Fugo's main method of fighting, so I gave him a high Special Attack stat and a large plethora of Poison-type moves. Fugo is not the most physically bulky, but the stand itself provides some physical power and non-physical bulk, so I gave him medium-level attack and special defense but a low-level defense stat. In order to simulate the "melting" aspect of the virus, I gave him access to Fire Blast and Flamethrower. Fugo is very short-tempered, hence why I gave him a Dark-typing; moves like Lash Out, Outrage, and Work Up; and Anger Point as an ability. Also, his stand does this weird cradling pose, so I represented that with Coil. After learning of Giorno and Bruno's plan to take down the boss of the mafia, Fugo leaves the gang (which the fandom constantly berates Fugo for), represented by U-turn.
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Hmm... I think I may have one in mind.

"One shall stand, one shall fall."

Robot Form

Disguised Form

Warning: designed with Ubers in mind (It wouldn't be possible to do him justice otherwise)!

Pokémon: **Optimus Prime**
Franchise/Origin: Transformers
Type: Steel/Electric
Ability: Justified/Robot in Disguise (HA)
Signature Ability: Robot in Disguise- Upon using an attacking move, switches from to Robot Form. Upon using a status move, switches to Disguised Form. Basically a reskinned Stance Change with a more lenient transformation condition.
Notable moves: Smart Strike, Zing Zap, Slash, Protect, Shift Gear, Ion Blaster, Flash Cannon, Close Combat, Focus Blast, Steel Beam, Earthquake, Earth Power. Does not learn Hidden Power.
Signature move:
Ion Blaster: Electric-type, 85 BP, 100 Accuracy, 10 BP, Special. Can damage Ground-type Pokemon.
Stats: 120 HP/130 Atk/90 Def/130 SpA/90 SpD/90 Spe (Robot Form)
120 HP/90 Atk/130 Def/90 SpA/130 SpD/90 Spe (Disguised Form)
BST is 650 regardless of form.
Optimus Prime starts battles in Robot Form.
Reasoning: Leader of the Autobots. Bearer of the Matrix of Leadership (Which, by the way, is a conduit for the power of Primus, the creator of the Transformer race). That guy who's infamous for dying and coming back to life constantly. All of these and more are apt descriptions for perhaps the most famous of the Transformer race, good ol' Optimus Prime. The dude's a genius in combat strategy, best exemplified in the G1 comics (Though perhaps held back a bit by his strict code of honor), hence the slate bonus. Optimus is bascially the strongest of the Autobots, and has no real weaknesses. His stats are all pretty high across the board (Though when you've basically got a fragment of a creator god's power inside you, that's no surprise), and a decent movepool. His strict code of honor is the basis for Justified, and his Hidden Ability, Robot in Disguise, provides a means for Optimus Prime to do as Transformers do and, well, transform. Optimus' Disguised Form is his classic truck form. So as to not make it completely redundant (In canon, Optimus basically never fights in vehicle form, because the robot form is just better), I decided to go for the Aegislash route and make his Robot form offensive, and his Disguised form defensive.

Optimus' typing should be pretty obvious, at least as far as the Steel-typing goes. For the Electric-typing, though, this is based on the energy source Transformers use to live: Energon. While it's pure energy (which would typically suggest a psychic-typing), its effects in practice are closer to the Electric-type. He's got decent skill in Hand-to-hand combat, but if that's not enough he can always rely on his trusty weapons, including the Ion Blaster, (basically a laser rifle, hence why Ground-types aren't immune- this is also the source for Flash Cannon), an Energon Axe or Energon Sword (The basis for Smart Strike, Zing Zap and Slash), and the Matrix of Leadership can also emit beams of energy, as seen when Optimus obliterated Unicron in the comics, hence why he also gets access to Focus Blast and Steel Beam. Earthquake and Earth Power come from his ability to create localized shockwaves with his stomps (as he shows in the videogame Transformers: Devastation). His status moves are pretty self-explanatory, really. Shift Gear in particular might be the thing that lets Optimus stick around in Ubers, as it does patch up the one area he could be considered lacking: his middling speed. Though you may have noticed Optimus doesn't really have much in the way of passive damage. This is on purpose, as trying tricks like that would violate his code of honor. This also prevents Optimus from learning ANY Dark-type moves, INCLUDING Hidden Power.


Sugar, Spice and One for All
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View attachment 254636
Pokémon: Dr. Doom
Franchise: Marvel Comics

Stats: 90 / 75 / 75 / 130 / 80 / 80 | BST: 540
Abilities: Competitive / Intimidate | HA: Telepathy
Movepool: Psychic, Psyshock, Metal Sound, Doom Desire, Flash Cannon, Nasty Plot, Steel Beam, Teleport, Focus Blast, Dark Pulse, Hypnosis, Magnet Rise, Shadow Ball, Stored Power, Calm Mind, Thunderbolt, Zen Headbutt, Iron Head, Knock Off, Cosmic Power
Flavour/Design: Dr Doom is a powerful dictator from Marvel Comics who is the arch-nemesis of the Fantastic Four. He is an incredibly intelligent scientist, and a powerful and skilled sorcerer, and is noted to commonly combine both science and magic in his evil schemes. He is incredibly vain and always thinks of himself as the smartest man in the room. His is famous for wearing a suit of armor which is powered by both science and magic, and the reason he wears a mask is due to a insecurity about a small scar on his face left by Reed Richards when they were still college.
Competitive Analysis: Dr Doom is very powerful and a nasty wallbreaker, as its Doom Desire + set up allows it to break past stuff with ease. Its typing is a mixed bag, as Ghost and Dark weaknesses suck, but it still has good defensive utility with its numerous resistances.

"Nothing's quenchier than cactus juice"
Pokemon: Sokka

Ability: Adept Weaponry
Adept Weaponry: All physical moves that do not make contact gain STAB (semi Steelworker clone).

Notable Moves: Boomerang, all sword-based moves, Bonemarang, Close Combat, Body Slam, Fling, Smart Strike, Swords Dance, U-Turn, Taunt, Parting Shot, Slack Off
Exclusive Z-move: Meteor Sword Slash
Boomerang: 50 BP | 100% Accuracy |
| 10(16) PP | Hits twice | 10% chance to flinch

Meteor Sword Slash: 180 BP |
| Requires Sacred Sword | Deals super effective damage against Fairy-type targets

Stats: 73 / 97 / 106 / 49 / 71 / 114 (510 BST)

Reasoning: In a world where most warfare and fighting is done between those that can bend elements to their will, Sokka stands out for being... nomal. Despite often being the joker of the group, he constantly proved himself as a keen strategist, navigator and even engineer and scientist at times. This has given Sokka the reputation as being the smart one in the group who is the go-to person for plans. He even shows he's a quick learner who recognises his own faults and uses this to his advantage. Sokka also became chief of the Southern Water Tribe after the war and later became chairman of the Republic City. He uses a range of weapons including his beloved boomerang and a sword forged from a meteorite. He also learned hand-to-hand combat from the Kyoshi warriors. One of his flaws is that he can be lazy at times, much to Katara's annoyance.

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