Pokémon: Doraemon
Franchise: Doraemon
Ability: Aerilate | Illusion | [HA] Abekombe's Touch (Inverts the stat changes of all active species at the end of each turn)
Signature Moves:
Denkomaru Combat (Physical | Electric | 120 BP | - Accuracy | 5 PP | Close Combat clone)
Solidify Light (Status | Ice | - BP | 95 Accuracy | 5 PP | Freezes the target, also removes all type immunities the target may have; Z-Power effect: Raises Speed by 2)
Reflecting Mantle (Status | Normal | - BP | - Accuracy | 10 PP | Basically Protect, but status moves that can't be blocked (Infiltrator or otherwise like Stealth Rock), are bounced back in the same fashion Magic Coat would; Z-Power effect: Raises Defense by 2)
Z-Move:
Turnover Dynamite (Special | Normal | 220 BP | - Accuracy | - PP | Must know Explosion, also inflicts a Rainbow status (See Fire Pledge + Water Pledge effect) on the user's side)
G-Max Air Cannon (Flying | - BP | - Accuracy | - PP | Signature G-Max move, Flying type move-based, as a side effect it summons Tailwind on the user's side)
Signature items:
(All the items below but Sound Sealer only work on Doraemon)
Sound Sealer (Holder is immune to sound moves, including Heal Bell)
Watercycline (The user loses its secondary typing with the Water type instead, also raises Defense by 1 on switch-in, can't be Knocked Off, species that hold the Water type as a primary typing become pure Water type)
Super Gloves (Adds an Iron Fist effect on the user and grants it the Fighting type in a similar fashion the Watercycline item does, can't be Knocked Off)
Moves: Aeroblast, Magic Coat, Attract, Pain Split, Heart Swap, Shadow Ball, Shadow Sneak, Flamethrower, Gust, Defog, Hurricane, Thunderbolt, Blizzard, Rain Dance, Thunder, Ice Beam, Explosion, Protect, Healing Pulse, Recover, Bind, Soak, Hydro Pump, Scald, Liquidation, Amnesia, Encore, Hypnosis, Gravity, Transform, Minimize, Whirlwind, Wish, Hyper Voice, Mud Bomb, Psychic, Telekinesis, Teleport, Earthquake, Decorate, Attack Order, Sticky Web, Block, Drain Punch, Iron Head, Zen Headbutt, Flash Cannon, Dazzling Gleam, Camouflage, Mirror Coat, Hammer Arm, Circle Throw, Superpower, Topsy-Turvy, Trick, Dig, Volt Switch, U-Turn, Tailwind, all the custom moves above
Stats: 120 / 80 / 105 / 105 / 65 / 60 (535 BST)
Reasoning: Doraemon is Steel/Flying type because he's a robot, meaning that he's entirely made of metal stuff and so on, Flying, while easily out of place at first, comes from one of his main gadgets (The Takecopter) allowing him to fly and his signature weapon (The Air Cannon) firing a blast of air.
Aerilate comes from his ability to turn normal things flying around in multiple ways, also to back up his STAB options.
Abekombe's Touch comes from one of his gadgets, the Abekombe, which simply inverts whatever it touches, turning it into an entire ability to grant an unique niche as a passive setup punisher that is downright better than PrankHaze.
Illusion comes from certain gadgets such as the Tanuki Set, allowing him to pull up an illusion of whatever he desires to be on the target.
Lastly, for the movepool:
Aeroblast comes from his main weapon, the Air Cannon, Magic Coat and Mirror Coat come as lower variations of his signature move, Reflecting Mantle, Attract comes from multiple gadgets he can use that do this, Pain Split comes from the Substitution Gun, which does this, Heart Swap comes from his Swapping Rope, which does the same thing as Heart Swap in the anime, Shadow Ball and Shadow Sneak come from the Shadow Ball gadget (Shadow Sneak) and the TM, Flamethrower comes from a gadget that is a simple but strong Flamethrower, and multiple other gadgets apply for the rest of the movepool. Shift Gear comes from his body being full of gears, which he can enhance with the Amplification Gas, signature moves are named after the gadget they're based on, and stuff like U-Turn, Volt Switch and Trick come from TMs and Tutor moves.
Signature items are also self-explanatory as their name reference a gadget of the same name Doraemon may use.