Pet Mod Crossover Chaos Expanded - Part II

Cookie Butter

formerly the someone

Pokémon: Hazers
Origin: Jelle's Marble Runs
Type: Rock/Ice
Ability: Marble Team / Mountaineer / White Smoke
Marble Team: User's Rollout and Ice Ball hit 4 times, each with its own accuracy check. The BP of Rollout/Ice Ball changes per turn, not per hit.
Moves: Mist, Haze, Rapid Spin, Agility, Defense Curl, Rollout, Accelerock, Ice Ball, Gyro Ball, Mist Ball, Court Change
Stats: 205/10/10/10/10/155 (400)

Reasoning: The Hazers are a Marble League team that competes in different events such as the Marble League (formerly MarbleLympics), Marbula One, Marble Rally, and so on. The team is composed of Hazy, Smoggy, Foggy and Misty, with Cloudy as a reserve member and Smokey as the coach. These events involve solely stamina, balance, skill, speed. They've shown to do well in these types of events, but they're still just tiny marbles, and the events are never about power or durability, thus the extreme minmax. Little is known about the Hazers' origin, only that that they do their training on a mountain top. The Hazers are some of the best competitors in the League, having a couple of records under their name. This has sparked allegations that the team have used performance-enhancing drugs. They've participated in events that have court changes such as Collision. Typing comes from being marbles, from Mist and Haze's typings and from their good showing in winter-related sports.
#HazeAmaze
#Haze4Days

ICE BALL SHUCKLE GROWS STRONGER

Resub again:
Pokémon: Mayuri Kurotsuchi
Origin: Bleach
Typing: Ghost/Poison
Ability: Pressure | Regenerator | Gooey
Stats: 105/30/75/95/75/85 (465)
Signature Moves:
Growth Serum (90 BP | Poison | Special | Can target user. If the target is the user or an ally, this move restores 1/2 of its maximum HP, rounded down, instead of dealing damage.)
Moves:
Physical: Cross Poison, Sacred Sword, Shadow Claw, Night Slash, Psycho Cut, Leaf Blade, Slash, Bullet Punch, Mach Punch, Counter, Metal Burst
Special: Sludge Bomb, Sludge Wave, Shadow Ball, Spacial Rend, Giga Drain, Flamethrower, Thunderbolt, Ice Beam, Dark Pulse, Magic Coat, Acid Spray, Belch, Hidden Power
Status: Recover, Purify, Sunny Day, Recycle, Haze, Taunt, Toxic
Mayuri Kurotsuchi can change into Mayuri Kurotsuchi-Shikai if it knows Growth Serum.

"Rip, Ashisogi Jizou!"
Form: Mayuri Kurotsuchi-Shikai
Ability: Neural Blocking - Slashing moves have a 50% chance to paralyze the target if they land.
Stats: 105/60/95/125/95/85 (565)
When holding Godly Cells, Mayuri Kurotsuchi-Shikai can change into Mayuri Kurotsuchi-Bankai.
When holding Modified Godly Cells, Mayuri Kurotsuchi-Shikai can change into Mayuri Kurotsuchi-Modified Bankai.

"Bankai: Konjiki Ashisogi Jizou"
Form: Mayuri Kurotsuchi-Bankai
Ability: Deadly Neurotoxin (Same as GLADoS from CCV2): Changes the weather to Toxic Clouds. This damages Pokémon for 1/16th of their HP at the end of each turn, unless they're Poison, Ghost, or Steel-type, or have the abilities Poison Heal or Immunity. Lasts for 5 turns (8 if Toxic Rock is held).
Stats: 105/60/135/135/135/95 (665)

"Modified Bankai: Konjiki Ashisogi Jizou: Matai Fukuin Shoutai"
Form: Mayuri Kurotsuchi-Modified Bankai
Ability: Protean
Stats: 105/100/105/165/105/85 (665)

Reasoning:
  • Typing: Ghost/Poison for being a shinigami (death god) that's also a mad scientist (and doctor) and fights mostly by using toxins.
  • Moves: Besides the obvious Ghost and Poison moves, there are also slashing moves because the shinigamis fight mostly with swords. Mayuri is also an expert in spells called Kido "demon arts" which come in varied elements. Mayuri can also go from one dimension to another with portals, thus Space Rend. He also modified his arm to work as a rocket punch, so I gave him punching moves.
  • Abilities: All shinigami can apply pressure with their... spiritual pressure, so it gets Pressure. Mayuri speficailly is known for body modifications, his regeneration is amazing, thus Regenerator. As a last resort, he also can turn his body into liquid, so Gooey.
  • Mayuri can unleash his power by activating Shikai, his katana becomes a sword-trident thing that paralyzes anyone he stabs.
  • Like other shinigami, Mayuri's strongest form is his Bankai. His Bankai is a giant baby that releases poison clouds.
  • Unlike other shinigami Mayuri modified his own Bankai to adapt according to his needs. His modified Bankai changes to exploit the opponent's weaknesses, after Mayuri has gathered enough information about the enemy.

Pokémon: Alexander Nikolaevich Hel
Origin: Seikon no Qwaser
Typing: Steel
Ability: Steelworker / Molecule Master (Steelworker clone for both Ice and Fire)
Moves: All Steel-type moves except Shift Gear, Gear Up, Autotomize, Meteor Mash, Sunsteel Strike and Double Iron Bash (he also doesn't get made up Steel-type moves from CC) + Swords Dance, Blizzard, Ice Beam, Icicle Crash, Ice Shard, Icicle Spear, Overheat, Eruption, Lava Plume, Magma Storm, Flare Blitz, Fire Lash, X-Scissor, Night Slash, Sacred Sword, Vacuum Wave
Signature Move: Blood Sword - Steel-type Sacred Sword clone
Stats: 90/100/70/90/70/110 (530)
Reasoning: Alexander, also known as Sasha, is a figher who can control iron. He can basically do anything with iron, create swords, lashes, scythes, daggers, etc. He can heat up iron molecules so the iron melts, or freeze the iron to the point it freezes water around it too. He can also use iron control to create vacuum. Swords Dance because he can create many swords. Sasha also gets Sacred Sword because on top of using swords, to put it simply, he works for the church and is religious. X-Scissor because it's cross shaped attack and Night Slash because he... slashes.
Sasha gets two legendary signature moves but for very good reason. The first is Magma Storm. Lava and magma are composed mostly of iron, and he actually jumped into a volcano before to train magma control. The second is Doom Desire. The move is described as "Summons strong sunlight to attack 2 turns later" and "A move that attacks the foe with a blast of light two turns after use." Sasha can do exactly this by controlling the planet's molten iron core - the planet's core generates a magnetic field that protects the Earth from sunlight and cosmic rays. If Sasha turns this magnetic field off... Doom Desire happens. And this is exactly what happens in the climax of the series.
 
Last edited:

Bobsican

Powerscaler at heart
is a Top Tiering Contributor
Stitching Stitch.png

Pokémon: Stitch
Origin: Lilo & Stitch
Ability:
Heatproof | Bulletproof | [HA] Adaptability
Signature Moves:
Ohana (Status | Normal | 5 PP | - Accuracy | - BP | +3 Priority, forces the opponent to flinch and the user recovers health by 50% of the opponent's HP (25% to all other surrounding mons if in Doubles), without damage being actually done, can only be used on the first turn out (Like Fake Out), this move is a sound move (And so bypasses Substitute and doesn't affect species with Soundproof); Z-Power effect: Fully restores the user's PP in all moves)
Wayfinder Wish (Fairy | Status | 10 PP | - Accuracy | At the end of the next turn, the species at the user's position changes ability to another one depending on the Hidden Power type of the user that did the move, fails if the current species on the user's position already holds the same ability or an ability that can't be changed (Entrainment-sort of checking applies) or if the move is already in effect on the user's position; Z-Power effect: Sets up Reflect)
Hidden Power types and what they translate to Wayfinder Wish:
Fighting - Merciless
Flying - Aerilate
Psychic - Magic Bounce
Fire - Flash Fire
Steel - Dauntless Shield
Ice - Regenerator
Rock - Guts
Electric - Adaptability
Bug - Levitate
Dark - Pickpocket
Ghost - Magic Guard
Water - Mega Launcher
Dragon - Multiscale
Poison - Corrosion
Grass - Serene Grace
Ground - Sheer Force

Moves:
Sing, Thunderbolt, Thunder, Bug Buzz, Bug Bite, X-Scissor, Scratch, Fury Swipes, Acid, Acid Spray, Fury Cutter, Signal Beam, U-Turn, Volt Switch, Thunder Wave, Stone Edge, Rock Slide, Synthesis, Telekinesis, Discharge, Overdrive, Lick, Strength, Glare, Scary Face, Astonish, Outrage, Thrash, Lock-On, Wood Hammer, Bite, Crunch, Rock Smash, Wild Charge, Roar, Nasty Plot, Defense Curl, Rollout, Switcheroo, Thief, Knock Off

Stats: 85 / 95 / 85 / 105 / 85 / 120 (575 BST)
Reasoning: As ridiculous it can seem, Stitch is a Bug/Electric type as his anatomy often reminds of a bug, while in Kingdom Hearts he's pretty related with electricity to the point it being a whole type is reasonable.

Heatproof and Bulletproof come from how Dr. Jumba stating in detail how he is fireproof and bulletproof, Adaptability comes from his very high intelligence and physical capabilities allowing him to adapt to multiple sorts of enviroments and so on.

Lastly, for the movepool:

Electric type moves come from how his main techniques are related to this in Kingdom Hearts, Bug type moves come from TMs and Tutor moves, while others like Signal Beam come from his combo finisher in his D-Link, Ohana comes based from one of his support moves in KH, in which he plays his ukelele and forces the opponent to flinch while anyone else nearby may recover health from this, Stone Edge comes from one of his D-Link moves in KH, and the same goes for Rock Slide, Telekinesis and Overdrive, the rest is far more minor out of random stuff like uprooting a tree to attack for Wood Hammer or curling into a ball for Defense Curl and Rollout, Wayfinder Wish is fairly self-explanatory, as Stitch managed to create a Wayfinder, and so he is capable of getting new abilities from others or granting them too.

Stitch @ Heavy-Duty Boots
Ability: Heatproof
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Bug Buzz
- Thunderbolt/Hidden Power Ice
- Ohana
This set allows Stitch to switch into a noticeable amount of threats and not have to worry for being easy to revenge kil afterwards thanks to Ohana, giving a free turn to recover health, after that pivot out to then safely send in something that can take advantage of the chipped damage.

Stitch @ Choice Scarf/Choice Specs
Ability: Adaptability
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Bug Buzz
- Switcheroo
- Ohana
Stitch OHKOs a good portion of the meta if holding a Choice Specs, while with a Choice Scarf Stitch is faster than the entire unboosted metagame, as usual watch out for priority and threats that can easily switch into these STAB options

Stitch @ Life Orb
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Thunderbolt
- Bug Buzz
- Nasty Plot
- Ohana
This set holds a surprisingly high amount of longevity thanks to Ohana, after one Nasty Plot boost Stitch is not easy to wall, even being able to 3HKO Chansey after a single boost, however, this set likes a lot team support in Reflect and Light Screen so Stitch can proceed to sweep, as otherwise this set is fairly easy to revenge kill or put into a timer with Toxic.
 
Last edited:
resubbing these two idiots

"We might be starting in a park, but from these humble beginnings... I, Honoka Kosaka, shall one day hold the world in my hands!"
Pokémon: Honoka Kosaka
Origin: Love Live! School idol project
Type: Normal
Ability: Unaware / Dancer / Huge Power
Stats: 100/45/70/100/70/100 (485)
Notable Moves: Boomburst, Sing, Snow halation (see SiIvaGunner), Feather Dance, Teeter Dance, Swords Dance, Slash, Sacred Sword, Night Slash, Leaf Blade, Solar Blade, Dazzling Gleam, Work Up, Rapid Spin, Slack Off, Curse, Stockpile, Swallow, Spit Up, Wood Hammer, Sunny Day, Weather Ball, Defog
Reasoning: Some idol dumbass who likes bread. Normal-type because what else would she be. Unaware because she's a dumb stupid idiot, Dancer and dancing moves because she does in fact dance, Huge Power and Wood Hammer because she lives in a Japanese sweets shop and is shown making mochi at one point (Huge Power is "Chikaramochi" in Japanese, and it appears its distribution is a pun - its most prominent users are rabbits, and rabbits pound mochi on the moon.) Decent HP because she's a fatty (assuming you trust Umi Sonoda's word more than your own eyes), decent Speed because her official stats have her reflexes rated with 4 stars. Boomburst because she made a noise that was mistaken for an explosion. Sing because she does that, Snow Halation because she sings that. Sword moves because she's really good at kendo in the manga. Dazzling Gleam because the µ's Second-Years collectively are Light-elemental and use a light attack in their crossover appearance in Granblue Fantasy. Work Up is "Cheer Up" in Japan so that fits. Rapid Spin because she does do that at one point. Slack Off and Curse because zzz sleepy. Stockpile gang because she consumes the food. Sunny Day, Weather Ball, and Defog are from that one time she got a bunch of rainclouds to go away by shouting at them.



She can shoot 20 rocks a second.
Pokémon: Black★Rock Shooter
Origin: Black★Rock Shooter
Type: Fire/Rock
Ability: Regenerator / Telepathy
Stats: 160/110/60/110/60/100 (600)
Stats (Insane): 200/120/100/120/60/70 (670)
Notable Moves: Pyro Ball, Blue Flare, Rock Blast, Rock Wrecker, Power Gem, Close Combat, Sacred Sword, Night Slash, Recover, Machine Gun (see Austin in CCv2), Sweet Scent, Aromatherapy, Photon Geyser, Axe Strike (see Camilla in CCv2) (Insane only: Power Whip, Roar)
Signature Z-Move: Rainbow Cannon - requires Power Gem and Blackrockium Z, 170 BP Special Rock move that sets Rainbow (as Water Pledge + Fire Pledge). Can only be used by base Black Rock Shooter (not Insane)
Reasoning: SANS MIKU SANS MIKU look i honestly don't know how to introduce her she's got like 3 backstories that make her completely different things. she was a drawing on pixiv that got a vocaloid song and then everything just sort of got out of hand from there. Flaming eye, gun that shoots black rocks that are on blue fire, "Rock" in the name, there's the typing and first 4 moves. The signature Z-Move is the move Mato-as-BRS used to defeat Insane Black Rock Shooter at the end of the 2012 anime and also part of why she gets Power Gem. Regenerator and Recover because she recover from wounds really quickly in the anime and has an ability literally named "Regenerator" in the game. Telepathy because she does in the anime and OVA. Sacred Sword and Night Slash because sword, Close Combat because a little of that (Aegislash gets it after all) and a little of the bare-handed beatdown Insane Black Rock Shooter gave Mato. Machine Gun because her gun has a machine gun mode. Axe Strike because she really briefly "borrows" an axe in the anime. Photon Geyser because she has a laser attack named "Photon Shower" in the game which is close enough, this is also the other part of her getting Power Gem. Two lasers. Insane Black Rock Shooter is a form she takes after losing it. From how that form's portrayed in the anime she has something at least *resembling* armor, easily shrugs off damage, and is sorta fond of walking slowly. Also she's got chains (Power Whip) and does... some sort of roar... scream... thing.
 
Since no one appreciated him last time, you need to put up with him again

"Bing bong~"
Pokemon: Crazy Frog
Franchise:
Ringtones???
Type:

Ability: Emergency Exit, Annoying Ride
Annoying Ride: If this Pokemon makes contact or another Pokemon makes contact on this Pokemon, this Pokemon will switch out
Notable Moves: Double Edge, Aqua Jet, U-Turn, Extremespeed, Accelrock, First Impression, Parting Shot, Steamroller, Heat Crash, Shift Gear, Gear Grind, Toxic, Substitute
Stats: 79 / 104 / 53 / 47 / 76 / 151 (510 BST)

Reasoning: It's the early 2000s. You're minding your own business, watching TV but not really paying attention since you're mucking around with the in-built ringtones and playing Snake 2 on your new Nokia 2100. Then you hear it. You hear the bing bongs and the ding dings. Looking up you see the hideous creature on the TV screen flying around a nondescript city pretending to be riding a motorcycle, seemingly propelled by its own flatulence. Though slightly intrigued due to the poorly censored dick and balls hanging between its legs, you disregard everything you just saw when you realise it's just an ad for a ringtone ($2 for monotone / $5 for polytone + 55c per text). Half hour later you see the ad again. And again. It seems every ad break is showing this essentially naked frog at least twice. A friend sends you a 'free' version through MSN messenger but unwittingly just spread a worm virus. There is now no escape from the omnipresent frog that now haunts your every waking moment with its annoying yet catchy song and dick hanging out. Out of nowhere the blue gremlin has released two chart topping albums, including a cover of Jingle Bells. There are cartoons, video games with sequels. Nothing is left untouched and nothing is sacred from the Annoying Thing. Every time someone's phone rings it triggers a ptsd-like reaction. It's relentless. There are no sanctuaries free of this abomination. Just as you're about to cave in to temptation and text that premium number so you too can join the infected masses, just as your sanity is about to break, just as the world is about to fall into chaos and ruin, you find a new viral ringtone/flash animation, Schnappi das kleine Krokodil. Thus the cycle continues...
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
1586644888461.png

"If corrupting myself is enough to put everyone else at ease, then I will gladly take on this job."
Pokemon: Hawks
Franchise: My Hero Academia
Type:

Ability: Gale Wings / Fierce Wings* | Fluffy
Fierce Wings: The power of flying type moves are increased by 1.3
Notable Moves: Brave Bird, Roost, Feather Dance, Air Cutter, Air Slash, Quick Attack, Extreme Speed, Night Slash, Slash, Swords Dance, First Impression, Quick Attack, Superpower, Aerial Ace, Wing Attack, Defog, U-turn
Stats: 84 / 109 / 83 / 47 / 86 / 131 (540 BST)
Justification: Hawks is the 2nd ranked hero in Japan within the MHA verse, and is also the youngest on record, owning his own agency by age 18. He is extremely intelligent, cunning and wickedly fast. His quirk is called Fierce wings, which not only give him giant red wings to fly with, but gives him telepathic control of each feather that makes up each wing, allowing him to save civilians, beat villains and stop crime with little effort. He is the fastest character in the series as of right now, which is reflected in its stats and presence of many priority moves. He also uses two large feathers as swords, able to easily cut through villains, and kill if necessary (RIP Twice). He has a specific weakness to flames and fire related quirks, so in combination with his fluffy feathers fluffy makes sense. Quirks are superpowers so he has the move Superpower.


Only reason why Yung Dramps may look at a MHA manga panel
1586646951196.png

"Only weaklings join teams!"
Pokemon: Mirko
Franchise: My Hero Academia
Type:

Ability: Scrappy | Defiant
Notable Moves: Superpower, High Jump Kick, Mega Kick, Rolling Kick, Bounce, Blaze Kick, Moonlight, Moonblast, Work Up, Close Combat, Knock Off, Quick Attack, Triple Kick, Pursuit
Stats: 74 / 139 / 93 / 36 / 76 / 119 (540 BST)
Justification: Mirko is the 5th ranked hero in Japan within the MHA verse, and is also the only one to not be apart of a hero agency, opting to work solely on her own. She is the highest ranked female hero, and the fact that she is as high as she is with no agency is a testament to just how hard she works in crimefighting. she is an extremely adept combatant, and her quirk Rabbit gives her the attributes of the namesake, giving her lovely legs very high attacking power, hence why most of the moves listed here are kicking attacks. Her lore revolves around being inspired by the moon rabbit of japanese folklore, hence why she knows the moves Moonlight and Moonblast. Quirks are superpowers, yadda yadda.
 
Last edited:
Slate #10
Sending Backup


Congratulations to G-Luke, Ninetales Dragons, and Cookie Butter for winning with Hawks, Bloom, and the Hazers! Cookie Butter gained the title Cross Epoch.

For this bonus slate, characters from series that already have winners will get the bonus theme. You can check this in the second post on this thread under "Series Index". please help bobsican trapped me in his house and he'll make me his sex slave unless i do this slate and you show your characters fit the slate like this: **Batman**

The slate ends on April 27th. Have fun!​
 
Last edited:

Pokémon: Walpurgisnacht
Typing: Flying/Steel
Ability: Pressure
Moves: Hurricane, Flamethrower, Mystical Fire, Will-O-Wisp, Dazzling Gleam, Flash Cannon, Psychic, Telekinesis, Recover, Defog, Giga Drain, Rapid Spin, Shift Gear, Gear Up, Shadow Ball, Dark Pulse, Curse
Stats: 140/80/130/130/110/90 [BST 680]

Reasoning: Walpurgisnacht is Flying/Steel because she flies and has wind powers, and the doll-like form isn't actually the weakspot (In fact that form's nothing more than a construct made of curses, hence the SpD being good); It's the gears. Her BST is very high because she's strong enough to breach into the world the girls live in, placing her far above Oktavia von Seckendorff. At her weakest, it would still take dozens of minutes worth of Tiro Finale to actually hurt her. The gear being her main body allows for Rapid Spin, too. She's actually been shown to use fire powers and lift buildings off of the ground, and being made of many former magical girls allows for Recover.
 
Last edited:
75D6FD6E-496A-416F-A52B-04707FC42ADB.png

Representing SiIvagunner, it’s...
Pokemon:
The Jazz Cats
Type: Normal
Abilities: Moxie/Jazzy (The user’s non-STAB special attacks and Lick receive a 1.2x boost but become sound moves, while the user’s STAB attacks receive a 1.1x boost on top of the normal STAB bonus.)/Perish Body
Signature Moves:
Jazz Session
Type: Normal
Classification: Special
Power: 85
Accuracy: 85
PP: 15 (max 24)
Effect: Sound move. If the move hits, an additional hit at 0.25x power will be added to the damage, but has a 10% chance of inflicting Encore onto the user.
Flavor: The user performs a jazz song, and if it moves the opponent, the user will perform a little bit more. However, they might have to do an encore.

~sphelonious donk
Type: Normal
Classification: Status
Accuracy: -
PP: 40 (max 64)
Effect: Sound move. The user announces themselves as sphelonious donk. If the user is in fact sphelonious donk (the Jazz Cats include sphelonious donk and therefore qualify) they will gain +1 in all stats, but will lose those boosts in three turns and cannot use the move again until those three turns are up.
Flavor: sphelonious donk
Stats: 70/85/60/115/80/90 (Total: 500)
Notable Moves: Scratch, Lick, Assist, Fury Swipes, Bite, Fake Out, Stomp, Ember, Uproar, Quick Attack, Tail Slap, Taunt, Torment, Encore, Swagger, Curse, Calm Mind, Shadow Ball, Psychic, Psyshock, Future Sight, Hyper Beam, Telekinesis, Teleport, Perish Song, Grudge, Destiny Bond, Memento, Instruct, Helping Hand
Overview: The Jazz Cats was originally a painting of three cats playing jazz, but the trio were fleshed out within the Siivagunner universe and are essentially original characters within the universe. The trio consists of Shades DuPris on sax, Tom “Milk Bowl” Malone on guitar (I think), and sphelonious donk. Together, the trio are decently formidible. Their typing comes from the fact that they are normal cats, with the only exception being sphelonious donk, who would be ??? type and thus would not affect their offensive or defensive type chart. Their first two abilities are vaguely connected to Shades and “Milk Bowl” respectively, with Perish Body being connected to sphelonious donk. Jazzy as an ability references the flexibility the Jazz Cats had in the King for Another Day Tournament, making jazz rips for a wide variety of songs. Jazz Session references music performance in general, complete with the possibility of an encore, while sphelonious donk references sphelonious donk (the effect is made up but I think it fits sphelonious donk and his ability to be capable of knowledge and presence beyond himself). Their moves are mostly based on standard moves cat Pokemon get, but with Ember to reference Shades having a cigar in the image of his face, and Taunt, Torment, Encore, Swagger, and Curse referencing the more rude nature of Shades (and probably at least “Milk Bowl” as well). Calm Mind references getting ready for a jazz session, while Helping Hand references their large amount of dual rips during KFAD2. Finally, everything in between Calm Mind and Helping Hand is the territory of sphelonious donk. He seems to be capable of using some sort of mysterious energy to float and possibly control things, so I gave him access to Shadow Ball, Psychic, Psyshock, and Telekinesis. Future Sight and Perish Song reference the line “i know how you perish”, and also the fact that his power led to the spontaneous explosion of a random cat character. He’s capable of teleportation, or at least something akin to it. He also controls mouse minions, but it’s uncertain if he does so with mind control, so I gave him Instruct and not Hypnosis. Finally, Hyper Beam, Grudge, Destiny Bond, and Memento seemed relatively fitting for him.


3B5AB616-FCEC-4CE7-A786-A3C76ECBBC93.jpeg

Representing Dragon Ball Z, it’s...
Pokemon: Cell
Type: Bug/Fighting
Abilities: Regenerator/Sturdy/Zenkai Boost (see Vegeta)
Stats: 80/75/45/60/65/70 (395)
Moves: Kamehameha (see Goku), Big Bang Attack (see Vegeta), Flash, Double Team, Signal Beam, Hyper Beam, Leech Life, Throat Chop, Bind, Wrap, Knock Off, Dark Pulse, Aura Sphere, Close Combat, Recover, Protect, Taunt, Torment, Fly, Sucker Punch, Brick Break, Nasty Plot, Mach Punch, U-Turn, Iron Tail, Acid, Harden, Low Sweep, Swagger, Flatter, Work Up, Acrobatics, Dragon Rush, Double Edge, Quick Attack
Overview: Cell is the ultimate creation of Dr. Gero, a bio-organic life form designed to constantly gain power and become perfect. In particular, Cell is made from the cells of Goku himself, Vegeta, Nappa, Piccolo, Frieza, and King Cold, and the observation of each of the fighters in question means he is familiar with their techniques. This means he receives the techniques from all of them, as well as characteristics from them (Piccolo’s regeneration for Regenerator and Recover, Frieza’s capability to survive even while heavily injured for Sturdy, and Zenkai Boost from the Saiyans) However, this here is Cell’s Imperfect form. While Cell is certainly not outclassed in this form, he’s still able to get punched around by Android 16, Piccolo, and is reliant on absorbing a large number of life forms for the sake of power. However, absorbing Android 17 turns Cell into an even greater threat.

B86FCB67-482F-4235-B149-D1CCCD63EB56.png

Pokemon: Semi-Perfect Cell
Evolves From: Cell
Type: Bug/Fighting
Abilities: Regenerator/Sturdy/Zenkai Boost
Stats: 95/100/65/70/75/75 (480)
Moves: All of the above, Barrier, Self-Destruct
Overview: One step closer to full power, yet still not quite there. It should be noted that Barrier is from absorbing Android 17, and Self-Destruct is gained in this form because Cell was in this form when he resorted to it. This form can use Eviolite, but we all know which form this guy is known for.

3EDBC061-14F2-4679-A69B-7D362CF06E80.png

Pokemon: Perfect Cell
Evolves From: Semi-Perfect Cell
Type: Bug/Fighting
Abilities: Regenerator/Sturdy/Zenkai Boost
Stats: 110/120/90/95/95/90 (600)
Moves: All of the above, Instant Transmission (see Goku), Teleport, Telekinesis, Rock Tomb, Stone Edge, Rock Slide
Overview: Perfect Cell, the form attained after absorbing both Androids 17 & 18, is the final form of Cell. In this form, Cell utilizes Frieza’s telekinesis more, which is why it’s given here. He also uses it to carve stone, and considering Frieza is known for pulling terrain to attack the foe with, I think Perfect Cell probably could do so as well. Finally, Cell gains Instant Transmission after self-destructing by absorbing more up-to-date cells from Goku, which gives him access to the technique. Overall, Cell is intended to be a strong pivot option with STAB U-Turn and Regen to give himself longevity and his team momentum.


4ED4C960-D157-4748-8248-0FAE4F2C7752.png

Representing Jojo's Bizarre Adventure, it's...
Pokemon: Jotaro Kujo
Type: Fighting/Ghost
Abilities: Iron Fist/Scrappy/Keen Eye
Signature Move: Star Finger
- Type: Ghost
- Classification: Physical
- Power: 90
- Accuracy: 100
- PP: 10 (max 16)
- Effect: If this move is used, the user cannot be immobilized by paralysis or infatuation. Has a high critical hit ratio.
Stats: 75/139/115/60/75/121 (Total: 585)
Notable Moves: Close Combat, Mach Punch, Bullet Punch, Shadow Punch, Meteor Mash, Comet Punch, Hammer Arm, Dizzy Punch, Mega Punch, Sky Uppercut, Focus Punch, Sucker Punch, Knock Off, Parting Shot, Focus Energy, Laser Focus, Calm Mind, Bulk Up, High Jump Kick, Jump Kick, Rock Smash, Brick Break, Zen Headbutt, Scary Face, Circle Throw, Storm Throw, Low Kick, Seismic Toss, Stone Edge, Earthquake, Aerial Ace, Acrobatics, Beat Up, Bulldoze, Taunt, Torment, Revenge, Reversal, Quick Guard, Leer, Fling, Superpower, Throat Chop, Thief, Detect, The World (see DIO)
Overview: Protagonist of the third part of Jojo's Bizarre Adventure, Jotaro is a delinquent high school student who gets involved in a race against time to save his mother from dying due to the presence of a certain evil vampire. Luckily for Jotaro, he has the power to take down anything that stands in his way, with his own Stand power, Star Platinum. Star Platinum is incredibly fast, powerful, and durable, with its preferred method of taking foes down being a good old fashioned pair of flying fists. Iron Fist and most of Jotaro's punching moves (and Close Combat) come from how Star Platinum fights. Jotaro also gets Scrappy, as his Stand allows him to punch ghosts. Keen Eye and Laser Focus come from Star Platinum's enhanced eyesight, and Jotaro's delinquent nature gives him many Dark type moves as well. Jotaro also gets Star Finger, a move where Jotaro focuses all of his energy into the tips of his fingers to unleash a simple yet effective attack. Finally, in the climax of Stardust Crusaders, Jotaro gains the power to use The World, as it turns out that Star Platinum and The World are the same type of Stand, which is also why the two have similar stats and the same two types (though in opposite order from each other).
 
Last edited:
Same obscure series of origin as Black Rabbit:
Problem Children Are Coming from Another World, Aren't They?

Pokémon: Deen
Type: Steel/Fairy
Ability: Forever Functioning - Clear Body variant that protects from status conditions and cannot be suppressed or removed.
Moves: Meteor Mash, Heavy Slam, Spirit Break, Earthquake, Superpower, Hammer Arm, Stone Edge, Rock Slide, Crush Grip, Fling, Stealth Rock, Protect, Block
Z-Move: Core-Fueling Spirit - Fairy, Physical, 190 BP | Raises the user's Attack, Defense, and Special Defense by 1 stage after use. | Base: Spirit Break | Z-Crystal: Authorium Z
Stats: 200/100/100/50/100/50 | 600 BST
Reasoning: Deen is described as a mobile doll crafted from Rare Sacred Iron by the Colony of Faeries. It stands over 30 feet tall, and each of its hands is the size of two humans. Even if it was infected with a disease it would not fall; the forever functioning magic being will always stand up. (Source: light novel volume 2)
Its Z-Move is a reference to how Asuka Kudou uses her Gift, Authority, to augment its size and power such as in volume 4.

Same not-so-obscure series of origin as Naofumi Iwatani:
Rising of the Shield Hero
(also my favorite character of said series)

Pokémon: Fitoria
Type: Flying/Psychic
Ability: Queenly Majesty / Magic Guard / Aerilate
Signature Move: Turbulent Cage - The user traps the target in a prison of razor-sharp winds. | Flying-type Whirlpool clone
Other Moves: Brave Bird, Fly, Sky Attack, Psycho Cut, Hurricane, Aeroblast, Air Slash, Psychic, Psyshock, Earthquake, Superpower, Brick Break, Aura Sphere, Play Rough, Dazzling Gleam, Double-Edge, Body Slam, Quick Attack, Nature Power, Razor Wind, Hidden Power, U-turn, Tailwind, Defog, Feather Dance, Work Up, Agility, Barrier, Cosmic Power, Light Screen, Reflect, Recover, Heal Pulse, Protect, Block, Imprison, Teleport
Z-Move: Filolial Army - Flying, Other | Halves damage taken by the user's party for eight turns. This effect cannot be cleared like screens can (as in, only by WORLD IS A [expletive]), but it can be bypassed by Infiltrator. | Base: Tailwind | Z-Crystal: Filolium Z
Stats: 100/100/100/100/100/100 | 600 BST

Akin to Shaymin, Fitoria changes form (from Avian to Humanoid) using a key item called the Royal Plume.

Form: Fitoria-Humanoid
Stats: 100/100/90/120/90/100 | 600 BST

Reasoning: Fitoria is known as the Filolial Queen, once a companion of Naofumi's predecessor (the former Shield Hero). Filolials are basically Chocobos an avian race in the Shield Hero universe, the heiresses of which have humanoid forms.
She meets Naofumi and co. in a bid to prevent Naofumi from using his cursed power against a rampant T-rex. Initially in avian form, she becomes humanoid to test Filo's mettle and convince Naofumi to get along with the Sword, Spear, and Bow Heroes. In the former case and the T-rex battle, she demonstrates prowess with might, magic, offense, and defense alike, all while boasting notable agility unbefitting her enormous avian form.
Her signature move was used on Melty Q Melromarc to take her hostage, resulting in the duel with Filo. Her Z-Move refers to how she was introduced to Naofumi and co.: in the company of Filolial masses.

Also from Shield Hero:

Pokémon: Therese Alexandrite
Type: Rock/Psychic
Ability: Bejeweled* / Dazzling / Appraisal**
*Protean variant: Using a non-Rock-type move causes the user's secondary type to change.
**If the user switches in while holding a Heat/Damp/Smooth/Icy Rock, the appropriate weather is summoned for 8 turns. Additionally, the user's secondary type is changed to Fire in sun, Water in rain, Psychic in sand (no change), or Ice in hail. (This is how it was worded prior to voting, but what I meant was Fire if holding Heat Rock, Water if holding Damp Rock, or Ice if holding Icy Rock. This is the only edit I've made since voting started; you have my word.)
Moves: Power Gem, Psychic, Psyshock, Dazzling Gleam, Flash Cannon, Focus Blast, Shadow Ball, Hidden Power, Fire Blast, Flamethrower, Heat Wave, Mystical Fire, Fire Spin, Thunder, Thunderbolt, Discharge, Hurricane, Blizzard, Ice Beam, Sparkling Aria, Will-O-Wisp, Thunder Wave, Rain Dance, Hail, Defog, Purify, Recover, Refresh, Flash, Protect
Z-Move: Bejeweled Meteor Shower - Rock, Special, 195 BP | Hits all adjacent foes. Adjacent allies regain 25% max HP. | Base: Power Gem | Z-Crystal: Theresium Z
Stats: 70/55/100/145/90/60 | 520 BST
Reasoning: Therese is the companion of L'Arc Berg, a hero from a different world than where Naofumi is situated. She meets Naofumi under friendly circumstances, leveling up together in Cal Mira Archipelago, but they become opponents when they realize that L'Arc or Naofumi must defeat the other for the sake of his world.
Therese uses gemstones to channel her mana, hence Rock/Psychic. Consequently, she has all manner of magic at her disposal, including fire, lightning, wind, ice, and rain. The gemstones are also sentient, choosing whom to attack and whom to spare, and affect her hair and eye color (thus the type-changing aspect of her signature Abilities).
 
Last edited:

Bobsican

Powerscaler at heart
is a Top Tiering Contributor
Dolan Dork universe soloer.png

Pokémon: **Donald Duck**
Franchise: Disney
Ability: Persistent (Same as Fidgit's from CAP) | Triage | [HA] Dauntless Shield
Signature Move: Ultima (Special | Fire | No Accuracy Check (Like Magical Leaf) | 120 BP | 5 PP | 30% chance to burn the target)
Signature Z-Move: ZettaFlare (Special | Fire | 100 Accuracy | 300 BP | - PP | Must know Ultima and hold a Donaldium Z, the user faints after using this move, 100% chance to burn the target)
Moves: Body Press, Hurricane, Air Slash, Air Cutter, Whirlwind, Behemoth Bash, Sacred Sword, Defog, Roost, Floral Healing, Synthesis, Flamethower, Fire Blast, Thunderbolt, Thunder, Ice Beam, Blizzard, Gravity, Hydro Pump, Reflect, Light Screen, Trick Room, Magic Room, Wonder Room, Wish, Creature's Kindness (See the Asset), Tailwind, Safeguard, Taunt, Slack Off, Draco Meteor, Stopga (See Mickey Mouse), Glare, Teleport, Stomping Tantrum, Hyper Voice, Tri Attack, Thrash, Outrage, Drain Punch, Close Combat, Acrobatics, Fly, Dive, Surf, Moonblast, Flare Blitz, all the custom moves above
Stats: 65 / 85 / 70 / 125 / 100 / 110 (555 BST)
Reasoning: Donald holds the Fighting typing thanks to his PK incarnation, where he actually fights guys in a pretty physical manner that can remind to such, while the Flying typing comes from his ability to fly as seen in some cartoons and in Kingdom Hearts.
Persistent comes from his... persistent nature that turns this pretty fitting for all of his incarnations
Triage also comes from his role in Kingdom Hearts, of healing Sora, although he sometimes sucks at this
And Dauntless Shield comes from PK, which is self explanatory as Donald fights with a shield and so on

Lastly, for the wide movepool:
Ultima and ZettaFlare come from Kingdom Hearts, the same also applies to Hurricane, Defog, Air Cutter and Air Slash (Aeroga), Floral Healing, Creature's Kindness and Synthesis (Curaga), Flamethrower and Fire Blast (Firaga), Thunderbolt and Thunder (Thundaga), Ice Beam and Blizzard (Blizzaga), Gravity, Hydro Pump (Waterga), Tri Attack, Reflect and Light Screen (Holds the Shell ability in BbS, which does this), Draco Meteor (Donald Meteor), Stopga, Moonblast Flare Blitz (Blazing Donald) and Teleport. Sacred Sword comes from his Musketeer role, Behemoth Bash, Drain Punch Close Combat and Acrobatics comes from PK, Fly comes from his flyign capabilities, Dive from how he can move underwater in KH and so on, Surf also comes from how he can surf in some cartoons, and finally, Stomping Tantrum, Thrash, Outrage and Hyper Voice come from how he can do temper tantrums at times.
 
Last edited:
When I heard that they were after my buddy... I couldn't do anything!! I didn't do anything!! If I don't act now... forget being a hero, I'm not even a man!
Hero Costume

Series: My Hero Academia
Pokemon: Eijiro Kirishima
Type: Fighting/Rock
Ability: Sturdy/Rock Head
H. Ability: No Guard
Moves: Earthquake, Stone Edge, Close Combat, Earth Power, Crush Grip, Storm Throw, Circle Throw, Agility, Ice Hammer, Hammer Arm, Wood Hammer, Drain Punch, Mega Punch, Dynamic Punch, Sucker Punch, Mega Kick, Heavy Slam, Bullet Punch, Protect, Bulk Up, Wide Guard, Head Smash, High Jump Kick
Sig Move: Red Gauntlet | Rock | Physical | 90 Base Power | 30PP | 100% accuracy | Breaks Reflect and Light Screen.
Stats: 85/90/159/30/123/88
Reasoning: Fighting/Rock because he’s super hard and a top physical fighter. Sturdy and Rock Head are from his hardening quirk. His hidden ability No Guard comes from his fighting style. He doesn’t dodge attacks, he barrels through them. Movepool is comprised mostly of STAB and physical attacks. Red Gauntlet is his signature move.


Mega Type: Rock/Fighting
Mega Ability: No Guard
Mega Stats: 85/120/180/30/150/110
Reasoning: Red Riot Unbreakable is his ultimate move. Eijiro reaches his maximum hardening level by turning his entire body extremely hard and rugged, leaving him with a monstrous appearance and practically invulnerable to most forms of attack. His type, and ability are the same as Kirishima's fighting style doesn't change much.

"It's only been a brief while since our conversation has commenced and yet already we have been made apodictically cognizant of your personality, redolent as it is of a turd getting steamed in a sewer."
View attachment 227796
Pokémon: Denki Kaminari
Type: Electric
Ability: Static/Volt Absorb
H. Ability: Indiscriminate - All non contact moves hit everyone on the field.
Moves: Iron Head, Thunderbolt, Flash Cannon, Volt Switch, Wild Charge, Knock Off, Dark Pulse, Power Trip, Taunt, Flatter, Charge Beam, Zap Cannon, Signal Beam, Energy Ball, Psych Up, Thunder Punch, Nasty Plot, Stored Power, Snarl.
Stats: 75/50/75/150/90/145

Reasoning: Denki Kaminari. Electric because of his quirk Electrification, which allows him to absorb and discharge mass amounts of electricity. For Static, here's a direct quote from the Mha wiki: "With his Quirk activated, Denki gains a defense mechanism that shocks those who touch him, leaving them slightly paralyzed." For Volt Absorb, he can absorb electricity as much as he can discharge it, something that came very in handy recently in the manga. Indiscriminate references his supermove and core drawback, he can't aim his attacks without support gear. Most of his movepool is electric type attacks. Dark types are also abundant, referencing him being the fandom's most likely culprit to be the U.A. traitor, said concerns only being relieved in the two last chapters. Stored Power also represents how his quirk works. Stats are that of a Special Sweeper.

"There, that ending… was a little better. The frog at the bottom of the well drifts off into the great ocean. Heh heh… yep… pretty damn honourable… pretty damn honourable… I guess it's time to put down my pen. Right… I need a title for the next book… let's see… Ah, got it… The Tale of Naruto Uzumaki… perfect."

Pokémon: Jiraiya
Type: Fire/Grass
Ability: Sturdy/Pervert - Pokemon of opposing gender can not switch out, use non-damaging attacks, or dodge Jiraiya's attacks.
Mega Ability: Sage Mode - Jiraiya's attacks are 1.2x Base Power and don't miss.
Moves: Attract, Flamethrower, Fire Blast, Fire Punch, Flare Blitz, Inferno, Flame Charge, Eruption, Fiery Dance, Magma Storm, Heat Wave, Petal Blizzard, Petal Dance, Energy Ball, Frenzy Plant, Ingrain, Grassy Terrain, Sunny Day, Solar Beam, Seed Bomb, Hyper Beam, Earthquake, Stone Edge, Close Combat, Synthesis, Strength, Leech Seed, Poison Jab, Power Gem, Fake Out, Trick Room, High Jump Kick, Extreme Speed, Knock Off, Sucker Punch, Night Slash, Liquidation, Scald, Surf, Aqua Jet, Water Spout, Aqua Ring, Dazzling Gleam, Moonblast.
Sig Move:
Rasengan | Normal | Special | 100 Base Power | 15PP | 100% accuracy | 40% chance of flinching
Z-Move: Massive Rasengan - Converted from Rasengan using Gallantium Z. | Normal | Special | 200 Base Power
Stats (Base): 110/90/115/110/115/60
Stats (Mega): 110/95/135/115/135/110
Reasoning: Fire from his main chakra nature. Grass from his resonance with natural energy. Sturdy from his resilience and how much it took to kill him. Pervert from his perversion, constantly spying on women's baths and getting caught, sometimes on purpose. Sage Mode references the canon ability. The ultimate ability of summons, allowing one to wield mix natural energy with their own chakra, greatly increasing their abilities. Attract for obvious reasons. Movepool is huge, referencing his wisdom and large array of abilities. Rasengan and Massive Rasengan are one of his signature jutsu, taught by Minato.

"I refuse… to let this happen! I am Orochimaru! I am immortal! I will not die here! Destined to discover the true meaning behind everything! Destined to take control of everything in this world!!"
https://static.tvtropes.org/pmwiki/pub/images/naruto__orochimaru.png
Image result for orochimaru snake

Pokemon: Orochimaru
Type: Poison\Dark
Ability: Sturdy/Protean
Mega Ability: White Snake: Contact with this pokemon results in Badly Poison.
Moves: Night Slash, Knock Off, Taunt, Lunge, Nasty Plot, Dark Pulse, Swords Dance, Snatch, Snarl, Acid, Acid Spray, Gastro Acid, Sludge, Sludge Bomb, Toxic, Cross Poison, Gunk Shot, Poison Jab, Thunder Punch, Ice Punch, Fire Punch, Low Kick, High Jump Kick, Jump Kick, Drain Punch, Return, Facade, Quick Attack, Fake Out, Stockpile, Swallow, Spit Up, Knock Off, Substitute, Flamethrower, Shadow Ball, Hyper Voice, U-Turn, Play Rough, Calm Mind, Focus Blast, Thunderbolt, Thunder, Flare Blitz, Flame Charge, Fire Lash, Earthquake, Earth Power, Spikes, Toxic Spikes, Stealth Rock, Moonblast, Dazzling Gleam, Air Slash, Sacred Sword, Secret Sword.
Sig. Move: Curse Mark | Dark | Status | 5PP | 80% Accuracy | 90% of badly poisoning the target. 10% of giving the Curse Mark status.
Curse Mark
  • Afflicted get 1.2x to all stats.
  • Orochimaru drains 10% of the afflicted health each turn.
Stats: 130/70/95/120/105/80
Stats(Mega): 130/80/115/145/130/100
Reasoning: Poison because of his snake motif. Dark for being one of the most straightforwardly evil characters in Naruto. Sturdy for his extreme durability and unwillingness to die. Protean for being one of the only characters to master all 5 basic nature transformations without kekkai genkai, and aims to master all jutsu in the world. His mega's ability references his ability in the white snake form, his blood vaporizes upon contact with the air, and becomes poison. His movepool represents the vast quantity of jutsu he has. The Curse Mark is how he has immortality. While I couldn't put that in without making him broken, the other effects work nicely in pokemon. His stats reflect that of a special tank. His taijutsu and speed aren't that extreme, but he can take great damage and deal damage right back.

"Although I am a descendant of the First Hokage, it's true that I don't know how to use Wood Release. And compared to him, who was able to use medical ninjutsu without even making seals, it's true that my own ninjutsu is nothing to brag about. And it's true that I'm a woman… but I'm definitely not a weak woman… What I inherited from my grandfather isn't just simple 'power'. My true strength comes from that which was passed down from the First to each generation afterwards… Don't underestimate the Will of Fire!"

Pokémon: Tsunade
Type: Fighting
Ability: Anger Point/Sturdy
Mega Ability: Rebirth - Regenerator + Natural Cure
Moves: Power-Up Punch, Superpower, Close Combat, Counter, Force Palm, Double-Edge, Mach Punch, Thunder Punch, Ice Punch, Fire Punch, Low Kick, High Jump Kick, Jump Kick, Drain Punch, Mega Punch, Dynamic Punch, Sucker Punch, Flamethrower, Shadow Ball, Hyper Voice, U-Turn, Play Rough, Waterfall, Liquidation, Hydro Pump, Thunderbolt, Thunder, Flamethrower, Inferno, Earthquake, Earth Power, Air Slash, Dragon Dance, Accupresure, Hurricane, Wish, Recover, Healing Wish, Toxic, Bulk Up, Calm Mind, Attract, Energy Ball, Solar Beam, Power Whip, Agility.
Stats:120/135/90/90/90/75
Stats (Mega): 120/155/130/90/130/75
Reasoning: Fighting comes from her mainly physical fighting style. Anger Point comes from her temper, beating Jiraiya within an inch of her life when he peeped on her once. Sturdy comes from her Senju powered resilience and chakra, taking insane damage and getting back up soon after. Rebirth comes from her ultimate healing jutsu, Creation Rebirth, a healing jutsu so powerful, Tsunade is practically immortal while the jutsu is activated. Movepool is mostly physical punching moves, but a large amount of variety is hiding in there. Tsunade has control of multiple elements, but is not nearly as proficient in them.
 
Last edited:

"Je suis un warrior from anozair dimension... master of ze finest instrument. I am constantly seeking ze strongest warrior to fight... perhaps, zat person is vous?"
Pokémon: **Kazoo Master**
Origin: The SiIvaGunner Christmas Comeback Crisis
Type: Fighting/Electric
Ability: Timbre of a Kazoo* / Bulletproof
*Timbre of a Kazoo: Punk Rock clone.
Stats: 67/103/53/113/73/131 (540)
Notable Moves: Thunderbolt, Wild Charge, Hyperspace Hole, Boomburst, Wood Hammer, Close Combat, Extreme Speed, Aromatherapy, Sweet Scent
Reasoning: Interdimensional man of kazoo. Electric because he can shoot lightning from his small kazoo and the portal he opens to leave looks lightning-y. Timbre of a Kazoo is named after the episode he's in and is because kazoos loud (so is Boomburst). Bulletproof because he can stop bullets in midair with a hum of his small kazoo. Hyperspace Hole because of the whole "portals" thing. Wood Hammer, Close Combat, and Extreme Speed from how he uses his giant wooden kazoo in melee combat, described as "clashing at impossible speeds". Aromatherapy and Sweet Scent from the "distinctive smell of wine and cheese" that foreshadowed his appearance.
 
Last edited:

Cookie Butter

formerly the someone
Pokémon: Hector Barbossa
Franchise/Origin: Pirates of the Caribbean (Misc. Disney, same as Mickey)
Type: Dark/Fighting
Ability: Defiant / Analytic / Treasure Mastery (Ignores harmful effects of items. Same as Wario from CCV2)
Notable moves:
Physical: Thief, Sucker Punch, Night Slash, Knock Off, Fling, Beat Up, Pursuit, Slash, Thrash, Frustration, Double-Edge, Guillotine, Low Kick, Sacred Sword, Brick Break, Close Combat, Shadow Bone, Shadow Claw, Poison Jab, Cross Poison, Dive, Razor Shell, Aqua Jet, Aerial Ace, Gunshot, Bone Rush, Bone Club, Anchor Shot, Wood Hammer, Power Whip, Wrap, Bind
Special: Surf, Whirlpool, Air Slash, Hurricane, Grass Knot, Thunder, Thunderbolt
Status: Trick, Switcheroo, Swords Dance, Nasty Plot, Curse, Taunt, Torment, Snatch, Memento, Moonlight, Rain Dance, Defog

Changes form in Isla de Muerta, similar to Rotom changing forms in Rotom's Room.
Form: Hector Barbossa-Cursed
Type: Dark/Ghost
Ability: Defiant / Cursed Body / Magic Guard

G-Max Move: G-Max Black Pearl Crash (Variable BP | Dark | Physical | Sets Tailwind for 5 turns)
Signature Move: Gunshot (Steel | Physical | 80 BP | 15 PP | Identical to Snipe Shot excluding typing and category. It's also blocked by Bulletproof.)
Signature Item: Sword of Triton: If held by Hector Barbossa, his Water- and Flying-type moves have 1.5x power and he will take half damage from Anchor Shot or attacks from the undead (currently only Ghost-types, Parasect and Sayaka Miki).
Stats: 140/110/75/70/75/80 (550)

Reasoning:
  • Type: Dark because he's a treacherous pirate. According to the screenwriters, his character was conceptualized to be a "dark trickster" and counterpart to Jack Sparrow. Also (Bobsican will absolutely love this) his type in Kingdom Hearts card game is Dark/Villains. Fighting because he's a very skilled swordsman. "When he pulled his sword out, even big guys cower away." In Cursed form, Ghost because he becomes immortal with the Aztec curse, but in reality he is unable to feel anything like an undead, and when under moonlight, his appearance changes to that of a zombie/skeleton.
  • Abilities: At first, Barbossa had the opposite of Treasure Mastery, as he didn't believe in the Aztec gold curse and suffered because of it. However, as the series went on, Barbossa became an expert on many treasures, mythical weapons and other items. Partly because he didn't want to suffer the same fate as with the gold, and partly because those items could be used by him to achieve his goals. As for the other abilities... Defiant because, well, he is defiant and insolent. Analytic because of his cunning genius and skill in battle, second only to Jack Sparrow, probably. Cursed Body is quite obvious. Magic Guard because of his immortality and inability to feel pain, cold, burns, hunger, etc. or be affected by poison. This is due to the curse which is kinda magical.
  • Moves: Most of them are obvious stuff that a trickster and swordsman would have. Some weirder choices are bone moves, this is due to both his cursed skeleton form and the ability to control dead matter with the Sword of Triton. He also has Poison moves from the time he poisoned his sword to battle someone. The last 5 moves listed under Physical, his entire Special movepool and Rain Dance+Defog come from the Sword of Triton again, which is able to control the ship's anchor, ropes and wood to perform attacks, and also control the sea's water and wind (Blackbeard, another user of the Sword of Triton, shrinked then bottled an entire ship and a storm).
  • Cursed Form: Comes from the first movie. See Type section.
  • Gigantamax Form: One of the Sword of Triton's many abilities is shrinking things and returning them to normal size. Barbossa's Gigantamax is his own ship, the Black Pearl, which he kept in a bottle for some time. The Gigantamax move effect comes from the Sword of Triton's ability to create wind for ships to sail.
  • Item: See Moves section. One thing of note is Blackbeard, another user of the Sword of Triton, killed his own crew and controlled them with the Sword of Triton as zombies, so controlling "dead matter" extends to dead people too, not just dead trees in the form of wood.
  • Stats: HP is high because of his incredible ability to survive, even somehow escaping a takeover of his ship in the middle of the ocean, after cutting his own leg off. Low SpA because all his Special moves come from his signature item, and the sword already increases the damage of most of those.
About him getting slate bonus...
Wikipedia said:
Pirates of the Caribbean is a series of fantasy swashbuckler films produced by Jerry Bruckheimer and loosely based on Walt Disney's eponymous theme park attraction.
Pirates of the Caribbean is a dark ride attraction at Disneyland [...]. The original version at Disneyland, which opened in 1967, was the last attraction whose construction was overseen by Walt Disney, who died three months before it opened.
Originally not its own series, but an attraction in Disneyland. Seems Misc. Disney to me. :blobshrug:

Pokémon: Kabuto Yakushi
Franchise/Origin: Naruto
Type: Poison
Ability: Regenerator / Water Bubble / Skill Link
Notable moves: Poison Fang, Gunk Shot, Sludge Wave, Sludge Bomb, Poison Jab, Cross Poison, Crunch, Jaw Lock, Gastro Acid, Liquidation, Hydro Pump, Rock Blast, Shadow Bone, Bone Rush, Bonemerang, Arrow Shot (See Orion in CCV2), Perish Song, Sticky Web, Flash, Draco Meteor, Dragon Tail, Stored Power, Power Trip, Coil, Glare, Recover, Leech Life, Drain Punch, Arm Thrust, Water Shuriken, Giga Drain, Curse, Focus Energy, Calm Mind, Nasty Plot, Swords Dance, Bulk Up, Stone Edge, Nature Power, Secret Power, Shadow Sneak, Meditate, Tail Slap, Power Whip
Signature Move: Chakra Scalpel - Fighting-type clone of Sacred Sword but Aura-based instead of Slash-based.
Stats: 120/100/90/100/90/90 (590)

Mega: Kabuto Yakushi-Sage (takes the Mega slot, but needs Meditate in his movepool)
Type: Poison/Dragon
Ability: Regenerator
Stats: 120/115/100/115/100/140 (690)

Reasoning: Kabuto does things.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top