Expansion to 10 slots: I am strongly opposed to this. Player burnout is at an all-time high due to the schedule, and we do not have enough active players with the requisite talent to fill 10 slots. It's also a larger burden on captains to support the extra slots. I know others have raised the possibility of 3 managers being able to mitigate this, but in my opinion, the absolute bare minimum for a captain would be to mock every slot, in addition to prep support. I think from a manager's perspective, it would only increase my workload, regardless of an additional manager being added, and the workload for draft team tours is already very high. Would advocate staying at 8 slots.
3 Team Managers: I am honestly indifferent to the possibility of a third non-playing manager being added. If it were to be added, the third manager should be a non-playing manager for balance reasons, obviously; the manager system is already easy to manipulate and cannibalizes the player pool. To me, this is just giving ghost captains recognition since many teams already have a third manager that's just not documented. I don't think it necessarily reduces the workload of other managers; I would still be helping the same amount I already do.
Increasing manager buy-ins: I think this idea is just performative because, in reality, raising the manager's buy-ins to 20k, for example, does nothing to bridge the gap between the best and worst managers in the pool. The only thing it does is it disadvantages weaker managers and disincentivizes them from captaining unless they want to take a non-playing role. Last season, across 8 teams, we had 6 teams with 2 playing managers and 2 teams with 1 non-playing manager. One of the teams with a non-playing manager performed well and managed to make play-offs. If everyone is already on a level playing field, I struggle to see the benefit of raising manager prices.
VGC: I echo many of the other opinions in this thread that VGC should return. STC received more applications than DPL and from experienced VGC players, showing the format is in a good place rn. We also have some top singles players participating in the tour and succeeding, evidence that players can pick up the format if they really want to. At this point, I think it is part of the identity of DCL, and I would like to see it return.
Flex Slot: I think this is the most contested issue atm and it's something I'm not quite sure what the solution is. I spoke pre-DCLII about how I thought that the flex slot was a bad idea, and I think that was vindicated in the majority of the player base echoing that same sentiment after the tour. Playing all 4 gens to the same level is challenging, and the number of players who can do it successfully, I think, you can count on one hand. Even less if you consider who actually wants to be the flex slot. It is extremely luck dependent upon when you draw a certain gen in the schedule against a certain team. I think the only way the flex slot works is the DPL system of getting both teams to choose an additional format.
8th Slot: As for the other options for the 8th slot, I think any suggestion that SV Natdex should be included is laughable at best- that format lacks legitimacy and is way too balanced for a serious team tour. However, I am also dubious about SV LT, ADV, or DPP being included. I do not think that ADV or DPP are good draft formats because the majority of your prep options are so narrow, and the majority of games are decided by outplaying rather than prep. This is only from what I have seen, and I am happy to be fact-checked on this. It does seem like when watching ADV, the height of your techs are simply running explosion or sub berry strats. I do think there is value in breaking up the monotony of draft team tours by adding a new format. I'm just not quite sure ADV/DPP is the answer. Out of the three options, I would probably lean SV LT, but probably favour an additional USUM or SV format over all three.
3 Team Managers: I am honestly indifferent to the possibility of a third non-playing manager being added. If it were to be added, the third manager should be a non-playing manager for balance reasons, obviously; the manager system is already easy to manipulate and cannibalizes the player pool. To me, this is just giving ghost captains recognition since many teams already have a third manager that's just not documented. I don't think it necessarily reduces the workload of other managers; I would still be helping the same amount I already do.
Increasing manager buy-ins: I think this idea is just performative because, in reality, raising the manager's buy-ins to 20k, for example, does nothing to bridge the gap between the best and worst managers in the pool. The only thing it does is it disadvantages weaker managers and disincentivizes them from captaining unless they want to take a non-playing role. Last season, across 8 teams, we had 6 teams with 2 playing managers and 2 teams with 1 non-playing manager. One of the teams with a non-playing manager performed well and managed to make play-offs. If everyone is already on a level playing field, I struggle to see the benefit of raising manager prices.
On the above notion, I'd just like to fact-check- DPL has never implemented a dynamic pricing system for managers. This was a COK concept that lasted one season before the tour died. I think there are a lot of issues with implementing a system that is based on something as subjective and arbitrary as player skill; we would also be disincentivizing a lot of the more capable and experienced managers from signing up as they would be disadvantaged at auction from the get go, which is a net negative for the tour.Definitely agree with raising or reworking captain buy ins. Either a flat raise to closer to 20k a slot or player specific buy in prices reflective of past performance and all time records to estimate a value more reflective of who is actually captaining. I believe this is how it used to work in DPL(?) so maybe those more familiar with that can provide reasons to me why that isn't a good concept? I genuinely don't know. What I do know is 15k is definitely too cheap and allows weird situations where a player can sign up as captain with no intention to really captain just to get on a team for half of their expected value and auction for the "real" captain or just bring in a shadow captain.
VGC: I echo many of the other opinions in this thread that VGC should return. STC received more applications than DPL and from experienced VGC players, showing the format is in a good place rn. We also have some top singles players participating in the tour and succeeding, evidence that players can pick up the format if they really want to. At this point, I think it is part of the identity of DCL, and I would like to see it return.
Flex Slot: I think this is the most contested issue atm and it's something I'm not quite sure what the solution is. I spoke pre-DCLII about how I thought that the flex slot was a bad idea, and I think that was vindicated in the majority of the player base echoing that same sentiment after the tour. Playing all 4 gens to the same level is challenging, and the number of players who can do it successfully, I think, you can count on one hand. Even less if you consider who actually wants to be the flex slot. It is extremely luck dependent upon when you draw a certain gen in the schedule against a certain team. I think the only way the flex slot works is the DPL system of getting both teams to choose an additional format.
8th Slot: As for the other options for the 8th slot, I think any suggestion that SV Natdex should be included is laughable at best- that format lacks legitimacy and is way too balanced for a serious team tour. However, I am also dubious about SV LT, ADV, or DPP being included. I do not think that ADV or DPP are good draft formats because the majority of your prep options are so narrow, and the majority of games are decided by outplaying rather than prep. This is only from what I have seen, and I am happy to be fact-checked on this. It does seem like when watching ADV, the height of your techs are simply running explosion or sub berry strats. I do think there is value in breaking up the monotony of draft team tours by adding a new format. I'm just not quite sure ADV/DPP is the answer. Out of the three options, I would probably lean SV LT, but probably favour an additional USUM or SV format over all three.