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Double Battle Metagame.

Why Brave over Relaxed? Power Trick Switches Attack and Defense Directly and with Base 10 Defense whether boosted or not,your better off Putting that 252 Attack EVs into Defense besides Shuckle will not take any Physical Hits at all. Your Strategy is sound but it might be better for you to set up TR and then use Follow Me + Power Trick since your strategy is dependent that Furret Dies to get out Claydol for TR. Shuckle is Great at taking Sp. Hits but you will be 2HKO'd unless have Sand Out or Light Screen On. Despite getting this increadible attack stat, Shuckle WON'T be taking anything out unless your hitting them at least with x2 Super Effective with Rockslide or x4 Earthquake thanks to the .75 Multiplier on "Wide-Range" Moves. Priority Moves will not only kill you but leave you without a Sweeper so you will need a Second Slow Sweeper on your Team over Scyther that has a Priority Move and that can Stop at least one of yoru opponents from Targeting Shuckle, with a move like Follow Me or Fake Out, while still being able to deliver the finishing blow after Shuckle goes. Sandstorm is your friend here, so Rain Dance on this Team will just hinder you as not every team will be Rain and TrickRain Teams will just run circles around you and your Scyther. Furret could Run Sash and Shuckle either a Resist Berry or an Enigma Berry since it can take Sp. Hits pretty well. Running Trick is a pretty good idea since you can Run Sash if you wanted on Claydol, who will most likely not end up using it anyway and a Sitrus Berry on Shuckle and Switch the items around in TR for some added support ;)
 
The problem with Power Trick Shuckle is that in that same turn it took you to use Power Trick, you could have just used Dragon Dance or Swords Dance on another Pokemon, bringing yourself to a higher final Attack stat with no drawback of pathetic Defense. As long as a Pokemon has 307 Attack, Swords Dance will bring it at least as high as Shuckle's Attack (and you can keep boosting after that if you want). If it has 410 Attack, Dragon Dance will boost it to a higher stat (and boost Speed so you don't have to use with Trick Room).

Imagine something like Rhyperior over Shuckle. Let's compare their stats:

Rhyperior: 434 HP / 832 Atk / 297 Def / 146 SpA / 146 SpD / 76 Spe
Shuckle: 244 HP / 614 Atk / 56 Def / 56 SpA / 496 SpD / 13 Spe

Rhyperior takes physical hits roughly 9.4x better than Shuckle (ignoring Solid Rock and effectiveness) in exchange for Shuckle taking special hits roughly 1.9x better. In other words, Rhyperior takes Surf about 3x worse than Shuckle, but takes Explosion, Earthquake, and the like much, much better. As far as offense goes, Rhyperior has 35.5% more Attack and it gets STAB on Earthquake. It also has the potential to run moves like Megahorn.
 
I'm thinking about a Trick Room team with SD Guts Flame Orb Ursaring. I've used a singles version of this team and was wondering if this would be a viable strategy in doubles. Something along the lines of <insert follow me poke here>, Ursaring, Bronzong, something else. I'm not sure if the follow me poke is necessary. you already reach over 450 attack after Guts kicks in, so you could just run protect instead and Trick Room at the same time. Or you could try Bronzong + Exploder (gengar, perhaps?), Explode/Trick Room, bring in Ursaring and something else, and crush them.
 
I'd just like to point out that so far there are technically no double battle tiers, so you can't really keep a team 'UU' unless you plan to use the exact same pokemon in single battles, which wouldn't be that great an idea.

Also, in a Trick Room team the slower the better, so that might be a reason to use Shuckle that way. Personally, though, I'd use him mainly as Acupressure support.
 
After reading through this thread and hearing about the possibility of a 2009 Showdown I've started to think of team ideas, here is my first attempt at one which is a Trick Room team.

dusknoir.png

Dusknoir@Lum Berry
Relaxed
0 Speed IV
252 Hp/ 252 Def/6 Atk

-Trick Room
-Swagger
-Fire Punch
-Thunder Punch

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Rampardos@Persim Berry
Brave
0 Speed IV
252 Atk/252 HP/6 Def

-Rock Slide
-Return
-Brick Break
-Protect

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Regice@Leftovers
Sassy
0 Speed IV
252 SpA/ 252 Def/6 SpD

-Ice Beam
-Thunder Bolt
-Flash Cannon
-Safe Guard

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Slowbro@*Item unknown*
Relaxed
0 Speed IV
212 HP/252 Def/44 SpA

-Trick Room
-Slack Off
-Psychic
-Grass Knot

Description

I'm not very good at descriping this so bear with me. Ok, so heres the first turn, Rampardos will use Protect while Dusknoir will use Trick Room. Any moves used on Rampardos will be unaffected and Dusknoir has the Defense and Lum Berry to take any damage/status condition. Dusknoir is faster than Rampardos in Trick Room so he will use Swagger on Rampardos raising his monstrous attack stat two levels, the Persim Berry will get rid of the confusion and Rampardos is super fast in Trick Room. Regice has good defenses, special defenses, and special attack so in Trick Room he's much more dangerous. Plus he's a BoltBeamer Slowbro has good defense allowing me to once again set up trick room if Dusknoir is down while being able to live through a Crunch. I'm not sure what item I should put on Slowbro either, because of item clause at the Nintendo tourney's I can't put Leftovers on both Regice and Slowbro.
 
mmm.. you normally want a back up sweeper with high speed on a Trick Room team, just incase you get blocked from setting up Trick Room, ie Taunt Fake Out, well Dusknoi... then again there's Kangaskhan... Flash Cannon... has very bad coverage... not sure what you'd really be hitting with it, not sure what Safe Guard is for... since they'll probably just pummel you while you set it up.
 
mmm.. you normally want a back up sweeper with high speed on a Trick Room team, just incase you get blocked from setting up Trick Room, ie Taunt Fake Out, well Dusknoi... then again there's Kangaskhan... Flash Cannon... has very bad coverage... not sure what you'd really be hitting with it, not sure what Safe Guard is for... since they'll probably just pummel you while you set it up.
Both Flash Cannon and Safe Guard were fillers,I guess I could replace them with Rest and Sleep Talk. If I need a fast sweeper hows Mixmence?I could use a set like

Salamence@Life Orb
Naive
120 Atk/252 SpA/136 Spe

-Draco Meteor
-Brick Break
-Fire Blast
-Crunch
 
I'm not too sure about standard sets and everything but, you also want to watch out for the doubles threats and for this tournament everyone was prepared to fight Obi Mode.... that was fun... considering only some three people actually used Obi Mode. and then the winner from Japan apparently used it and won... so... Fire Blast only really covers Metagross... though that isn't that bad
 
As I said earlier I read through this thread and I heard the mention of how there should be a double battle server. I asked my tutor,Son of Thunder to ask Doug and he told me that wasn't needed, a friend of his is testing it now.
 
I really have no idea how viable this is, but it could very well be a decent way to start a sandstorm team.

Hippowdon @ Choice Band
Adamant Nature - Sandstream
EVs: 252 Atk / 252 SpD / 6 HP

-Earthquake
-Ice Fang
-Crunch
-Fire Fang

Pretty much here for surprise as some will attempt a taunt first turn and no one expects Hippowdon's sheer power with a Choice Band. Pretty good at hurting things and Fire Fang is there because Bronzong walls my other pokemon completely if it isn't there. Special Defense EVs to take non-STAB Ice Beams.

Gliscor @ Choice Scarf
Adamant Nature - Sand Veil
EVs: 252 Atk / 252 Spe / 6 HP

-Earthquake
-Rock Slide
-Thunder Fang
-Ice Fang

The goal of this set is to support Hippowdon with Rock Slide to not only try to flinch opposing pokemon, but also take down pesky fliers. You can also try Yache Berry with Rock Polish or Brightpowder but I decided that this was the easiest idea. Takes out Ice-Types and Ice Shard, the only priority Ice move, almost always fails to KO allowing me to KO back with rock slide.

The rest of the team would have to include a few priority move users and pokemon in general to take advantage of sandstorm.
 
lol perhaps, but you have to think in terms of Doubles, like why would your opponent Taunt your Hippowdon, this isn't Singles, they might not Taunt it, since Hippowdon can't do much threatening besides maybe Curse, which sort of makes it dead weight to its partner.
 
lol perhaps, but you have to think in terms of Doubles, like why would your opponent Taunt your Hippowdon, this isn't Singles, they might not Taunt it, since Hippowdon can't do much threatening besides maybe Curse, which sort of makes it dead weight to its partner.

Yeah, I guess. But when people see two pokemon like this, many think: easy win. Because it looks like I have two defensive walls. Oh well, if anyone wants to test it go ahead.

What shoddy server can people do doubles on?

Oh yeah, Banded Aerodactyl is also an option, but not the best option because STAB Ice Shard takes him out.
 
No doubles simulator exists as of now. As for your idea, Earthquake from Gliscor won't OHKO Glaceon. The standard Glaceon/Abomasnow hail lead (at least that's what I generally see from hail) will blow your lead apart with specs blizzard.
 
I would normally use Rock Slide, which I believe would OHKO Glaceon. (not too sure though)

Also, Hippowdon is a heck of a lot slower so Sandstorm will be active as opposed to hail so I will also get the weather on my side causing Blizzard to miss, especially with Gliscor's Sand Veil.
 
I would normally use Rock Slide, which I believe would OHKO Glaceon. (not too sure though)

Also, Hippowdon is a heck of a lot slower so Sandstorm will be active as opposed to hail so I will also get the weather on my side causing Blizzard to miss, especially with Gliscor's Sand Veil.

STAB Earthquake is just as powerful as a SE Rock Slide...
 
In singles, Rock Slide from your 252atk adamant gliscor will deal 50-58% to a 4/0 Glaceon. Glaceon's really bulky, and as expected, you won't even 2hko it in doubles with rock slide. Hippo's earthquake won't even quite finish it off, though...and Pablo's right about EQ vs Rock Slide.
 
Oh, ok

Not really worth using then I suppose, I will look into revising it though but at this point it looks rather depressing.

I think if you use CB Aerodactyl with Rock Slide that will work I suppose though.
 
Adamant CBDactyl OHKOs 4/0 glaceon all the time. The more standard 252/0 Glaceon usually dies in singles, always survives in doubles. 110 base defence is a lot.
 
230.png

Kingdra @ Wet Rock
Swift Swim
252 Spa/242 HP/16 Spe and Modest
~ Rain Dance
~ Surf
~ Ice Beam
~ Dragon Pulse

454.png

Toxicroak @ Black Sludge
Dry Skin
252 Att/ 240 Speed/18 HP and Jolly
~ Substitue
~ Focus Punch
~ Sucker Punch
~ Stone Edge

Toxicroak WILL NOT DIE in double battles. Dry Skin (Rain Dance + Surf) + Black Sludge = 3 / 8 recovery a turn. So you can Sub up, and get healed immediately. I've tested it and Surf does NOT mess up Focus Punch. Kingdra need almost need speed EVs to outspeed everything, and if it kills one of the opponents, then Toxicroak will be able to get off his Focus Punch with out worrying about being ganged up on.

Not my full strategy but draco meteor over dragon pulse or kingdra and a fake out plus taunt toxicroak is better overall taunting bronzong and getting a free rain dance for sweeping. Fake out would be for smeargle.
 
I'd tend to disagree about Draco Meteor>Dragon Pulse, Dragon Pulse is weaker, but it isn't completely ruining your SpA either; once you've used Draco Meteor, Surf becomes near worthless in damaging stuff since its attack is already weakened in doubles. I do agree that Fake Out would be nice to have on Toxicroak though.
 
Yeah, a big thing about Doubles is that switching usually a very very bad idea, and you'd probably have to be switching if you went with Draco Meteor on Kingdra.
 
Then switch to something with a lum berry that can take what kingdra is weak againts. I.E empoleon being water and steel getting a boost from a rain dance and surf
 
Or you can use Draco Meteor and White Herb. If this is for 4 vs. 4 doubles its fine as they will be faster than a 6 vs. 6 match. Otherwise, you probably shouldn't use it.

Hamey: Switching is still not a good idea, unless you know that neither of your opponents pokemon can do anything to the pokemon you are going to switch in.
 
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