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Double Battle Metagame.

...

I don't know why it took me this long to realise that. Ah well.

I don't see much synergy in this team tbh. If you're going for a RD stall doubles team, you should use more tankish or stall Pokemon that benefit from the rain. I don't know how well this will work either, however the winner of last year's showdown won with a similar idea IIRC, so I guess you never know.

The idea isn't exactly stall, it was to let Vap get a few CM boosts and then start attacking - I was going for Kingdra because it poses an immediate threat after RD. Obviously now that I know Vap can't get CM... yeah. Anyway, thank you for your comments.

Vaporeon @ Leftovers
Water Absorb
Calm Mind
Surf
Ice Beam
Hidden Power / Helping Hand / ???

I'm curious - why have you left Aqua Ring off the set? Is it not a particularly useful move? I can certainly see how Helping Hand could be of use. And I forgot to mention - I honestly don't have the patience to breed for hidden power, so I'd like to avoid it. Anyway, minus CM, something like Surf/Ice Beam/Protect with Aqua Ring or Helping Hand in the last slot?

Politoed looks like a good pokemon in general to use for the team - I may just borrow that set. I hadn't considered abusing Lanturn's Volt Absorb, that'll be interesting to try. And Ludicolo looks good. Azumarill sort of serves the same role as Scizor was going to, really - clean up with Aqua Jet. I suppose he can heal Lapras or Vap with it, though, unlike Scizor... I'll give it a try. I was trying to use the way RD weakens fire moves to make Scizor a bit tougher.

And yeah, I was sort of worried that bringing in Hail wouldn't help much.

I shall have to think some more and then breed away - once again, thank you for your help.
 
Yes.

A basic Doubles combo I've thought about would be Leaf Storm/Discharge Rotom combined with an Electivire. Discharge on turn 1 to make Electivire fast for turn 2, then batter everything. Rotom takes care of physically bulky Grounds with Leaf Storm and is immune to Electivire's Earthquake.
 
...

I don't know why it took me this long to realise that. Ah well.
heh, I don't know why I didn't notice that either @_@

I'm curious - why have you left Aqua Ring off the set? Is it not a particularly useful move? I can certainly see how Helping Hand could be of use. And I forgot to mention - I honestly don't have the patience to breed for hidden power, so I'd like to avoid it. Anyway, minus CM, something like Surf/Ice Beam/Protect with Aqua Ring or Helping Hand in the last slot?
Yes that's the primary reason. It just seemed like there was a better option for that slot.

Politoed looks like a good pokemon in general to use for the team - I may just borrow that set. I hadn't considered abusing Lanturn's Volt Absorb, that'll be interesting to try. And Ludicolo looks good. Azumarill sort of serves the same role as Scizor was going to, really - clean up with Aqua Jet. I suppose he can heal Lapras or Vap with it, though, unlike Scizor... I'll give it a try. I was trying to use the way RD weakens fire moves to make Scizor a bit tougher.

And yeah, I was sort of worried that bringing in Hail wouldn't help much.

I shall have to think some more and then breed away - once again, thank you for your help.
No problem. That's a good idea actually for Scizor. I can see a little bit better how fits it in if you were to keep it in the team. And like you said, perhaps thinking about it and actually trying things out will eventually get you to the goal you're trying to get to. Glad I could help.
 
I was looking back at my doubles post, and I realised that there was something that I did not know, but should.

Let's say I send out Marowak and Togekiss, and my opponent sends out Zapdos and Glaceon.

In my Marowak + Togekiss set, the Togekiss uses Follow Me while Marowak uses Substitute. But if my opponent's Zapdos used Thunderbolt...

What I'm trying to ask is, does Lightningrod have a priority over Follow Me? If so, then the Thunderbolt would be drawn to Marowak and negated, but if not then the Thunderbolt would be drawn to Togekiss, and Togekiss will die.

Also, if the Glaceon uses Blizzard, is the attack drawn to Togekiss or does it hit both pokemon, as usual?

I would be very grateful for answers. God bless Scotland.
 
iirc Lightningrod has priority over all Electric-Type attacks, Follow Me doesn't prevent spread moves from hitting all targets, so Blizzard would hit both Togekiss and Marowak
 
In the Advance generation, Follow Me took precedence over Lightningrod, meaning that the Togekiss would take the Thunderbolt. I don't know if it's been 'fixed' in D/P. I think a test is in order.
 
Ok I just tested it on my Diamond.

Togekiss with Follow Me and a Cubone with Lightning Rod

vs Kyogre with Thunder and other random poke


First turn Kyogre aims Thunder at Togekiss.

Togekiss uses Follow Me. Kyogre uses Thunder, and it hits Togekiss and not Cubone.

so the next turn I try aiming Thunder at cubone; i use follow me with togekiss again and Thunder still hits Togekiss and not Cubone.


so it seems that Follow Me overrides the abilities like Lightning Rod. Very interesting, because I would have thought it would be the other way around.
 
Aha. In that case, Clefable might be the preferred choice for a Follow Me partner to Belly Drum Marowak, as her Special Defense allows her to take Thunderbolts. Not sure about Thunder, though, and you might have to worry about that with Rain Dance teams.
 
considering that most people wouldn't know that follow me takes precedence over lightning rod i doubt they would aim a thunder bolt at you.
especially if they weren't sure if you were going to use follow me
 
That's one way to look at it. It's the same sort of argument for using Heatproof Bronzong; everyone automatically assumes he Levitates, so they won't try using an Earthquake. In the same way, everyone will assume Marowak will just absorb the Thunderbolt, so they won't try using it at all.
 
but if you predict a thunderbolt you can just not use follow me and lightning rod will take the attack

But then the Marrowak is vulnerable to whatever the other Pokemon is using. I guess a good strategy would be to, while facing down Marrowak + a Follow Me-er, use Tbolt with someone and a Water/Ice attack targeting Marrowak with the other. If they Follow Me, the Follow Me-er takes both attacks and dies. If they don't, the Tbolt gets absorbed by the Marrowak and the other attack (hopefully) KOs him.
 
Hey anyone, I've got a question.

Can I get clarifying results on exactly what Cherrim's Flower Gift does?

Smogon analysis says it boosts attack and special defense, but on Serebii it says it boosts attack and special attack... which is it?
 
Ok I just tested it on my Diamond.

Togekiss with Follow Me and a Cubone with Lightning Rod

vs Kyogre with Thunder and other random poke


First turn Kyogre aims Thunder at Togekiss.

Togekiss uses Follow Me. Kyogre uses Thunder, and it hits Togekiss and not Cubone.

so the next turn I try aiming Thunder at cubone; i use follow me with togekiss again and Thunder still hits Togekiss and not Cubone.


so it seems that Follow Me overrides the abilities like Lightning Rod. Very interesting, because I would have thought it would be the other way around.
So THIS is why you were bugging me with it earlier :P

IIRC, Serebii is incorrect, Flower Gift boosts Atk and SpD.
 
So what else is new. :b

Well, I'm not sure if that improves or depreciates Cherrim for me, because the Attack and Special Defense boosts would be ideal for the right pokemon, like Tangrowth, who gets a speed boost in the sun thanks to Chlorophyll. It'd basically not only fix Tangrowth's two mediocre stats, it'd also boost one of it's better ones.
 
So what else is new. :b

Well, I'm not sure if that improves or depreciates Cherrim for me, because the Attack and Special Defense boosts would be ideal for the right pokemon, like Tangrowth, who gets a speed boost in the sun thanks to Chlorophyll. It'd basically not only fix Tangrowth's two mediocre stats, it'd also boost one of it's better ones.
That's a good idea. I have a SD team with Cherrim and it seems to work well with Arcanine as well.
 
Ok I just tested it on my Diamond.

Togekiss with Follow Me and a Cubone with Lightning Rod

vs Kyogre with Thunder and other random poke


First turn Kyogre aims Thunder at Togekiss.

Togekiss uses Follow Me. Kyogre uses Thunder, and it hits Togekiss and not Cubone.

so the next turn I try aiming Thunder at cubone; i use follow me with togekiss again and Thunder still hits Togekiss and not Cubone.


so it seems that Follow Me overrides the abilities like Lightning Rod. Very interesting, because I would have thought it would be the other way around.
wow yeah... that is strange, I thought the same as Follow Me sort of forces your opponent to target you whereas Lightning Rod pulls the attack making it target vs hit and hit should go over target... ah well Pokemon never did fully make sense...
 
Another one for the viewing.

dpmfa213.png

SHUCKLE @ Focus Sash
Ability: Sturdy
Nature: Brave (+Atk, -Spd)

POWER TRICK
STONE EDGE
EARTHQUAKE
PROTECT

EVs: 252 HP, 252 Atk

dpmfa162.png

FURRET @ Lum Berry
Ability: Keen Eye
Nature: Lonely

FOLLOW ME
HELPING HAND
COVET
U-TURN

dpmfa344.png

CLAYDOL @ Leftovers
Ability: Levitate
Nature: Relaxed

TRICK ROOM
RAIN DANCE
LIGHT SCREEN
EXPLOSION

EVs: 252 HP, 200 Def, 56 SDef.

dpmfa123.png

SCYTHER @ Salac Berry
Ability: Swarm
Nature: Adamant

ENDURE
SWORDS DANCE
REVERSAL
X-SCISSOR

EVs: 252 Atk, 252 Spd, 4 HP

INTRODUCTION:
Yep, it's another gimmicky Doubles Team I dreamt up on the bog. My first didn't work, the second had already been posted and the third was holier than a Fishing net. This team relies on tying up loose ends, rather than leaving everything to chance.

THE CUNNING PLAN:
I begin by using Follow Me with Furret and Power Trick with Shuckle. If all goes well, Shuckle has monstrous attack but very little speed and Furret is dead as a duck's toenail (it should have a 0 Defence and Special Defence IV, for preference). If not, Furret will either use Follow Me again if the two opponents are dangerous, Covet if they are offensively weak and U-turn if all else fails. Claydol comes in, Shuckle protects, and the big doll thing sets up the Room of Doom. Shuckle will then a) charge through the team like a... really slow turtle-bug thing or b) die if the opponent happens to have a Bullet Punch Scizor or Metagross. During this time, Claydol will switch to Furret (if he's alive), who will support with Helping Hand, U-turn or Covet. If Shuckle falls Claydol comes back. Furret uses Follow me one last time while Claydol clears up some 'issues'. If the Room is still up, deactivate it, If a Sandstorm rages, summon a rainstorm, and if someone is threatening to KO with ice attacks, use Light Screen. Finally, the indomitable Scyther switches in. Scyther endures while Claydol explodes, and activates the berry, as well as Swarm. If Scyther got a Swords Dance in, he can sweep with next to no trouble with Reversal and X-Scissor (mental note: make sure Dusknoir is gone first...). If Scyther failed to get one in... sweep with just two attacks. Yay Synergy!

THE CORRECTIONS
Corrections to be listed here.

SHUCKLE: Apparently the same effect can be collected through OU Pokemon Stat-boosting. However, I prefer to use UU pokemon for these sorts of gimmicky teams. And some would even say I am counting on the fact that Shuckle will die before Claydol, otherwise I have no back-up to speak of. The same way I am counting on the fact that Furret will be exterminated on turn one to give Claydol a free switch. Shuckle is a convenient mix that makes him the most ideal pokemon for the team, since I need to maximize Trick Room time. Anyway, my Shuckle isn't designed to take a hit and live. It's designed to kill something, take a hit, die, and allow Scyther a free switch.
I forgot the wide-range multiplier, so I have changed Rock Slide to Stone Edge.

FURRET: Certain to die, first turn. Either that, or second turn. If not, it can use its wide variety of support moves to boost Shuckle's power, which is like a Calm Mind boost in a way.
I have added Lum Berry to protect against Status inflictors.

I am currently debating:
  • Gyro Ball on Shuckle
  • Trick, Sucker Punch, Quick Attack, Amnesia, Baton Pass and Iron Ball on Furret
  • Trick, Protect and Safeguard on Claydol
  • Aerial Ace, Quick Attack, Night Slash and U-turn on Scyther.
Thanks for any advice, but I would prefer it if this team was kept strictly UU.
 
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