Another one for the viewing.
SHUCKLE @ Focus Sash
Ability: Sturdy
Nature: Brave (+Atk, -Spd)
POWER TRICK
STONE EDGE
EARTHQUAKE
PROTECT
EVs: 252 HP, 252 Atk
FURRET @ Lum Berry
Ability: Keen Eye
Nature: Lonely
FOLLOW ME
HELPING HAND
COVET
U-TURN
CLAYDOL @ Leftovers
Ability: Levitate
Nature: Relaxed
TRICK ROOM
RAIN DANCE
LIGHT SCREEN
EXPLOSION
EVs: 252 HP, 200 Def, 56 SDef.
SCYTHER @ Salac Berry
Ability: Swarm
Nature: Adamant
ENDURE
SWORDS DANCE
REVERSAL
X-SCISSOR
EVs: 252 Atk, 252 Spd, 4 HP
INTRODUCTION:
Yep, it's another gimmicky Doubles Team I dreamt up on the bog. My first didn't work, the second had already been posted and the third was holier than a Fishing net. This team relies on tying up loose ends, rather than leaving everything to chance.
THE CUNNING PLAN:
I begin by using Follow Me with Furret and Power Trick with Shuckle. If all goes well, Shuckle has monstrous attack but very little speed and Furret is dead as a duck's toenail (it should have a 0 Defence and Special Defence IV, for preference). If not, Furret will either use Follow Me again if the two opponents are dangerous, Covet if they are offensively weak and U-turn if all else fails. Claydol comes in, Shuckle protects, and the big doll thing sets up the Room of Doom. Shuckle will then a) charge through the team like a... really slow turtle-bug thing or b) die if the opponent happens to have a Bullet Punch Scizor or Metagross. During this time, Claydol will switch to Furret (if he's alive), who will support with Helping Hand, U-turn or Covet. If Shuckle falls Claydol comes back. Furret uses Follow me one last time while Claydol clears up some 'issues'. If the Room is still up, deactivate it, If a Sandstorm rages, summon a rainstorm, and if someone is threatening to KO with ice attacks, use Light Screen. Finally, the indomitable Scyther switches in. Scyther endures while Claydol explodes, and activates the berry, as well as Swarm. If Scyther got a Swords Dance in, he can sweep with next to no trouble with Reversal and X-Scissor (mental note: make sure Dusknoir is gone first...). If Scyther failed to get one in... sweep with just two attacks. Yay Synergy!
THE CORRECTIONS
Corrections to be listed here.
SHUCKLE: Apparently the same effect can be collected through OU Pokemon Stat-boosting. However, I prefer to use UU pokemon for these sorts of gimmicky teams. And some would even say I am counting on the fact that Shuckle will die before Claydol, otherwise I have no back-up to speak of. The same way I am counting on the fact that Furret will be exterminated on turn one to give Claydol a free switch. Shuckle is a convenient mix that makes him the most ideal pokemon for the team, since I need to maximize Trick Room time. Anyway, my Shuckle isn't designed to take a hit and live. It's designed to kill something, take a hit, die, and allow Scyther a free switch.
I forgot the wide-range multiplier, so I have changed Rock Slide to Stone Edge.
FURRET: Certain to die, first turn. Either that, or second turn. If not, it can use its wide variety of support moves to boost Shuckle's power, which is like a Calm Mind boost in a way.
I have added Lum Berry to protect against Status inflictors.
I am currently debating:
- Gyro Ball on Shuckle
- Trick, Sucker Punch, Quick Attack, Amnesia, Baton Pass and Iron Ball on Furret
- Trick, Protect and Safeguard on Claydol
- Aerial Ace, Quick Attack, Night Slash and U-turn on Scyther.
Thanks for any advice, but I would prefer it if this team was kept strictly UU.