I saw this on ThePokeCommunity Forums the guy that posted it name was Sk8 Infernape and Hitmontop combo.
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Infernape @ Focus Sash / Life Orb
Blaze
252 Spd / 156 Atk / 100 SpA Naive
~ Close Combat
~ Nasty Plot
~ Flamethrower
~ Grass Knot
+
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Hitmontop @ Leftovers
Technician
252 HP / 116 SpD / 100 Def / 40 Atk Careful
~ Detect
~ Fake Out
~ Mach Punch
~ Stone Edge
So the idea behind this is to make Hitmontop use Fake Out on the opposing Pokemon that is a bigger problem for Infernape while letting him use a Nasty Plot. Now Mach Punch is here to stop Weavile dead in its tracks ( It can also help by taking down bigger threats like Lickilicky and Ursaring along with Infernape's Close Combat). Focus Sash is prefered it you want to Nasty Plot again, but a lot of Pokemon have Fake Out in Double Battles. I'm not so sure wow this can work out.
I agree with you, his guide was very well written and explained a lot. I think his guide could be the first step to having an actual Double Battle Metagame.I apologize for seeming like an ass, but I've been really disappointed with the majority (not necessarily all) of posts recently. It appears that a number of members are becoming more and more interested in doubles and that is great! However, please read TheMaskedNitpicker's Double Battle Primer. It will answer nearly all beginners' questions and will help prevent the thread from being distracted from more important issues/ideas.
I just don't want to see the progress that the thread once had be retarded in growth again. It was actually going somewhere at one point in time...
no earthquake on garchomp really hurts as digs sucks in doubles (you get hit by the ever present earthquake plus your opponent can and will double target tyranitar while garchomp is digging)
also be aware that if you use outrage in doubles you will not be able to choose a target so you may end up hitting the wrong pokemon
thirdly remember that substitute does not protect you as well in doubles because if you try to swords dance while behind a substitute and your opponets double target you, you could be taking serious damage possibly fainting
i would suggest leading with a tyranitar and another pokemon and then later bringing in garchomp and a levitator/flyer (gliscor would work with sandveil) so you can freely earthquake
Garchomp provides a good EQ+Outrage coverage while Aerodactly has Fire Blast for Skarm and Bronzong (which wont likely be used in 2v2, but still offers good support).
I knew there was something wrong with that but I wanted to make sure before scrapping it.
But if he can't get sunny day up for whatever reason, it's good to have something to use as a backup. It wouldn't really be used for causing massive damage, it'd just be for in case something goes wrong. in any case, it'd do more than HP electric.
Was it actually a good rain team? Because I would think that rain teams would rip you apart. But the team is well balanced, so maybe not. :P
switching is rare in doubles so i dont get the point of pursuit on scizor
also if arcanine is going to be running extremespeed it should have a hasty or naive nature
I have it there for Ghosts and the Technician bonus. Besides, its one of the better choices to put on him.
And Arcanine has ExtremeSpeed only as a priority attack to finish off Focus Sash users and/or leftovers...
Does that seem viable?