• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Double Battle Metagame.

While it does make your pokemon go last SubPunching can still work effectively in Doubles if you can out predict your opponent or use some support to allow it to Punch things into Oblivion. Fake Out + Cross Chop is legal but Fake Out + Feint + Cross Chop isn't ;)
 
I saw this on ThePokeCommunity Forums the guy that posted it name was Sk8 Infernape and Hitmontop combo.


395.png

Infernape @ Focus Sash / Life Orb
Blaze
252 Spd / 156 Atk / 100 SpA Naive
~ Close Combat
~ Nasty Plot
~ Flamethrower
~ Grass Knot

+

237.png

Hitmontop @ Leftovers
Technician
252 HP / 116 SpD / 100 Def / 40 Atk Careful
~ Detect
~ Fake Out
~ Mach Punch
~ Stone Edge

So the idea behind this is to make Hitmontop use Fake Out on the opposing Pokemon that is a bigger problem for Infernape while letting him use a Nasty Plot. Now Mach Punch is here to stop Weavile dead in its tracks ( It can also help by taking down bigger threats like Lickilicky and Ursaring along with Infernape's Close Combat). Focus Sash is prefered it you want to Nasty Plot again, but a lot of Pokemon have Fake Out in Double Battles. I'm not so sure wow this can work out.


Definitely one of my favorite strategies. Too give them both fake out and focus sashes(that is if item clause is not banned in Double Cup) and give infernape heat wave. This would be one of the best doubles strategies. Personally, I'd give infernape heat wave over flamethrower and hitmontop close combat over detect. Infernape's grassnot will kill kingdra with hitmontop mach punching and for ludicolo the same. I am working on breeding a hitmontop which has been nearly imposible because I keep getting gay hitmonchans. But yeah 5/5 on this


Lol the only thing that beats this is the extremely uncommon air cutter attack but that is just lawl
 
Cross Chop can be bred onto a Makuhita, who gets Fake Out. Then he can breed with Croagunk for it. That's how it's legal.

Feint + Fake Out are legal from a Medicham. But as was said above, all three moves don't work together.
 
I apologize for seeming like an ass, but I've been really disappointed with the majority (not necessarily all) of posts recently. It appears that a number of members are becoming more and more interested in doubles and that is great! However, please read TheMaskedNitpicker's Double Battle Primer. It will answer nearly all beginners' questions and will help prevent the thread from being distracted from more important issues/ideas.
I just don't want to see the progress that the thread once had be retarded in growth again. It was actually going somewhere at one point in time...
 
I battled someone yesterday whose team made very excellent use of a few strategies, so I thought I'd post the basics here. For context, this was a random PBR Wi-Fi match against a player with a Japanese game. So we each chose four Pokémon from our teams of six. His/her leads were:

dpmfa101.png

Electrode
Explosion
Protect
???
???

dpmfa202.png

Wobbuffet
Encore
???
???
???

One of the Pokémon he had in reserve was:

dpmfa477.png

Dusknoir
Disable
???
???
???

On the first turn, Electrode uses Protect while Wobbuffet uses Encore on an opponent. This is done so that the opponent cannot use Fake Out to prevent Electrode's Explosion. The Wobbuffet also Encores a move to prevent the opponent from using Protect on the following turn.

On the second turn, the Wobbuffet switches out to Dusknoir and the Electrode explodes. At the end of the turn, the Wobbuffet switches back in to replace the Electrode.

On the third turn, the Dusknoir and Wobbuffet begin to hit the opponents with an Encore/Disable combo, causing the remaining opponents to Struggle and faint from recoil.

To be fair, I ripped this team to shreds, but that's probably because my team was to this team as Paper is to Rock, not because my team was better. I still think it's a very elegant combination of the Explosion and Encore/Disable strategies that could do very well against most teams.

We exchanged Friend Passes, but I can't in good conscience post the entire team here, so I only mentioned the bits important to the core strategy.
 
I apologize for seeming like an ass, but I've been really disappointed with the majority (not necessarily all) of posts recently. It appears that a number of members are becoming more and more interested in doubles and that is great! However, please read TheMaskedNitpicker's Double Battle Primer. It will answer nearly all beginners' questions and will help prevent the thread from being distracted from more important issues/ideas.
I just don't want to see the progress that the thread once had be retarded in growth again. It was actually going somewhere at one point in time...
I agree with you, his guide was very well written and explained a lot. I think his guide could be the first step to having an actual Double Battle Metagame.
 
A shame you won't post the battle pass nitpicker, I would really like to see that team. =(

I have met several Japanese teams online recently and most of them are OU and pack brute force. This could be an indication of a future a trend.
 
OK, so you have a Cresselia with high Defense that's losing HP every turn and a Milotic that has to sweep with Return and Iron Tail. How is this at all threatening?
 
Sorry if somebody posted this already, but I didn't notice it yet and I'm interested in knowing if this sounds viable.

Knowing full well that Garchomp is Uber now, he can still of course be used in the Battle Tower and the new Battle Frontier. I was thinking of coupling him with Tyranitar to take advantage of Sand Veil.

I'm hesitant about assigning EV spreads and proper natures to these guys, so if anyone would be so kind as to suggesting what would complement them best it would be appreciated.

For example, should I put 252 Hp EVs into Garchomp for Substitute for full effect?

And is Adamant Tyranitar fast enough after one Dragon Dance or should he be Jolly?

(at a loss for originality)

445-f.png

Garchomp

Item- Brightpowder
Adamant/ Jolly Nature
Outrage
Dig
Substitute
Swords Dance

248-m.png

Tyranitar
Item- Leftovers/ Chopple Berry
Adamant/ Jolly Nature
Rock Slide
Crunch
Stealth Rock
Dragon Dance

It's all about evasion. Sand Stream and Bright Powder instantly decrease Garchomp's chances of getting hit, and Dig can be used to add to his survivability and allow for a good ground attack in place of Earthquake that doesn't have to hit Tyranitar in the process. Substitute is especially annoying when protected by evasion, let alone Tyranitar Dragon Dancing Rock Slides at you, adding in the flinch factor while Garchomp gets a Swords Dance in with Sandstorm and Stealth Rock adding to the confusion and perril.

Sound good?
 
no earthquake on garchomp really hurts as digs sucks in doubles (you get hit by the ever present earthquake plus your opponent can and will double target tyranitar while garchomp is digging)

also be aware that if you use outrage in doubles you will not be able to choose a target so you may end up hitting the wrong pokemon

thirdly remember that substitute does not protect you as well in doubles because if you try to swords dance while behind a substitute and your opponets double target you, you could be taking serious damage possibly fainting

i would suggest leading with a tyranitar and another pokemon and then later bringing in garchomp and a levitator/flyer (gliscor would work with sandveil) so you can freely earthquake
 
no earthquake on garchomp really hurts as digs sucks in doubles (you get hit by the ever present earthquake plus your opponent can and will double target tyranitar while garchomp is digging)

also be aware that if you use outrage in doubles you will not be able to choose a target so you may end up hitting the wrong pokemon

thirdly remember that substitute does not protect you as well in doubles because if you try to swords dance while behind a substitute and your opponets double target you, you could be taking serious damage possibly fainting

i would suggest leading with a tyranitar and another pokemon and then later bringing in garchomp and a levitator/flyer (gliscor would work with sandveil) so you can freely earthquake


I second that critique. lol.
 
Garchomp provides a good EQ+Outrage coverage while Aerodactly has Fire Blast for Skarm and Bronzong (which wont likely be used in 2v2, but still offers good support).

What do you mean it won't be used? Bronzong run rampant in Doubles.
 
im pretty sure its only double power on the pokemon using dig

PS levitators/flyers being immune to earthquake while underground is bull crap
 
I knew there was something wrong with that but I wanted to make sure before scrapping it.

The principle is good but it needs to be modified for Doubles. You're gearing it more towards the Singles metagame.


Anyway, I've been playing PBR a ton online today and I've seen many Platinum moves used. This is good because it doesn't make me feel as bad using them too. :p

I have been using a new team that is raping others. The only Pokemon (that I can think of right now) that have walled my team were Defense Deoxys (a wall in itself) and Heatran.

dpmfb212.png

Scizor @ Life Orb
Ability: Technician
Adamant nature
- X-Scissor
- Bullet Punch
- Pursuit
- Superpower

dpmfb068.png

Machamp @ Choice Scarf
Ability: No Guard
Jolly (Possibly change to Adamant) nature
- Dynamic Punch
- Stone Edge
- Ice Punch
- ThunderPunch

dpmfb134.png

Vaporeon @ Leftovers
Ability: Water Absorb
Bold nature
- Hidden Power [Electric]
- Icy Wind (Probably change to Ice Beam)
- Helping Hand
- Sunny Day

dpmfb059.png

Arcanine @ Life Orb
Ability: Intimidate
Timid nature
- ExtremeSpeed
- Heat Wave
- Dragon Pulse
- SolarBeam


Lately, I've been sending out Scizor and Machamp out first as my SuperPowers (Pun 1)! They certainly pack a Punch (Pun 2)!! And they really know how to keep the opponent on the Edge of their seat (Pun 3)!!! lol. Sorry, but seriously, so long as they aren't Intimidated they have the potential to knock out the majority of the opposing team with brute force. Machamp primarily uses either Dynamic Punch or Stone Edge, so I guess the elemental punches are just fillers...

When one of them goes down, Vaporeon comes out to begin setting up for Arcanine (the star player). Vaporeon usually sets up Sunny Day or assists with finishing off an enemy. Hopefully when Arcanine is sent out, Sunny Day is up and ready and Vaporeon can boost its power even more with Helping Hand.

I realize that Vaporeon (especially without a water move) and Arcanine is a very unorthodox pair, but their synergy is amazing. Vaporeon dissuades opposing water types from using Surf, along with Sunny Day which halves its power anyway. And then Arcanine's Intimidate weakens any potential Earthquakes. So Arcanine is made more difficult to take down and the Sunny Day powers up his Heat Wave and grants one-turn SolarBeams!


What do you guys think?
 
switching is rare in doubles so i dont get the point of pursuit on scizor
also if arcanine is going to be running extremespeed it should have a hasty or naive nature
 
I have it there for Ghosts and the Technician bonus. Besides, its one of the better choices to put on him.
And Arcanine has ExtremeSpeed only as a priority attack to finish off Focus Sash users and/or leftovers...
Does that seem viable?

EDIT: I guess Night Slash would be a better choice. lol.
 
At first it startled me that Vaporeon had Sunny Day, but then I read on and saw what it was for.

Vaporeon should have a Water move though. Maybe replace HP Electric with Hydro Pump, if it learns it? Icy Wind could stay to lower the speed of things that are potentially faster than Arcanine.


Other than that, it looks solid. I'd love to face it sometime. :P Though I haven't access to Plat tutors. >_>
 
but with the sun up water moves are halved in power
i do agree with keeping icy wind though it is an amazing move in doubles
 
But if he can't get sunny day up for whatever reason, it's good to have something to use as a backup. It wouldn't really be used for causing massive damage, it'd just be for in case something goes wrong. in any case, it'd do more than HP electric.


Shadow Ball is another option, along with Return I guess.
 
But if he can't get sunny day up for whatever reason, it's good to have something to use as a backup. It wouldn't really be used for causing massive damage, it'd just be for in case something goes wrong. in any case, it'd do more than HP electric.

After reviewing it some, I agree with you. HP Electric hardly did anything to a Gyarados I faced. :/


By the way, I think it is funny to note that I completely destroyed a Rain Dance team earlier. :]
 
Was it actually a good rain team? Because I would think that rain teams would rip you apart. But the team is well balanced, so maybe not. :P

Yeah, it was decent. It had Crobat as a speedy Rain Dancer, Kingdra (the typical Swift Swimmer), Kabutops (which was eh), and your typical Physical Toxicroak (with Fake Out). It had the right fundamentals of a Rain Dance team and the opponent knew how to use it.
However, Crobat was knocked out of the air easily and Kingdra was taken down with pure power (despite its speed). And then when Vaporeon came out so did the sun (which by the point, caused Toxicroak to suffer from dry skin and Kabutops to lose its speed)! And when Arcanine came out, the opponents physical attackers were incapacitated. It worked well. ;]
 
switching is rare in doubles so i dont get the point of pursuit on scizor
also if arcanine is going to be running extremespeed it should have a hasty or naive nature

I have it there for Ghosts and the Technician bonus. Besides, its one of the better choices to put on him.
And Arcanine has ExtremeSpeed only as a priority attack to finish off Focus Sash users and/or leftovers...
Does that seem viable?

Switching is less common in Doubles than in Singles, but that doesn't mean it doesn't happen. Pursuit is especially useful on the Scizor because it also has Bullet Punch. If one of the Scizor's opponents starts the round with very low HP, they might expect a Bullet Punch and switch out, at which point the Scizor can out-predict and use Pursuit. So I'd say Pursuit is the better choice in this case.
 
Back
Top