did you read my post? why was I able to defense curl 6 times and amnesia 3 times? simple stat changes don´t cap at +/- 6?
the in-game description says something about "is prone to wild stat changes"
also tested METRONOME a bit, it was rather easy and fun with togepi
the moves in order of being metronomed:
kinesis, acupressure, bone club, crush claw, haze, double hit, perish song, last resort, mud bomb, attract, agility, withdraw, shadow ball, seed flare, flail, dragon rage, powder snow, take down, charge beam, head smash, sheer cold, gastro acid, avalanche, bubble, slack off, rock polish, ice ball, barrage, roost, rest, fury swipes, rage, ice punch, moonlight, ancientpower, embargo, needle arm, flare blitz, razor wind, lucky chant, gust, wake-up slap, roar, metal claw, astonish, transform, selfdestruct, aqua jet, silver wind, spark, trump card, seed bomb, rock blast, swagger, psychic, leaf storm, gyro ball, yawn, megahorn, submission, mega punch, dizzy punch, aqua ring, dragon rush, poison powder, blizzard, fly, icicle spear
I think we will be able to eliminate a lot of other similar (group) moves just from looking at the ones above...
I would need others to help me make groups of moves (does someone have a list of all moves? is the list in the competitor update topic relevant?) - maybe each researcher could find all moves for one or two groups from such a list and we will eliminate all the others from such a group according to what is metronomed?
stat ups -> accupressure, agility, withdraw, rock polish
healing moves -> slack off, roost, rest, moonlight, aqua ring,
1HKO moves -> sheer cold
2 turn moves -> razor wind, fly
fix base power -> dragon rage
status moves -> yawn, poison powder, attract,
other -> kinesis, haze, perish song, embargo, lucky chant, roar, transform, swagger, gastro acid,
damaging moves (can also be split into groups like multihit, variable move power etc.) -> bone club, crush claw, double hit, last resort, mud bomb, shadow ball, seed flare, flail, powder snow, take down, charge beam, head smash, avalanche, bubble, ice ball, barrage, fury swipes, rage, ice punch, ancientpower, needle arm, flare blitz, gust, wake-up slap, metal claw, astonish, selfdestruct, aqua jet, silver wind, spark, trump card, seed bomb, rock blast, psychic, leaf storm, gyro ball, megahorn, submission, mega punch, dizzy punch, dragon rush, blizzard, icicle spear,
the in-game description says something about "is prone to wild stat changes"
also tested METRONOME a bit, it was rather easy and fun with togepi
the moves in order of being metronomed:
kinesis, acupressure, bone club, crush claw, haze, double hit, perish song, last resort, mud bomb, attract, agility, withdraw, shadow ball, seed flare, flail, dragon rage, powder snow, take down, charge beam, head smash, sheer cold, gastro acid, avalanche, bubble, slack off, rock polish, ice ball, barrage, roost, rest, fury swipes, rage, ice punch, moonlight, ancientpower, embargo, needle arm, flare blitz, razor wind, lucky chant, gust, wake-up slap, roar, metal claw, astonish, transform, selfdestruct, aqua jet, silver wind, spark, trump card, seed bomb, rock blast, swagger, psychic, leaf storm, gyro ball, yawn, megahorn, submission, mega punch, dizzy punch, aqua ring, dragon rush, poison powder, blizzard, fly, icicle spear
I think we will be able to eliminate a lot of other similar (group) moves just from looking at the ones above...
I would need others to help me make groups of moves (does someone have a list of all moves? is the list in the competitor update topic relevant?) - maybe each researcher could find all moves for one or two groups from such a list and we will eliminate all the others from such a group according to what is metronomed?
stat ups -> accupressure, agility, withdraw, rock polish
healing moves -> slack off, roost, rest, moonlight, aqua ring,
1HKO moves -> sheer cold
2 turn moves -> razor wind, fly
fix base power -> dragon rage
status moves -> yawn, poison powder, attract,
other -> kinesis, haze, perish song, embargo, lucky chant, roar, transform, swagger, gastro acid,
damaging moves (can also be split into groups like multihit, variable move power etc.) -> bone club, crush claw, double hit, last resort, mud bomb, shadow ball, seed flare, flail, powder snow, take down, charge beam, head smash, avalanche, bubble, ice ball, barrage, fury swipes, rage, ice punch, ancientpower, needle arm, flare blitz, gust, wake-up slap, metal claw, astonish, selfdestruct, aqua jet, silver wind, spark, trump card, seed bomb, rock blast, psychic, leaf storm, gyro ball, megahorn, submission, mega punch, dizzy punch, dragon rush, blizzard, icicle spear,