god, i saw this guys base stats (which I think are better than scizors, tho he has a 5 point less BST) and I thought come on, PLEASE have bullet punch/gyro ball, any kind of solid physical move... but he's kinda a let down. but with 20 speed and NO priority moves, it doesn't matter how solid his attack and defenses are, he is going to be eating fire moves all day. Even if he gets up THREE swords dances, he can't even TOUCH ANY fire type or ANYTHING that runs hp fire. This guy might not even make uu, to be honest.
i would say it will make it to the ou but if not that the uu,but thats up to the smogon council not us.
I used to really rave about this poke, when I realized he didn't learn a single Fighting move >__<
oh i got my info wrong. um i made a counter set for shubarugo. this has a HUGE chance of failure do to no recovery moves.Umm... that's actually up to us, the players. If we use Shubarugo enough, it'll be OU. The council has no word on this, unless they ban it to ubers of course.
Reversal and Rock Smash. Eh.
Magnezone is 2HKOd by Choice Band Megahorn though.
what set???? really all the sets scream trick room. oh yeah i have a question why didn't no one note counter as a notable move.
Reversal is relevant. In TR with LO it'll do massive amounts to pokemon that otherwise resist his STABs. I suppose we'll see if TR becimes popular after everyone experiences the Sandstorm wars that are gen 5 standard...
Rock Smash is also great because the Def drop eases prediction. If you're planning to use Reversal in Trick Room you'd have to set up TR when Shubarugo is already at low health otherwise by the time Life Orb drops him into powerful Reversal territory (say 15% health) TR will have worn off. That means Shubarugo has to take quite a bit of damage before using Reversal and as such it's a fairly useless move on him.
This actually tempts me (slightly) to experiment with pre-evo stone Golbat, but not quite. This thing is mighty! I think it's liable to cause a bit of chaos if it gets on safely, but only for a turn, as the opponent decides which poke would be okay with losing a majority of their health.Here's some calcs for Choice Band Megahorn:
vs 252/0 Machamp = 52% - 61%
vs 248/0 Scizor = 48% - 57%
vs 4/0 Garchomp = 96% - 113%
vs 252/252+ Suicune = 54% - 63%
vs 252/252+ Hippowdon = 50% - 60%
It actually has an almost identical damage output to Jolly Choice Band Aggron's Head Smash.