Evasion: Test or Ban?

Recently, the rule against discussing evasion was removed. I thought I'd see a thread about it within a couple of days, but as far as I know, none have appeared. So I guess I'll start. Edit: I realize that Phalanx just made a thread about this, but it didn't go as in-depth as this one will. And I had already typed up half of the thread when he posted his own. >.> He totally stole my thunder. :P I'll leave the topic of Acupressure in Phalanx' thread, though.

There seemed to be some interest in testing Evasion in the speculation phase of DP. Some leftovers from that interest are still present today (or at least evidence that it isn't a closed issue), both in the allowance allowing this discussion, and in how the "Battle Me" thread in the wifi board still allows Evasion (and OHKO) moves to be used if you just ask for a "standard" battle without specifying the rules. You don't have to specify with rules like species clause, or sleep clause, but for some reason, you still have to with DT/OHKO. Of course, no one uses either of those moves (despite the stereotypical idiocy of the wifi board, myself included), so there isn't much of a point or an issue with that, but it still displays the dormant interest. I've considered using a team that takes advantage of DT on wifi for a while now, just to help test this, and even to prey on the lazy people who don't specify that they want a battle with no DT/OHKO (because no one does).

So, why are evasion moves banned? What do they even do? The newly added Smogon Movedex states that DT "boosts evasion one stage". For detailed information, please see this post. I love X-Act an his big brain. :) Basically, look at your opponent's chance of hitting you as a fraction of 3/3. If you raise your evasion, you increase the denominator, and your opponent has only a 3/4 chance of hitting you, and if you raise it again, a 3/5 chance, etcetera. So you get less reward the more you use it. The reason it is banned (as far as I know) is because it increases "luck"'s role in the game, and therefore decreases skill's role in the game. It's not like it's availability of move is limited, either; just about every single Pokemon can learn this move, and most can utilize it well. From frail sweepers who could benefit from getting some hax to save them, to tanks who can use it to become invincible, just about everything can use DT.

On a slightly off-topic note, Brightpowder also increases your evasion (though I don't know if it's 25% or 20%), but is currently allowed in standard play. The reason, as far as I know, is that for some reason, banning items just isn't done. Policy creators' discussion of this topic can be seen in this thread. With the possible unbanning of Latios and Latias, this rule may have to be changed, however. I can see why people don't like the idea of banning items... if we ban Soul Dew on Lati@s, then that opens up doors for banning Yache Berry on Garchomp, Leftovers on Blissey, and all of a sudden, we have a whole bunch of "this item is cheap on this Pokemon" threads, way too many options to handle, a rift between us and "the rest of the competitive Pokemon world", and a whole bunch of people that are sick of constant changes. While banning things like items and even moves on certain Pokemon may be necessary to create the "best" metagame (whatever you think that includes), that would both limit the level of creativity involved in the game, and be realistically impossible to test. Still, banning a small list of items outright shouldn't be a problem. Abilities like Sand Veil and Snow Cloak may be more problematic, but Brightpowder, and as an extension, all other "hax items" is easier to ban. I support an item ban, but I only wanted to touch on this, not be the focus of this thread, so I'll get back on topic.

I don't think that evasion will ever be unbanned, simply because of the reason it is currently banned, but it might be interesting to predict what a DT-inclusive metagame may involve, or what DT might change in the current metagame. Right away, Gravity (which, I believe, reduced evasion) may see some action, and possibly even stranger moves like Foresight and Odor Sleuth might increase in popularity. Since the effects of evasion are popular, Baton Passers, and Baton Pass chains would get used far more than they currently are. Despite being less available, Haze might become more popular than Roar or Whirlwind, since it's unaffected by evasion, and would much more easily deal with the Baton Pass teams that use Ingrain, anyway. If that happened, BP teams might stop having to use Smeargle, as well, though at the same time, his frail defenses would mean less when Ninjask passes him +6 evasion.

I've heard that everything should be tested, and that could apply to evasion. However, testing every single option, and furthermore, every single option combined with every single other option, would be utterly impossible. So is DT even worth testing? Besides the fact that what we have on paper wouldn't really change in practice (how DT lets luck play a greater role in battling), I don't believe that testing DT would result in much. In some strange etiquette, people might just ignore it, as some people have done with Deoxys-S, and, more prominently, Wobbuffett. Accurate testing, where everyone plays to win using any method at any cost, would not happen.

So, what do you think would change if Double-Team was introduced? What do you think about Brightpowder, or an item ban? What are your opinions on unbanning, or leaving Double-Team? Is there something more that you could add to why it's banned currently? I'd especially like to hear the opinions of anyone who wanted to test DT in the opening phase of DP.

Edit History: Edits regarding Phanax' thread, certain quotes, Sand Attack, and Brightpowder.
 
I see no reason to test it.

"Look heres my Cresselia/other super Bulky Pokemon. Im going to bring it in on something you cant do jack to. While you switch Im going to setup Double Team. Since the chance of you OHKOing me is now rather low, I can setup another Double Team, until we get to the point where you wont hit me, while your restoring HP every turn with Leftovers, setup Calm Minds and Sweep"

Obviously, the 'Never miss' moves would be used alot more to prevent this..but aside from Faint Attack, I think Cressy(for example) would shrug them off with some ease..
 
Doesn't Double Team raise evasion 50% for each use, effectively making it a 2/3 chance of hitting for one Double Team, 2/4 for 2, etc.? Brightpowder is like 7% I think.

Anyways I really would like it if it is never tested. You always here people complain about SubSD Garchomp, imagine if they had DT>Sub. That would be so annoying I'd just quit until it was rebanned. It overcentralizes the game, forcing every Pokemon to carry Double Team if they want to be competetive.
 
Kamikaen said:
if we ban Soul Dew on Lati@s, then that opens up doors for banning Yache Berry on Garchomp, Leftovers on Blissey, and all of a sudden, we have a whole bunch of "this item is cheap on this Pokemon" threads, way too many options to handle

The reason Soul Dew may be banned from Latios and Latias, is because nothing else can make use of Soul Dew. It is literally usless on every other pokemon. Leftovers, Yache Berrys, Bright Powder, and other items can be used with great effect on multiple pokemon, which is why they are not banned from any pokemon. Saying "Leftovers can't be used on Blissey but can be used on X, Y and Z pokemon" is much more complicated than enforcing "Soul Dew can not be used on Latios or Latias". There are no other pokemon to worry about.

I don't like the idea of unbanning evasion boosting moves, but hey, this discussion may turn out to be interesting.
 
Hi, my name is Suicune, and Double Resting was my forte back in the days of PS2... Not only do I only have a few weaknesses and massive defenses, but I'm going to become impossible to hit too! Once I get fully cloaked, I'm going to CM up and 6-0 everything.

Hi, my name is Zapdos. I am quite a sturdy bird, and I get reliable recovery. Not only that, I have few weaknesses and a great attacking combo. Let me double team so you can't hit me, roosting in between, and 6-0 you. Not only that... your attempts to phaze me out with roar can fail!

Hi my name is Garchomp, and I only need 2 double teams to make you have a 50% chance of hitting me!


Evasion will be the end of competitive battling as we know it. There is already enough hax, no need to add to it. With just every double team, the more luck-based the metagame becomes. People already get frustrated with the battle tower and noobish movesets beating you when they have no business winning. Not only that, there will be gross overcentralization in pokemon like Machamp, and Thunderdancers.
 
You mention Bright Powder as one of your arguments. I have no idea how this item came to be allowed in standard play. It goes above and beyond in violating evasion clause and should be banned. Honestly, don't you feel like you suck for some reason when you run a brightpowder chomp?

I think everyone can agree the bullshit that is evasion should be reserved for the AI in the battle tower.

I doubt this can ever be accurately tested. People had a vague idea of how to use Deoxys and Wobb so it was easier to test (even though tickle wobb is completely broken and somehow slipped through testing), evasion strategies would be more difficult to test considering they would have to be developed.

In the end if this for some god forsaken reason was unbanned, the metagame would be one big stall fest, Garchomp would be more broken then before and since a lot of skill was being removed from the game, I feel like a lot of people would leave too.
 
The ban wouldn't be "Soul Dew cannot be used on Latias or Latios" most likely, but "Soul Dew is banned." Simpler, and accomplishes the same effect.

Sand Attack has never been banned. It's just Double Team and Minimize.

BrightPowder is a 10% evasion increase. The main reason it's not banned is because the major reasons for banning Double Team and Minimize were that "They are too powerful." when the ban was originally instated. To my knowledge, it dates back to RBY, where people would use "Swiftdancers" (Swords Dance + Swift, which was physical back then) to counter Double Team and Minimize, and people found this to be overcentralizing. When Baton Pass was discussed in ADV (my time), the main argument against it was Double Team combined with Baton Pass Umbreon or Zapdos. The reasoning is that you cannot Baton Pass BrightPowder, so to get its effects, you would have to lose Leftovers or Choice Band, which most Pokemon wouldn't want to do.

Me allowing discussion of evasion is not a sign of interest in testing it. I changed it to be allowed because I don't think we should say "You shouldn't discuss this.". I support open discussion, even if it means I might not get my way.

I also don't think we should "test everything" in this sense. I know a lot of people are going to try to call my a hypocrite for this and quote me out of context, so let me say right now that people who do so are not understanding my position. We should test anything we want to ban because it's too powerful.

My opposition to Double Team, Minimize, and several other things is not because I think they are too powerful, but because they maximize the effect of luck, thus minimizing the effect of 'skill'. We don't need to test anything to convince me because my position isn't one of something being overpowered. I am opposed to the idea of evasion even in the abstract.

This is why I don't have a problem banning BrightPowder, even if it would rarely see use.

I'm going to have to ask that we limit the "This is what's definitely going to happen." lines. If the argument is that it's too powerful, then I would support testing, as I am definitely opposed to assertions that may not pan out in reality ("Wobbuffet will be on every team! Deoxys-S is the end of all-offensive teams and Choice Scarf! Rhyperior is unstoppable!").

As an aside, you don't have to cite me for your arguments. Solid arguments should stand on their own, rather than require support of a "big name".
 
Personally, I want evasion to stay banned, but since Obi has allowed discussion of it, I wanted to make one before someone with a bias towards unbanning evasion moves made a thread. :P I do, however, think that there is a slight misconception of what DT is capable of... it's not like a Pokemon with this move is suddenly invincible. Of course, I've never played with DT on.

@azntrumpet: Well, I suppose it's possible for X-act to be wrong, but I think that it's correct. The 2/2 thing was how someone explained boosts in all other stats to me. The "pseudo-stat", evasion goes by 3/3, though.

@IggyBot: Okay, I see that. I do think that it would be less complicated to just ban Soul Dew outright, though.

Edit:

@Obi: Sorry, I didn't mean to quote you out of context, and neither did I feel the need to quote a big name, however, "test everything" is a big argument that some people seem to have adopted, and it conflicts with my point; we don't need this to be tested. Since you were the one who originally said this (as far as I know), I associated you with it. I don't think that you literally believe that we should test every little thing, more like that's the sort of mindset we should have, to a point. I apologize for wording my statement that way, I will edit it out.

If your allowing these sorts of discussions wasn't an interest in testing it, could it have been an interest in people's opinions? At least it means that it isn't a closed matter.
 
@azntrumpet: Well, I suppose it's possible for X-act to be wrong, but I think that it's correct. The 2/2 thing was how someone explained boosts in all other stats to me. The "pseudo-stat", evasion goes by 3/3, though.

Evasion goes by 3/3. Your chance to hit when they have used Double Team n times it 3 / (3+n). In other words, it works like you thought.
 
You cannot possibly claim that evasion does not shift the game towards luck and away from skill. There is nothing to test.

60 BP never miss moves would not be powerful enough to get past anything bulky using Double Team. And Aura Sphere is learned by a grand total of 2 non-uber pokemon. Roar and Whirlwind can miss, so we can eliminate them as counters. Only a few things can use Haze effectively; Weezing and Vaporeon come to mind immediately. And yes, every team would be forced to carry one of those two. It's not even theorymon.

And I would love to see Bright Powder banned. It doesn't matter if the user of Bright Powder would be sacrificing a potentially better item, because it's still dependent on luck. There is no amount of skill that can get you past a Bright Powder Garchomp (short of Swords Dance + Aerial Ace Gliscor) except to sit there and hope that your now 72% accurate Ice Beam hits. It's much like the logic behind the banning of Wrap in RBY - the only way to "counter" the move was to "wait 'til it misses."

As an interesting side note, the one potential "counter" to evasionstalling that I can possibly imagine is Perishtrapping.
 
I am opposed to the idea of evasion even in the abstract.
This is the problem I think.

If you're adverse to evasion, then I guess you need to ban switching Garchomp into a Sandstorm, or using Sandstorm itself. And various other stuff having Sand Veil/Snow Cloak.

The problem is, evasion clearly in the game. If you're just going to ban evasion, then ban critical hits as well. Critical hits are also luck-based.

A lot of games end up lost or won by the luckier person, especially games where the players are equally good. A missed Hypnosis in a key moment, a critical hit 'timed' perfectly, etc. You cannot deny this. You simply cannot remove luck from the game. If evasion is there, it's there.
 
I used to think evasion was perfectly fine until I got into the competitive world. I have Aerial Ace on four of my trained pokemon.

Some things are simply hard to take out on their own. Bronzong comes to mind immediately. If you all of a sudden have a ninjask passing him a couple double teams, There won't be much at all stopping a wall like bronzong from becoming a viable sweeper.

As for brightpowder, I hate luck as much as the next competitive gamer, but in my opinion, it simply isn't used enough to merit banning.
Everyone uses leftovers, choice items, focus sashes, and damage reduction berries, but very rarely do I hear of people uploading teams consisting of a single brightpowder, let alone multiple.
 
It is impossible to ban critical hits unless you ban all damaging moves, and even then there is still the problem of a Pokemon running out of PP and getting a CH with Struggle.

It is impossible to ban Sand Veil unless you ban the move Sandstorm and Tyranitar and Hippowdon or all Pokemon that have Sand Veil as their only ability (such as Garchomp).

Banning Double Team and Minimize only bans the increased evasion portion. This is also the reason I haven't pushed hard for an Acupressure ban. Acupressure does more than just evasion.

I am aware that I cannot remove luck completely. That doesn't mean I can't minimize it.
 
My opposition to Double Team, Minimize, and several other things is not because I think they are too powerful, but because they maximize the effect of luck, thus minimizing the effect of 'skill'. We don't need to test anything to convince me because my position isn't one of something being overpowered. I am opposed to the idea of evasion even in the abstract.

On the average, DT, Minimize, and all that are effectively less powerful than the other defensive counterparts. IE: Cosmic Power, Barrier, Amnesia and more on the average raise your defenses much higher, and are generally much more reliable.

The thing with DT is of course... how many Pokemon get it. But hey, that didn't stop Stealth Rocks from being banned.

I'm open for testing. Baton Pass chains can be easily countered by Oder Sleuth. Yawn has been changed to have 100% accuracy.

Perhaps the most important of them all: Blizzard in a hailstorm has the same accuracy as Aura Sphere. Nintendo has effectively given us a 120 BP attack with perfect accuracy. Unless your opponent runs a Sandstorm team, he isn't going to be getting those attacks off.

This changes the field considerably. BP / DT / Zapdos has 2 attacks: T-bolt and HP Ice/Grass. Zapdos shows up, throw out Abomasnow. You neutralize the DT, and you scare him away. Abomasnow has the move pool to hit any potential passer, while still scaring away Zapdos with a perfect accuracy Blizzard.

Snorelax would come back. Zapdos comes out? Throw a Snorelax at him. He Double-Teams, and then you Odor Sleuth him. He baton passes the Odor Sleuth and you have perfect accuracy. Pwned. Arcanine can do the same... but with much much less Sp. Def to absorb a potential T-Bolt.

On the other hand, Intimidate Arcanine makes a good bet against Scizor. Intimidate will hamper efforts to SD, while Odor Sleuth prevents the Double Team / Baton Pass.

Hey... whats that little Blazikin? So sad about Infernape? Come back with DT / Baton Pass! Floatzel not getting the love? Taunt stops everything, and it got DT / Baton Pass.

There are now answers to Double Team that we didn't have before. Every Technician Pokemon learns a perfect accuracy attack. Perfect accuracy Blizzard in Infinite Hail. Maybe even that Perfect accuracy Thunder in the Rain will start doing us some good eh? Specs Lucario Aura Sphere takes out Blissey, and Close Combat will still have an 80% chance of hitting.

As for the big guys... lemme ask you this: what is scarrier? A Garchomp with +2 Attack behind a sub? Or a Garchomp with +2 Evasion? I don't see any of the current dancers running a DT + Stat-up set. Even the DT + Sub set seems a bit awkward... but is clearly inferior to the Swords Dance set on Garchomp. (You'll be waiting for the Sand Veil hax + Sub on Garchomp to set up the DTs... at that point you might as well start pulling off Swords Dances)

Anyway, I'm up for testing. We have new tools available and it appears that the ones who benefit from Double Team will help balance out the metagame away from Garchomp and Gengar. Blissey is still scared of OHKOs from an 80% accurate Close Combat, Lucario, T-Tar and Gyarados have better things to do. Walls like Bronzong and Cresselia would just be setup bait... Stealth Rocks takes only a turn already.
 
Why would you want to face a team of bright powdered Pokemon? That means that all of your moves can miss for no reason whatsoever. Sure we all love to lose cuz teh game decided the otehr person gets all the luck. You have teh rest of your opponent's team all lined up and ready to go down and nah you miss, haha you lose insted. Skrew that. I want luck to be as minimal as possable.
 
On the average, DT, Minimize, and all that are effectively less powerful than the other defensive counterparts. IE: Cosmic Power, Barrier, Amnesia and more on the average raise your defenses much higher, and are generally much more reliable.
It is that reliability that is the reason these moves aren't considered luck. You know exactly what they're going to do 100% of the time. You could hit a pokemon 5 times in a row through 6 Double Teams, or you could miss them 20 times in a row. If you just let a Jirachi get 6 Cosmic Powers, it's probably because you don't have anything with Roar/Whirlwind. If you let, say, Cresselia, get 6 Double Teams, it's probably because you missed. A lot of times. In a row.

The thing with DT is of course... how many Pokemon get it. But hey, that didn't stop Stealth Rocks from being banned.
Again, Stealth Rock has the exact same effect 100% of the time. You can argue that it's broken in terms of power all that you want, but you can't claim it's broken in terms of luck. Two totally different arguments (and it's NOT banned, fyi).

I'm open for testing. Baton Pass chains can be easily countered by Oder Sleuth. Yawn has been changed to have 100% accuracy.
Sleep Clause pretty much makes Yawn useless. And who learns Odor Sleuth that doesn't... suck?

Perhaps the most important of them all: Blizzard in a hailstorm has the same accuracy as Aura Sphere. Nintendo has effectively given us a 120 BP attack with perfect accuracy. Unless your opponent runs a Sandstorm team, he isn't going to be getting those attacks off.
Even if you want to argue this from a point of power, and not luck, this still counts as an argument against you. Yes, let's force everyone to run a hail team. Because that's fun. Overcentralization at it's finest.

This changes the field considerably. BP / DT / Zapdos has 2 attacks: T-bolt and HP Ice/Grass. Zapdos shows up, throw out Abomasnow. You neutralize the DT, and you scare him away. Abomasnow has the move pool to hit any potential passer, while still scaring away Zapdos with a perfect accuracy Blizzard.
Again, overcentralization.

Snorelax would come back. Zapdos comes out? Throw a Snorelax at him. He Double-Teams, and then you Odor Sleuth him. He baton passes the Odor Sleuth and you have perfect accuracy. Pwned. Arcanine can do the same... but with much much less Sp. Def to absorb a potential T-Bolt.

On the other hand, Intimidate Arcanine makes a good bet against Scizor. Intimidate will hamper efforts to SD, while Odor Sleuth prevents the Double Team / Baton Pass.

Hey... whats that little Blazikin? So sad about Infernape? Come back with DT / Baton Pass! Floatzel not getting the love? Taunt stops everything, and it got DT / Baton Pass.

There are now answers to Double Team that we didn't have before. Every Technician Pokemon learns a perfect accuracy attack. Perfect accuracy Blizzard in Infinite Hail. Maybe even that Perfect accuracy Thunder in the Rain will start doing us some good eh? Specs Lucario Aura Sphere takes out Blissey, and Close Combat will still have an 80% chance of hitting.

As for the big guys... lemme ask you this: what is scarrier? A Garchomp with +2 Attack behind a sub? Or a Garchomp with +2 Evasion? I don't see any of the current dancers running a DT + Stat-up set. Even the DT + Sub set seems a bit awkward... but is clearly inferior to the Swords Dance set on Garchomp. (You'll be waiting for the Sand Veil hax + Sub on Garchomp to set up the DTs... at that point you might as well start pulling off Swords Dances)
UMBREON used Taunt!
SNORLAX can't use ODOR SLEUTH after the Taunt!
-----
UMBREON used Baton Pass!

You seem to be saying that you don't mind luck getting in the way of skill. Sure, Close Combat might still have an 80% chance of hitting, but then it's got a 20% chance of missing FOR NO REASON.
 
Why would you want to face a team of bright powdered Pokemon? That means that all of your moves can miss for no reason whatsoever. Sure we all love to lose cuz teh game decided the otehr person gets all the luck. You have teh rest of your opponent's team all lined up and ready to go down and nah you miss, haha you lose insted. Skrew that. I want luck to be as minimal as possable.

Even with Brightpowder unbanned on Shoddybattle, Leftovers are used far more often.

I have a feeling that the metagame right now favors leftovers, life orbs, and choice items and maybe even the expert belt and Yache Berry over Brightpowder.

It is that reliability that is the reason these moves aren't considered luck.

Thats the thing. Cosmic Power, Barrier, and Amnesia boost your defenses higher on average than Double Team. Unless you start throwing Double Team on OHKOs like Weavile or Alakazam (lol), it is statistically better on the average to use the defensive move if the Pokemon learns it.

To get the power of 2 Cosmic Powers, you need to Double Team 3 times. Even if you Double Team 3 times, 50% of the time you will perform worse than the 2 Cosmic Powers. (the other 50% of the time you'll perform better).

You know exactly what they're going to do 100% of the time. You could hit a pokemon 5 times in a row through 6 Double Teams, or you could miss them 20 times in a row. If you just let a Jirachi get 6 Cosmic Powers, it's probably because you don't have anything with Roar/Whirlwind. If you let, say, Cresselia, get 6 Double Teams, it's probably because you missed. A lot of times. In a row.

Or perhaps you just don't got anything with Odor Sleuth or Haze.

Why is it okay for you to Roar Jirachi, while it isn't fair for me to Odor Sleuth / Haze / Yawn / Rain Dance + Thunder / Hail + Blizzard Cresselia?

Again, Stealth Rock has the exact same effect 100% of the time. You can argue that it's broken in terms of power all that you want, but you can't claim it's broken in terms of luck. Two totally different arguments (and it's NOT banned, fyi).

?? If we aren't banning it based on power, then why are you playing competitive pokemon?

Again, overcentralization.

How can you tell it is over centralizing when you haven't even played with Double Team on? We have no statistical measure. If your only argument is the fear of overcentralization (seriously... there is no evidence for or against "centralization" right now), then we should unban Double Team immediately.
 
@X-Act: Double Team also has more of a centralizing effect. You can't take advantage of criticals nearly as much as you can with evasion, especially since it's universally available.

@Dragontamer: While I agree that it probably wouldn't have the same broken effect that everyone including myself thinks it will have, that still isn't a reason to add luck to the game. I also think that centralization will occur, then; every team would have one or more Odor Sleuthers/Thunderdancers/Abomasnows.
 
Why would you want to face a team of bright powdered Pokemon? That means that all of your moves can miss for no reason whatsoever. Sure we all love to lose cuz teh game decided the otehr person gets all the luck. You have teh rest of your opponent's team all lined up and ready to go down and nah you miss, haha you lose insted. Skrew that. I want luck to be as minimal as possable.
On the other hand, the majority of the time they're forgoing guaranteed healing (leftovers) or stat increases (choice items, LO, expert belt) or surving one hit guaranteed (sash) or pinch berries in favor of a chance to make you miss. Sure, some pokes can capitalize on a miss chance, subpowder chomp for instance, but that doesn't change the fact that most of the time it's like they're itemless.
 
The thing is, though, those "guaranteed" things are not luck-based because they will always happen, every time, without fail. Bright Powder is on a whole different level, because it injects luck into the equation.
 
As for the big guys... lemme ask you this: what is scarrier? A Garchomp with +2 Attack behind a sub? Or a Garchomp with +2 Evasion? I don't see any of the current dancers running a DT + Stat-up set. Even the DT + Sub set seems a bit awkward... but is clearly inferior to the Swords Dance set on Garchomp. (You'll be waiting for the Sand Veil hax + Sub on Garchomp to set up the DTs... at that point you might as well start pulling off Swords Dances)
The plus 2 evasion is a hell all of a lot scarrier! Are you Kidding? Atleast on my team I have pokemon on my team that can survive a hit and take him out and if one pokemon cant then 2 of mine can. I have a 94% chance of killing him take out that +2 attack Sub chomp(besides he only can have 2 attacks and i can find a poke to wall him that way). If he has a +2 evasion i only have a 50% chance of beating him. Which looks better? 50% or 94%? Come on, tell me.
 
The thing is, though, those "guaranteed" things are not luck-based because they will always happen, every time, without fail. Bright Powder is on a whole different level, because it injects luck into the equation.
It's like choosing to use fire blast over flamethrower. You're giving up a sure thing in favor of a gamble.
 
It's like choosing to use fire blast over flamethrower. You're giving up a sure thing in favor of a gamble.
Difference is, in the case of Flamethrower vs. Fire Blast, the only one who can be hurt by that gamble is yourself.
 
The plus 2 evasion is a hell all of a lot scarrier! Are you Kidding? Atleast on my team I have pokemon on my team that can survive a hit and take him out and if one pokemon cant then 2 of mine can. I have a 94% chance of killing him take out that +2 attack Sub chomp(besides he only can have 2 attacks and i can find a poke to wall him that way). If he has a +2 evasion i only have a 50% chance of beating him. Which looks better? 50% or 94%? Come on, tell me.
Dude, if he has +2 Evasion, your walls have twice the attacks each to hit him. Sub Dance Chomp has 200% higher attack and requires 2 hits to die. +2 Evasion Chomp requires only 1 hit and gives you twice as many chances to hit him (because all your pokemon live at least 2x longer, perhaps even more after you factor in Leftovers. SD Chomp can OHKO things that DT Chomp can't 2-hit KO because of leftovers)

You may want to refactor that "50% chance".
 
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