On the average, DT, Minimize, and all that are effectively less powerful than the other defensive counterparts. IE: Cosmic Power, Barrier, Amnesia and more on the average raise your defenses much higher, and are generally much more reliable.
I'm interested in seeing the math that proves this.
In Theoryland, where moves have 0% chance to CH or have a side-effect, this is true. However, using Flamethrower against a Cosmic Power Pokemon has a 6.25% chance to get a CH and a 10% chance to burn with each use. Against a Pokemon with Double Team, those chances drop. At six Double Teams, you have a 2.08% chance to CH and a 3.33% chance to burn. A critical hit on the Cosmic Power Pokemon does just as much damage as the critical hit on the Double Team Pokemon.
There are now answers to Double Team that we didn't have before.
And this is why I'm not arguing against Double Team on the question of power. I wouldn't be surprised if it's not too difficult to counter (and that question would require testing). My argument is in the abstract: "Why should we increase the level of luck?".
Just to elaborate on this point: If your pokemon lives for 6 turns on the average, then in about 46.85% of battles, Brightpowder didn't help your Pokemon at all. On the other hand, if you start living significantly longer than that, why the hell don't you have Leftovers attached?
The problem is that Pokemon isn't played on the average. Big tournaments are almost all single-elimination. Even double-elimination allows for a massive amount of luck. The only way to control for luck and to let the averages play out would be to have the standard tournament be a Swiss tournament or something of that nature, and too many people don't like the idea of a tournament that big for it to be standard any time soon.
~ Obviously, like any other stat-ups, evasion can be phazed. This is, in a way, easier than phazing the likes of Swords Dancers and Nasty Plotters, simply because a Double Teamer doesn't pack the insane power that offensive stat-uppers do, and, as far as I know, all the common phazing moves go straight round evasion.
Roar and Whirlwind, the only two phazing moves, do not go through evasion. Haze, Perish Song, and Yawn ignore evasion.
I don't see what all the fuss is about.
Any competitive player would more rather substitute and set up rather than spend two turns raising your evasion; all the while being beaten down by never miss attacks.
Imagine I am in a tournament and I am matched up against someone I consider to be a better player than myself. On the average, they will beat me. Therefore, I have to take advantage of the short-term nature of battles. The best way to do this is to inject luck into the equation. I don't have to make a team that wins on the average, I have to make a team that gives me the lowest chance to lose. If they are a better player than I am, the best way to do this is to increase the level of luck.
@Agahnim-- yeah, but test for WHAT?
I'm just quoting this because it's an important question to ask. If you favor testing, what information could come from testing that would convince you that evasion should be banned? What information would come from testing that would convince you it shouldn't?
If it's because it's too powerful for the metagame then it should definitely be tested. If it's because it reduces skill then there's no point because we already know it does.
If the argument that is keeping it banned is "It increases luck by an unacceptable degree.", then the proper response to that is to either deny it increases luck or to claim that the degree of increase is an acceptable amount. You could also argue that increasing luck isn't a bad thing, but that is an incredibly difficult argument to make. The only way I could even consider following this line of reasoning would be if we were to change the foundations of tournament play, as I mentioned above.
Chance, the act of the possibility of something happening. The great bitch who toys with us before castrating us just before the gravy stroke of a sweep with a critical hit Thunderbolt on a Focus Sash Jolteon against a DD6 Gyara. As is with all games, chance is a massive point here.
Luck played no role in that scenario. Jolteon would OHKO Gyarados regardless of the CH.
Though one is loathe to admit that agreeing with Obi is right,
lol what?
he is in saying that banning DT is merely the best way to ensure that said moves are not abused in teams so that they are invincible.
That's not my argument at all. I'm not saying it's too powerful; that would require some sort of play-testing to determine. I'm saying I don't like the idea of injecting that level of luck, even in theory.
and is brightpowder really fair when used with sand veil and snow cloak that is a combined 22% accuracy reduce?
Snow Cloak is a 20% evasion modifier; BrightPowder is a 10% evasion modifier. Combined, this gives a 28% chance to miss.
why are those not banned yet quick claw is?
Quick Claw isn't banned on Shoddy, nor is it a standard ban on Smogon.
Hi my name is Haze. IIRC, DT raises one Pokemon's evasion by 10% and this is how it really works: For instance you manage to get 6 DTs up, a move with a 100% accuracy(no not Aura Sphere and such) will reduce to 40%, a move with 80% accuracy will reduce to 32%, etc etc.
That's not how it really works. Assuming Double Team is the only accuracy / evasion modifier, your chance to hit is Accuracy * 3 / (3+n), where Accuracy is the accuracy of your move, and n is the number of Double Teams. This means the first Double Team brings the accuracy to 3/4 (75%). After six Double Teams, you have a 1/3 (33.3%) chance to hit with a 100% accurate move.
Unrelated side note: Why do only some people get to be "policy maker"s? It kinda sounds a bit elitist to say "okay, these guys get to decide the fate of everyone"... I guess...
Smogon isn't a democracy, it's a meritocracy. Those who have shown themselves to be knowledgeable about Pokemon are the people who make the decisions, not little Joey who thinks "hyper beam blissey is good because it pwns water types :)".
These people don't decide the fate of everyone, they decide the fate of Smogon. Why shouldn't those people be required to be smart?