OP said:EDIT: Well, for now thanks to Wichu we may assume that ALL NFE Pokemon have 50% boost to defenses. At least for now, more tests are always welcome.
It's 50% for all not fully-evolved pokémon (and Phione is a standalone).
OP said:EDIT: Well, for now thanks to Wichu we may assume that ALL NFE Pokemon have 50% boost to defenses. At least for now, more tests are always welcome.
If the Pokemon is pre-evolved (base form or middle stage), then its defenses get the 50% boost.I was just wondering, so does the eviolite stone boost both base form & middle stage pokemon's defences by 50% each or is it the 50% - 30% thing mentioned in th OP?
eg. porygon - boost = 50%
porygon2 - boost = 30% or 50%
Just wondering why I don't see more Eviolite Scyther / Duskull
Duskull gets levitate
Duskull gets 145 SpD/Def compared to 169 SpD/Def on Dusclops, so you're only trading base 24 in defenses, 10 base hp, for being able to ignore toxic spikes/spikes, and EQ.
You can still trick room / willowisp / night shade too.
Scyther gets 120 base Def/Spd, decent base HP, decent attack stats and speed, roost and swords dance. Sure his typing is kind of bad for a tank... but with spinner support, Scyther could get 2 swords dance off easily with his bulk.
Just wondering why I don't see more Eviolite Scyther / Duskull
Duskull gets levitate
Duskull gets 145 SpD/Def compared to 169 SpD/Def on Dusclops, so you're only trading base 24 in defenses, 10 base hp, for being able to ignore toxic spikes/spikes, and EQ.
You can still trick room / willowisp / night shade too.
Scyther gets 120 base Def/Spd, decent base HP, decent attack stats and speed, roost and swords dance. Sure his typing is kind of bad for a tank... but with spinner support, Scyther could get 2 swords dance off easily with his bulk.
Scyther is not used, even with good spinner support, due to movepool issues. Pretty much any steel could lol at him. If you intend on using Roost, literally ANY STEEL would wall him cold.
Isn't Brick Break still stronger than a Technician-boosted Rock Smash? I know that you'll miss out on the Defense lowering side effect of Rock Smash if you use Brick Break, but you need that bit of power.I wasn't thinking of putting Scyther against Ferrothorn. He is UU still right?
Actually I was thinking a set like...
Roost
Rock Smash
Bug Bite
Swords Dance / Quick Attack
Hear me out - Scyther has above average defenses with eviolite. He can force a switch and get a swords dance off. The tank that comes in is going to have to do something to disable Scyther or he'll be whittled away by 60 BP rock smash lowering defenses and +2 on scyther's attack (bringing it to 450).
It could work. I think I might test it. Though I dunno what kind of team to build around such a pokemon. mmm
Is Fury Cutter any good on a Swords Dance Scyther?
Isn't Brick Break still stronger than a Technician-boosted Rock Smash? I know that you'll miss out on the Defense lowering side effect of Rock Smash if you use Brick Break, but you need that bit of power.
the duskull guy has a legitimate gripe imo. having the ability to completely ignore tspikes as a ghost is huge when facing opposing stall teams. i myself never use dusclops because I think it sucks, but duskull looks like a pretty good option tbh. that and I didnt know duskull even got levitate.
What about this for T-Spikes removal, and status spreading?
Gloom
Base Stat Totals: 60 / 65 / 70 / 85 / 75 / 40
With the stone, this becomes 60 / 140 / 150 defences. This would be better than Duskull as far as HP and Defences go, and rivals Dusclops' 40 / 130 / 130 stat total (these are the HP / Def / SpDef stats without the stone).
Sleep Powder and Stun Spore give double status. Aleo, even though Chlorophyll is a joke of an ability as far as helping it's speed any amount worth speaking off, the sun in UU offers an amazingy reliable Moonlight (or Synthisis, but this option is illegal with Leech Seed).
Sub-Seed
Substitute / Leech Seed (or Giga Drain) / Toxic / Protect
Double Status
Sleep Powder / Stun Spore / Moonlight / Giga Drain
or
Sleep Powder / Toxic / Moonlight / Venoshock
*EDIT*
For the sun boost of Moonlight, it might be best to have a bulky Cloud Nine Poke on your team to keep the perma-sun going. I suggest DW Lickilicky.
the duskull guy has a legitimate gripe imo. having the ability to completely ignore tspikes as a ghost is huge when facing opposing stall teams. i myself never use dusclops because I think it sucks, but duskull looks like a pretty good option tbh. that and I didnt know duskull even got levitate.
Your math is funny. Eviolite on Oddish is +50% to defenses, Eviolite on Gloom is +30% to defenses. But even if it were +50%, there's no way you get 2x defenses (140/2 = 70). Gloom actually nets:
60 hp, 91 defense, 97.5 spD (when working with +% increases, treat "normality" as 100% or 1.0 and a 30% increase as 130% or 1.3, 70*1.3=91)
Not that I think Duskull > Dusclops, but Duskull's lower base hp makes pain split all the stronger. You can effectively deal with even low base HP pokemon this way. Plus, being able to switch in on ground attacks is a huge plus for a wall like Duskull - though I've tried him a bit in OU now and he's really just a tad too frail for it (You can't really afford to do much else but spam pain split against an opponent if they're something strong like latias/heatran, but it works out because they can't really switch out and try to negate your pain split). He's also too easily shutdown by substitutes and taunt, so you need something to switch to if you predict that. But Night Shade / WoW / Snatch / Pain Split works beautifully (Snatch OWNS Blissey, you can just spam snatch after WoW'ing her and she'll have to switch out or feebly try to kill you).
Sleep Powder and Stun Spore give double status. Aleo, even though Chlorophyll is a joke of an ability as far as helping it's speed any amount worth speaking off, the sun in UU offers an amazingy reliable Moonlight (or Synthisis, but this option is illegal with Leech Seed).
Um what. It's been known for a long long time that Eviolite grants 50% to whoever can use it.
My fault. I thought all NFE's got the 50% a boost, not just the 1st in the evo lines.Your math is funny. Eviolite on Oddish is +50% to defenses, Eviolite on Gloom is +30% to defenses. But even if it were +50%, there's no way you get 2x defenses (140/2 = 70). Gloom actually nets:
60 hp, 91 defense, 97.5 spD (when working with +% increases, treat "normality" as 100% or 1.0 and a 30% increase as 130% or 1.3, 70*1.3=91)
Everything else looks okay, and Gloom is decent, but you'd have to run some numbers to actually check and see if it's better than Vileplume, who gets 15 more base hp with slightly lower defenses.
If you're going to run venoshock/giga you should just use vileplume, only reason to use gloom is for better defenses and run leech seed + toxic + substitute or something. Gloom's DW ability also sucks compared to Vileplume's (though neither have good DW abilities honestly).
Maybe I was correct about the 50% boost to all NFE's???Um what. It's been known for a long long time that Eviolite grants 50% to whoever can use it.
Just saying, but Moonlight and Synthesis are the EXACT same thing, so it doesn't really matter if it's illegal with Leech Seed.
My fault. I thought all NFE's got the 50% a boost, not just the 1st in the evo lines.
Maybe I was correct about the 50% boost to all NFE's???
I've tested Pre-evolution Stone.
I used this Pokémon for attacking: Starmie, 31/31 IVs, 128 Atk/128 Sp. Atk (I know it's a bad EV spread, but it's fine for testing).
My defenders had max IVs and no defensive EVs.
Ice Beam vs. Porygon2:
195 Sp. Def (normal): 94 - 111
292 Sp. Def (x1.5): 63 - 75
Actual damage: 69, 68, 70, 72, 68, 73, 64, 70, 67
Ice Beam vs. Porygon:
155 Sp. Def (normal): 118 - 139 damage
232 Sp. Def (x1.5): 79 - 94 damage
Actual damage: 86, 79, 94
Rapid Spin vs. Gligar:
246 Def (normal): 13 - 16 damage
369 Def (x1.5): 9 - 11 damage
Actual damage: 10, 9, 9, 10, 11
Ice Beam vs. Munchlax:
175 Sp. Def (normal): 105 - 124 damage
262 Sp. Def (x1.5): 70 - 83 damage
Actual damage: 79, 73, 73
Rapid Spin vs. Munchlax:
116 Def (normal): 28 - 33 damage
174 Def (x1.5) 19 - 23 damage
Actual damage: 22, 21
So it seems to boost the Def and Sp. Def by 1.5 times for any NFE Pokémon. I tested with Dunsparce, a fully-evolved Pokémon, and it did the normal damage (didn't record it, though).