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Eviolite

Fighting and Ground do not resist Steel.

Regardless, what exactly would Gigear be able to accomplish with its terrible movepool?

I think its great set up move and bulk might make up for it. Heck, it's probably better than Gigigear because it can set up easier.
 
Edit: According to the OP, mid-stage Pokemon like Dusclops and Chansey only get a 30% boost instead of the 50% boost that 1st stage Pokemon get. Edit3: According to the BW Research thread, it is a 50% boost to mid-stage Pokemon. Both tests were done by Wichu which has me confused.
The first test was a mistake, which was corrected by the second test.

It has a 50 BP Steel move that hits twice (read: it's a meteor mash that bypasses Subs), Volt Change, and Gear Change (+1 Attack / Speed ). It can do something, albeit not a whole lot.
Gigigear is better for any offensive set, especially since Gigigear can still use an item.

Gigear is bulkier, but I don't think that'll help enough. Most Pokemon with the stone are best as walls.
 
Does the inclusion of a Life Orb really make Gigigear better? Or is there some other offensive item that works well in tandem with a setup move that I'm forgetting?
 
Does the inclusion of a Life Orb really make Gigigear better? Or is there some other offensive item that works well in tandem with a setup move that I'm forgetting?
It certainly helps. And if not that, Gigigear could also hold a Steel Plate or something.

What's more significant is the difference in Speed. Gigigear has base 90 Speed, but Gigear has only base 50 Speed. That's a big difference, especially for a setup sweeper.
 
True, but I still believe Gigear holds the Bulky Sweeper position above Gigigear. Those defenses are really, really nice; as I said previously, better than Bronzong's. This lets it set up more than Gigigear could. It also takes priority moves better, which is a big bonus when it comes to Mach Punch.
 
Well if the extra bulk does give Gigear an easier time setting up, it will be faster and more powerful than Gigigear once it uses two Gear Changes than Gigigear with only one. Still, I don't see either of them getting anywhere near OU with their terrible movepools.
 
I wasn't saying it was OU material, far from it; I'm just saying it can be used over Gigigear for a sturdy sweeper.
 
Why did Gamefreak suddenly give this item such a broken boost? Now there's no point in using Fully Evolved walls. Which defeats the purpose of getting stronger by evolving.
 
Well if the extra bulk does give Gigear an easier time setting up, it will be faster and more powerful than Gigigear once it uses two Gear Changes than Gigigear with only one. Still, I don't see either of them getting anywhere near OU with their terrible movepools.
If Gigear gets a second Gear Change, it'll have at maximum 654 Speed compared to Gigigear's 612. I don't think there's much that falls between those two tiers. On the other hand, Gigear's 436 Speed after just one Gear Change, if it never manages to get the second, could cause serious problems with Choice Scarf users.

Also relevant is its Attack. With max Attack, Gigear reaches 426 Attack after one Gear Change and 568 Attack after two Gear Changes. Gigigear, on the other hand, reaches 492 Attack after one Gear Change and 639 Attack after a Gear Change with a Life Orb. By the same token, Gigigear can use Gear Saucer with the equivalent of 590 Attack after one Gear Change with a Steel Plate.

And getting a second Gear Change isn't to be taken for granted in the first place, even with the increased defenses. It means letting your opponent hit you twice when you might have only had to let them hit you once, or letting them hit you once when you might not have had to let them hit you at all. So I don't think Gigear is ever going to be used over Gigigear as a sweeper.
 
Why did Gamefreak suddenly give this item such a broken boost? Now there's no point in using Fully Evolved walls. Which defeats the purpose of getting stronger by evolving.
That's not true at all. Many pre-evolutions can't match the defenses of their evolutions even with the item, and even if they can, there's the matter of other stats also being notably lower, possibly decreased movepools, and lack of an item. The Pokemon that seems to come closest to outclassing its evolution is Dusclops, because it was originally designed to be a fully evolved wall and its stats didn't change much upon evolution to Dusknoir, and even then, the difference in Attack is enough for Dusknoir to do quite a bit that Dusclops can't. A few Pokemon may be better than their evolutions now, but even then, the evolutions will likely still see use in their original roles.
 
So let's say Gigear can take two hits to Gigigear's one (which is fairly likely. You'll want to switch in to something Gigear stops, say, special Venasaur, or a toxic staller. Then they'll switch in something that can take care of both of them, but Gigear will most likely be able to take it while Gigigear won't.) That's 654 speed and 568 attack (still with great defenses) versus 612 speed and 639 attack with mediocre defenses and a far more crippled HP. Of course, both seem quite effective, but when you think about their limited movepool, staying alive seems far more important than hitting hard..


(Also, what EVs and Natures were you running with those calculations, Thorhammer?)
 
With this item Hoiija can be a decent Spiker and T-Spiker and Tesshido can be good with S-R and Spikes, it can be a good opportunity for the stall.
 
Chansey wouldn't work out because of Happinny. Or whatever the little pink freak's name is. Also, I haven't read through the 12+pages here so I'll just toss out two ideas:

Munchlax
135/80/40/40/85/5
With item: (x1.5 to D and SpD as I understand it)
135/80/60/40/120/5

Hell just hypothetically slap a Choice Band on this little guy and you can see the potential

Also Lickitung could use it to be a decent wall in the lesser tiers.

Sadly, you can't hold two items (Pre-evolution Stone and Choice Band) at once.
 
So let's say Gigear can take two hits to Gigigear's one (which is fairly likely. You'll want to switch in to something Gigear stops, say, special Venasaur, or a toxic staller. Then they'll switch in something that can take care of both of them, but Gigear will most likely be able to take it while Gigigear won't.) That's 654 speed and 568 attack (still with great defenses) versus 612 speed and 639 attack with mediocre defenses and a far more crippled HP. Of course, both seem quite effective, but when you think about their limited movepool, staying alive seems far more important than hitting hard..


(Also, what EVs and Natures were you running with those calculations, Thorhammer?)
Except it doesn't work that way. Say they switch to an Infernape. Gigigear will have already set up on the switch, so it can simply attack and probably KO Infernape, assuming it has a super effective move. Gigear, on the other hand, will have to get its second Gear Change while being attacked by Infernape, forcing it to take a Close Combat or Fire Blast. Even if it survives, Gigear will be the one much less able to take attacks later during the sweep, even taking into account Gigigear's worse defenses and Life Orb. And, of course, this certainly doesn't just apply to opponents with an Infernape; plenty of things pose just as much of a threat.

My calculations assumed 252 EVs and positive nature. Admittedly, they can't have a positive nature for both stats, but I don't think it changes much.
 
Infernape?

Like I said, lower tiers, not to mention Gigigear doesn't have a super effective move against Infernape, barring Hidden Power.

Also I said bulky sweeper; 252 HP/252 ATK/4 SPD would be the likely set.
 
Infernape?

Like I said, lower tiers, not to mention Gigigear doesn't have a super effective move against Infernape, barring Hidden Power.

Also I said bulky sweeper; 252 HP/252 ATK/4 SPD would be the likely set.
As I said, it doesn't matter what it is. It applies for anything that can hit them hard with a super effective move, which is a lot of things.

Super effective moves aren't necessary if you have 639 Attack facing something with 76/71/71 defenses. Return can OHKO Infernape even with no previous damage, and has a 100% chance of OHKOing it after Stealth Rock. Admittedly, that example is a bit specific to Infernape, but it's the same idea.

If you're looking got a bulky sweeper, look for another Pokemon. Gigigear is only useful because of Gear Change. If you aren't going to make use of the boosts provided by it, you're better off using something capable of using better moves.
 
I don't really see your argument. It's still using Gear Change; it's simply using Gear Change and being far more capable of taking hits, therefore allowing you to use more Gear Changes. The difference between a 2HKO and a 3HKO could mean everything, when it comes to setting up.
 
I don't really see your argument. It's still using Gear Change; it's simply using Gear Change and being far more capable of taking hits, therefore allowing you to use more Gear Changes. The difference between a 2HKO and a 3HKO could mean everything, when it comes to setting up.

The problem is that if you force something out, when you use Gear Change once (on the switch) and try to sweep, you don't get damaged while setting up and might have to eat an attack from some of your opponent's pokes that are sufficiently bulky to survive a hit, which may or may not have a powerful attack against Gigigear.

If you use Gigear and Gear Change twice (once on the switch and again on the subsequent turn), you have to eat an attack from your opponent's best counter to Gigear, which, if your opponent is playing smart, WILL have a powerful attack against it.

And that difference of where you take the damage from (from its counter while setting up vs some wall that can take a boosted attack) could easily offset the defense boost from pre-evo stone.
 
I don't really see your argument. It's still using Gear Change; it's simply using Gear Change and being far more capable of taking hits, therefore allowing you to use more Gear Changes. The difference between a 2HKO and a 3HKO could mean everything, when it comes to setting up.
My argument is that if you use Gear Change multiple times, you'll take so much damage while setting up that the defensive boosts won't matter, and Gigear's offense isn't any better, either. And if you only use Gear Change once, there's no point in using Gigear at all. Only Gigigear has the offensive stats to reap enough benefit from Gear Change to make up for its horrible movepool.
 
Hmm...

Well, your arguments make sense, and I have to agree with them. However, only time will tell, depending on how strong the defensive boost and how different the attack boosts are. We're all theorymoning here.
 
How's Rhydon?

Considering Pre-Evolution Stone only allows Rhydon to take SE hits 12.5% better than Solid Rock Rhyperior (assuming the same Defenses) and Rhyperior can run another item, I don't think Rhydon is outclassing Rhyperior unless they get Head Smash (which would make Rock Head useful).
 
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