I really don't see too much discussion for the testing of it in that thread. I don't even see SR in the top 10. http://www.smogon.com/forums/showthread.php?t=42182well i don't think anyone with a mite of intelligence would ever presume to outright ban something without testing.
this is smogon afterall
unfortunately at smogon we also like to theorymon up potential metagames!!!
people complaining about sash have a valid point, but sr ban is gonna get tested anyways pretty soon according to order of operations right?
There are some good thoughts Arash, but if SR was gone that would open up things to have many more choices for their movepools (ex. Choice Band/Scarf Areo, Sub/Focus Punch Typholsion, etc.).
The implications of using Taunt is to prevent it SR being used in the first place. Fast Taunters are typically not that bulky, so they have trouble staying in for too long.
It forces people to play in a certain way, limits how many pokémon can be used in each tier, encourages the overusage of pokémon that can Stealth Rock... The list goes on.really I don't see the point in testing Stealth Rock, nobody has actually given an argument suggesting that it is unhealthy for the metagame rather than just unfavorable to the way that they personally want to play the game. it would certainly be a waste of time to test it before getting all of the other suspects out of the way.
I may not share the same viewpoints as others, but widening up more possibilities for the usage of different movesets, pokémon, etc. would be less centralizing the metagame. Look at how many teams center their play around Stealth Rock.