Fusion Evolution V5 (Submission Phase)

Status
Not open for further replies.
We aren’t going to make an exception, Sorry. It would be broken anyway, so yeah.
I also made a Giratina-Origin/Mimikyu, but since my post is still in production, I replaced it with something legal. Now, I'm sad. The idea was really a joke to be honest.

EDIT: And it's done.
 
Last edited:
genesect.gif
tapukoko.gif

DNA Donors: Genesect + Tapu Koko
Offspring name: Gepu Seko
New Type: Electric/Steel
Base Stats: 80 (+10)/117/90/117 (+10)/85/134 (+20) (BST: 623)
New ability and desc: Digital Surge (Download + Electric Surge): Sets up Digital Terrain for 5 turns. Functions similarly to Electric Terrain, but also all Pokemon gain a +1 boost to Attack or Special Attack when they switch in, depending on the opponent's lower defense stat.
Notable Moves: Thunderbolt, Wild Charge, Flash Cannon, Iron Head, Ice Beam, Flamethrower, Dazzling Gleam, Volt Switch, U-Turn, Shift Gear, Defog, Roost, Taunt, Reflect, Light Screen, Extreme Speed, Explosion
Role Identification: A better Tapu Koko, with Ice Beam and just all around usefulness. It also becomes more powerful thanks to the Digital Surge boosts.


breloom.gif
necrozma-duskmane.gif

DNA Donors: Breloom + Necrozma-Dusk Mane
Offspring name: Necrozoom-Lightning Mcqueen
New Type: Fighting/Steel
Base Stats: 98 (+20)/143/103/86/84/93 (+20) (BST: 607)
New ability and desc: Kachow (Prism Armor + Technician): The user takes 50% less damage from super effective moves and moves with 60 or below base power, and those same moves are powered up by 50%. These can stack with each other and they cannot be ignored by Mold Breaker.
Notable Moves: Sunsteel Strike, Superpower, Mach Punch, Drain Punch, Photon Geyser, Earthquake, Swords Dance, Morning Sun, Moonlight, Synthesis, Thunder Punch, Stone Edge, Force Palm, Rock Blast, Bullet Seed, Knock Off, Rock Polish, Spore
Role Identification: Kachow...I guess. Well, at least that's what the ability gives it, but no Kachow can save that Speed stat. It can, however, give a really good punch thanks to its 143 Attack and nice movepool. It's always nice to have a STAB priority move, especially as something as good as Mach Punch. Bulk and typing are good too, and it has Spore, so you really have to be weary. Even then, it also has the benefit of having the Ultra form, which is fine.

breloom.gif
necrozma-ultra.gif

DNA Donors: Breloom + Necrozma-Dusk Mane (Ultra)
Offspring name: Necrozoom-Dinoco Blue Lightning Mcqueen
New Type: Fighting/Dragon
Base Stats: 98 (+20)/153/73/153/73/145 (+20) (BST: 695)
New ability and desc: Neuroforce
Notable Moves: Same as before + Outrage, Dragon Pulse, Heat Wave, Focus Blast, Sludge Bomb, Vacuum Wave, Dark Pulse, Earth Power
Role Identification: K A C H O W ! NOW IT'S FAST. Anyways, the Dragon typing and improved Special Attack actually now gives it some mixup in its movepool, on top of having a Dragon STAB to abuse. On the other hand, you're losing a LOT of power with the lack of Kachow (the ability, not the ego), and a lot of bulk too. Not only that, Fairies will eat it for breakfest. On the other hand again, it doesn't have to rely on Mach Punch for many faster threats, and the special coverage isn't too shabby, especially with Light That Burns The Sky being a great nuke. Now only if the Light type existed, since Ultra Necrozma is A DRAGON MADE OF LIGHT AND PRISMS! PERFECT CHANCE AND IT WAS LOST! Though, it was a secondary game thing, so maybe Gen 8 will give the Light type to us (please)

kyurem.gif
probopass.gif

DNA Donors: Probopass + Kyurem
Offspring name: Kyusas
New Type: Steel/Dragon
Base Stats: 112 (+20)/92/127 (+10)/102/130 (+10)/67 (BST: 630)
New ability and desc: Wibble Wobble (Sturdy + Pressure): Can survive up to 2 attacks at 1 HP (from any percentage), and will also remove 2 PP from that move. Going above 1 HP will reset it.
Notable moves: Flash Cannon, Draco Meteor, Dragon Pulse, Dragon Tail, Earth Power, Ice Beam, Thunderbolt, Roost, Stealth Rock, Taunt, Substitute
Role Identification: These 2 very different Pokemon have combined into something that is pretty good. While a bit on the slow side, it makes it up for having nice all around bulk and a great defensive typing. It's ability is also pretty unique (basically taken from Yo-kai Watch with a few modifications), giving it a few chances to survive and basically impossible to OHKO it without any sort of multi-hit move. It also has a bit of a offensive presence, too, with a decent amount of coverage to use and a passable Special Attack set.

floette-eternal.gif
greninja.gif

DNA Donors: Floette-Eternal + Greninja (Battle Bond)
Offspring name: Floninja-Spiria
New Type: Water/Fairy
Base Stats: 73/80/67/134 (+20)/99/127 (+20) (BST: 580)
New ability and desc: The Spirit Within (Battle Bond + Flower Veil): When the user KOs a opponent, it will transform into Floninja-Ultima. Floninja-Ultima is immune to stat drops and status conditions, and Water Shruiken will be powered up to 20 BP and always hit 3 times.
Notable Moves: Moonblast, Hydro Pump, Light Of Ruin, Ice Beam, Psychic, Energy Ball, Dark Pulse, Spikes, Surf, U-Turn
Role Identification: While powerful, it's pretty limited when it comes to any true options. However, among it's initial KO....

floette-eternal.gif
greninja-ash.gif

DNA Donors: Floette-Eternal + Greninja-Ash
Offspring name: Floninja-Ultima
New Type: Water/Fairy
Base Stats: 73/130/67/184 (+20)/99/137 (+20) (BST: 690)
New ability and desc: The Spirit Within (Battle Bond + Flower Veil): When the user KOs a opponent, it will transform into Floninja-Ultima. Floninja-Ultima is immune to stat drops and status conditions, and Water Shruiken will be powered up to 20 BP and always hit 3 times.
Notable Moves: Moonblast, Hydro Pump, Light Of Ruin, Ice Beam, Psychic, Energy Ball, Dark Pulse, Spikes, Surf, Rock Slide, Gunk Shot, U-Turn, Water Shruiken, Petal Blizzard, Low Kick
Role Identification: ....this is the result. Terrific offensive power, along with good STABS and priority, and a immunity to stat drops and status makes this a formidable foe.

xatu.gif
lunala.gif

DNA Donors: Xatu + Lunala
Offspring name: Xanatu
New Type: Ghost/Flying
Base Stats: 106 (+5)/104 (+10)/99 (+20)/121 (+5)/88/96 (BST: 614)
New ability and desc: Xatulovania (Magic Bounce + Shadow Shield): At full HP, this Pokemon takes 50% from all moves and reflects back the other 50% at the target, as well as reflecting status moves. The former is lost if below full HP. This ability cannot be bypassed. (Undocumented effect: Plays the music shown below)
Notable Moves: Moongeist Beam, Air Slash, Ice Beam, Heat Wave, Moonblast, Roost, Thunder, U-Turn,
Role Identification: Xatu will kill you. Ability gives it a nice counter option, and plenty of moves to make up for its below average speed. Xatu best. (Espeon couldn't cut it).

araquanid.gif
xerneas.gif

DNA Donors: Araquanid + Xerneas
Offspring name: Araquaas
New Type: Bug/Fairy
Base Stats: 117 (+20)/100/113 (+20)/90/115/70 (BST: 605)
New ability and desc: Pixie Amp (Water Bubble + Fairy Aura): All Pokemon on the field are immune to status conditions, have their Dragon and Fire-type moves halved in power, and doubles the power of their Fairy-type moves whenever its out.
Notable Moves: Moonblast, Leech Life, Megahorn, Sticky Web, Magic Coat, Close Combat, Geomancy, Thunderbolt, Rock Slide, Ice Beam, Ingrain, Poison Jab, Crunch, Lunge, Focus Blast, Defog, Aromatherapy, Grass Knot, Thunder, Flash Cannon
Role Identification: And here we end off on a more "balanced" note, mostly because that Araquanid's almost broken ability makes about anything broken when fused with something, almost. You can't be statused, but so they can't. You can take less damage from some moves, but so do they (even then, why run Outrage when you have Moonblast). You have ridiculously powerful Moonblasts even without much investment, but so do they. It's stats are somewhat averaged up, and with a Geomancy up, Moonblast is through the roof! Also, Sticky Web and Geomancy, and a Bug/Fairy type. Too bad for no Bug Buzz.
 
Last edited:
162476

DNA Donors: Arceus / Eevee-Partner
Offspring name: Eeveus
New Type: Normal
Base Stats: 102/103/102/103/102/103 | BST 615 (+10 HP, +6 Atk, +7 Def, +11 SpA, +6 Spe)
New ability and description: Monotype (Adaptability+Multitype). Both effect combined.
Notable Moves: Physical: Sizzy Slide, Sappy Seed, Earthquake, Extreme Speed
Special : Judgment, Bouncy Bubble, Buzzy Buzz, Glitzy Glow, Shadow Ball, Focus Blast, Baddy Bad, Sparkly Swirl, Fire Blast, Freezy Frost
Set-Up : Calm Mind, Swords Dance
Utility: Defog, Stealth Rock, Recover, Will-O-Wisp
Role Identification: Very Versatile
Fairy Support
Eeveus @ Pixie Plate
Ability: Monotype
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Sparkly Swirl
- Recover
- Sizzy Slide
- Stealth Rock / Defog

Fairy Calm Mind
Eeveus @ Pixie Plate
Ability: Monotype
EVs: 248 HP / 8 Def / 252 Spe
Bold Nature
- Calm Mind
- Recover
- Sparkly Swirl
- Earth Power

Swords Dance
Eeveus @ Earth Plate / Flame Plate
Ability: Monotype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Sizzy Slide
- Extreme Speed

Electric Calm Mind
Eeveus @ Zap Plate
Ability: Monotype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Calm Mind
- Recover
- Buzzy Buzz
- Freezy Frost

Dark Screen Support
Eeveus @ Dread Plate
Ability: Monotype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Baddy Bad
- Glitzy Glow
- Sparkly Swirl / Focus Blast
- Recover
162477

DNA Donors: Alomomola / Ho-Oh
Offspring name: Alo-ola
New Type: Water-Flying
Base Stats: 140 / 120 / 110 / 87 / 104 / 82 | BST 643 (+13 Atk, +20 Def, +7 SpA)
New ability and description: Regenerator
Notable Moves: Offensive: Sacred Fire, Scald, Brave Bird, Aqua Jet, Knock Off, Ice Beam, Earthquake, Thunderbolt
Utility: Defog, Recover, Wish, Will-O-Wisp
Role Identification: Bulky Pivot
Wall
Alo-Ola @ Leftovers/Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Recover
- Wish / Will-O-Wisp
- Brave Bird / Scald

Tank
Alo-Ola @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sacred Fire
- Brave Bird
- Aqua Jet
- Knock Off
162478

DNA: Suicune / Articuno
Offspring name: Suicuno
New Type: Water-Flying
Base Stats: 114/85/125/110/125/90 | BST 649 (+14 HP, +13 Def, +13 SpA)
New ability and description: Pressure
Notable Moves: Offensive: Scald, Hurricane, Freeze Dry
Utility: Roost, Defog, Heal Bell, Haze, Roar, U-Turn
Set Up: Calm Mind
Role Identification:
VinCuno
Suicuno@ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Calm Mind
- Substitute
- Roost
- Hurricane / Scald

Defensive
Suicuno @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Roost
- Haze
- Scald
- Heal Bell / Defog

Calm Mind
Suicuno @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Calm Mind
- Roost
- Hurricane / Scald
- Heal Bell / Roar
162480

DNA: Raikou / Zapdos
Offspring name: Raidos
New Type: Electric-Flying
Base Stats: 95/92/95/137/100/130 | BST 649 (+10 Def, +12 SpA, +18 Spe)
New ability and description: Pressure
Notable Moves: Offensive: Thunderbolt, Hidden Power [Ice], Heat Wave, Volt-Switch, Aura Sphere, Weather Ball
Utility: Roost, Defog, Roar, U-Turn
Set Up: Calm Mind
Role Identification:
Calm Mind
Raidos @ Electrium-Z
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
- Heat Wave

Offensive Pivot
Raidos @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Roost
- Defog
- Volt-Switch
- Aurasphere
162481

DNA: Entei / Moltres
Offspring name: Entres
New Type: Fire-Flying
Base Stats: 107/112/92/132/85/120 | BST 648 (+20 SpA, +20 Spe)
New ability and description: Pressure
Notable Moves: Offensive: Hurricane, Fire Blast, Lava Plume, Shadow Ball, Z-Solar Beam, Sacred Fire, Extreme Speed
Utility: Roost, Defog, Roar, U-Turn
Set Up: Calm Mind
Role Identification:
Choice Attacker
Entres @ Choice Scarf / Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Hurricane
- U-turn
- Defog

Calm Mind
Entres @ Firium Z / Flyinium Z
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Roost / Agility
- Fire Blast
- Hurricane

Mixed Attacker
Entres @ Flynium-Z
Ability: Pressure
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Sacred Fire
- Extreme Speed
- Hurricane
- Roost
162482

Parents: Granbull / Mawile (Fairy)
Offspring name: Granwille
New Type: Steel-Fairy
Base Stats: 85/117/95/72/72/62 | BST 503
New ability and description: Intimidate
Notable Moves: Offensive: Play Rough, Iron Head, Earthquake, Sucker Punch, Fire Punch
Utility: Stealth Rock, Heal Bell, Pain Split
Set-Up: Swords Dance
Role Identification: May be good in lower tier
Defensive
Granwill @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Stealth Rock
- Play Rough
- Heal Bell / Roar
- Pain Split
162484

New Type: Steel-Fairy
Base Stats: 85/137/135/72/112/62 | 603
Ability: Huge Power
Role Identification:
Mega-Mawile to FE level.
Swords Dance
Granwill @ Granwillite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Earthquake
- Sucker Punch
 
Last edited:
We already have a fusion named Arceon, you'll have to re-name this one.


thundurus-therian.gif
tornadus-therian.gif
162535

DNA Donors/ Parents: Thundurus-Therian / Tornadus-Therian
Offspring Name: Thor-Nordic
New Types:
Electric.png
Flying.png

New Base Stats: 79 / 102 / 75 / 147 / 85 / 131 [BST: 629] (+20 SpA / +20 Spe)
New Ability and Desc: Volt Absorb + Regenerator = Stormy Ascent: Regenerator effects. Immune to Electric. When switching out, the replacement regains 1/4 of its max HP and gains an electric immunity for the turn it is switching in
Notable Moves:
Physical.png
- U-Turn
Special.png
- Thundurus stuff + Hurricane
Role Identification: Makes for a fantastic offensive pivot that helps its team keep hp
thor-nordic: {
num: 75000###,
types:["Electric", "Flying"],
species: "Thor-Nordic",
id: "thor-nordic",
baseStats: {hp: 79, atk: 102, def, 75, spa: 147, spd: 85, spe: 141}
abilities: {0: "Stormy Ascent"},
weightkg: 62,
fusion: ["Thundurus-Therian", "Tornadus-Therian"],
},

kingler.gif
necrozma-duskmane.gif
162541

oh yeah mr krabs
DNA Donors/ Parents: Kingler / Necrozma-Dusk-Mane
Offspring Name: Necromancer
New Types:
Water.png
Steel.png

New Base Stats: 76 / 163 / 131 / 81 / 79 / 86 [BST: 616] (+20 Atk / +10 Def / +10 Spe)
New Ability and Desc: Sheer Force + Prism Armor = Carbon Pressure: Rffects of both + Also reduces damage taken from Sheer Force affected moves
Role Identification: Very neat physical attacker
necromancer: {
num: 75000###,
types:["Water", "Steel"],
species: "Necromancer",
id: "necromancer",
baseStats: {hp: 76, atk: 163, def, 131, spa: 81, spd: 79, spe: 86}
abilities: {0: "Carbon Pressure"},
weightkg: 260,
fusion: ["Kingler", "Necrozma-Dusk-Mane"],
},

kingler.gif
necrozma-ultra.gif

Tamatoa would be proud.
Offspring name: Necromancer-King
New Type: Water / Dragon
Base Stats: 76 / 173 / 101 /173 / 101 / 138 [BST: 772]
New ability and desc: Neuroforce
Role Identification: Do you want a mixed sweeper with not even bad bulk? Because here it is.


mrmime.gif
necrozma-dawnwings.gif
162548

DNA Donors/ Parents: Mr. Mime / Necrozma-Dawn-Wings
Shared Egg Group:
Offspring Name: Mr. Prism
New Types:
Psychic.png
Ghost.png

New Base Stats: 68 / 79 / 87 / 148 / 143 / 83 [BST: 608] (+20 SpA / +20 SpD)
New Ability and Desc: Filter + Prism Armor = Mime's Crystal: Combines effects
Role Identification: Ultra
mr. prism: {
num: 75000###,
types:["Psychic", "Ghost"],
species: "Mr. Prism",
id: "mr. prism",
baseStats: {hp: 68, atk: 79, def, 87, spa: 148, spd: 143, spe: 83}
abilities: {0: "Mime's Crystal"},
weightkg: 202.25,
fusion: ["Mr. Mime", "Necrozma-Dawn-Wings"],
},


mrmime.gif
necrozma-ultra.gif

DNA Donors: Mr. Mime / Necrozma-Ultra
Offspring name: Mr. Ultra Prism Mime
New Type: Psychic / Dragon
Base Stats: 68 / 158 / 113 / 158 / 113 / 135 [BST: 745]
New ability and desc: Neuroforce
Role Identification: Mixed Attacker part 2


pyukumuku.gif
magnezone.gif
162549

DNA Donors/ Parents: Pyukumuku / Magnezone
Shared Egg Group:
Offspring Name: Pyukkuton
New Types:
Water.png
Steel.png

New Base Stats: 82 / 65 / 126 / 80 / 126 / 32 [BST: 511] (+20 HP / +4 Def / +16 SpD)
New Ability and Desc: Unaware + Magnet Pull = Intestinal Drain: Unaware effects + Traps in foes with a stat change
Role Identification: Self-Explainatory, no? Messes up set-up
pyukkuton: {
num: 75000###,
types:["Water", "Steel"],
species: "Pyukkuton",
id: "pyukkuton",
baseStats: {hp: 82, atk: 65, def, 126, spa: 80, spd: 126, spe: 32}
abilities: {0: "Intestinal Drain"},
weightkg: 90.6,
fusion: ["Pyukumuku", "Magnezone"],
},


ribombee.gif
tornadus.gif
162552

DNA Donors/ Parents: Ribombee / Tornadus
Shared Egg Group:
Offspring Name: Diabeetus
New Types:
Fairy.png
Flying.png

New Base Stats: 69 / 85 / 65 / 130 / 75 / 137 [BST: 561] (+20 SpA / +20 Spe)
New Ability and Desc: Shield Dust + Prankster = Mischevous Dust: Effects of both. Immune to priority. It's own moves with Secondary effect also gain Priority
Role Identification: I mean we already have
162553
and
162554
, might as well complete the trio while making a great Quiver Dancer
diabeetus: {
num: 75000###,
types:["Fairy", "Flying"],
species: "Diabeetus",
id: "diabeetus",
baseStats: {hp: 69, atk: 85, def, 65, spa: 130, spd: 75, spe: 137}
abilities: {0: "Mischevous Dust"},
weightkg: 31.75,
fusion: ["Ribombee", "Tornadus"],
},


xerneas.gif
swoobat.gif
162559

DNA Donors/ Parents: Xerneas / Swoobat
Shared Egg Group:
Offspring Name: Baxeroosswe
New Types:
Fairy.png
Psychic.png

New Base Stats: 96 / 94 / 75 / 124 / 76 / 126 [BST: 591] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +20 Spe)
New Ability and Desc: Fairy Aura + Simple = Whimsical Aura: Combines both effects
Notable Moves:
Status.png
Geomancy
Role Identification: Geomancy
baxeroosswe: {
num: 75000###,
types:["Fairy", "Psychic"],
species: "Baxeroosswe",
id: "baxeroosswe",
baseStats: {hp: 96, atk: 94, def, 75, spa: 124, spd: 76, spe: 126}
abilities: {0: "Whimsical Aura"},
weightkg: 112.75,
fusion: ["Xerneas", "Swoobat"],
},
 
Last edited:
celesteela.gif
metagross.gif

Heavy
DNA Donors: Celesteela / Metagross
Offspring name: Metasteela
New Type: Steel / Psychic
Base Stats: 88 / 128 / 116 / 111 / 105 / 75 (+10 Atk, +10 SpA, +10 SpD, +10 Spe)
New ability and desc: Clear Boost (Beast Boost + Clear Body) - Negates all stat drops inflicted by other Pokémon, and gains +1 to its highest stat from when this ability activates.
Notable Moves: Heavy Slam, Zen Headbutt, Earthquake, Leech Seed, Rock Polish, Stone Edge, Flame Charge, Ice Punch, Thunder Punch, Seed Bomb, Brick Break, Meteor Mash, Pursuit
Role Identification: 774.95kg Heavy Slams. That, and you've got the versatility of Celesteela at your hands, plus Rock Polish so the drawbacks of Autotomize cutting down on Heavy Slam's power can be forgone.

celesteela.gif
metagross-mega.gif

HEAVY
New Type: Steel / Psychic
Base Stats: 88 / 138 / 136 / 121 / 125 / 115 (+10 Atk, +20 Def, +10 SpA, +20 SpD, +40 Spe)
New ability: Tough Claws
Notable Moves: See above; Emphasis on Heavy Slam.
Role Identification: 1167.85kg Heavy Slam + Tough Claws = Yikes. You're also a bit difficult to revenge kill...
camerupt.gif
hoopa-unbound.gif

sounds pretty good
volcano that erupts portals
-AquaticPanic 2019
DNA Donors/ Parents: Camerupt / Hoopa-Unbound
Shared Egg Group:
Offspring Name: Hoomerupt
New Types:
Fire.png
Dark.png

New Base Stats: 95 / 130 / 85 / 137 / 102 / 60 [BST: 609] (+20 HP / +20 Def)
New Ability and Desc: Solid Rock + Magician = Mystical Ore: Component effects + Additional 0.75x multiplier from enemy attacks when this Pokemon is not holding an item.
Notable Moves:
Physical.png
EQ, Hyperspace Fury, Fire Punch, Thunder Punch, Ice Punch, Throat Chop, Foul Play, Fling, Gunk Shot, Zen Headbutt, Drain Punch, Stone Edge, Iron Head
Special.png
Lava Plume, Fire Blast, Dark Pulse, Hyperspace Hole, Psyshock, Psychic, Thunderbolt, Shadow Ball, Energy Ball, Signal Beam, Earth Power, Flash Cannon, Solar Beam, Overheat
Status.png
Curse, Nasty Plot, Calm Mind, Magic Coat, Laser Focus, Snatch, Rock Polish, Stealth Rock, Recycle
Role Identification: Tanky mixed attacker that can get even tankier if an item is foregone. Also, did you know that Hoopa-U's SpA exceeds its Atk with an even greater gap than the Camerupt shows?
camerupt-mega.gif
hoopa-unbound.gif

New Type: Fire / Dark
Base Stats: 95 / 150 / 115 / 177 / 132 / 40 (+20 Atk, +30 Def, +40 SpA, +30 SpD, -20 Spe)
New ability: Sheer Force
Notable Moves: See above; Minus Recycle, Fling, and possibly Rock Polish and less emphasis on Physical moves.
Role Identification: STRONG Mixed Attacker. Granted, it leans loads more towards Special Attack, but that 150 Attack stat isn't shabby either, is it?
hoomerupt: {
num: 75000###,
types:["Fire", "Dark"],
species: "Hoomerupt",
id: "hoomerupt",
baseStats: {hp: 95, atk: 130, def, 85, spa: 137, spd: 102, spe: 60}
abilities: {0: "Mystical Ore"},
weightkg: 355,
fusion: ["Camerupt", "Hoopa-Unbound"],
},
 
Last edited:
162653

Fusion: Klefki + Blacephalon
Fusion Name: Kefka
DNA Fusion
Type: Fire/Steel
Fusion Ability: Dancing Mad (Prankster + Beast Boost): Prankster effects, and uses the first status move within your movepool every time you knock out another Pokemon.
Stats: 55/103/72/135/83/111
Notable Moves: Fire Blast, Flamethrower, Mind Blown, Flash Cannon, Dazzling Gleam, Psychic, Psyshock, Calm Mind, Magnet Rise, Spikes, Thunder Wave, Light Screen, Reflect, Recycle, Substitute, Flame Charge, Defog
Overview: *maniacal laughter*
This Pokemon's main deal is that, every time it scores a KO, it uses the first status move in your movepool. You can choose moves like Calm Mind or Substitute, which help it to sweep, Light Sceen, Reflect, or Spikes, which help with support, and Magnet Rise or Recycle (with an item like Sitrus Berry), which help with longevity. There are a few other options, but these are the most notable ones, as you don't have a target in singles after a KO. Dazzling Gleam for coverage helps with Dark types that normally block Prankster and Fighting types that hit for SE damage.

163179
163180
163182
163183
163184
163185

Fusion: Celesteela + Minior
Fusion Name: Ceremoni
DNA Fusion
Type: Flying/Steel
Fusion Ability: Impossible Task (Beast Boost + Shields Down): Upon scoring a kill or reaching half health, Ceremoni will transform into one of five forms. The form it becomes is based on its highest unboosted stat. If two or more stats match, it will prioritize in this order: Attack, Defense, Special Attack, Special Defense, and finally Speed.
Stats (Ceremoni-Hidden (Base)): 82/85/105/85/105/80
Stats (Ceremoni-Robe (Atk)): 82/145/65/125/65/120
Stats (Ceremoni-Bowl (Def)): 82/125/165/45/145/40
Stats (Ceremoni-Branch (SpA)): 82/125/65/145/65/120
Stats (Ceremoni-Jewel (SpD)): 82/45/145/125/165/40
Stats (Ceremoni-Shell (Spe)): 82/125/65/125/65/140
Notable Moves: Shell Smash, Flash Cannon, Acrobatics, Iron Head, Heavy Slam, Air Slash, Power Gem, Energy Ball, Flamethrower, Fire Blast, Rock Slide, Stone Edge, Rock Polish, U-Turn, Zen Headbutt, Leech Seed, Stealth Rock, Calm Mind, Earthquake, Dazzling Gleam, Light Screen, Reflect, Cosmic Power, Gyro Ball, Rock Tomb, Superpower, Iron Defense, Block
Overview: Ceremoni is a diverse Pokemon that can serve as a sweeper or a wall, depending on what its highest stat is set as. Shell Smash with powerful mixed offenses? Sure. A wall with Leech Seed and dual screens? Very possible. A fast mon with U-Turn or Calm Mind? Once again, Ceremoni can deliver. Has reliable Rock coverage on both sides for Fire types, as well as a bevy of other coverage that makes offensive sets very scary. On the defensive side, Cosmic Power, dual screens, Leech Seed, and U-Turn all make for strong options.
Sample Sets:

Ceremoni-Hidden @ White Herb
Impossible Task
252 Atk / 4 SpD / 252 Spe
Adamant/Jolly Nature
- Shell Smash
- Acrobatics
- Heavy Slam / Iron Head
- Rock Slide / Earthquake

Ceremoni-Hidden @ Focus Sash
Impossible Task
252 SpA / 4 SpD / 252 Spe
Modest/Timid Nature
- Shell Smash
- Air Slash
- Flash Cannon
- Power Gem / Flamethrower

Ceremoni-Hidden @ Leftovers
Impossible Task
252 Def / 4 SpA / 252 SpD
Calm Nature
- Leech Seed
- Air Slash
- Cosmic Power
- Protect / Substitute

Ceremoni-Hidden @ Light Clay
Impossible Task
4 Atk / 252 Def / 252 SpD
Impish Nature
- Light Screen
- Reflect
- Leech Seed
- U-Turn

163240

Fusion: Hydreigon + Magnezone
Fusion Name: Hydreizone
DNA Fusion
Type: Dragon/Electric
Fusion Ability: Flying Magnets (Levitate + Magnet Pull): Component effects, and also traps anything that is off the ground.
Stats: 101/87/102/137/90/89
Notable Moves: Dragon Pulse, Draco Meteor, Thunderbolt, Volt Switch, Flamethrower, Fire Blast, Earth Power, Flash Cannon, Surf, Signal Beam
Overview: An Electric type that traps Flying types? Oh boy! Not only that, but it can trap Steels and hit them hard with powerful Fire or Ground attacks. It can even mix things up with Surf or Flash Cannon! What's not to love?
Sample Set:

Hydreizone @ Choice Scarf
Flying Magnets
252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dragon Pulse
- Flamethrower / Fire Blast
- Earth Power / Volt Switch / Surf
 
Last edited:
voltorb.gif
necrozma-dawnwings.gif
=
162902

DNA Donors: Voltorb / Necrozma-Dawn Wings
Offspring name: Necrorb-Great
New Type: Electric / Ghost
Base Stats: 68 / 71 / 79 / 126 / 91 / 108 (+20 SpA, +20 Spe) (543)
New ability and desc: Prism Catch (Prism Armor + Aftermath) - If this Pokemon is hit by a contact or super-effective move, that move's user loses 1/4 of its maximum HP. If it KOed by one of those moves, the damage increases to 3/4 of its maximum HP. This ability cannot be ignored.
Notable Moves: Physical: Foul Play, Knock Off
Special: Thunderbolt, Volt Switch, Moongeist Beam, Heat Wave, Power Gem, Photon Geyser, Dark Pulse, Earth Power
Status: Taunt, Calm Mind, Thunder Wave, Stealth Rock
Role Identification: Suicide hyper offense. Not that impressive statwise, but you'll deal one burst of heavy damage with its ability, against whatever KOes it with contact or super-effective move. It's not guaranteed to work because opponent can use non-contact and non-super-effective move, so Necrorb is high risk high reward.

voltorb.gif
necrozma-ultra.gif
=
162903

DNA Donors: Voltorb / Necrozma-Ultra
Offspring name: Necrorb-Ultra
New Type: Electric / Dragon
Base Stats: 68 / 136 / 61 / 136 / 61 / 160 (622)
New ability and desc: Neuroforce
Notable Moves: Physical: Same as above + Wild Charge, Outrage, Explosion, Sucker Punch, Earthquake, Stone Edge, Iron Head
Special: Same as above
Status: Same as above + Swords Dance
Role Identification: Fast mixed attacker Ultra form. Not much else to add.
 
We already have a fusion named Arceon, you'll have to re-name this one.


thundurus-therian.gif
tornadus-therian.gif
View attachment 162535
DNA Donors/ Parents: Thundurus-Therian / Tornadus-Therian
Offspring Name: Thor-Nordic
New Types:
Electric.png
Flying.png

New Base Stats: 79 / 102 / 75 / 147 / 85 / 131 [BST: 629] (+20 SpA / +20 Spe)
New Ability and Desc: Volt Absorb + Regenerator = Stormy Ascent: Regenerator effects. Immune to Electric. When switching out, the replacement regains 1/4 of its max HP and gains an electric immunity for the turn it is switching in
Notable Moves:
Physical.png
- U-Turn
Special.png
- Thundurus stuff + Hurricane
Role Identification: Makes for a fantastic offensive pivot that helps its team keep hp
thor-nordic: {
num: 75000###,
types:["Electric", "Flying"],
species: "Thor-Nordic",
id: "thor-nordic",
baseStats: {hp: 79, atk: 102, def, 75, spa: 147, spd: 85, spe: 141}
abilities: {0: "Stormy Ascent"},
weightkg: 62,
fusion: ["Thundurus-Therian", "Tornadus-Therian"],
},

kingler.gif
necrozma-duskmane.gif
View attachment 162541
oh yeah mr krabs
DNA Donors/ Parents: Kingler / Necrozma-Dusk-Mane
Offspring Name: Necromancer
New Types:
Water.png
Steel.png

New Base Stats: 76 / 163 / 131 / 81 / 79 / 86 [BST: 616] (+20 Atk / +10 Def / +10 Spe)
New Ability and Desc: Sheer Force + Prism Armor = Carbon Pressure: Rffects of both + Also reduces damage taken from Sheer Force affected moves
Role Identification: Very neat physical attacker
necromancer: {
num: 75000###,
types:["Water", "Steel"],
species: "Necromancer",
id: "necromancer",
baseStats: {hp: 76, atk: 163, def, 131, spa: 81, spd: 79, spe: 86}
abilities: {0: "Carbon Pressure"},
weightkg: 260,
fusion: ["Kingler", "Necrozma-Dusk-Mane"],
},

kingler.gif
necrozma-ultra.gif

Tamatoa would be proud.
Offspring name: Necromancer-King
New Type: Water / Dragon
Base Stats: 76 / 173 / 101 /173 / 101 / 138 [BST: 772]
New ability and desc: Neuroforce
Role Identification: Do you want a mixed sweeper with not even bad bulk? Because here it is.


mrmime.gif
necrozma-dawnwings.gif
View attachment 162548
DNA Donors/ Parents: Mr. Mime / Necrozma-Dawn-Wings
Shared Egg Group:
Offspring Name: Mr. Prism
New Types:
Psychic.png
Ghost.png

New Base Stats: 68 / 79 / 87 / 148 / 143 / 83 [BST: 608] (+20 SpA / +20 SpD)
New Ability and Desc: Filter + Prism Armor = Mime's Crystal: Combines effects
Role Identification: Ultra
mr. prism: {
num: 75000###,
types:["Psychic", "Ghost"],
species: "Mr. Prism",
id: "mr. prism",
baseStats: {hp: 68, atk: 79, def, 87, spa: 148, spd: 143, spe: 83}
abilities: {0: "Mime's Crystal"},
weightkg: 202.25,
fusion: ["Mr. Mime", "Necrozma-Dawn-Wings"],
},


mrmime.gif
necrozma-ultra.gif

DNA Donors: Mr. Mime / Necrozma-Ultra
Offspring name: Mr. Ultra Prism Mime
New Type: Psychic / Dragon
Base Stats: 68 / 158 / 113 / 158 / 113 / 135 [BST: 745]
New ability and desc: Neuroforce
Role Identification: Mixed Attacker part 2


pyukumuku.gif
magnezone.gif
View attachment 162549
DNA Donors/ Parents: Pyukumuku / Magnezone
Shared Egg Group:
Offspring Name: Pyukkuton
New Types:
Water.png
Steel.png

New Base Stats: 82 / 65 / 126 / 80 / 126 / 32 [BST: 511] (+20 HP / +4 Def / +16 SpD)
New Ability and Desc: Unaware + Magnet Pull = Intestinal Drain: Unaware effects + Traps in foes with a stat change
Role Identification: Self-Explainatory, no? Messes up set-up
pyukkuton: {
num: 75000###,
types:["Water", "Steel"],
species: "Pyukkuton",
id: "pyukkuton",
baseStats: {hp: 82, atk: 65, def, 126, spa: 80, spd: 126, spe: 32}
abilities: {0: "Intestinal Drain"},
weightkg: 90.6,
fusion: ["Pyukumuku", "Magnezone"],
},


ribombee.gif
tornadus.gif
View attachment 162552
DNA Donors/ Parents: Ribombee / Tornadus
Shared Egg Group:
Offspring Name: Diabeetus
New Types:
Fairy.png
Flying.png

New Base Stats: 69 / 85 / 65 / 130 / 75 / 137 [BST: 561] (+20 SpA / +20 Spe)
New Ability and Desc: Shield Dust + Prankster = Mischevous Dust: Effects of both. Immune to priority. It's own moves with Secondary effect also gain Priority
Role Identification: I mean we already have View attachment 162553 and View attachment 162554, might as well complete the trio while making a great Quiver Dancer
diabeetus: {
num: 75000###,
types:["Fairy", "Flying"],
species: "Diabeetus",
id: "diabeetus",
baseStats: {hp: 69, atk: 85, def, 65, spa: 130, spd: 75, spe: 137}
abilities: {0: "Mischevous Dust"},
weightkg: 31.75,
fusion: ["Ribombee", "Tornadus"],
},


xerneas.gif
swoobat.gif
View attachment 162559
DNA Donors/ Parents: Xerneas / Swoobat
Shared Egg Group:
Offspring Name: Baxeroosswe
New Types:
Fairy.png
Psychic.png

New Base Stats: 96 / 94 / 75 / 124 / 76 / 126 [BST: 591] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +20 Spe)
New Ability and Desc: Fairy Aura + Simple = Whimsical Aura: Combines both effects
Notable Moves:
Status.png
Geomancy
Role Identification: Geomancy
baxeroosswe: {
num: 75000###,
types:["Fairy", "Psychic"],
species: "Baxeroosswe",
id: "baxeroosswe",
baseStats: {hp: 96, atk: 94, def, 75, spa: 124, spd: 76, spe: 126}
abilities: {0: "Whimsical Aura"},
weightkg: 112.75,
fusion: ["Xerneas", "Swoobat"],
},
I'd like to ask for some feedback on these, if possible
 
Swoobat / Xerneas
Klefki / Blacephalon
Celesteela / Minior
Tornadus-T / Thundurus-T
Tornadus / Ribombee
Necrozma / Kommo-o
Xatu / Lunala
Floette-Eternal / Greninja
Metagross / Celesteela [SV1]
Camerupt / Hoopa-Unbound [SV2]
 
Manectric/Kyogre
Sharpedo/Zekrom
Whiscash/Rayquaza
Volcarona/Zygarde
Alomomola/Ho-Oh
Pyukumuku/Magnezone
Klefki/Blacephalon
Kingler/Necrozma-Dusk-Mane
Tornadus-T / Thundurus-T
Ribombee / Tornadus
 
Last edited:
Electivire / Toxicroak
Volcarona / Zygarde
Sylveon / Chesnaught
Celesteela / Minior
Tornadus-T / Thundurus-T
Tornadus / Ribombee
Xatu / Lunala
Arceus / Eevee-Starter
Whiscash / Rayquaza
Probopass / Kyurem
(I would like the name to be changed tho)
 
Last edited:
Pyukumuku / Magnezone
Klefki / Blacephalon
Kingler / Necrozma-Dusk-Mane
Tornadus-T / Thundurus-T
Ribombee / Tornadus
Manectric / Kyogre
Sharpedo / Zekrom
Alomomola / Ho-Oh
Xatu / Lunala
Hydreigon / Magnezone
 
Virizion / Malamar
Volcarona / Zygarde
Celesteela / Minior
(Just because its secondary form is super cute.)
Tornadus-T / Thundurus-T
Tornadus / Ribombee
Xatu / Lunala
Arceus / Eevee-Starter
Whiscash / Rayquaza
Metagross / Celesteela
Probopass / Kyurem
 
Last edited:
Celesteela/Minior
Klefki/Blacephalon
Sylveon/Chesnaught
Camerupt/Hoopa-U
Arceus/Eevee-Starter
Pyukumuku/Magnezone
Absol/Reshiram
Electivire/Toxicroak
Volcarona/Zygarde
Necrozma/Kommo-o
 
Xatu/Lunala
Ribombeee/Tornadus
Whiscash/Rayquaza
Swoobat/Xerneas
Eevee-Starter/Arceus
Trevenant/Exeggutor-Alola
Accelgor/Heracross
Sylveon/Chesnaught
Ursaring/Bewear (Self-Vote)
Mesprit/Garbodor (Self-Vote)
 
Arceus - Eevee-Partner (SV)
Alomomola - Ho-Oh (SV)
Necrozma - Voltorb
Celesteela - Minior
Pyukumuku - Magnezone
Ribombee - Tornadus
Genesect - Tapu Koko
Blissey - Phione
Zygarde - Volcarona
Toxicroak - Electivire
 
Xatu / Lunala
Volcarona / Zygarde
Tornadus-T / Thundurus-T
Ribombee / Tornadus
Celesteela / Minior
Arceus / Eevee-Starter
Voltorb / Necrozma (SV)
Whiscash / Rayquaza
 
Winning by a land slide, at whooping eight votes, we have...

ribombee.gif
tornadus.gif

DIABEETUS!
163780
163781

69 / 85 / 65 / 130 / 75 / 137

Mischevous Dust: Effects of both Prankster and Shield Dust. Immune to priority. It's own moves with Secondary effect also gain Priority



In second place, with 6 votes each, we have the following:


whiscash.gif
rayquaza.gif

CASHQUAZA
163782
163781

110 / 120 / 85 / 120 / 80 / 95 (Base)
110 / 150 / 95 / 150 / 90 / 115 (Mega)
Irresistible Body: On switch-in, infatuates and taunts the opponent.


xatu.gif
lunala.gif

XANATU
163784
163781

106 / 104 / 99 / 121 / 88 / 96
Xatulovania: At full HP, this Pokemon takes 50% from all moves and reflects back the other 50% at the target, as well as reflecting status moves. The former is lost if below full HP. This ability cannot be bypassed.

volcarona.gif
zygarde.gif

VOLCARDE
163786
163787

96 / 80 / 93 / 128 / 100 / 117
Flaming Aura: This Pokémon’s non-contact moves have an additional 30% chance to burn.

thundurus-therian.gif
tornadus-therian.gif

THOR (Nordic form)
163788
163781

79 / 102 / 75 / 147 / 85 / 131
Stormy Ascent: Regenerator effects. Immune to Electric. When switching out, the replacement regains 1/4 of its max HP and gains an electric immunity for the turn it is switching in

celesteela.gif
minior-meteor.gif

CEREMONI
163781
163790

82 / 85 / 105 / 85 / 105 / 80
Ceremoni-Robe (Atk): 82 / 145 / 65 / 125 / 65 / 120
Ceremoni-Bowl (Def): 82 / 125 / 165 / 45 / 145 / 40
Ceremoni-Branch (SpA): 82 / 125 / 65 / 145 / 65 / 120
Ceremoni-Jewel (SpD): 82 / 45 / 145 / 125 / 165 / 40
Ceremoni-Shell (Spe): 82 / 125 / 65 / 125 / 65 / 140
Impossible Task: Upon scoring a kill or reaching half health, Ceremoni will transform into one of five forms. The form it becomes is based on its highest unboosted stat. If two or more stats match, it will prioritize in the order Attack, Defense, Special Attack, Special Defense, and finally Speed.

arceus.gif
eevee.gif

EEVEUS
163791

102 / 103 / 102 / 103 / 102 / 103
Monotype: Effects of both Multitype and Adaptability



And finally, at 4 votes, we got

klefki.gif
blacephalon.gif

Kefka
163786
163790

55 / 103 / 72 / 135 / 83 / 111
Dancing Mad: Prankster effects, and uses the first status move within your movepool every time you knock out another Pokemon.

pyukumuku.gif
magnezone.gif

Pyukuton
163792
163790

82 / 65 / 126 / 80 / 126 / 32
Intestinal Drain: Unaware effects + Traps in foes with a stat change




Feel free to discuss the winners, as well as possible sets for them!
 
Last edited:
163810
163819

163812
163813

Ceremoni takes what Minior is good at and what Celesteela is good at, and compounds it into a powerful dual-form mon. Setting up with a powerful Shell Smash allows Ceremoni to become a powerful sweeper, physically, specially, or even mixed. With White Herb, you can utilize Acrobatics and Heavy Slam (still over 1000 pounds) to take foes down in Robe form, complete with coverage like Rock Slide and Earthquake. You can use Focus Sash to guarantee setup, and then run a special (or mixed) set with Flash Cannon, Air Slash, Flamethrower, Power Gem, and more in Branch form. You can even use Shell form if you desire a greater Speed stat, to all but guarantee outspeeding other sweepers after a boost. Something interesting is that Ceremoni's more powerful stats aren't locked behind falling to half health, but can also be acquired through scoring a kill. So, you can't guarantee that you can throw out an intentional weak hit to keep Ceremoni in base in order to keep it weak before sending in a check; your best bet against it is to attack it immediately. Of course, Ceremoni can also utilize a more defensive set, one which Celesteela is known for. Leech Seed, Protect, and all of the rest of things Celesteela does are here. Minior also has access to moves like Cosmic Power, Calm Mind, Stealth Rock, U-Turn, and Dual Screens, adding to Ceremoni's options. Its defensive forms, Bowl and Jewel, are both still able to hit decently hard with either Attack or Special Attack, respectively, as well as having 82 HP with 165 and 145 defenses (depending on the form, the two switch). Base is bulky enough to keep it stable, and with Celesteela's great defensive typing, Ceremoni can prove to be tough to take down if it chooses to go defensive, and it can even take advantage of TR support thanks to its reduced Speed. The best counterplay is to use strong Electric types or Fire types, though you do have to watch out for Earthquake or Rock coverage. Good Unaware mons can also take on the Shell Smash versions of Ceremoni, and even mixed sets can't hurt every wall in the FE meta. However, Ceremoni's versatility is sure to earn it a place in FE as a viable fusion.
 
View attachment 163810View attachment 163819
View attachment 163812View attachment 163813
Ceremoni takes what Minior is good at and what Celesteela is good at, and compounds it into a powerful dual-form mon. Setting up with a powerful Shell Smash allows Ceremoni to become a powerful sweeper, physically, specially, or even mixed. With White Herb, you can utilize Acrobatics and Heavy Slam (still over 1000 pounds) to take foes down in Robe form, complete with coverage like Rock Slide and Earthquake. You can use Focus Sash to guarantee setup, and then run a special (or mixed) set with Flash Cannon, Air Slash, Flamethrower, Power Gem, and more in Branch form. You can even use Shell form if you desire a greater Speed stat, to all but guarantee outspeeding other sweepers after a boost. Something interesting is that Ceremoni's more powerful stats aren't locked behind falling to half health, but can also be acquired through scoring a kill. So, you can't guarantee that you can throw out an intentional weak hit to keep Ceremoni in base in order to keep it weak before sending in a check; your best bet against it is to attack it immediately. Of course, Ceremoni can also utilize a more defensive set, one which Celesteela is known for. Leech Seed, Protect, and all of the rest of things Celesteela does are here. Minior also has access to moves like Cosmic Power, Calm Mind, Stealth Rock, U-Turn, and Dual Screens, adding to Ceremoni's options. Its defensive forms, Bowl and Jewel, are both still able to hit decently hard with either Attack or Special Attack, respectively, as well as having 82 HP with 165 and 145 defenses (depending on the form, the two switch). Base is bulky enough to keep it stable, and with Celesteela's great defensive typing, Ceremoni can prove to be tough to take down if it chooses to go defensive, and it can even take advantage of TR support thanks to its reduced Speed. The best counterplay is to use strong Electric types or Fire types, though you do have to watch out for Earthquake or Rock coverage. Good Unaware mons can also take on the Shell Smash versions of Ceremoni, and even mixed sets can't hurt every wall in the FE meta. However, Ceremoni's versatility is sure to earn it a place in FE as a viable fusion.
That and the chibi Celesteela thing in its 2nd form is just adorable. Also, about that new special slate?
 
Alright, The new slate may begin!

This is a Special Slate. Check the slate-specific rules below:
- You may only fuse two Pokemon with the same ability (Example: Chantran uses Flash Fire + Flash Fire from Chandelure and Heatran)

Have fun!
 
Status
Not open for further replies.
Back
Top